{"build": "1.60.1.70630", "read": "2026-10-27", "license": "CC BY 4.0", "terms": "Licensed under CC BY 4.0: free to use and share, as long as you credit Forever News with a link to https://wowforever.news.", "knowledge": "2026-10-20", "checked_against": "1.60.1.70425", "about": "For each talent and class spell: what it changes, what it takes from others and gives them, what it does not stack with, its numbers, what it does for a raid and what is still open, with the shared rules the notes cite. Written by hand from the tooltips, each claim saying how sure it is; every note is a draft, not confirmed in the game.", "taken_over": "Guilds Forever's raid planner (the talent and spell notes of spec-model and the shared rules of rules.ts), 18 October 2026, as they were but for this: every comparison with another game dropped (576 texts that named one and 268 whose words hid one, reworded for WoW Forever alone); a claim that rested on how another game worked marked unconfirmed (certainty) rather than said to be known; quotes written as our records write them; and two notes written for a lower rank (Cone of Cold, Conjure Water) brought to the rank their record has.", "talents": [{"record": "/api/v1/talents/warrior-12282", "name": "Improved Heroic Strike", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Heroic Strike", "record": "/api/v1/spells/warrior-25286"}], "category": "rage", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Heroic Strike cost reduction", "value": 3, "unit": "Rage"}, {"label": "Heroic Strike cost after talent", "value": 12, "unit": "Rage"}], "analysis": "Heroic Strike (15 Rage, +157 damage, high threat) is the Rage dump for Fury when Rage piles up and a threat button for tanks; 3 points take it to 12 Rage. It matters most in long fights where Rage is in surplus, so geared Fury and tanks being hit take it. Nothing another player gives a Warrior Rage directly, so no buff changes this talent's value.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12282", "/api/v1/spells/warrior-25286"], "being_checked": []}, {"record": "/api/v1/talents/warrior-16462", "name": "Deflection", "class": "warrior", "tree": "Arms", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Parry chance", "value": 5, "unit": "%"}], "analysis": "5% more Parry is real avoidance for a tank, and each parry also feeds Revenge and, with Master of Defense and a shield, 5 Rage. It is in the Arms tree's first row, so a Protection tank only gets it by spending Arms points. Damage Warriors stand behind the boss and cannot parry it, so it does nothing for them.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-16462"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12286", "name": "Improved Rend", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Rend", "record": "/api/v1/spells/warrior-11574"}], "category": "damage", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A Bleed: armor is taken not to reduce bleed damage, so Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add nothing to it; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Rend bleed damage", "value": 35, "unit": "%"}], "analysis": "Rend (10 Rage, 147 over 21 sec at rank 7) gets 35% more damage. Rend matters because Bloodthrill gives Overpower procs only against targets with your Rend, so an Arms Warrior keeps Rend up anyway. Being a Bleed it gains nothing from the raid's armor debuffs, and no other class buffs bleed damage, so its value is the Warrior's own.", "open": ["rule:bleed_armor"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12286", "/api/v1/spells/warrior-11574"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12285", "name": "Improved Charge", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Charge", "record": "/api/v1/spells/warrior-11578"}], "category": "rage", "roles": ["melee", "tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Extra Rage from Charge", "value": 6, "unit": "Rage"}], "analysis": "Charge goes from 15 to 21 Rage, but Charge cannot be used in combat, so in a raid it fires once per pull at most. A tank with Vanguard can open with it in Defensive Stance. Worth little at 60.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12285", "/api/v1/spells/warrior-11578"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12295", "name": "Improved Tactical Mastery", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Tactical Mastery", "record": "/api/v1/spells/warrior-1310185"}], "category": "rage", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Extra Rage kept on stance change", "value": 15, "unit": "Rage"}, {"label": "Total Rage kept with Tactical Mastery", "value": 25, "unit": "Rage"}], "analysis": "Every Warrior has Tactical Mastery with no talent (keep 10 Rage), and this adds 15 for 25 kept on a stance swap. Arms dances between Battle Stance (Overpower, Spearing Strike, Sweeping Strikes) and Berserker Stance (Whirlwind, Pummel), and tanks swap for Berserker Rage or Pummel, so lost Rage on a swap is the cost it removes. Nothing from other players changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12295", "/api/v1/spells/warrior-1310185"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12290", "name": "Improved Overpower", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Overpower", "record": "/api/v1/spells/warrior-11585"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Overpower crit chance", "value": 50, "unit": "%"}], "analysis": "Overpower (5 Rage, weapon damage + 35, cannot be dodged/parried/blocked) gets +50% crit, which with base crit makes it crit most of the time; Impale then adds to every crit. Bosses rarely dodge from behind, but Bloodthrill makes Overpower usable off Rend, so Arms gets many more presses. Crit from Leader of the Pack helps it too, but at +50% it is close to capped already.", "open": ["Do Overpower crits above 100% chance waste the extra, i.e. is Overpower crit-capped with Improved Overpower plus Recklessness or high gear crit?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12290", "/api/v1/spells/warrior-11585"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12296", "name": "Anger Management", "class": "warrior", "tree": "Arms", "modifies": [], "category": "rage", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Rage in combat", "value": 1, "unit": "Rage per 3 sec"}, {"label": "Slower Rage loss out of combat", "value": 30, "unit": "%"}], "analysis": "1 Rage every 3 sec is 20 Rage a minute for free, which matters most when Rage is short: early gear, tanks on low-damage bosses and Arms. One point, so most builds that touch Arms row 3 take it. No other player can give a Warrior Rage directly, so this is one of the few steady sources.", "open": ["Is the in-combat Rage exactly 1 every 3 sec on a fixed timer, as the text says?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12296"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12834", "name": "Deep Wounds", "class": "warrior", "tree": "Arms", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "Leader of the Pack adds 3% melee crit to the whole raid, and every melee crit applies Deep Wounds.", "domains": ["melee"], "certainty": "text", "quote": "Your critical strikes cause your opponent to Bleed"}, {"kind": "agility", "how": "trigger", "detail": "Mark of the Wild and Blessing of Kings raise Agility, which is taken to give melee crit; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "attack_power", "how": "scales", "detail": "It deals 60% of the weapon's average damage; that average is taken to include attack power, so Battle Shout, Blessing of Might and Strength raise it; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "Keeps the target Bleeding, which may turn on a Feral Druid's Rend and Tear (+10% damage from its melee abilities on Bleeding targets).", "amount": null, "domains": ["melee"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A Bleed: armor is taken not to reduce bleed damage, so Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add nothing to it; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Bleed damage", "value": 60, "unit": "% of average weapon damage"}, {"label": "Bleed duration", "value": 12, "unit": "sec"}], "analysis": "Every crit puts a 12 sec bleed worth 60% of average weapon damage on the target, so it scales with crit and with weapon damage, and Fury and Arms both take it. Raid crit from Leader of the Pack feeds it directly. Being a Bleed it ignores armor, so the raid's armor debuffs do nothing for this part of the damage. A Warrior bleed on the boss may also enable a Feral Druid's Rend and Tear.", "open": ["rule:bleed_armor", "Does 'your melee weapon's average damage' include attack power in WoW Forever?", "Does Deep Wounds count the off-hand weapon's damage when the crit is from the off-hand?", "rule:bleeding_counts_all"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12834"], "being_checked": []}, {"record": "/api/v1/talents/warrior-1310222", "name": "Spearing Strike", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Spearing Strike", "record": "/api/v1/talents/warrior-1310222"}], "category": "damage", "roles": ["melee"], "raid": "situational", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout from another Warrior, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 40, "unit": "%"}, {"label": "Extra weapon damage vs Giants, Dragonkin, mounted", "value": 80, "unit": "%"}, {"label": "Rage cost", "value": 15, "unit": "Rage"}, {"label": "Cooldown", "value": 20, "unit": "sec"}], "analysis": "A Battle Stance strike for 40% weapon damage, 120% against Giants, Dragonkin and mounted targets, every 20 sec for 15 Rage. Against an ordinary boss it is a weak press; against a Dragonkin or Giant boss it is a decent extra button for Arms. It also dismounts a mounted target, which matters for mounted enemies rather than raid bosses. Its value depends entirely on which Forever raid bosses carry those creature types.", "open": ["Which Forever raid bosses count as Giants or Dragonkin?", "Is 'weapon damage' normalized to weapon speed, and does it include attack power?", "Does the dismount work on mounted players in PvP and on mounted NPCs, and are any raid enemies mounted?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-1310222", "/api/v1/spells/warrior-1310222"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12163", "name": "Two-Handed Weapon Specialization", "class": "warrior", "tree": "Arms", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Two-handed damage", "value": 3, "unit": "%"}], "analysis": "A flat 3% damage with a two-handed weapon, so any two-hander Arms takes it and dual-wield Fury skips it. It multiplies everything else, so its absolute value grows with every buff, but no other player's effect changes the percentage.", "open": ["Does the 3% apply to Deep Wounds and Rend (damage 'with' a two-handed weapon)?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12163"], "being_checked": []}, {"record": "/api/v1/talents/warrior-16493", "name": "Impale", "class": "warrior", "tree": "Arms", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "Leader of the Pack's 3% melee crit makes the larger crit bonus land more often on abilities.", "domains": ["melee"], "certainty": "text", "quote": "Increases the critical strike damage bonus of your abilities"}], "gives": [], "not_with": [], "numbers": [{"label": "Crit damage bonus of abilities", "value": 20, "unit": "%"}], "analysis": "Ability crits deal 20% more bonus damage (taken as 200% to 220% of a hit; not confirmed in WoW Forever). It is worth more the more abilities crit: Mortal Strike, Bloodthirst, Whirlwind, Execute and Overpower with Improved Overpower. Leader of the Pack and Recklessness raise its value; white hits do not benefit.", "open": ["Does 'abilities' include Heroic Strike and Cleave in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-16493"], "being_checked": []}, {"record": "/api/v1/talents/warrior-1289682", "name": "Bloodthrill", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Overpower", "record": "/api/v1/spells/warrior-11585"}, {"name": "Rend", "record": "/api/v1/spells/warrior-11574"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "extra_attacks", "how": "trigger", "detail": "Windfury Totem's extra attacks are main-hand attacks, so they may roll the 20% chance too.", "domains": ["melee"], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Overpower proc chance per main-hand attack", "value": 20, "unit": "%"}], "analysis": "While your Rend is on the target, each main-hand attack has a 20% chance to allow one Overpower. Bosses are taken to rarely dodge from behind (not confirmed in WoW Forever); this makes Overpower a regular button for Arms and makes Rend uptime part of the rotation. More main-hand swings (Windfury, Sword extra attacks) mean more procs if those count.", "open": ["Do Windfury Totem and Weaponmaster (Sword) extra attacks roll for Bloodthrill?", "Do main-hand abilities (Mortal Strike, Heroic Strike, Slam) roll, or only white swings?", "Is there an internal cooldown on the proc?", "How long does the Overpower activation last? The earlier text said 6 sec; the current text gives no duration."], "status": "draft", "rests_on": ["/api/v1/talents/warrior-1289682", "/api/v1/spells/warrior-11585", "/api/v1/spells/warrior-11574"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12292", "name": "Sweeping Strikes", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Sweeping Strikes", "record": "/api/v1/talents/warrior-12292"}], "category": "damage", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Attacks that hit a second target", "value": 5, "unit": "attacks"}, {"label": "Rage cost", "value": 30, "unit": "Rage"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "The next 5 melee attacks also hit a nearby enemy, for 30 Rage every 30 sec in Battle Stance. It only matters on fights with two or more enemies in melee (trash, adds), where it pairs with Whirlwind and Cleave. Single-target bosses make it a waste of Rage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12292", "/api/v1/spells/warrior-12292"], "being_checked": []}, {"record": "/api/v1/talents/warrior-1290261", "name": "Weaponmaster", "class": "warrior", "tree": "Arms", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Mace/Staff ignores 15% of the target's armor; if that is 15% of the armor left after Sunder Armor, Faerie Fire, Curse of Recklessness and Expose Armor, it is worth less the more of those the raid stacks.", "domains": [], "certainty": "open", "quote": null}, {"kind": "extra_attacks", "from": [], "why": "The Sword option's extra attacks and Windfury Totem's extra attacks may not chain off each other; not confirmed in WoW Forever.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Axe/Polearm crit chance", "value": 5, "unit": "%"}, {"label": "Mace/Staff armor ignored", "value": 15, "unit": "%"}, {"label": "Sword extra attack chance", "value": 5, "unit": "%"}], "analysis": "One talent covers separate weapon specializations: Axe/Polearm +5% crit, Mace/Staff ignore 15% armor, Sword 5% extra attack. Axes feed every crit talent (Flurry, Deep Wounds, Impale) and stack with Leader of the Pack; Sword feeds Rage and Bloodthrill through more swings. The Mace option is the only one that overlaps the raid's armor debuffs: the more armor the raid strips, the less 15% of what is left is worth.", "open": ["Is the Mace/Staff 15% taken from the target's armor before or after Sunder Armor and other debuffs?", "Can a Sword extra attack trigger Windfury, and can a Windfury attack trigger a Sword extra attack?", "Does the bonus check the main-hand weapon only, or each hand separately when dual wielding?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-1290261"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12862", "name": "Improved Slam", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Slam", "record": "/api/v1/spells/warrior-11605"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cast time and global cooldown reduction", "value": 0.5, "unit": "sec"}, {"label": "Slam cooldown reduction", "value": 3, "unit": "sec"}], "analysis": "Slam (15 Rage, weapon damage + 87) goes to a 1.0 sec cast, a shorter global cooldown and a 15 sec cooldown, and it no longer resets or delays the swing. That last part removes Slam's main cost, so two-handed Arms can weave it without losing white damage. It is purely the Warrior's own rotation; no buff changes it.", "open": ["Does Slam's 1.0 sec cast scale with attack speed or haste effects?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12862", "/api/v1/spells/warrior-11605"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12289", "name": "Improved Hamstring", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Hamstring", "record": "/api/v1/spells/warrior-7373"}], "category": "pvp", "roles": ["melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Immobilize chance", "value": 15, "unit": "%"}, {"label": "Immobilize duration", "value": 5, "unit": "sec"}], "analysis": "Hamstring gets a 15% chance to root for 5 sec. That is for PvP and kiting; raid bosses are taken to be immune to snares and roots, so it does nothing at 60 in a raid; not confirmed in WoW Forever.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12289", "/api/v1/spells/warrior-7373"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12294", "name": "Mortal Strike", "class": "warrior", "tree": "Arms", "modifies": [{"name": "Mortal Strike", "record": "/api/v1/talents/warrior-12294"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout from another Warrior, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "strength", "how": "scales", "detail": "Strength of Earth Totem and Blessing of Kings raise Strength, which is taken to be attack power for a Warrior (2 attack power per point); not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "A Physical weapon strike, taken to be reduced by armor (not confirmed in WoW Forever): Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "other_stats", "reach": "enemy_target", "detail": "The target receives 50% less healing for 10 sec, which helps the whole raid on enemies that heal themselves or are healed.", "amount": null, "domains": [], "certainty": "text", "quote": "reducing the effectiveness of any healing by 50% for 10 sec"}], "not_with": [], "numbers": [{"label": "Bonus damage (rank 4)", "value": 160, "unit": "damage"}, {"label": "Healing reduction", "value": 50, "unit": "%"}, {"label": "Healing reduction duration", "value": 10, "unit": "sec"}, {"label": "Rage cost", "value": 30, "unit": "Rage"}, {"label": "Cooldown", "value": 6, "unit": "sec"}], "analysis": "Arms' capstone: weapon damage + 160 every 6 sec for 30 Rage, so it scales with weapon damage and attack power and is the reason Arms uses a slow two-hander. The 50% healing reduction is a raid gift on any enemy that heals (healer adds, bosses with self-heals) and the main reason Arms is wanted in PvP. Leader of the Pack makes it crit more often and Impale makes those crits bigger.", "open": ["Is Mortal Strike's weapon damage normalized to weapon speed in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12294", "/api/v1/spells/warrior-21553"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12321", "name": "Booming Voice", "class": "warrior", "tree": "Fury", "modifies": [{"name": "Battle Shout", "record": "/api/v1/spells/warrior-25289"}, {"name": "Demoralizing Shout", "record": "/api/v1/spells/warrior-11556"}, {"name": "Challenging Shout", "record": "/api/v1/spells/warrior-1161"}, {"name": "Intimidating Shout", "record": "/api/v1/spells/warrior-5246"}], "category": "utility", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [{"kind": "attack_power", "reach": "raid", "detail": "Battle Shout reaches 50% farther than its 20 yd and costs 25% less, so one shout catches more of a spread raid.", "amount": null, "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_reduction", "reach": "enemy_target", "detail": "Demoralizing Shout covers 50% more area (10 yd base), catching more enemies' attack power.", "amount": null, "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "not_with": [], "numbers": [{"label": "Shout area", "value": 50, "unit": "%"}, {"label": "Shout Rage cost reduction", "value": 25, "unit": "%"}], "analysis": "All Shouts reach 50% farther and cost 25% less, so Battle Shout and Demoralizing Shout drop from 10 Rage. Battle Shout reaches every party or raid member within 20 yd, so one Warrior covers the raid; the extra range lets that one shout catch melee spread around a large boss. It does not make the shouts stronger; Battle Shout lasts 3 min.", "open": ["Which spells count as 'Shouts': Challenging Shout and Intimidating Shout too, and Piercing Howl?", "Does 25% off a 10 Rage shout cost 7 or 8 Rage (how is it rounded)?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12321", "/api/v1/spells/warrior-25289", "/api/v1/spells/warrior-11556", "/api/v1/spells/warrior-1161", "/api/v1/spells/warrior-5246"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12320", "name": "Cruelty", "class": "warrior", "tree": "Fury", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Melee crit chance", "value": 5, "unit": "%"}], "analysis": "5% melee crit for every Warrior, damage or tank; it feeds Flurry, Deep Wounds and Impale. It stacks with Leader of the Pack and Axe Weaponmaster. Tanks take it for threat and for Deep Wounds.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12320"], "being_checked": []}, {"record": "/api/v1/talents/warrior-1323964", "name": "Lingering Rage", "class": "warrior", "tree": "Fury", "modifies": [], "category": "rage", "roles": ["melee", "tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Delay before Rage decays out of combat", "value": 10, "unit": "sec"}], "analysis": "Keeps Rage for 10 extra sec after leaving combat, so you start the next pull with Rage. In a raid it helps trash chains and phase breaks where combat drops; on a boss it does nothing. Stacks with Anger Management's slower decay.", "open": ["Does it apply when combat drops mid-encounter (boss phases, feign-style resets)?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-1323964"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12322", "name": "Unbridled Wrath", "class": "warrior", "tree": "Fury", "modifies": [], "category": "rage", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "extra_attacks", "how": "trigger", "detail": "Windfury Totem's extra attacks are more weapon hits, so more 60% rolls for 1 Rage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Chance of 1 Rage per weapon hit", "value": 60, "unit": "%"}], "analysis": "Each weapon hit has a 60% chance for 1 extra Rage, so it pays per hit, not per damage: fast weapons and dual wield get the most. No player can give a Warrior Rage directly, but a Shaman's Windfury Totem, which reaches the raid, adds hits and therefore rolls. Core for Fury and good for tanks short on Rage.", "open": ["Do Windfury Totem extra attacks roll for Unbridled Wrath in Forever?", "Does each target hit by Whirlwind or Cleave roll separately?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12322"], "being_checked": []}, {"record": "/api/v1/talents/warrior-1323963", "name": "Furious Precision", "class": "warrior", "tree": "Fury", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Off-hand hit chance", "value": 10, "unit": "%"}], "analysis": "+10% hit on off-hand attacks offsets the dual-wield miss penalty directly, so it is core for dual-wield Fury and useless with a two-hander or shield. More off-hand hits also mean more Rage (Dual Wield Specialization, Unbridled Wrath) and more crit chances for Flurry. No raid buff in Forever raises a Warrior's hit (Insect Swarm and Scorpid Sting lower the boss's hit, not ours).", "open": ["What is the dual-wield miss chance against a level 63 boss in Forever, and does 10% off-hand hit overshoot the cap with gear?", "Does it cover the off-hand part of Whirlwind (both weapons)?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-1323963"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12323", "name": "Piercing Howl", "class": "warrior", "tree": "Fury", "modifies": [{"name": "Piercing Howl", "record": "/api/v1/talents/warrior-12323"}], "category": "pvp", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Movement slow", "value": 50, "unit": "%"}, {"label": "Duration", "value": 6, "unit": "sec"}, {"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Rage cost", "value": 10, "unit": "Rage"}], "analysis": "A 10 yd area Daze for 50% movement speed over 6 sec. Useful in PvP and for kiting trash adds; bosses ignore slows. A filler point on the way down Fury.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12323", "/api/v1/spells/warrior-12323"], "being_checked": []}, {"record": "/api/v1/talents/warrior-16487", "name": "Blood Craze", "class": "warrior", "tree": "Fury", "modifies": [], "category": "defense", "roles": ["tank", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Health regenerated", "value": 3, "unit": "% of max health"}, {"label": "Over", "value": 6, "unit": "sec"}, {"label": "Big-hit trigger", "value": 20, "unit": "% of max health"}], "analysis": "After being crit or taking a hit over 20% of max health, regain 3% of health over 6 sec. For a tank that is a small self-heal on big boss hits; for damage Warriors it rarely fires. Anticipation's defense lowers crits taken and so fires it less.", "open": ["Can it refresh or stack when hit again inside 6 sec?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-16487"], "being_checked": []}, {"record": "/api/v1/talents/warrior-23584", "name": "Dual Wield Specialization", "class": "warrior", "tree": "Fury", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Off-hand damage", "value": 25, "unit": "%"}, {"label": "Off-hand Rage", "value": 50, "unit": "%"}], "analysis": "Off-hand damage +25% and off-hand Rage +50%: the core of dual-wield Fury, both for damage and for Rage. Whirlwind hits with both weapons, so the off-hand bonus likely reaches Whirlwind too. Two-hand and shield builds skip it.", "open": ["Does the 25% apply to Whirlwind's off-hand hit?", "Is off-hand Rage in Forever damage-based or per swing, as the Rage note ('slower weapons give more Rage a swing') suggests?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-23584", "/api/v1/spells/warrior-23584"], "being_checked": []}, {"record": "/api/v1/talents/warrior-1310315", "name": "Raging Blows", "class": "warrior", "tree": "Fury", "modifies": [{"name": "Cleave", "record": "/api/v1/spells/warrior-20569"}, {"name": "Whirlwind", "record": "/api/v1/spells/warrior-1680"}], "category": "rage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cleave and Whirlwind cost reduction", "value": 3, "unit": "Rage"}, {"label": "Whirlwind cost after talent", "value": 22, "unit": "Rage"}, {"label": "Cleave cost after talent", "value": 17, "unit": "Rage"}], "analysis": "Whirlwind (25 Rage, both weapons, up to 4 targets) and Cleave (20 Rage) each cost 3 less. Whirlwind is taken to be on the Fury single-target rotation (not confirmed in WoW Forever) and hits with both weapons, so every Fury Warrior saves Rage here. Cleave matters on multi-target fights.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-1310315", "/api/v1/spells/warrior-20569", "/api/v1/spells/warrior-1680"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12317", "name": "Enrage", "class": "warrior", "tree": "Fury", "modifies": [], "category": "damage", "roles": ["tank", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Trigger chance when hit", "value": 30, "unit": "%"}, {"label": "Physical damage", "value": 10, "unit": "%"}, {"label": "Duration", "value": 12, "unit": "sec"}], "analysis": "Any damaging attack against you has a 30% chance to give +10% Physical damage for 12 sec. A tank being hit by a boss keeps it up almost all the time, so it is effectively 10% more damage and threat for tanks. Damage Warriors only get it from raid-wide damage, so it is worth less to them. It also triggers Gore Drinker.", "open": ["Do periodic damage, falling damage, or Bloodrage's own health cost count as a 'damaging attack'?", "Does +10% Physical damage include Rend and Deep Wounds?", "Does it stack multiplicatively with Death Wish and Bastion?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12317"], "being_checked": []}, {"record": "/api/v1/talents/warrior-20502", "name": "Improved Execute", "class": "warrior", "tree": "Fury", "modifies": [{"name": "Execute", "record": "/api/v1/spells/warrior-20662"}], "category": "rage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Execute cost reduction", "value": 5, "unit": "Rage"}, {"label": "Execute cost after talent", "value": 10, "unit": "Rage"}], "analysis": "Execute (600 damage plus 15 per extra Rage, below 20% health) costs 10 instead of 15. Since leftover Rage converts to damage, the 5 saved Rage become 75 extra damage per Execute. Every damage Warrior takes it for the last 20% of each boss.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-20502", "/api/v1/spells/warrior-20662"], "being_checked": []}, {"record": "/api/v1/talents/warrior-20500", "name": "Improved Berserker Rage", "class": "warrior", "tree": "Fury", "modifies": [{"name": "Berserker Rage", "record": "/api/v1/spells/warrior-18499"}], "category": "rage", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [{"kind": "fear_immunity", "from": [], "why": "Berserker Rage makes the Warrior immune to Fear while it lasts, so a Priest's Fear Ward (one per Priest, 3 min cooldown) is better spent on someone with no answer of their own; only a fear that lands outside Berserker Rage still needs it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Instant Rage", "value": 10, "unit": "Rage"}, {"label": "Chance to remove movement impairing effects", "value": 100, "unit": "%"}], "analysis": "Berserker Rage (30 sec cooldown, Berserker Stance) gives 10 Rage on use, so pressing it on cooldown is 20 Rage a minute plus its own extra Rage from damage taken. It also breaks snares and roots. It pairs with Gore Drinker, and its fear immunity makes a Priest's Fear Ward on this Warrior partly redundant.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-20500", "/api/v1/spells/warrior-18499"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12328", "name": "Death Wish", "class": "warrior", "tree": "Fury", "modifies": [{"name": "Death Wish", "record": "/api/v1/talents/warrior-12328"}], "category": "cooldown", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "damage_reduction", "how": "protects", "detail": "Anything that lowers the Warrior's damage taken (a Paladin aura, the armor from Inspiration or Ancestral Healing) offsets Death Wish's +5% damage taken.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "fear_immunity", "from": [], "why": "Death Wish already makes the Warrior immune to Fear for 30 sec; a Priest's Fear Ward (3 min cooldown) or Tremor Totem on that Warrior is wasted during it, and it overlaps Berserker Rage and Recklessness.", "domains": [], "certainty": "text", "quote": "makes you immune to Fear effects"}], "numbers": [{"label": "Physical damage", "value": 20, "unit": "%"}, {"label": "Damage taken", "value": 5, "unit": "%"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}, {"label": "Rage cost", "value": 10, "unit": "Rage"}], "analysis": "+20% Physical damage for 30 sec every 3 min, for 10 Rage: the Fury burst window, lined up with Recklessness and execute range. The drawback is only +5% damage taken, so tanks can use it for threat too. Its fear immunity covers fear fights, so Fear Ward is better spent on a tank or healer who has no answer.", "open": ["Does +20% Physical damage include Rend and Deep Wounds bleeds?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12328", "/api/v1/spells/warrior-12328"], "being_checked": []}, {"record": "/api/v1/talents/warrior-20504", "name": "Improved Intercept", "class": "warrior", "tree": "Fury", "modifies": [{"name": "Intercept", "record": "/api/v1/spells/warrior-20617"}], "category": "mobility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Intercept cooldown reduction", "value": 10, "unit": "sec"}, {"label": "Intercept cooldown after talent", "value": 20, "unit": "sec"}], "analysis": "Intercept (Berserker Stance, 10 Rage, 3 sec stun) every 20 sec instead of 30. A gap closer for PvP and for getting back to a boss after a knockback; raid value is small.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-20504", "/api/v1/spells/warrior-20617"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12319", "name": "Flurry", "class": "warrior", "tree": "Fury", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "Leader of the Pack adds 3% melee crit to the whole raid, so more crits fire it.", "domains": ["melee"], "certainty": "text", "quote": "after dealing a melee critical strike"}, {"kind": "agility", "how": "trigger", "detail": "Mark of the Wild and Blessing of Kings raise Agility, which is taken to give melee crit; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "extra_attacks", "from": [], "why": "Windfury and Sword extra attacks are taken to use up Flurry charges although an instant extra attack gains nothing from attack speed; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Attack speed", "value": 25, "unit": "%"}, {"label": "Swings", "value": 3, "unit": "swings"}], "analysis": "After a melee crit, the next 3 swings are 25% faster, so uptime is driven by crit: Cruelty, Axe Weaponmaster and Leader of the Pack all raise it. Faster swings mean more Rage and more procs (Unbridled Wrath, Windfury). Extra attacks are taken to eat Flurry charges; not confirmed in WoW Forever.", "open": ["Do Windfury Totem and Sword Weaponmaster extra attacks consume Flurry charges in Forever?", "Does Flurry stack with other attack speed effects additively or multiplicatively?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12319"], "being_checked": []}, {"record": "/api/v1/talents/warrior-1323967", "name": "Gore Drinker", "class": "warrior", "tree": "Fury", "modifies": [{"name": "Enrage", "record": "/api/v1/talents/warrior-12317"}, {"name": "Berserker Rage", "record": "/api/v1/spells/warrior-18499"}, {"name": "Bloodrage", "record": "/api/v1/spells/warrior-2687"}, {"name": "Death Wish", "record": "/api/v1/talents/warrior-12328"}, {"name": "Bloodthirst", "record": "/api/v1/talents/warrior-23881"}], "category": "healing", "roles": ["tank", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Health per melee attack (next 3)", "value": 1, "unit": "% of max health"}], "analysis": "Each of Enrage, Berserker Rage, Bloodrage, Death Wish and Bloodthirst makes the next 3 melee attacks heal 1% of max health. With Bloodthirst every 6 sec that is about 3% health per Bloodthirst. It eases healer load slightly; it gives nothing to others.", "open": ["Does a new trigger reset to 3 charges or add to the remaining ones?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-1323967", "/api/v1/talents/warrior-12317", "/api/v1/spells/warrior-18499", "/api/v1/spells/warrior-2687", "/api/v1/talents/warrior-12328", "/api/v1/talents/warrior-23881"], "being_checked": []}, {"record": "/api/v1/talents/warrior-23881", "name": "Bloodthirst", "class": "warrior", "tree": "Fury", "modifies": [{"name": "Bloodthirst", "record": "/api/v1/talents/warrior-23881"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Deals 45% of attack power, so Battle Shout, Blessing of Might and a Wolf's Furious Howl add to every hit directly.", "domains": ["melee"], "certainty": "text", "quote": "45% of your Attack Power"}, {"kind": "strength", "how": "scales", "detail": "Strength of Earth Totem and Blessing of Kings raise Strength, which is taken to be attack power for a Warrior (2 attack power per point); not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "A Physical weapon strike, taken to be reduced by armor (not confirmed in WoW Forever): Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Attack power", "value": 45, "unit": "%"}, {"label": "Flat damage (rank 4)", "value": 48, "unit": "damage"}, {"label": "Movement speed", "value": 10, "unit": "%"}, {"label": "Rage cost", "value": 30, "unit": "Rage"}, {"label": "Cooldown", "value": 6, "unit": "sec"}], "analysis": "Fury's capstone: 45% of attack power + 48 every 6 sec for 30 Rage, ignoring weapon speed, so it is the talent that gains most from attack power buffs. Battle Shout, Blessing of Might and Strength buffs feed it directly; crit and Impale make it bigger. It gives 10% movement speed for 10 sec; Gore Drinker partly covers healing.", "open": ["Does Bloodthirst use the attack power from Battle Shout, which says 'melee attack power', in full (it should)?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-23881", "/api/v1/spells/warrior-23894"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12301", "name": "Improved Bloodrage", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Bloodrage", "record": "/api/v1/spells/warrior-2687"}], "category": "rage", "roles": ["tank", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Bloodrage Rage", "value": 50, "unit": "%"}, {"label": "Bloodrage total after talent", "value": 30, "unit": "Rage"}], "analysis": "Bloodrage (1 min cooldown, 10 instant + 10 over 10 sec) becomes 15 + 15. For tanks it is the opening Rage before the boss has hit them, so threat on pull gets better. No one else can give Rage, so this is a self-only gain.", "open": ["Is 50% of 10 rounded the same way on both parts (15 + 15)?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12301", "/api/v1/spells/warrior-2687"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12298", "name": "Shield Specialization", "class": "warrior", "tree": "Protection", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Block chance", "value": 5, "unit": "%"}, {"label": "Rage per block", "value": 5, "unit": "Rage"}], "analysis": "+5% block and a guaranteed 5 Rage per block. With Shield Block (2 blocks in 7 sec) a tank gets 10 Rage per Shield Block, so Rage on a hard-hitting boss is plentiful. No other class can raise a Warrior's block chance (Holy Shield is the Paladin's own).", "open": ["Is there an internal cooldown on the 5 Rage when several blocks land close together?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12298"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12962", "name": "Iron Will", "class": "warrior", "tree": "Protection", "modifies": [], "category": "defense", "roles": ["tank", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [{"kind": "fear_immunity", "from": [], "why": "The fear half does nothing while the Warrior is already immune to Fear (Fear Ward, Tremor Totem, Berserker Rage, Death Wish, Recklessness).", "domains": [], "certainty": "text", "quote": "Reduces the duration of Stun and Fear effects inflicted on you"}], "numbers": [{"label": "Stun and Fear duration", "value": 15, "unit": "% shorter"}], "analysis": "Stuns and fears last 15% shorter. On a fear boss it shaves a little off any fear that gets through, but Fear Ward, Berserker Rage and Tremor Totem already answer fears. Mostly a filler point.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12962"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12297", "name": "Anticipation", "class": "warrior", "tree": "Protection", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Defense skill", "value": 20, "unit": "skill"}], "analysis": "+20 Defense lowers the boss's chance to hit and crit the tank and raises dodge, parry and block slightly. Every main tank takes it. No other player gives Defense skill.", "open": ["How much Defense does a Forever tank need before a level 63 boss can no longer crit?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12297"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12797", "name": "Improved Revenge", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Revenge", "record": "/api/v1/spells/warrior-25288"}], "category": "threat", "roles": ["tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Revenge damage", "value": 60, "unit": "%"}], "analysis": "Revenge (5 Rage, 138 to 168 damage, high threat, after a block, dodge or parry) does 60% more damage and so more threat. Cheap and frequent for a tank, so it is a solid threat talent. Its triggers come from the tank's own avoidance; no buff from others feeds them.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12797", "/api/v1/spells/warrior-25288"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12287", "name": "Improved Thunder Clap", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Thunder Clap", "record": "/api/v1/spells/warrior-11581"}], "category": "defense", "roles": ["tank"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "Thunder Clap (20% slower attacks for 30 sec) costs 14 Rage instead of 20, so keeping the slow on the boss is cheaper.", "amount": null, "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "not_with": [], "numbers": [{"label": "Thunder Clap cost reduction", "value": 6, "unit": "Rage"}, {"label": "Thunder Clap cost after talent", "value": 14, "unit": "Rage"}], "analysis": "Thunder Clap works in Defensive Stance and slows attacks by 20%, so it is a real tank debuff; this talent takes it from 20 to 14 Rage. Less boss damage on the tank helps the healers; it also means fewer blocks, dodges and parries, so slightly less Rage from Shield Specialization and Master of Defense.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12287", "/api/v1/spells/warrior-11581"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12975", "name": "Last Stand", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Last Stand", "record": "/api/v1/talents/warrior-12975"}], "category": "cooldown", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Temporary health", "value": 30, "unit": "% of max health"}, {"label": "Duration", "value": 20, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "30% extra max health for 20 sec on a 3 min cooldown, so it is a regular tank cooldown, not a once-a-fight emergency. Healers must heal the tank above 30% before it ends, because the health is lost.", "open": ["Is the health lost at the end taken from current health (can it kill) in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12975", "/api/v1/spells/warrior-12975"], "being_checked": []}, {"record": "/api/v1/talents/warrior-1310316", "name": "Master of Defense", "class": "warrior", "tree": "Protection", "modifies": [], "category": "rage", "roles": ["tank"], "raid": "core", "uses": [{"kind": "agility", "how": "trigger", "detail": "Mark of the Wild and Blessing of Kings raise Agility, which is taken to give dodge (not confirmed in WoW Forever), so slightly more dodges for 5 Rage each.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Rage per dodge or parry with a shield", "value": 5, "unit": "Rage"}], "analysis": "Every dodge and parry with a shield gives 5 Rage, on top of Shield Specialization's 5 per block. Assuming normal avoidance (not confirmed in WoW Forever), this makes a shield tank's Rage depend more on avoidance than on damage taken. Pairs with Deflection and Anticipation.", "open": ["Is there an internal cooldown on the Rage?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-1310316"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12313", "name": "Improved Disarm", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Disarm", "record": "/api/v1/spells/warrior-676"}], "category": "utility", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Disarm cooldown reduction", "value": 20, "unit": "sec"}, {"label": "Disarm cooldown after talent", "value": 40, "unit": "sec"}], "analysis": "Disarm every 40 sec instead of 60. Most raid bosses are taken to be immune to Disarm (not confirmed in WoW Forever), so its raid value is a few trash mobs and PvP.", "open": ["Which Forever raid bosses can be disarmed?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12313", "/api/v1/spells/warrior-676"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12792", "name": "Defiance", "class": "warrior", "tree": "Protection", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "threat", "from": [], "why": "Salvation lowers threat; on the tank it cancels part of what Defiance gives. Never Salvation on the tank.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Threat in Defensive Stance with a shield", "value": 15, "unit": "%"}], "analysis": "+15% threat in Defensive Stance with a shield, on top of the stance's own +30%. Every shield tank takes it; a dual-wield or two-hand 'fury tank' gets nothing from it. The one raid-side mistake to avoid is a Paladin's Salvation on the tank.", "open": ["Does Defiance add to Defensive Stance's 30% (145%) or multiply (130% × 115%)?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12792"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12308", "name": "Improved Sunder Armor", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Sunder Armor", "record": "/api/v1/spells/warrior-11597"}], "category": "utility", "roles": ["tank", "melee"], "raid": "good", "uses": [], "gives": [{"kind": "armor_reduction", "reach": "enemy_target", "detail": "Sunder Armor (450 armor per stack, 5 stacks) costs 12 Rage instead of 15, so the 5 stacks go up faster and stay up cheaper for every physical attacker.", "amount": null, "domains": ["melee", "ranged"], "certainty": "unconfirmed", "quote": null}], "not_with": [], "numbers": [{"label": "Sunder Armor cost reduction", "value": 3, "unit": "Rage"}, {"label": "Sunder Armor cost after talent", "value": 12, "unit": "Rage"}], "analysis": "Sunder Armor to 12 Rage. It does not make Sunder stronger, it makes the tank's main threat and raid-debuff button cheaper, so 5 stacks go up sooner after the pull and the melee and hunters start at full damage earlier. Good for the main tank; not needed by a damage Warrior.", "open": ["Does Focused Rage also lower Sunder Armor's cost, for 9 Rage with both?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12308", "/api/v1/spells/warrior-11597"], "being_checked": []}, {"record": "/api/v1/talents/warrior-1310317", "name": "Vanguard", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Charge", "record": "/api/v1/spells/warrior-11578"}], "category": "mobility", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Charge works in Defensive Stance, so a tank can open with Charge (15 Rage, 1 sec stun) without a stance swap. Charge still cannot be used in combat, so it is a pull tool, not a raid one.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-1310317", "/api/v1/spells/warrior-11578"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12311", "name": "Improved Shield Bash", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Shield Bash", "record": "/api/v1/spells/warrior-1672"}], "category": "utility", "roles": ["tank"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Silence", "value": 3, "unit": "sec"}], "analysis": "Shield Bash always silences for 3 sec as well as interrupting the school for 6 sec. Useful for tanks on caster trash; most bosses ignore silences. A situational interrupt talent.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12311", "/api/v1/spells/warrior-1672"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12312", "name": "Improved Shield Wall", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Shield Wall", "record": "/api/v1/spells/warrior-871"}], "category": "cooldown", "roles": ["tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shield Wall cooldown reduction", "value": 11, "unit": "min"}, {"label": "Shield Wall cooldown after talent", "value": 4, "unit": "min"}], "analysis": "Shield Wall (60% less damage for 12 sec) goes from a 15 min to a 4 min cooldown, so a tank can use it once or twice per boss instead of once per evening. With Last Stand on 3 min, a tank has two regular cooldowns for healers to plan around.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12312", "/api/v1/spells/warrior-871"], "being_checked": []}, {"record": "/api/v1/talents/warrior-12809", "name": "Concussion Blow", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Concussion Blow", "record": "/api/v1/talents/warrior-12809"}], "category": "utility", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stun", "value": 5, "unit": "sec"}, {"label": "Rage cost", "value": 10, "unit": "Rage"}, {"label": "Cooldown", "value": 45, "unit": "sec"}], "analysis": "A 5 sec stun for 10 Rage every 45 sec. Bosses are taken to be immune to stuns (not confirmed in WoW Forever), so in a raid it only controls trash; a point on the way to deeper Protection talents.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warrior-12809", "/api/v1/spells/warrior-12809"], "being_checked": []}, {"record": "/api/v1/talents/warrior-29787", "name": "Focused Rage", "class": "warrior", "tree": "Protection", "modifies": [], "category": "rage", "roles": ["tank", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Offensive ability cost reduction", "value": 3, "unit": "Rage"}], "analysis": "All 'offensive abilities' cost 3 Rage less, which is a lot on cheap presses like Revenge (5) and Sunder Armor (15). For a tank that is more threat per Rage; it can also reach damage Warriors who spend into Protection. Which abilities count is the open question.", "open": ["Which abilities are 'offensive': Sunder Armor, Shield Slam, Revenge, Heroic Strike, Thunder Clap, Execute?", "Can it lower a cost below 0 or stack with Improved Sunder Armor and Improved Heroic Strike in full?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-29787"], "being_checked": []}, {"record": "/api/v1/talents/warrior-16538", "name": "Bastion", "class": "warrior", "tree": "Protection", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "All damage with a shield", "value": 10, "unit": "%"}], "analysis": "+10% all damage while a shield is equipped, which for a tank is 10% more threat from damage and offsets part of Defensive Stance's −10% damage. Only shield tanks benefit.", "open": ["Does it multiply with Enrage and Death Wish, or add to them?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-16538"], "being_checked": []}, {"record": "/api/v1/talents/warrior-23922", "name": "Shield Slam", "class": "warrior", "tree": "Protection", "modifies": [{"name": "Shield Slam", "record": "/api/v1/talents/warrior-23922"}], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [{"kind": "strength", "how": "scales", "detail": "Damage is increased by Block Value; Strength is taken to add Block Value, so Strength of Earth and Blessing of Kings add to it; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage (rank 4)", "value": 670, "unit": "max damage"}, {"label": "Magic dispel chance", "value": 50, "unit": "%"}, {"label": "Rage cost", "value": 20, "unit": "Rage"}, {"label": "Cooldown", "value": 6, "unit": "sec"}], "analysis": "Protection's capstone: 640 to 670 damage plus Block Value every 6 sec for 20 Rage, with very high threat. It is the tank's main single-target threat button, so Block Value from shield and Strength matters. The 50% magic dispel can strip a buff from the target.", "open": ["Does Strength add Block Value in Forever, and at what rate?", "Is Block Value added in full to Shield Slam's damage?"], "status": "draft", "rests_on": ["/api/v1/talents/warrior-23922", "/api/v1/spells/warrior-23925"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20262", "name": "Divine Strength", "class": "paladin", "tree": "Holy", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "good", "uses": [{"kind": "strength", "how": "scales", "detail": "If the 10% counts Strength from buffs, Strength of Earth Totem (+53), Mark of the Wild (+16) and Blessing of Kings are each worth a little more through it.", "domains": ["melee"], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Strength", "value": 10, "unit": "%"}], "analysis": "+10% Strength is attack power and block value for Retribution and Protection, but it costs 5 Holy points in row 1, so only builds already spending in Holy pick it up. Unlike Divine Intellect it does not say 'total', so it may only scale the Paladin's own Strength; if it counts buffs, Strength of Earth and Mark of the Wild add slightly more through it.", "open": ["Does Divine Strength apply to total Strength including buffs (Strength of Earth, Mark of the Wild, Kings)? Divine Intellect says 'total', this does not.", "How much attack power and block value does a Forever Paladin get per point of Strength?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20262"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20257", "name": "Divine Intellect", "class": "paladin", "tree": "Holy", "modifies": [], "category": "healing", "roles": ["healer", "caster"], "raid": "core", "uses": [{"kind": "intellect", "how": "scales", "detail": "+10% of total Intellect, so Arcane Intellect or Arcane Brilliance (+31), Mark of the Wild (+16) and Blessing of Kings are each worth 10% more on this Paladin.", "domains": ["healing", "holy"], "certainty": "text", "quote": "Increases your total Intellect by 10%"}], "gives": [], "not_with": [], "numbers": [{"label": "Total Intellect", "value": 10, "unit": "%"}], "analysis": "10% more total Intellect is a larger mana pool for a Holy Paladin and, with Champion of the Light, more spell damage for Retribution. Because it says total Intellect, a Mage's Arcane Intellect and Mark of the Wild are multiplied by it. Row 1 of Holy, so every healing build takes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20257"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20237", "name": "Healing Light", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Holy Light", "record": "/api/v1/spells/paladin-25292"}, {"name": "Flash of Light", "record": "/api/v1/spells/paladin-19943"}, {"name": "Holy Shock", "record": "/api/v1/talents/paladin-1311606"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "healing_received", "how": "scales", "detail": "If the 12% applies after Blessing of Light's flat bonus (+400 Holy Light, +115 Flash of Light, from any Paladin), Blessing of Light is worth 12% more on players this Paladin heals.", "domains": ["healing"], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Holy Light, Flash of Light and Holy Shock healing", "value": 12, "unit": "%"}], "analysis": "+12% healing on Holy Light, Flash of Light and Holy Shock, the Holy Paladin's three heals, so every healing build takes it. It is a flat percentage, and the only open interaction is whether it also multiplies Blessing of Light's bonus on the target.", "open": ["Does Healing Light's 12% multiply Blessing of Light's flat bonus on the target?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20237", "/api/v1/spells/paladin-25292", "/api/v1/spells/paladin-19943", "/api/v1/talents/paladin-1311606"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20205", "name": "Spiritual Focus", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Flash of Light", "record": "/api/v1/spells/paladin-19943"}, {"name": "Holy Light", "record": "/api/v1/spells/paladin-25292"}, {"name": "Light's Vigil", "record": "/api/v1/talents/paladin-1310911"}], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "cast_speed", "how": "limit", "detail": "Concentration Aura (35% chance to ignore pushback from damage, from this or another Paladin in the party) adds to the 70%; the two are taken to sum to full pushback protection, not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Chance to keep cast time when hit", "value": 70, "unit": "%"}], "analysis": "A 70% chance that taking damage does not push back Flash of Light, Holy Light or Light's Vigil, so a healer standing in raid damage keeps casting. With Concentration Aura's 35% in the party the two together are taken to cover every hit; not confirmed in WoW Forever. It only matters when the Paladin is being hit, so its value depends on the fight.", "open": ["Do Spiritual Focus and Concentration Aura add up (70% + 35%) to full pushback protection in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20205", "/api/v1/spells/paladin-19943", "/api/v1/spells/paladin-25292", "/api/v1/talents/paladin-1310911"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20224", "name": "Improved Seals", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Seal of Righteousness", "record": "/api/v1/spells/paladin-20293"}, {"name": "Seal of Command", "record": "/api/v1/talents/paladin-20375"}, {"name": "Seal of Fury", "record": "/api/v1/spells/paladin-20423"}, {"name": "Judgement", "record": "/api/v1/spells/paladin-20271"}], "category": "damage", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Seal and Judgement damage", "value": 15, "unit": "%"}], "analysis": "+15% damage from every Seal and Judgement: Seal of Command or Righteousness for Retribution, Seal of Fury for Protection (whose absorb is half its Holy damage, so that may grow too). It sits in Holy row 2, so Retribution and Protection reach it with a 5-point Holy dip.", "open": ["Does Improved Seals also raise Seal of Fury's absorb (50% of the Holy damage dealt)?", "Does it apply to Twist of Light's Echo hits?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20224", "/api/v1/spells/paladin-20293", "/api/v1/talents/paladin-20375", "/api/v1/spells/paladin-20423", "/api/v1/spells/paladin-20271"], "being_checked": []}, {"record": "/api/v1/talents/paladin-9453", "name": "Unyielding Faith", "class": "paladin", "tree": "Holy", "modifies": [], "category": "defense", "roles": ["healer", "tank", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [{"kind": "fear_immunity", "from": [], "why": "Does nothing while the Paladin is warded by a Priest's Fear Ward or covered by a Shaman's Tremor Totem, which are the real answer on a fear boss.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Fear and Disorient duration", "value": 30, "unit": "% shorter"}], "analysis": "Fears and disorients on the Paladin last 30% shorter. On a fear boss it trims fears that get through, but a Priest's Fear Ward and a Shaman's Tremor Totem are the answer, so it is a filler point between Holy talents.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-9453", "/api/v1/spells/paladin-9453"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1310897", "name": "Voice of Truth", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Voice of Truth", "record": "/api/v1/talents/paladin-1310897"}], "category": "utility", "roles": ["healer"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Silence and Interrupt immunity", "value": 6, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "6 sec of immunity to Silence and Interrupt every 3 min, so a healer can cast through a boss's silence or a caster add's interrupt. It does not say it stops pushback from damage. Situational: only encounters that silence or interrupt healers want it.", "open": ["Does Voice of Truth also stop pushback from damage, or only Silence and Interrupt effects?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1310897", "/api/v1/spells/paladin-1310897"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1310899", "name": "Reverence", "class": "paladin", "tree": "Holy", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "spirit", "how": "scales", "detail": "30% of Spirit-based regeneration now continues while casting, so a Priest's Divine Spirit (+40 Spirit), Mark of the Wild (+16) and Blessing of Kings are worth something to a Paladin who casts all fight.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "mana", "from": [], "why": "A Druid's Innervate already lets 100% of regeneration continue while casting for its 20 sec, so Reverence adds nothing during Innervate.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Mana regeneration while casting", "value": 30, "unit": "%"}], "analysis": "30% of mana regeneration continues while casting, so a Holy Paladin who never stops casting still regenerates from Spirit. That makes Spirit buffs (Divine Spirit, Mark of the Wild, Kings) worth something to a Paladin. During a Druid's Innervate it is redundant, since Innervate already allows 100%.", "open": ["Does 'Mana regeneration' here mean only Spirit-based regeneration, or also flat mana per 5 sec (Blessing of Wisdom, Mana Spring), which may already tick while casting in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1310899"], "being_checked": []}, {"record": "/api/v1/talents/paladin-429144", "name": "Purifying Power", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Cleanse", "record": "/api/v1/spells/paladin-4987"}, {"name": "Purify", "record": "/api/v1/spells/paladin-1152"}, {"name": "Exorcism", "record": "/api/v1/spells/paladin-10314"}, {"name": "Holy Wrath", "record": "/api/v1/spells/paladin-10318"}], "category": "utility", "roles": ["healer", "melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cleanse and Purify mana cost", "value": 20, "unit": "% less"}, {"label": "Exorcism and Holy Wrath cooldown", "value": 33, "unit": "% shorter"}], "analysis": "Cleanse and Purify cost 20% less, which adds up on fights with many poisons, diseases or magic debuffs. Exorcism (15 sec to 10) and Holy Wrath (1 min to 40 sec) return a third sooner, but both only hit Undead and Demons, so that half only matters on those bosses and their trash.", "open": ["Which Forever raid bosses count as Undead or Demon?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-429144", "/api/v1/spells/paladin-4987", "/api/v1/spells/paladin-1152", "/api/v1/spells/paladin-10314", "/api/v1/spells/paladin-10318"], "being_checked": []}, {"record": "/api/v1/talents/paladin-426065", "name": "Infusion of Light", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Holy Light", "record": "/api/v1/spells/paladin-25292"}, {"name": "Holy Shock", "record": "/api/v1/talents/paladin-1311606"}, {"name": "Flash of Light", "record": "/api/v1/spells/paladin-19943"}], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "crit", "how": "trigger", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid, heals included, so Holy Shock and Flash of Light crit more often and shorten Holy Light more often.", "domains": ["healing", "holy"], "certainty": "text", "quote": "critical hits reduce the cast time of your next Holy Light"}], "gives": [], "not_with": [], "numbers": [{"label": "Holy Light cast time reduction", "value": 1, "unit": "sec"}, {"label": "Window", "value": 15, "unit": "sec"}], "analysis": "A Holy Shock or Flash of Light crit makes the next Holy Light within 15 sec 1.0 sec faster (2.5 to 1.5 sec), turning crit chance into fast big heals. Holy Power, Divine Favor and a Druid's Moonkin Form (3% spell crit for the raid) all feed it.", "open": ["Does a Holy Shock damage crit count (the text says 'critical hits'), or only heal crits?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-426065", "/api/v1/spells/paladin-25292", "/api/v1/talents/paladin-1311606", "/api/v1/spells/paladin-19943"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20210", "name": "Illumination", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Flash of Light", "record": "/api/v1/spells/paladin-19943"}, {"name": "Holy Light", "record": "/api/v1/spells/paladin-25292"}, {"name": "Light's Vigil", "record": "/api/v1/talents/paladin-1310911"}, {"name": "Holy Shock", "record": "/api/v1/talents/paladin-1311606"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid, heals included, and every heal crit returns half the spell's base cost.", "domains": ["healing"], "certainty": "text", "quote": "After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell"}], "gives": [], "not_with": [], "numbers": [{"label": "Chance on heal crit", "value": 100, "unit": "%"}, {"label": "Mana returned", "value": 50, "unit": "% of base cost"}], "analysis": "Every heal crit returns 50% of the spell's base cost, the Holy Paladin's main mana engine. Its list includes Light's Vigil. Spell crit from any source, including a Moonkin anywhere in the raid, feeds it directly.", "open": ["Does a crit on Light's Vigil's party heal return 50% of Light's Vigil's base cost (1,340 mana at rank 3) or of Holy Shock's?", "Is 'base cost' the cost before Benediction and other reductions?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20210", "/api/v1/spells/paladin-19943", "/api/v1/spells/paladin-25292", "/api/v1/talents/paladin-1310911", "/api/v1/talents/paladin-1311606"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20216", "name": "Divine Favor", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Divine Favor", "record": "/api/v1/talents/paladin-20216"}], "category": "cooldown", "roles": ["healer"], "raid": "good", "uses": [{"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion (+20% healing done, 15 sec) lined up with a guaranteed-crit Holy Light makes the largest single heal a Paladin can cast.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Crit chance on next heal", "value": 100, "unit": "%"}, {"label": "Cooldown", "value": 2, "unit": "min"}], "analysis": "One guaranteed crit Holy Light, Flash of Light or Holy Shock every 2 min: an emergency heal that also fires Illumination and, on Holy Shock or Flash of Light, Infusion of Light. Saved for tank spikes, ideally under a Priest's Power Infusion.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20216", "/api/v1/spells/paladin-20216"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1310904", "name": "Divine Precision", "class": "paladin", "tree": "Holy", "modifies": [], "category": "damage", "roles": ["caster", "melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Hit with Holy spells", "value": 18, "unit": "%"}], "analysis": "+18% hit with Holy spells is taken to be more than the spell hit cap against a raid boss (16%, not confirmed in WoW Forever), so a Paladin doing Holy damage never needs spell hit gear. Holy Shock, Exorcism, Hammer of Wrath and Consecration benefit; whether Seals and Judgements roll spell hit decides if Retribution wants it, but it sits in Holy row 5.", "open": ["Do Judgements and Seal procs use spell hit (and so benefit), or melee hit?", "Is the spell hit cap against a level 63 boss 16% in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1310904"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1311606", "name": "Holy Shock", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Holy Shock", "record": "/api/v1/talents/paladin-1311606"}], "category": "healing", "roles": ["healer", "caster"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "325 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Holy damage, so effects that raise Holy damage taken on the target raise it.", "domains": ["holy"], "certainty": "text", "quote": "causing 334 to 362 Holy damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["holy", "healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Healing (rank 4)", "value": 333, "unit": "max healing"}, {"label": "Damage (rank 4)", "value": 362, "unit": "max damage"}, {"label": "Mana cost (rank 4)", "value": 325, "unit": "Mana"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "An instant heal (307 to 333 at rank 4, 40 yd) or Holy nuke (334 to 362, 20 yd) every 10 sec for 325 mana: the Holy Paladin's heal on the move and the trigger for Infusion of Light and Light's Vigil. It heals for less than it damages. Holy Power adds 15% crit to it, so it is the most reliable Infusion of Light trigger.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1311606", "/api/v1/spells/paladin-20930"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1310905", "name": "Consecrated Ground", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Consecration", "record": "/api/v1/spells/paladin-20924"}], "category": "threat", "roles": ["tank", "caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Holy spell damage", "value": 10, "unit": "%"}, {"label": "Enemies affected", "value": 4, "unit": "enemies"}], "analysis": "Holy spells deal 10% more to the first 4 enemies that enter the Paladin's Consecration, mirroring Consecration's own extra damage on its first 4 targets. It suits a Protection Paladin holding packs; on a single boss it is 10% Holy damage only if the boss counts as entering. It is in Holy row 5, deep for a tank.", "open": ["Does a boss already standing in the Consecration when it is cast count as 'entering'?", "Do Seals, Judgements and Holy Shield count as 'Holy spells' for it?", "How long does the 10% last after the enemy leaves the Consecration?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1310905", "/api/v1/spells/paladin-20924"], "being_checked": []}, {"record": "/api/v1/talents/paladin-5923", "name": "Holy Power", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Holy Shock", "record": "/api/v1/talents/paladin-1311606"}, {"name": "Holy Strike", "record": "/api/v1/spells/paladin-10333"}], "category": "healing", "roles": ["healer", "melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Holy Shock and Holy Strike crit chance", "value": 15, "unit": "%"}, {"label": "Crit chance of all other spells", "value": 5, "unit": "%"}], "analysis": "+15% crit on Holy Shock and Holy Strike and +5% on every other spell. For Holy that is more Illumination mana and more Infusion of Light procs; for Retribution and Protection it makes Holy Strike crit often, which builds Vengeance.", "open": ["Do Seal procs and Judgements count as 'other spells' for the 5%?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-5923", "/api/v1/spells/paladin-5923", "/api/v1/talents/paladin-1311606", "/api/v1/spells/paladin-10333"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1310911", "name": "Light's Vigil", "class": "paladin", "tree": "Holy", "modifies": [{"name": "Light's Vigil", "record": "/api/v1/talents/paladin-1310911"}, {"name": "Holy Shock", "record": "/api/v1/talents/paladin-1311606"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "At 1,340 mana (rank 3) it is the Paladin's most expensive spell; Mana Spring Totem, Mana Tide Totem and another Paladin's Blessing of Wisdom pay for it.", "domains": ["healing"], "certainty": "text", "quote": "1,340 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Holy damage, so effects that raise Holy damage taken on the target raise it.", "domains": ["holy"], "certainty": "text", "quote": "suffer 380 to 410 Holy damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["holy", "healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Party heal (rank 3)", "value": 724, "unit": "max healing"}, {"label": "Enemy damage (rank 3)", "value": 410, "unit": "max damage"}, {"label": "Mana refund on an enemy", "value": 75, "unit": "%"}, {"label": "Mana cost (rank 3)", "value": 1340, "unit": "Mana"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Cooldown", "value": 6, "unit": "sec"}, {"label": "Duration", "value": 30, "unit": "sec"}], "analysis": "A 1.5 sec cast (1,340 mana at rank 3) that marks a target for 30 sec; the next Holy Shock on it costs no cooldown and heals the target's whole party for 684 to 724, or hits an enemy for 380 to 410 and refunds 75% of the cost. It is a party heal, and only one can be up per party, so it fits a Paladin assigned to a group. Its price makes Mana Spring, Mana Tide and Blessing of Wisdom matter more to a Holy Paladin.", "open": ["Is the one-per-party limit per Paladin, or can two Holy Paladins each keep one in the same party?", "Can the party heal crit, and does that crit fire Illumination?", "How far from the target does the party heal reach?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1310911", "/api/v1/spells/paladin-1311595", "/api/v1/talents/paladin-1311606"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20143", "name": "Toughness", "class": "paladin", "tree": "Protection", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "armor", "from": [], "why": "Only armor from items is raised, so Devotion Aura (+735) and Mark of the Wild (+385) are added on top but not multiplied by it.", "domains": [], "certainty": "text", "quote": "armor value from items"}], "numbers": [{"label": "Armor from items", "value": 10, "unit": "%"}], "analysis": "+10% armor from items for a tank, so every Protection Paladin takes it. It does not touch the armor from Devotion Aura or Mark of the Wild, which simply add on top.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20143"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20127", "name": "Redoubt", "class": "paladin", "tree": "Protection", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Block chance", "value": 20, "unit": "%"}, {"label": "Proc chance per damaging melee hit", "value": 10, "unit": "%"}, {"label": "Duration", "value": 10, "unit": "sec or 5 blocks"}], "analysis": "Any damaging melee hit has a 10% chance to give +20% block for 10 sec or 5 blocks, so a tank under steady melee keeps it up much of the time. More blocks also mean more Reckoning attacks, Holy Shield damage and Shield Specialization mana.", "open": ["With Holy Shield's +30% and Redoubt's +20%, can a Paladin push block high enough that a boss can no longer crush or crit in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20127"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20189", "name": "Precision", "class": "paladin", "tree": "Protection", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance to hit", "value": 3, "unit": "%"}], "analysis": "+3% hit toward the melee hit cap for Retribution and Protection; it may also cover Judgements and Holy spells.", "open": ["Does Precision's 3% also count for spell hit (Judgements, Holy Shock, Exorcism)?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20189", "/api/v1/spells/paladin-20189"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20174", "name": "Guardian's Favor", "class": "paladin", "tree": "Protection", "modifies": [{"name": "Blessing of Protection", "record": "/api/v1/spells/paladin-10278"}, {"name": "Blessing of Freedom", "record": "/api/v1/spells/paladin-1044"}], "category": "utility", "roles": ["healer", "tank"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "Blessing of Protection every 3 min instead of 5: more 10 sec physical immunities for a player who pulled a melee enemy.", "amount": null, "domains": ["melee", "ranged"], "certainty": "unconfirmed", "quote": null}], "not_with": [], "numbers": [{"label": "Blessing of Protection cooldown reduction", "value": 2, "unit": "min"}, {"label": "Blessing of Freedom duration", "value": 6, "unit": "sec longer"}], "analysis": "Blessing of Protection every 3 min and Blessing of Freedom for 16 sec instead of 10. Blessing of Protection saves a caster or healer who pulled a melee enemy; its value depends on how often the raid needs that.", "open": ["Can Blessing of Protection, Blessing of Sacrifice and Salvation, whose texts say 'party member', be cast on raid members outside the Paladin's party?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20174", "/api/v1/spells/paladin-10278", "/api/v1/spells/paladin-1044"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20096", "name": "Anticipation", "class": "paladin", "tree": "Protection", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Defense skill", "value": 20, "unit": "skill"}], "analysis": "+20 Defense lowers the boss's chance to hit and crit the tank and raises dodge, parry and block slightly. Every Protection Paladin main tank takes it. No other player gives Defense skill.", "open": ["How much Defense does a Forever tank need before a level 63 boss can no longer crit?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20096", "/api/v1/spells/paladin-20096"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1314103", "name": "Improved Seal of Fury", "class": "paladin", "tree": "Protection", "modifies": [{"name": "Seal of Fury", "record": "/api/v1/spells/paladin-20423"}], "category": "utility", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "damage_reduction", "from": [], "why": "The mana comes from enemy hits using up the shield, so a Warrior's Thunder Clap (20% slower attacks) means slightly fewer refunds; the damage saved is still worth more.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Mana per shield fully absorbed", "value": 60, "unit": "Mana"}, {"label": "Bonus per level the attacker is above you", "value": 15, "unit": "%"}, {"label": "Mana against a level 63 boss", "value": 87, "unit": "Mana"}], "analysis": "Each time Seal of Fury's absorb is used up the Paladin gets 60 mana, 87 against a boss three levels higher. The shield is half of each hit's Holy damage, so nearly every boss swing breaks it, which makes taking hits the Protection Paladin's mana supply. A Warrior's Thunder Clap slows those hits a little, so it slightly lowers this income in exchange for less damage.", "open": ["Does the absorb from consecutive attacks stack or refresh, and how often does a boss swing fully use it up?", "Is the +45% reached against level 63 bosses (15% per level)?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1314103", "/api/v1/spells/paladin-1314103", "/api/v1/spells/paladin-20423"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20468", "name": "Improved Righteous Fury", "class": "paladin", "tree": "Protection", "modifies": [{"name": "Righteous Fury", "record": "/api/v1/spells/paladin-25780"}], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage taken while Righteous Fury is active", "value": 6, "unit": "% less"}], "analysis": "6% less damage taken from every source while Righteous Fury is on, which a Paladin tank always has. It is pure mitigation, and Righteous Fury itself adds 90% Holy threat.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20468", "/api/v1/spells/paladin-25780"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20150", "name": "Shield Specialization", "class": "paladin", "tree": "Protection", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [{"kind": "intellect", "how": "scales", "detail": "Each block returns 4% of maximum mana, so Arcane Intellect, Mark of the Wild and Blessing of Kings, which raise Intellect and so maximum mana, make every return larger.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Shield block amount", "value": 30, "unit": "%"}, {"label": "Mana per block", "value": 4, "unit": "% of max mana"}, {"label": "Internal cooldown", "value": 3, "unit": "sec"}], "analysis": "+30% to the shield's block amount, and every block returns 4% of maximum mana at most once every 3 sec: up to 80% of the mana pool a minute against a fast-hitting boss. With Holy Shield and Redoubt it makes block chance the Protection Paladin's mana engine. Intellect buffs grow the pool, and so each return.", "open": ["Does Strength add to the shield's block amount (Block Value) in WoW Forever, and does a block of a ranged attack count?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20150"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1224697", "name": "Sacred Duty", "class": "paladin", "tree": "Protection", "modifies": [{"name": "Divine Shield", "record": "/api/v1/spells/paladin-1020"}, {"name": "Divine Protection", "record": "/api/v1/spells/paladin-5573"}, {"name": "Templar's Bulwark", "record": "/api/v1/talents/paladin-1311015"}], "category": "defense", "roles": ["tank", "healer", "melee"], "raid": "good", "uses": [{"kind": "stamina", "how": "scales", "detail": "+4% of total Stamina, so Power Word: Fortitude (+70), Blood Pact (+54), Mark of the Wild (+16) and Blessing of Kings are each worth 4% more.", "domains": [], "certainty": "text", "quote": "Increases your total Stamina by 4%"}], "gives": [], "not_with": [], "numbers": [{"label": "Total Stamina", "value": 4, "unit": "%"}, {"label": "Cooldown reduction", "value": 60, "unit": "sec"}], "analysis": "+4% Stamina and Divine Shield, Divine Protection and Templar's Bulwark every 4 min instead of 5. For a tank that is a bigger health pool and Templar's Bulwark (an absorb the size of maximum health) once more in a long fight. Being total Stamina, it multiplies the raid's Stamina buffs too.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1224697", "/api/v1/spells/paladin-1020", "/api/v1/spells/paladin-5573", "/api/v1/talents/paladin-1311015"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1310994", "name": "Swift Judgement", "class": "paladin", "tree": "Protection", "modifies": [{"name": "Swift Judgement", "record": "/api/v1/talents/paladin-1310994"}, {"name": "Judgement", "record": "/api/v1/spells/paladin-20271"}], "category": "threat", "roles": ["tank", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Next Judgement mana cost", "value": 100, "unit": "% less"}, {"label": "Cooldown", "value": 1, "unit": "min"}], "analysis": "Once a minute, Judgement's cooldown finishes at once and the next Judgement is free. For a Protection Paladin that is a second Seal of Fury taunt right after the first, an answer to a resisted taunt or a fast tank swap; Retribution gets an extra Judgement for burst. Judgement does not eat the Seal, so the double press costs nothing else.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1310994", "/api/v1/spells/paladin-1310994", "/api/v1/spells/paladin-20271"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20196", "name": "One-Handed Weapon Specialization", "class": "paladin", "tree": "Protection", "modifies": [], "category": "damage", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "One-handed weapon damage", "value": 10, "unit": "%"}], "analysis": "+10% damage with one-handed weapons, which a shield tank always uses, so it is more threat from every swing and Holy Strike. If it also covers Holy damage while a one-hander is equipped, Seal of Fury, Holy Shield and Consecration grow too. Retribution with a two-hander skips it.", "open": ["Does it also raise Holy damage (Seals, Judgements, Holy Shield, Consecration) while a one-handed weapon is equipped in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20196"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20487", "name": "Improved Hammer of Justice", "class": "paladin", "tree": "Protection", "modifies": [{"name": "Hammer of Justice", "record": "/api/v1/spells/paladin-10308"}], "category": "utility", "roles": ["tank", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Hammer of Justice cooldown reduction", "value": 15, "unit": "sec"}], "analysis": "Hammer of Justice every 45 sec instead of 60. A 6 sec stun that also stops casts on trash; most raid bosses are immune, so it is a trash and PvP talent.", "open": ["Which Forever raid bosses and adds can be stunned?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20487", "/api/v1/spells/paladin-10308"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1311015", "name": "Templar's Bulwark", "class": "paladin", "tree": "Protection", "modifies": [{"name": "Templar's Bulwark", "record": "/api/v1/talents/paladin-1311015"}], "category": "cooldown", "roles": ["tank"], "raid": "core", "uses": [{"kind": "stamina", "how": "scales", "detail": "The absorb equals maximum health, so Power Word: Fortitude (+70), Blood Pact (+54), Mark of the Wild (+16) and Blessing of Kings make it larger.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Forbearance (1 min) is shared by Blessing of Protection, Divine Shield, Divine Protection and Templar's Bulwark: another Paladin's Blessing of Protection on this Paladin locks out Templar's Bulwark for a minute, and the other way round.", "domains": [], "certainty": "text", "quote": "Cannot be cast while Forbearance is active"}], "numbers": [{"label": "Absorb", "value": 100, "unit": "% of max health"}, {"label": "Duration", "value": 8, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}, {"label": "Mana cost", "value": 110, "unit": "Mana"}], "analysis": "An absorb equal to 100% of maximum health for 8 sec every 5 min (4 with Sacred Duty): the Protection Paladin's emergency wall, sized by health, so every Stamina buff adds to it. It shares Forbearance with Blessing of Protection, so another Paladin's Blessing of Protection on the tank locks it out for a minute. Unlike Divine Shield it does not stop the tank attacking.", "open": ["Is it used up before or after other absorbs on the tank, such as a Priest's Power Word: Shield?", "Do hits fully absorbed by it still count for Redoubt, Reckoning and Seal of Fury's mana return?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1311015", "/api/v1/spells/paladin-1311015"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20177", "name": "Reckoning", "class": "paladin", "tree": "Protection", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Extra attack chance after a block", "value": 40, "unit": "%"}, {"label": "Extra attack chance after a non-periodic crit taken", "value": 100, "unit": "%"}, {"label": "Extra attacks stored", "value": 4, "unit": "attacks"}, {"label": "Minimum time between block procs", "value": 1.5, "unit": "sec"}], "analysis": "A 40% chance of an extra attack after each block and a certain one after each non-periodic crit taken, banked up to 4 extra attacks. Only the block procs are limited to once every 1.5 sec; crits taken have no limit. With Holy Shield and Redoubt raising block chance it becomes steady extra threat for a shield tank. Each extra attack also carries the active Seal.", "open": ["Can a Reckoning extra attack trigger Windfury Totem's extra attack?", "Are the stored extra attacks used on the next swings at once, or one per swing?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20177"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1311034", "name": "Iron Creed", "class": "paladin", "tree": "Protection", "modifies": [{"name": "Holy Strike", "record": "/api/v1/spells/paladin-10333"}], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Holy Strike threat", "value": 25, "unit": "%"}, {"label": "Damage taken after Holy Strike (Righteous Fury on)", "value": 10, "unit": "% less"}, {"label": "Duration", "value": 6, "unit": "sec"}], "analysis": "Holy Strike (10 sec cooldown) causes 25% more threat and, with Righteous Fury on, cuts damage taken by 10% for 6 sec after each use. That is 10% mitigation 60% of the time from one button, so a Protection Paladin presses Holy Strike on cooldown.", "open": ["Does the 10% stack with Improved Righteous Fury's 6% additively or multiplicatively?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1311034", "/api/v1/spells/paladin-10333"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20925", "name": "Holy Shield", "class": "paladin", "tree": "Protection", "modifies": [{"name": "Holy Shield", "record": "/api/v1/talents/paladin-20925"}], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "It deals Holy damage, so anything raising Holy damage taken on the target raises it.", "domains": ["holy"], "certainty": "text", "quote": "110 Holy damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Block chance", "value": 30, "unit": "%"}, {"label": "Holy damage per block (rank 3)", "value": 221, "unit": "damage"}, {"label": "Extra threat", "value": 20, "unit": "%"}, {"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 10, "unit": "sec"}, {"label": "Mana cost (rank 3)", "value": 240, "unit": "Mana"}], "analysis": "+30% block for 10 sec on a 10 sec cooldown, so it can be up all the time, with Holy damage and 20% extra threat on each block (221 at rank 3, 240 mana). Blocks are where a Protection Paladin's mana (Shield Specialization) and extra attacks (Reckoning) come from, so this is the centre of the spec. It requires a shield.", "open": ["Does Holy Shield rank 3 still have 4 charges? The rank 1 talent text says 4, the rank 3 tooltip no longer mentions charges.", "Does Judgement of the Crusader's 'up to 161' apply in full to every Holy hit (Seal procs, Retribution Aura, Holy Shield, Consecration ticks, a Priest's Smite), or scaled per spell?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20925", "/api/v1/spells/paladin-20928"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20060", "name": "Deflection", "class": "paladin", "tree": "Retribution", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Parry chance", "value": 5, "unit": "%"}], "analysis": "5% more Parry is real avoidance for a tank, but it sits in the Retribution tree's first row, so a Protection Paladin pays 5 Retribution points for it. A Retribution Paladin behind the boss cannot parry it, so it does nothing for damage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20060"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20101", "name": "Benediction", "class": "paladin", "tree": "Retribution", "modifies": [], "category": "utility", "roles": ["melee", "tank", "healer"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost of instant spells and abilities", "value": 10, "unit": "% less"}], "analysis": "−10% mana on every instant spell: Seals, Judgement, Blessings, Holy Shock, Holy Strike, Consecration, Exorcism, Holy Shield, Cleanse. That is most of what Retribution and Protection press, so both take it, and a Holy Paladin saves on Holy Shock and Cleanse.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20101"], "being_checked": []}, {"record": "/api/v1/talents/paladin-25956", "name": "Improved Judgement", "class": "paladin", "tree": "Retribution", "modifies": [{"name": "Judgement", "record": "/api/v1/spells/paladin-20271"}], "category": "damage", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Judgement cooldown reduction", "value": 2, "unit": "sec"}, {"label": "Judgement cooldown after talent", "value": 8, "unit": "sec"}], "analysis": "Judgement every 8 sec instead of 10: more Seal of Command or Righteousness Judgement damage, more Seal of Fury taunts and more Sanctified Judgement mana. Judgement does not consume the Seal, so each one is a free extra hit.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-25956", "/api/v1/spells/paladin-25956", "/api/v1/spells/paladin-20271"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1237268", "name": "Holy Conduit", "class": "paladin", "tree": "Retribution", "modifies": [{"name": "Consecration", "record": "/api/v1/spells/paladin-20924"}, {"name": "Holy Wrath", "record": "/api/v1/spells/paladin-10318"}, {"name": "Exorcism", "record": "/api/v1/spells/paladin-10314"}, {"name": "Hammer of Wrath", "record": "/api/v1/spells/paladin-24239"}], "category": "utility", "roles": ["tank", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 40, "unit": "% less"}], "analysis": "−40% mana on Consecration, Holy Wrath, Exorcism and Hammer of Wrath. Consecration at rank 5 drops from 565 to 339 mana, which matters for a Protection Paladin who drops it on every pull, and Hammer of Wrath (425 mana) becomes cheap to spam in execute range.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1237268", "/api/v1/spells/paladin-20924", "/api/v1/spells/paladin-10318", "/api/v1/spells/paladin-10314", "/api/v1/spells/paladin-24239"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20117", "name": "Conviction", "class": "paladin", "tree": "Retribution", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Melee crit chance", "value": 5, "unit": "%"}], "analysis": "+5% melee crit for Retribution and Protection, which means more Vengeance stacks and harder-hitting swings. A flat bonus: a Druid's Leader of the Pack (3% melee crit for the raid) simply adds on top.", "open": ["Does Conviction raise the crit chance of Seal procs and Judgements?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20117"], "being_checked": []}, {"record": "/api/v1/talents/paladin-9452", "name": "Vindication", "class": "paladin", "tree": "Retribution", "modifies": [], "category": "defense", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "If the +3% counts attack power from buffs, Blessing of Might, Battle Shout and a Wolf's Furious Howl are each worth 3% more to this Paladin.", "domains": ["melee"], "certainty": "open", "quote": null}], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "−204 attack power on the target for 30 sec, so it hits the tank for less.", "amount": {"value": 204, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "reduce the target's Attack Power by 204"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "−204 attack power is exactly Demoralizing Shout's and Demoralizing Roar's value, which suggests one debuff slot; if so only one is needed, and a Warrior can skip the shout while a Retribution or Protection Paladin is on the boss.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Target attack power", "value": -204, "unit": "attack power"}, {"label": "Own attack power", "value": 3, "unit": "%"}, {"label": "Duration", "value": 30, "unit": "sec"}], "analysis": "Melee hits have a chance to lower the target's attack power by 204 and raise the Paladin's by 3% for 30 sec. The −204 is the same number as Demoralizing Shout and Demoralizing Roar, so it may be the same debuff: a Paladin hitting the boss could cover what a Warrior spends Rage and a global cooldown on.", "open": ["rule:demo_shout_slot", "What is Vindication's proc chance, and how close to full uptime does a Paladin in melee keep it?", "Does the +3% attack power count buffs (Blessing of Might, Battle Shout)?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-9452", "/api/v1/spells/paladin-9452"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1311074", "name": "Sanctified Judgement", "class": "paladin", "tree": "Retribution", "modifies": [{"name": "Judgement", "record": "/api/v1/spells/paladin-20271"}], "category": "utility", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance", "value": 100, "unit": "%"}, {"label": "Mana returned", "value": 60, "unit": "% of the judged Seal's cost"}], "analysis": "Each Judgement returns 60% of the judged Seal's mana cost (about 120 of a 200 mana Seal), and Judgement does not eat the Seal, so with an 8 sec Judgement it is a steady mana income for Retribution and Protection. It works with any Seal, including Seal of Wisdom and Seal of the Crusader judged for the raid.", "open": ["Is the return based on the Seal's cost after Benediction and Twist of Light, or its base cost?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1311074", "/api/v1/spells/paladin-20271"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20375", "name": "Seal of Command", "class": "paladin", "tree": "Retribution", "modifies": [{"name": "Seal of Command", "record": "/api/v1/talents/paladin-20375"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "burst_window", "how": "window", "detail": "Its Judgement deals double (339 to 373 at rank 5) to a stunned or incapacitated target, so another player's stun (a Rogue's Kidney Shot, a Warrior's Concussion Blow, another Paladin's Hammer of Justice) lined up with the Judgement doubles it on targets that can be stunned.", "domains": ["holy"], "certainty": "open", "quote": null}, {"kind": "extra_attacks", "how": "trigger", "detail": "Windfury Totem's extra attacks are more melee swings, so they may give Seal of Command more chances to proc.", "domains": ["melee"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "210 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Holy damage, so effects that raise Holy damage taken on the target raise it.", "domains": ["holy"], "certainty": "text", "quote": "deal additional Holy damage equal to 70% of normal weapon damage"}, {"kind": "attack_power", "how": "scales", "detail": "It hits with weapon damage, so Battle Shout, Blessing of Might and Strength of Earth Totem are taken to raise it through attack power; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Proc damage", "value": 70, "unit": "% of weapon damage"}, {"label": "Judgement damage (rank 5)", "value": 187, "unit": "max damage"}, {"label": "Judgement on a stunned target (rank 5)", "value": 373, "unit": "max damage"}, {"label": "Mana cost (rank 5)", "value": 210, "unit": "Mana"}, {"label": "Duration", "value": 30, "unit": "sec"}], "analysis": "A chance on hit to deal 70% weapon damage as Holy, and a Judgement for 169 to 187 (339 to 373 on a stunned or incapacitated target) at rank 5. With a slow two-hander it is the Retribution Seal, and Twist of Light lets it echo after a Seal swap. Most bosses cannot be stunned, so the doubled Judgement is for trash where a Rogue's or Warrior's stun lines it up; a Shaman's Windfury Totem, raid-wide since 15 Oct, may add procs.", "open": ["rule:windfury_procs_seals", "What is Seal of Command's proc rate in Forever?", "rule:seals_are_spells"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20375", "/api/v1/spells/paladin-20920"], "being_checked": []}, {"record": "/api/v1/talents/paladin-26022", "name": "Pursuit of Justice", "class": "paladin", "tree": "Retribution", "modifies": [], "category": "mobility", "roles": ["melee", "tank", "healer"], "raid": "low", "uses": [], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "Does not stack with other movement speed effects, such as a Hunter's Aspect of the Pack or a Warrior's Bloodthirst speed: only the strongest counts.", "domains": [], "certainty": "text", "quote": "does not stack with other movement speed increasing effects"}], "numbers": [{"label": "Movement and mounted speed", "value": 15, "unit": "%"}], "analysis": "+15% run and mount speed that does not stack with other speed effects, such as a Hunter's Aspect of the Pack. Handy for getting back to the boss or out of fire; little raid value beyond that.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-26022", "/api/v1/spells/paladin-26022"], "being_checked": []}, {"record": "/api/v1/talents/paladin-9799", "name": "Eye for an Eye", "class": "paladin", "tree": "Retribution", "modifies": [], "category": "pvp", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Crit damage returned to attacker", "value": 10, "unit": "%"}, {"label": "Cap", "value": 50, "unit": "% of the Paladin's health"}], "analysis": "Every crit taken returns 10% of its damage to the attacker, melee crits too. A tank still being crit gets a little damage back, but a geared tank should rarely be crit, so it is mostly a PvP talent.", "open": ["Does Eye for an Eye's damage cause threat for the Paladin?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-9799", "/api/v1/spells/paladin-9799"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1311087", "name": "Sacred Arbiter", "class": "paladin", "tree": "Retribution", "modifies": [{"name": "Holy Strike", "record": "/api/v1/spells/paladin-10333"}, {"name": "Judgement", "record": "/api/v1/spells/paladin-20271"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [{"kind": "damage_taken", "reach": "enemy_target", "detail": "Holy Strike refreshes all Judgement effects on the target, which may include another Paladin's Judgement of the Crusader (+161 Holy damage taken), so it stays up without that Paladin in melee.", "amount": null, "domains": ["holy"], "certainty": "open", "quote": null}, {"kind": "mana", "reach": "enemy_target", "detail": "The same refresh may keep another Paladin's Judgement of Wisdom up: mana for the raid's attackers and casters.", "amount": null, "domains": [], "certainty": "open", "quote": null}], "not_with": [], "numbers": [{"label": "Holy Strike damage", "value": 20, "unit": "%"}], "analysis": "Holy Strike hits 20% harder and refreshes every Judgement on the target. Judgements last 40 sec and only the judging Paladin's melee refreshes them, so Holy Paladins who judge Crusader or Wisdom from range must recast. If 'all Judgement effects' includes theirs, one Retribution Paladin keeps the whole set up and becomes the raid's Judgement keeper.", "open": ["Does Sacred Arbiter's Holy Strike refresh other Paladins' Judgements on the target, or only the Retribution Paladin's own?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1311087", "/api/v1/spells/paladin-10333", "/api/v1/spells/paladin-20271"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20111", "name": "Two-Handed Weapon Specialization", "class": "paladin", "tree": "Retribution", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Two-handed weapon damage", "value": 6, "unit": "%"}], "analysis": "+6% damage with a two-handed weapon, which Retribution uses for Seal of Command's slow-weapon procs. A flat multiplier on everything else; nothing another player gives changes the percentage.", "open": ["Does it also raise Seal and Judgement Holy damage while a two-hander is equipped in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20111"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20049", "name": "Vengeance", "class": "paladin", "tree": "Retribution", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "A Druid's Leader of the Pack adds 3% melee crit to the whole raid, so stacks build and refresh faster. Whether a heal's or a Holy spell's crit counts is open, so Moonkin Form's spell crit is not counted as feeding it.", "domains": ["melee"], "certainty": "text", "quote": "after landing a non-periodic critical strike"}, {"kind": "agility", "how": "trigger", "detail": "Mark of the Wild, Grace of Air Totem and Blessing of Kings raise Agility, which is taken to give melee crit; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Physical and Holy damage per stack", "value": 3, "unit": "%"}, {"label": "Stacks", "value": 3, "unit": "stacks"}, {"label": "Duration", "value": 30, "unit": "sec"}], "analysis": "Each non-periodic crit adds 3% Physical and Holy damage for 30 sec, up to 3 stacks (9%). With a 30 sec duration any steady crit source keeps it at 3 stacks almost all fight, so it is close to a passive 9%. Leader of the Pack and Agility buffs make it build faster after a pull but add little once it is stacked.", "open": ["Do heal and Holy spell crits count (the text says 'non-periodic critical strike')?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20049"], "being_checked": []}, {"record": "/api/v1/talents/paladin-20066", "name": "Repentance", "class": "paladin", "tree": "Retribution", "modifies": [{"name": "Repentance", "record": "/api/v1/talents/paladin-20066"}], "category": "utility", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Incapacitates a Humanoid for up to 6 sec, broken by any damage: crowd control on humanoid trash and adds.", "amount": null, "domains": [], "certainty": "text", "quote": "incapacitating them for up to 6 sec"}], "not_with": [], "numbers": [{"label": "Incapacitate", "value": 6, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Mana cost", "value": 60, "unit": "Mana"}], "analysis": "A 6 sec incapacitate on a Humanoid every minute, broken by damage, which also sets up Seal of Command's doubled Judgement. It is crowd control for humanoid trash, not a boss tool.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/paladin-20066", "/api/v1/spells/paladin-20066"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1311084", "name": "Champion of the Light", "class": "paladin", "tree": "Retribution", "modifies": [], "category": "damage", "roles": ["melee", "caster"], "raid": "core", "uses": [{"kind": "intellect", "how": "scales", "detail": "Spell damage equal to 30% of Intellect, so Arcane Intellect or Arcane Brilliance (+31), Mark of the Wild (+16) and Blessing of Kings all add spell damage to this Paladin.", "domains": ["holy"], "certainty": "text", "quote": "Increases your spell damage by up to 30% of your Intellect"}], "gives": [], "not_with": [], "numbers": [{"label": "Spell damage", "value": 30, "unit": "% of Intellect"}], "analysis": "Spell damage equal to 30% of Intellect, so Retribution's Holy damage grows with Intellect gear and with a Mage's Arcane Intellect, which now matters to a melee Paladin. Divine Intellect from Holy raises it further. How much of Retribution's damage is spell damage (Seals, Judgements, Exorcism, Hammer of Wrath, Consecration) decides its real value.", "open": ["Which Retribution damage scales with spell damage: Seal of Command, Seal of Righteousness, Judgements, Holy Strike's Holy part?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1311084"], "being_checked": ["/api/v1/talents/paladin-1311084"]}, {"record": "/api/v1/talents/paladin-1311085", "name": "Instrument of Law", "class": "paladin", "tree": "Retribution", "modifies": [{"name": "Hammer of Wrath", "record": "/api/v1/spells/paladin-24239"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Hammer of Wrath cast time reduction", "value": 1, "unit": "sec"}, {"label": "Threat without Righteous Fury", "value": 20, "unit": "% less"}], "analysis": "Hammer of Wrath (1 sec cast) becomes instant in execute range, and all threat is 20% lower while Righteous Fury is off, so a Retribution Paladin can push harder before pulling the boss. It does nothing for a tank, who always has Righteous Fury on.", "open": ["Does a 1 sec cast minus 1.0 sec make Hammer of Wrath fully instant, and does it then count as instant for Benediction?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1311085", "/api/v1/spells/paladin-24239"], "being_checked": []}, {"record": "/api/v1/talents/paladin-1310735", "name": "Twist of Light", "class": "paladin", "tree": "Retribution", "modifies": [{"name": "Seal of Command", "record": "/api/v1/talents/paladin-20375"}, {"name": "Seal of Righteousness", "record": "/api/v1/spells/paladin-20293"}, {"name": "Seal of Fury", "record": "/api/v1/spells/paladin-20423"}, {"name": "Seal of Justice", "record": "/api/v1/spells/paladin-20164"}], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Seal mana cost", "value": 20, "unit": "% less"}], "analysis": "Seals cost 20% less, and swapping away from Seal of Command, Righteousness, Fury or Justice leaves an Echo, so the next swing applies the old Seal too. A Retribution Paladin can weave Seals for an extra Seal hit per swap, and a tank can leave Seal of Fury without losing its next hit's Holy damage and absorb.", "open": ["Does the Echo hit count as a Seal proc for Improved Seals, Vengeance and Seal of Command's own proc chance?", "Is there any limit on how often Echoes can be made?"], "status": "draft", "rests_on": ["/api/v1/talents/paladin-1310735", "/api/v1/spells/paladin-1310735", "/api/v1/talents/paladin-20375", "/api/v1/spells/paladin-20293", "/api/v1/spells/paladin-20423", "/api/v1/spells/paladin-20164"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19552", "name": "Deadly Aspects", "class": "hunter", "tree": "Beast Mastery", "modifies": [{"name": "Aspect of the Hawk", "record": "/api/v1/spells/hunter-25296"}, {"name": "Aspect of the Beast", "record": "/api/v1/spells/hunter-1299447"}, {"name": "Auto Shot", "record": "/api/v1/spells/hunter-75"}], "category": "damage", "roles": ["ranged", "melee"], "raid": "core", "uses": [{"kind": "extra_attacks", "how": "trigger", "detail": "With Aspect of the Beast, Windfury Totem's extra attacks may count as melee auto attacks and roll the 10% chance too.", "domains": ["melee"], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Proc chance per Auto Shot or melee auto attack", "value": 10, "unit": "%"}, {"label": "Attack speed while active", "value": 30, "unit": "%"}, {"label": "Duration", "value": 12, "unit": "sec"}], "analysis": "Each Auto Shot under Aspect of the Hawk has a 10% chance to give 30% ranged attack speed for 12 sec. The melee half does the same for melee auto attacks under Aspect of the Beast, so it is the attack speed talent of a Survival melee Hunter too. With Windfury Totem (raid-wide since 15 Oct) a melee Hunter may get more procs if Windfury's extra attacks count as auto attacks.", "open": ["Do Windfury Totem's extra attacks count as melee auto attacks for the proc?", "Does the 30% stack with Rapid Fire's 40% in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19552", "/api/v1/spells/hunter-25296", "/api/v1/spells/hunter-1299447", "/api/v1/spells/hunter-75"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19583", "name": "Endurance Training", "class": "hunter", "tree": "Beast Mastery", "modifies": [], "category": "defense", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet Health and Armor", "value": 15, "unit": "%"}], "analysis": "15% more pet Health and Armor. In a raid the pet stands behind the boss and dies mostly to cleaves and raid-wide damage, so this helps pet uptime a little, which matters for Beast Mastery's pet damage talents. Nothing another player gives changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19583"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1223755", "name": "Focused Fire", "class": "hunter", "tree": "Beast Mastery", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage of Hunter and pet while the pet is active", "value": 2, "unit": "%"}], "analysis": "A flat 2% to everything the Hunter and pet deal while the pet is out, for 2 points. It is the pet-side counterpart of Marksmanship's Lone Wolf, so a Hunter takes one or the other. No other player's effect changes the percentage.", "open": ["Does Focused Fire also raise Hawk damage, and does a Hawk count as 'your pet is active'?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1223755"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19549", "name": "Improved Aspect of the Monkey", "class": "hunter", "tree": "Beast Mastery", "modifies": [{"name": "Aspect of the Monkey", "record": "/api/v1/spells/hunter-13163"}], "category": "defense", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Extra Dodge from Aspect of the Monkey", "value": 6, "unit": "%"}, {"label": "Share of the Aspect the pet gets", "value": 50, "unit": "%"}], "analysis": "Aspect of the Monkey goes from 8% to 14% Dodge and the pet gets half of it. Only one Aspect can be active, so in a raid it costs the Hunter Aspect of the Hawk or the Beast and their attack power. It is for soloing and PvP; at most a Survival melee Hunter picking up adds uses the dodges for Mongoose Bite.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19549", "/api/v1/spells/hunter-19549", "/api/v1/spells/hunter-13163"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19559", "name": "Pathfinding", "class": "hunter", "tree": "Beast Mastery", "modifies": [{"name": "Aspect of the Cheetah", "record": "/api/v1/spells/hunter-5118"}, {"name": "Aspect of the Pack", "record": "/api/v1/spells/hunter-13159"}], "category": "mobility", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "party", "detail": "Aspect of the Pack gives the Hunter's group within 30 yards 36% movement speed instead of 30%, but anyone hit is dazed.", "amount": {"value": 6, "unit": "%"}, "domains": [], "certainty": "text", "quote": "speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%"}], "not_with": [], "numbers": [{"label": "Extra speed from Cheetah and Pack", "value": 6, "unit": "%"}], "analysis": "Aspect of the Cheetah and Aspect of the Pack get 6% more speed. The Pack half reaches the group, which helps runbacks and moving between pulls; in combat the daze on any hit makes it useless. Worth little in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19559", "/api/v1/spells/hunter-5118", "/api/v1/spells/hunter-13159"], "being_checked": []}, {"record": "/api/v1/talents/hunter-24443", "name": "Improved Revive Pet", "class": "hunter", "tree": "Beast Mastery", "modifies": [{"name": "Revive Pet", "record": "/api/v1/spells/hunter-982"}], "category": "utility", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cast time reduction", "value": 6, "unit": "sec"}, {"label": "Mana cost reduction", "value": 40, "unit": "%"}, {"label": "Extra health the pet returns with", "value": 30, "unit": "%"}], "analysis": "Revive Pet drops from a 10 to a 4 sec cast, costs 40% less (base 100% of base mana) and returns the pet with 45% health. A pet that dies to a cleave mid-fight comes back faster, which keeps a Beast Mastery Hunter's pet damage and Focused Fire going. Nothing another player gives changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-24443", "/api/v1/spells/hunter-24443", "/api/v1/spells/hunter-982"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19596", "name": "Bestial Swiftness", "class": "hunter", "tree": "Beast Mastery", "modifies": [], "category": "mobility", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet movement speed", "value": 30, "unit": "%"}], "analysis": "30% pet movement speed. The text does not say 'outdoor', so it may work inside raid instances, where it gets the pet to a moving boss or back to the Hunter faster. A small gain either way.", "open": ["Does Bestial Swiftness work indoors (in raid instances) in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19596"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19616", "name": "Unleashed Fury", "class": "hunter", "tree": "Beast Mastery", "modifies": [{"name": "Summon Hawk", "record": "/api/v1/talents/hunter-1293241"}], "category": "damage", "roles": ["ranged"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet and Hawk damage", "value": 15, "unit": "%"}], "analysis": "15% more pet and Hawk damage, the main Beast Mastery damage talent. It multiplies whatever the pet deals, so it grows with Bestial Wrath and Frenzy, but no other player's effect changes the percentage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19616", "/api/v1/talents/hunter-1293241"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19572", "name": "Improved Mend Pet", "class": "hunter", "tree": "Beast Mastery", "modifies": [{"name": "Mend Pet", "record": "/api/v1/spells/hunter-13544"}], "category": "utility", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cleanse chance per heal", "value": 50, "unit": "%"}, {"label": "Mend Pet mana cost reduction", "value": 20, "unit": "%"}], "analysis": "Each Mend Pet heal has a 50% chance to remove a Curse, Disease, Magic or Poison effect from the pet, and Mend Pet costs 20% less. It saves the raid's dispellers a cast on the pet in fights with spreading debuffs. Only the pet benefits.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19572", "/api/v1/spells/hunter-13544"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19598", "name": "Ferocity", "class": "hunter", "tree": "Beast Mastery", "modifies": [{"name": "Summon Hawk", "record": "/api/v1/talents/hunter-1293241"}], "category": "damage", "roles": ["ranged"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet and Hawk crit chance", "value": 10, "unit": "%"}], "analysis": "10% more crit for the pet and Hawks. Every pet crit can trigger Frenzy, so with Frenzy it is mostly pet attack speed. Nothing another player gives changes the percentage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19598", "/api/v1/talents/hunter-1293241"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1293241", "name": "Summon Hawk", "class": "hunter", "tree": "Beast Mastery", "modifies": [{"name": "Summon Hawk", "record": "/api/v1/talents/hunter-1293241"}], "category": "damage", "roles": ["ranged"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "The dive deals 5% of the Hunter's Ranged Attack Power, so Trueshot Aura's +50 adds a little (about 2.5 damage a dive).", "domains": ["ranged"], "certainty": "text", "quote": "5% of your Ranged Attack Power"}, {"kind": "armor_reduction", "how": "scales", "detail": "The Hawk's dive is Physical damage, taken to be reduced by armor (not confirmed in WoW Forever): Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Costs 190 Mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more presses over a long fight.", "domains": [], "certainty": "text", "quote": "190 Mana"}], "gives": [], "not_with": [], "numbers": [{"label": "Dive damage at rank 4", "value": 108, "unit": "damage + 5% of Ranged Attack Power"}, {"label": "Assault duration", "value": 18, "unit": "sec"}, {"label": "Hawks at once", "value": 2, "unit": "hawks"}, {"label": "Mana cost", "value": 190, "unit": "Mana"}, {"label": "Cooldown (shared with Arcane Shot)", "value": 6, "unit": "sec"}], "analysis": "A Hawk dives for 108 + 5% Ranged Attack Power Physical damage and keeps attacking for 18 sec, two at once. It shares its cooldown with Arcane Shot, so each press is one or the other, and Improved Arcane Shot does not shorten it. Hawks get Unleashed Fury and Ferocity, so it is a Beast Mastery button; its value against Arcane Shot depends on how hard the Hawk's 18 sec assault hits, which the text does not give.", "open": ["How much damage does the Hawk's 18 sec assault deal, and does it scale with Ranged Attack Power?", "Do Hawks benefit from party buffs and the target's armor debuffs like a pet?", "Does Hunter's Mark's Ranged Attack Power count for the 5%?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1293241", "/api/v1/spells/hunter-1293527"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19578", "name": "Spirit Bond", "class": "hunter", "tree": "Beast Mastery", "modifies": [], "category": "healing", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Health regenerated by Hunter and pet", "value": 1, "unit": "% of total health per 5 sec"}], "analysis": "While the pet is out, Hunter and pet regenerate 1% of their health every 5 sec. That is 12% a minute: real for soloing, small next to raid healing, though it keeps the pet alive between heals. No other player's effect changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19578", "/api/v1/spells/hunter-19578"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19577", "name": "Intimidation", "class": "hunter", "tree": "Beast Mastery", "modifies": [{"name": "Intimidation", "record": "/api/v1/talents/hunter-19577"}], "category": "utility", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "The pet's next hit stuns the target for 3 sec, stopping an add that can be stunned.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "Stun the target for 3 sec"}], "not_with": [], "numbers": [{"label": "Stun", "value": 3, "unit": "sec"}, {"label": "Crit chance of that attack", "value": 100, "unit": "%"}, {"label": "Cooldown", "value": 1, "unit": "min"}], "analysis": "The pet's next attack stuns for 3 sec, gets +100% crit and causes high threat, every minute. Raid bosses are usually stun-immune, so in a raid it is a 1 min pet crit (which sets off Frenzy) and a stun or threat tool for adds the pet holds.", "open": ["Which Forever raid bosses and adds can be stunned?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19577", "/api/v1/spells/hunter-19577"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19590", "name": "Bestial Discipline", "class": "hunter", "tree": "Beast Mastery", "modifies": [], "category": "utility", "roles": ["ranged"], "raid": "good", "uses": [{"kind": "spirit", "how": "scales", "detail": "Divine Spirit (+40 Spirit), Mark of the Wild and Blessing of Kings raise Spirit; regeneration while casting is taken to be a share of Spirit-based regeneration (not confirmed in WoW Forever), so more Spirit makes this worth more.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "mana", "from": [], "why": "While a Druid's Innervate is on the Hunter, 100% of Mana regeneration already continues while casting, so this talent adds nothing for those 20 sec.", "domains": [], "certainty": "text", "quote": "allows 50% of your Mana regeneration to continue while casting"}, {"kind": "mana", "from": [], "why": "Blessing of Wisdom (40 mana every 5 sec) and Mana Spring Totem restore mana on a timer taken to always continue while casting (not confirmed in WoW Forever), so this talent does nothing for them.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Pet Focus regeneration", "value": 20, "unit": "%"}, {"label": "Mana regeneration while casting", "value": 50, "unit": "%"}], "analysis": "20% faster pet Focus, so more pet abilities, and 50% of Mana regeneration continues while casting, which is Beast Mastery's mana talent. A Hunter spends mana every few seconds, so most of a fight counts as casting; this keeps half the Spirit regeneration going. Divine Spirit makes it worth more; Blessing of Wisdom and Mana Spring already work while casting, and Innervate covers it fully while it lasts.", "open": ["Does a Hunter count as 'casting' after every Shot (the five-second rule) in WoW Forever, so the talent is active most of a fight?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19590"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19621", "name": "Frenzy", "class": "hunter", "tree": "Beast Mastery", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "Leader of the Pack adds 3% melee and ranged crit to the whole raid, and auras are taken to reach pets (rule party_auras_pets; not confirmed in WoW Forever), so more pet crits fire Frenzy.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Chance after a pet crit", "value": 100, "unit": "%"}, {"label": "Pet attack speed", "value": 30, "unit": "%"}, {"label": "Duration", "value": 8, "unit": "sec"}], "analysis": "Every pet crit gives the pet 30% attack speed for 8 sec. With Ferocity the pet crits often enough to keep it up much of the time, and Intimidation's guaranteed crit starts it. Leader of the Pack's 3% crit feeds it too, since auras are taken to reach pets (not confirmed in WoW Forever).", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19621"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19574", "name": "Bestial Wrath", "class": "hunter", "tree": "Beast Mastery", "modifies": [{"name": "Bestial Wrath", "record": "/api/v1/talents/hunter-19574"}], "category": "cooldown", "roles": ["ranged"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet damage", "value": 50, "unit": "%"}, {"label": "Duration", "value": 18, "unit": "sec"}, {"label": "Cooldown", "value": 2, "unit": "min"}], "analysis": "The pet deals 50% more damage for 18 sec every 2 min and cannot be stopped by fear or crowd control. It is Beast Mastery's burst; it is best used when the pet is alive and on the boss, and it also keeps the pet attacking through fears. No other player's effect changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19574", "/api/v1/spells/hunter-19574"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19498", "name": "Hawk Eye", "class": "hunter", "tree": "Marksmanship", "modifies": [], "category": "utility", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Ranged weapon range", "value": 6, "unit": "yd"}], "analysis": "Ranged weapons reach 6 yards farther (41 yd). In a raid it gives room to stand out of boss abilities and still shoot, and with Sniper Shot's +10 yd it reaches very far. Nothing from other players changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19498"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19407", "name": "Improved Concussive Shot", "class": "hunter", "tree": "Marksmanship", "modifies": [{"name": "Concussive Shot", "record": "/api/v1/spells/hunter-5116"}], "category": "pvp", "roles": ["ranged"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stun chance on Concussive Shot", "value": 20, "unit": "%"}], "analysis": "Concussive Shot gets a 20% chance to stun for 3 sec. Bosses are stun-immune and adds are handled by tanks, so it is a PvP and kiting talent.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19407", "/api/v1/spells/hunter-5116"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19426", "name": "Lethal Attacks", "class": "hunter", "tree": "Marksmanship", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Crit chance with all attacks", "value": 5, "unit": "%"}], "analysis": "+5% crit with all attacks, melee as well as ranged, so every Hunter build likes it. It feeds Mortal Shots, Resourcefulness and Predator's Edge. A flat crit bonus: other players' crit adds to it but does not change it.", "open": ["Does 'all attacks' include Arcane Shot and Volley (Arcane damage) and the pet?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19426"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1310661", "name": "Improved Stings", "class": "hunter", "tree": "Marksmanship", "modifies": [{"name": "Serpent Sting", "record": "/api/v1/spells/hunter-25295"}, {"name": "Viper Sting", "record": "/api/v1/spells/hunter-14280"}, {"name": "Scorpid Sting", "record": "/api/v1/spells/hunter-3043"}], "category": "damage", "roles": ["ranged"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Serpent Sting is Nature damage; a Warlock's Curse of the Elements raises Magic damage taken by 10% and lowers Magic resistances by 75 (every school), so it gains the full bonus.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "Scorpid Sting lasts 65 sec instead of 20, so the raid's −2% hit debuff on the boss is easier to keep up.", "amount": null, "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Only one Sting per Hunter can be on a target: a Hunter assigned the raid's Scorpid Sting (−2% hit on the boss) cannot keep Serpent Sting up, so the Serpent Sting part does nothing for that Hunter.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Serpent Sting damage", "value": 20, "unit": "%"}, {"label": "Viper Sting cooldown reduction", "value": 6, "unit": "sec"}, {"label": "Scorpid Sting duration", "value": 45, "unit": "sec"}], "analysis": "Serpent Sting deals 20% more, Viper Sting comes back 6 sec sooner and Scorpid Sting lasts 45 sec longer. Which part matters depends on the Hunter's job: a damage Hunter keeps Serpent Sting (Nature, so Curse of the Elements adds to it), while the Hunter assigned Scorpid Sting refreshes it every 65 sec instead of 20. Only one Sting per Hunter fits on the target, so a single Hunter gets one of the two halves.", "open": ["Viper Sting has a 15 sec cooldown in Forever: does Improved Stings bring it to 9 sec?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1310661", "/api/v1/spells/hunter-25295", "/api/v1/spells/hunter-14280", "/api/v1/spells/hunter-3043"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19416", "name": "Efficiency", "class": "hunter", "tree": "Marksmanship", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost of Shots, Stings and melee abilities", "value": 15, "unit": "%"}], "analysis": "15% off the Mana cost of every Shot, Sting and melee ability. Hunters run out of mana in long fights, so it is damage late in a fight for every build. It cuts what the Hunter spends rather than adding mana, so it does not change how other players' mana gifts work.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19416"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1223984", "name": "Careful Aim", "class": "hunter", "tree": "Marksmanship", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "good", "uses": [{"kind": "intellect", "how": "scales", "detail": "Every point of Intellect becomes a point of Attack Power, so Arcane Intellect (+31), Mark of the Wild (+16 all attributes) and Blessing of Kings (+10% stats) now add Hunter damage.", "domains": [], "certainty": "text", "quote": "Increases your Attack Power by 100% of your Intellect"}], "gives": [], "not_with": [], "numbers": [{"label": "Attack Power from Intellect", "value": 100, "unit": "% of Intellect"}], "analysis": "Attack Power equal to 100% of Intellect: a geared Hunter with 150 to 250 Intellect gains that much Attack Power. It turns Arcane Intellect, normally a mana buff, into a damage buff for Hunters, so a Mage in the raid matters more to them. It also makes Intellect on mail gear worth more.", "open": ["Is it Ranged Attack Power, melee attack power, or both?", "Does it count Intellect from buffs (Arcane Intellect, Kings) as well as gear?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1223984"], "being_checked": []}, {"record": "/api/v1/talents/hunter-415405", "name": "Rapid Killing", "class": "hunter", "tree": "Marksmanship", "modifies": [{"name": "Rapid Fire", "record": "/api/v1/spells/hunter-3045"}], "category": "cooldown", "roles": ["ranged"], "raid": "good", "uses": [], "gives": [], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Only one Sting per Hunter can be on a target: a Hunter assigned the raid's Scorpid Sting (−2% hit on the boss) cannot keep Serpent Sting up, so the 'dies with your Serpent Sting' trigger does nothing for that Hunter.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Rapid Fire cooldown reduction", "value": 2, "unit": "min"}, {"label": "Next Shot damage after a kill", "value": 20, "unit": "%"}, {"label": "Window to use it", "value": 20, "unit": "sec"}], "analysis": "Rapid Fire comes back every 3 min instead of 5, so one more use in most boss fights. Killing an enemy, or an enemy dying with your Serpent Sting on it, makes the next Shot hit 20% harder; that fires often on trash and adds and once at most on a single boss. A Hunter on Scorpid Sting duty only gets it from killing blows.", "open": ["Which enemies count as 'non-trivial' (raid adds and summoned adds)?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-415405", "/api/v1/spells/hunter-3045"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19454", "name": "Improved Arcane Shot", "class": "hunter", "tree": "Marksmanship", "modifies": [{"name": "Arcane Shot", "record": "/api/v1/spells/hunter-14287"}], "category": "damage", "roles": ["ranged"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Arcane Shot is Arcane damage; a Warlock's Curse of the Elements raises Magic damage taken by 10% and lowers Magic resistances by 75 (every school), so it gains the full bonus.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Arcane Shot is Arcane damage: armor is taken to reduce only Physical damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Arcane Shot cooldown reduction", "value": 1.5, "unit": "sec"}, {"label": "Arcane Shot cooldown after talent", "value": 4.5, "unit": "sec"}], "analysis": "Arcane Shot (217 Arcane, 190 Mana) comes back every 4.5 sec instead of 6; Summon Hawk keeps its own 6 sec. More Arcane Shots means more mana spent, so it pairs with the mana talents. Being Arcane it gains from Curse of the Elements and nothing from the raid's armor debuffs.", "open": ["Does Arcane Shot scale with Ranged Attack Power in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19454", "/api/v1/spells/hunter-14287"], "being_checked": []}, {"record": "/api/v1/talents/hunter-415370", "name": "Lone Wolf", "class": "hunter", "tree": "Marksmanship", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage with all attacks without a pet", "value": 20, "unit": "%"}], "analysis": "20% more damage with all attacks while no pet is out, which replaces the pet's damage with the Hunter's own. The cost to the raid is the pet's utility: a Lone Wolf Hunter brings no Wolf for Furious Howl and no Tallstrider for Dust Cloud. Nothing another player gives changes the 20%.", "open": ["Does a summoned Hawk count as an 'active pet' and switch Lone Wolf off?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-415370"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1299346", "name": "Trueshot Aura", "class": "hunter", "tree": "Marksmanship", "modifies": [{"name": "Trueshot Aura", "record": "/api/v1/talents/hunter-1299346"}], "category": "utility", "roles": ["ranged"], "raid": "core", "uses": [], "gives": [{"kind": "attack_power", "reach": "raid", "detail": "+50 Ranged Attack Power (rank 5) to party or raid members within 45 yards for 30 min; ranged only, so only the raid's Hunters gain from it.", "amount": {"value": 50, "unit": "flat"}, "domains": ["ranged"], "certainty": "text", "quote": "Increases the Ranged Attack Power of party or raid members within 45 yards by 50"}], "not_with": [], "numbers": [{"label": "Ranged Attack Power at rank 1 (talent text)", "value": 30, "unit": "attack power"}, {"label": "Ranged Attack Power at rank 5", "value": 50, "unit": "attack power"}, {"label": "Range", "value": 45, "unit": "yd"}, {"label": "Duration", "value": 30, "unit": "min"}, {"label": "Mana cost", "value": 525, "unit": "Mana"}], "analysis": "+50 Ranged Attack Power to every Hunter within 45 yards for 30 min. It is ranged-only, so it does nothing for melee. Since 15 Oct it reaches party or raid members, so one Marksmanship Hunter covers every Hunter in the raid and Hunters no longer need a party with the aura holder. Its value grows with the number of Hunters in the raid.", "open": ["Do two Trueshot Auras stack in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1299346", "/api/v1/spells/hunter-20906"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19485", "name": "Mortal Shots", "class": "hunter", "tree": "Marksmanship", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "Leader of the Pack adds 3% melee and ranged crit to the whole raid (Moonkin Form's 3% is spell crit only), so more ranged crits get the bonus.", "domains": ["ranged"], "certainty": "text", "quote": "Increases the critical strike damage bonus on all ranged abilities by 30%"}, {"kind": "agility", "how": "scales", "detail": "Mark of the Wild, Blessing of Kings and Grace of Air Totem raise Agility, which is taken to give a Hunter crit (not confirmed in WoW Forever).", "domains": ["ranged", "melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Crit damage bonus of ranged abilities", "value": 30, "unit": "%"}], "analysis": "Ranged ability crits deal 30% more bonus damage. It is worth more the more the Hunter crits, so Leader of the Pack's raid-wide crit and Agility buffs raise its value. Its text says 'ranged abilities', which may leave out Auto Shot, the Hunter's largest damage source.", "open": ["Does Mortal Shots apply to Auto Shot, and to Arcane Shot and Volley (Arcane damage)?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19485"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1223987", "name": "Rapid Recuperation", "class": "hunter", "tree": "Marksmanship", "modifies": [{"name": "Serpent Sting", "record": "/api/v1/spells/hunter-25295"}], "category": "utility", "roles": ["ranged"], "raid": "good", "uses": [{"kind": "spirit", "how": "scales", "detail": "Divine Spirit (+40 Spirit), Mark of the Wild and Blessing of Kings raise Spirit; regeneration while casting is taken to be a share of Spirit-based regeneration (not confirmed in WoW Forever), so more Spirit makes this worth more.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "mana", "from": [], "why": "While a Druid's Innervate is on the Hunter, 100% of Mana regeneration already continues while casting, so this talent adds nothing for those 20 sec.", "domains": [], "certainty": "text", "quote": "allows 50% of your Mana Regeneration to continue while casting"}, {"kind": "mana", "from": [], "why": "Blessing of Wisdom (40 mana every 5 sec) and Mana Spring Totem restore mana on a timer taken to always continue while casting (not confirmed in WoW Forever), so this talent does nothing for them.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_reduction", "from": [], "why": "Only one Sting per Hunter can be on a target: a Hunter assigned the raid's Scorpid Sting (−2% hit on the boss) cannot keep Serpent Sting up, so this talent does nothing for that Hunter.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Regeneration while casting after Serpent Sting", "value": 50, "unit": "%"}, {"label": "Regeneration while casting after consuming Rapid Killing", "value": 100, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}], "analysis": "Afflicting a target with Serpent Sting lets 50% of Mana regeneration continue while casting for 15 sec, raised to 100% when a Rapid Killing proc is consumed. Serpent Sting lasts 15 sec, so refreshing it keeps the 50% up for the whole fight: Marksmanship's mana talent. More Spirit makes it worth more; Innervate overlaps it, Blessing of Wisdom and Mana Spring are unaffected, and a Hunter on Scorpid Sting duty likely loses all of it, since the 100% reads as raising the Serpent Sting effect.", "open": ["Does refreshing Serpent Sting count as 'afflicting a target' and restart the 15 sec?", "Does consuming Rapid Killing give 100% without an active Serpent Sting effect?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1223987", "/api/v1/spells/hunter-25295"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19461", "name": "Barrage", "class": "hunter", "tree": "Marksmanship", "modifies": [{"name": "Multi-Shot", "record": "/api/v1/spells/hunter-2643"}, {"name": "Aimed Shot", "record": "/api/v1/spells/hunter-20904"}, {"name": "Volley", "record": "/api/v1/spells/hunter-14295"}], "category": "damage", "roles": ["ranged"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Volley is Arcane damage; a Warlock's Curse of the Elements raises Magic damage taken by 10% and lowers Magic resistances by 75 (every school), so it gains the full bonus.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Multi-Shot, Aimed Shot and Volley damage", "value": 10, "unit": "%"}], "analysis": "10% more damage on Multi-Shot, Aimed Shot and Volley. Aimed Shot is trainable, with a 2 sec cast and a 6 sec cooldown shared with Multi-Shot, so every Hunter presses one of the two all fight and this is core. Volley is Arcane, so on packs it also gains from Curse of the Elements; Multi-Shot and Aimed Shot are Physical.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19461", "/api/v1/spells/hunter-2643", "/api/v1/spells/hunter-20904", "/api/v1/spells/hunter-14295"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19503", "name": "Scatter Shot", "class": "hunter", "tree": "Marksmanship", "modifies": [{"name": "Scatter Shot", "record": "/api/v1/talents/hunter-19503"}], "category": "utility", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Disorients an add for 4 sec (any damage breaks it), buying a healer or tank a moment.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "disorients the target for 4 sec"}], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 50, "unit": "%"}, {"label": "Disorient", "value": 4, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Range", "value": 15, "unit": "yd"}], "analysis": "A 15 yd shot for 50% weapon damage that disorients for 4 sec, broken by any damage. It is a PvP tool; in a raid it is an emergency peel on an add that can be disoriented. Bosses are taken to be immune (not confirmed in WoW Forever).", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19503", "/api/v1/spells/hunter-19503"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19507", "name": "Ranged Weapon Specialization", "class": "hunter", "tree": "Marksmanship", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Ranged weapon damage", "value": 5, "unit": "%"}], "analysis": "A flat 5% damage with ranged weapons, so it covers Auto Shot, Aimed Shot and Multi-Shot. It multiplies everything else, but no other player's effect changes the percentage.", "open": ["Does 'damage with ranged weapons' include Arcane Shot and Volley (Arcane damage)?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19507"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1310687", "name": "Sniper Shot", "class": "hunter", "tree": "Marksmanship", "modifies": [{"name": "Sniper Shot", "record": "/api/v1/talents/hunter-1310687"}], "category": "damage", "roles": ["ranged"], "raid": "situational", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Trueshot Aura (+50 Ranged Attack Power to the raid) and another Hunter's Hunter's Mark (+71 against the target) add Ranged Attack Power, which is taken to be part of 'ranged damage' (not confirmed in WoW Forever).", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Bonus damage at rank 3", "value": 295, "unit": "damage + ranged damage"}, {"label": "Cast time", "value": 4, "unit": "sec"}, {"label": "Cooldown", "value": 15, "unit": "sec"}, {"label": "Mana cost", "value": 365, "unit": "Mana"}, {"label": "Range", "value": 45, "unit": "yd"}, {"label": "Range bonus for the next 3 Shots", "value": 10, "unit": "yd"}], "analysis": "A 4 sec cast for ranged damage + 295 every 15 sec, reaching 45 yd, and the next 3 Shots get +10 yd. Whether it is worth pressing depends on what a 4 sec cast does to Auto Shot: if it pauses Auto Shot, it may be a loss on a standing boss. The range is the sure gain, on fights that spread the raid.", "open": ["Does a cast (Aimed Shot 2 sec, Sniper Shot 4 sec) delay or reset Auto Shot's swing timer in WoW Forever?", "Is Sniper Shot's ranged damage normalized to weapon speed?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1310687", "/api/v1/spells/hunter-1310786"], "being_checked": []}, {"record": "/api/v1/talents/hunter-24293", "name": "Improved Tracking", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Track Beasts", "record": "/api/v1/spells/hunter-1494"}, {"name": "Track Demons", "record": "/api/v1/spells/hunter-19878"}, {"name": "Track Dragonkin", "record": "/api/v1/spells/hunter-19879"}, {"name": "Track Elementals", "record": "/api/v1/spells/hunter-19880"}, {"name": "Track Giants", "record": "/api/v1/spells/hunter-19882"}, {"name": "Track Humanoids", "record": "/api/v1/spells/hunter-19883"}, {"name": "Track Undead", "record": "/api/v1/spells/hunter-19884"}], "category": "damage", "roles": ["ranged", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage to the tracked creature type", "value": 5, "unit": "%"}], "analysis": "5% more damage to the creature type you track: Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids or Undead. Most raid bosses are one of these, so it is close to a flat 5% for any build that reaches it. It says 'you deal', so the pet gets nothing, and a boss of another type (Mechanical) gets nothing.", "open": ["Which creature type is each Forever raid boss (Mechanical and 'Not specified' get no bonus)?", "Does it raise Hawk damage?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-24293", "/api/v1/spells/hunter-24293", "/api/v1/spells/hunter-1494", "/api/v1/spells/hunter-19878", "/api/v1/spells/hunter-19879", "/api/v1/spells/hunter-19880", "/api/v1/spells/hunter-19882", "/api/v1/spells/hunter-19883", "/api/v1/spells/hunter-19884"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19295", "name": "Deflection", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Counterattack", "record": "/api/v1/talents/hunter-19306"}], "category": "defense", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Parry chance", "value": 5, "unit": "%"}], "analysis": "5% more Parry, which also opens Counterattack. A boss attacks the tank, and a melee Hunter stands behind it where nothing can be parried, so it only matters when the Hunter is hit by adds. Worth little in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19295", "/api/v1/talents/hunter-19306"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19184", "name": "Entrapment", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Freezing Trap", "record": "/api/v1/spells/hunter-14311"}, {"name": "Frost Trap", "record": "/api/v1/spells/hunter-13809"}, {"name": "Immolation Trap", "record": "/api/v1/spells/hunter-14305"}, {"name": "Explosive Trap", "record": "/api/v1/spells/hunter-14317"}], "category": "utility", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Root on every triggered trap", "value": 5, "unit": "sec"}], "analysis": "Every triggered trap roots all the enemies it hits for 5 sec, no chance roll. It is a kiting and PvP tool; in a raid it holds trash in a Frost Trap or Explosive Trap a moment longer. Bosses are usually immune to roots.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19184", "/api/v1/spells/hunter-14311", "/api/v1/spells/hunter-13809", "/api/v1/spells/hunter-14305", "/api/v1/spells/hunter-14317"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19159", "name": "Savage Strikes", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Raptor Strike", "record": "/api/v1/spells/hunter-14266"}, {"name": "Mongoose Bite", "record": "/api/v1/spells/hunter-14271"}, {"name": "Strider Kick", "record": "/api/v1/talents/hunter-1317257"}, {"name": "Counterattack", "record": "/api/v1/talents/hunter-19306"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Crit chance of melee abilities", "value": 4, "unit": "%"}], "analysis": "+4% crit on every melee ability, so it is a Survival melee Hunter's talent and does nothing for a ranged Hunter. It feeds Predator's Edge and Resourcefulness. A flat crit bonus that no other player's effect changes.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19159", "/api/v1/spells/hunter-14266", "/api/v1/spells/hunter-14271", "/api/v1/talents/hunter-1317257", "/api/v1/talents/hunter-19306"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19255", "name": "Survivalist", "class": "hunter", "tree": "Survival", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Total Health", "value": 10, "unit": "%"}], "analysis": "10% more Health. For a damage dealer it helps survive raid-wide damage and the odd cleave, which matters more for a melee Hunter. No other player's effect changes the percentage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19255"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19228", "name": "Improved Wing Clip", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Wing Clip", "record": "/api/v1/spells/hunter-14268"}], "category": "pvp", "roles": ["melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Immobilize chance on Wing Clip", "value": 20, "unit": "%"}], "analysis": "Wing Clip gets a 20% chance to root for 5 sec. Bosses are immune to roots and slows, so it is a PvP and kiting talent.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19228", "/api/v1/spells/hunter-14268"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19239", "name": "Clever Traps", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Freezing Trap", "record": "/api/v1/spells/hunter-14311"}, {"name": "Frost Trap", "record": "/api/v1/spells/hunter-13809"}, {"name": "Immolation Trap", "record": "/api/v1/spells/hunter-14305"}, {"name": "Explosive Trap", "record": "/api/v1/spells/hunter-14317"}], "category": "utility", "roles": ["ranged"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Immolation Trap and Explosive Trap are Fire damage; a Warlock's Curse of the Elements raises Magic damage taken by 10% and lowers Magic resistances by 75 (every school), so it gains the full bonus.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Freezing Trap holds an add up to 26 sec instead of 20, and Frost Trap's slow area lasts 30% longer.", "amount": null, "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Immolation and Explosive Trap are Fire damage: armor is taken to reduce only Physical damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Freezing and Frost trap duration", "value": 30, "unit": "%"}, {"label": "Immolation and Explosive trap damage", "value": 30, "unit": "%"}], "analysis": "Freezing and Frost trap effects last 30% longer and Fire trap damage is 30% higher. Traps can be placed in combat, so the Fire traps are real damage on stacked trash and possibly on a boss that stands on them; they are Fire, so Curse of the Elements helps and armor debuffs do not. The Freezing Trap half is crowd control on trash pulls.", "open": ["Does a trap placed at a stationary boss's feet trigger in combat, so Immolation Trap is boss damage?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19239", "/api/v1/spells/hunter-14311", "/api/v1/spells/hunter-13809", "/api/v1/spells/hunter-14305", "/api/v1/spells/hunter-14317"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19290", "name": "Surefooted", "class": "hunter", "tree": "Survival", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Hit chance", "value": 3, "unit": "%"}, {"label": "Movement impairing duration reduction", "value": 30, "unit": "%"}], "analysis": "+3% hit with all attacks and 30% shorter slows and roots. Against level 63 bosses Hunters need hit, so this is core for any build that reaches row 3 of Survival. No other player gives a Hunter hit chance, so nothing changes it.", "open": ["Is the hit cap for a Hunter against a level 63 boss 9% in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19290", "/api/v1/spells/hunter-19290"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19263", "name": "Deterrence", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Deterrence", "record": "/api/v1/talents/hunter-19263"}], "category": "defense", "roles": ["ranged", "melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Dodge and Parry", "value": 25, "unit": "%"}, {"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "+25% Dodge and Parry for 10 sec every 5 min: survives an add or a boss turning on the Hunter, and the dodges open Mongoose Bite. It does nothing against spells. Nothing another player gives changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19263", "/api/v1/spells/hunter-19263"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19376", "name": "Survival Tactics", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Feign Death", "record": "/api/v1/spells/hunter-5384"}, {"name": "Freezing Trap", "record": "/api/v1/spells/hunter-14311"}, {"name": "Frost Trap", "record": "/api/v1/spells/hunter-13809"}, {"name": "Immolation Trap", "record": "/api/v1/spells/hunter-14305"}, {"name": "Explosive Trap", "record": "/api/v1/spells/hunter-14317"}], "category": "threat", "roles": ["ranged", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Hit chance of Traps and Feign Death", "value": 10, "unit": "%"}], "analysis": "Traps and Feign Death are 10% less likely to be resisted. Feign Death is the Hunter's threat drop, and a resisted Feign Death against a raid boss means pulling it, so this makes the Hunter's damage safer to push. The trap half matters for crowd control on high-level trash.", "open": ["How often is Feign Death resisted by a level 63 boss without this talent?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19376", "/api/v1/spells/hunter-19376", "/api/v1/spells/hunter-5384", "/api/v1/spells/hunter-14311", "/api/v1/spells/hunter-13809", "/api/v1/spells/hunter-14305", "/api/v1/spells/hunter-14317"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1310627", "name": "Predator's Edge", "class": "hunter", "tree": "Survival", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "Leader of the Pack adds 3% melee and ranged crit to the whole raid (Moonkin Form's 3% is spell crit only), so more melee ability crits get the bonus.", "domains": ["melee"], "certainty": "text", "quote": "Increases your melee ability critical strike damage by 30%"}], "gives": [], "not_with": [], "numbers": [{"label": "Melee ability crit damage", "value": 30, "unit": "%"}, {"label": "Off-hand weapon damage", "value": 50, "unit": "%"}], "analysis": "Melee ability crits deal 30% more and the off-hand weapon 50% more, which makes dual wielding the Survival melee Hunter's setup. The text says 'melee ability' crits, so white swings likely do not get the 30%. It grows with crit, so Leader of the Pack's raid-wide 3% raises its value. A ranged Hunter gets nothing from it.", "open": ["Is the 30% added to the crit bonus (200% to 230%) or to the whole crit?", "Does 'Off Hand weapon damage' include off-hand abilities or only white hits?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1310627"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19306", "name": "Counterattack", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Counterattack", "record": "/api/v1/talents/hunter-19306"}], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Wolf's Furious Howl add melee attack power, which is taken to raise melee weapon damage (not confirmed in WoW Forever).", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage at rank 4", "value": 55, "unit": "damage + 50% weapon damage"}, {"label": "Immobilize", "value": 5, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "sec"}, {"label": "Mana cost", "value": 85, "unit": "Mana"}], "analysis": "After a parry, a strike for 50% weapon damage + 55 that roots for 5 sec and cannot be avoided. A melee Hunter behind a boss is never attacked, so it never parries and this never lights up. It is for adds and PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19306", "/api/v1/spells/hunter-20910"], "being_checked": []}, {"record": "/api/v1/talents/hunter-440529", "name": "Resourcefulness", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Freezing Trap", "record": "/api/v1/spells/hunter-14311"}, {"name": "Frost Trap", "record": "/api/v1/spells/hunter-13809"}, {"name": "Immolation Trap", "record": "/api/v1/spells/hunter-14305"}, {"name": "Explosive Trap", "record": "/api/v1/spells/hunter-14317"}, {"name": "Raptor Strike", "record": "/api/v1/spells/hunter-14266"}, {"name": "Mongoose Bite", "record": "/api/v1/spells/hunter-14271"}, {"name": "Wing Clip", "record": "/api/v1/spells/hunter-14268"}, {"name": "Strider Kick", "record": "/api/v1/talents/hunter-1317257"}, {"name": "Counterattack", "record": "/api/v1/talents/hunter-19306"}, {"name": "Lacerate", "record": "/api/v1/spells/hunter-1299332"}], "category": "utility", "roles": ["melee", "ranged"], "raid": "good", "uses": [{"kind": "crit", "how": "trigger", "detail": "Leader of the Pack adds 3% melee and ranged crit to the whole raid, and every melee or ranged ability crit starts the mana regeneration, so more crit only makes it start sooner.", "domains": ["ranged", "melee"], "certainty": "text", "quote": "grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration"}, {"kind": "spirit", "how": "scales", "detail": "Divine Spirit (+40 Spirit), Mark of the Wild and Blessing of Kings raise Spirit; regeneration while casting is taken to be a share of Spirit-based regeneration (not confirmed in WoW Forever), so more Spirit makes this worth more.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "mana", "from": [], "why": "While a Druid's Innervate is on the Hunter, 100% of Mana regeneration already continues while casting, so this talent adds nothing for those 20 sec.", "domains": [], "certainty": "text", "quote": "allow 50% of your Mana Regeneration to continue while casting"}, {"kind": "mana", "from": [], "why": "Blessing of Wisdom (40 mana every 5 sec) and Mana Spring Totem restore mana on a timer taken to always continue while casting (not confirmed in WoW Forever), so this talent does nothing for them.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Mana cost of Traps and melee abilities", "value": 60, "unit": "%"}, {"label": "Chance on a melee or ranged ability crit", "value": 100, "unit": "%"}, {"label": "Regeneration while casting", "value": 50, "unit": "%"}, {"label": "Duration", "value": 30, "unit": "sec"}], "analysis": "Traps and melee abilities cost 60% less, and every melee or ranged ability crit gives 50% regeneration while casting for 30 sec. A Hunter crits with an ability well inside 30 sec, so it is up almost all fight: Survival's mana talent for both melee and ranged builds. Raid crit only makes it start sooner, Spirit makes it worth more, and Innervate overlaps it.", "open": ["Do Auto Shot and white swing crits count as ability Critical Strikes here?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-440529", "/api/v1/spells/hunter-14311", "/api/v1/spells/hunter-13809", "/api/v1/spells/hunter-14305", "/api/v1/spells/hunter-14317", "/api/v1/spells/hunter-14266", "/api/v1/spells/hunter-14271", "/api/v1/spells/hunter-14268", "/api/v1/talents/hunter-1317257", "/api/v1/talents/hunter-19306", "/api/v1/spells/hunter-1299332"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1310532", "name": "Expose Prey", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Mongoose Bite", "record": "/api/v1/spells/hunter-14271"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "trigger", "detail": "The text says 'enemies afflicted by Hunter's Mark', not 'your': another Hunter's Hunter's Mark on the boss may turn it on.", "domains": ["ranged"], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Chance to activate Mongoose Bite", "value": 10, "unit": "%"}, {"label": "Window", "value": 10, "unit": "sec"}], "analysis": "Against an enemy with Hunter's Mark, melee and ranged attacks have a 10% chance to open Mongoose Bite for 10 sec. Mongoose Bite normally needs a dodge, which never happens behind a boss, so this is what makes it a rotation button for a Survival melee Hunter. Any Hunter's Mark on the boss may count, so in a raid with several Hunters the melee Hunter need not cast it.", "open": ["Does another Hunter's Hunter's Mark count, or only your own?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1310532", "/api/v1/spells/hunter-14271"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1310496", "name": "Survivalist's Discipline", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Freezing Trap", "record": "/api/v1/spells/hunter-14311"}, {"name": "Frost Trap", "record": "/api/v1/spells/hunter-13809"}, {"name": "Immolation Trap", "record": "/api/v1/spells/hunter-14305"}, {"name": "Explosive Trap", "record": "/api/v1/spells/hunter-14317"}, {"name": "Deterrence", "record": "/api/v1/talents/hunter-19263"}], "category": "utility", "roles": ["ranged", "melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Trap and Deterrence cooldown reduction", "value": 40, "unit": "%"}, {"label": "Trap cooldown after talent", "value": 18, "unit": "sec"}, {"label": "Deterrence cooldown after talent", "value": 3, "unit": "min"}], "analysis": "Traps come back every 18 sec instead of 30 and Deterrence every 3 min instead of 5. It is worth something only if traps are part of the damage (Immolation Trap on a boss in combat) or crowd control is needed often. Nothing from other players changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1310496", "/api/v1/spells/hunter-14311", "/api/v1/spells/hunter-13809", "/api/v1/spells/hunter-14305", "/api/v1/spells/hunter-14317", "/api/v1/talents/hunter-19263"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1317257", "name": "Strider Kick", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Strider Kick", "record": "/api/v1/talents/hunter-1317257"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Wolf's Furious Howl add melee attack power, which is taken to raise melee weapon damage (not confirmed in WoW Forever).", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Strider Kick is Physical damage, taken to be reduced by armor (not confirmed in WoW Forever): Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Costs 5.81% of base mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more presses over a long fight.", "domains": [], "certainty": "text", "quote": "5.81% of base mana"}], "gives": [], "not_with": [], "numbers": [{"label": "Melee weapon damage", "value": 100, "unit": "%"}, {"label": "Movement speed", "value": 30, "unit": "%"}, {"label": "Speed duration", "value": 3, "unit": "sec"}, {"label": "Cooldown", "value": 8, "unit": "sec"}], "analysis": "A kick for 100% melee weapon damage every 8 sec, plus 30% speed for 3 sec. It is a steady extra press for a Survival melee Hunter and grows with weapon damage and the raid's melee attack power buffs. A ranged Hunter gains nothing from it.", "open": ["Is Strider Kick main hand only, and is its weapon damage normalized to weapon speed?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1317257", "/api/v1/spells/hunter-1317257"], "being_checked": []}, {"record": "/api/v1/talents/hunter-19168", "name": "Lightning Reflexes", "class": "hunter", "tree": "Survival", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Agility", "value": 10, "unit": "%"}], "analysis": "10% more Agility, which is attack power, crit and dodge for a Hunter, so every Survival build takes it. It is a plain percentage of the Hunter's own Agility, so no other player's effect changes how it works.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/hunter-19168", "/api/v1/spells/hunter-19168"], "being_checked": []}, {"record": "/api/v1/talents/hunter-1310533", "name": "Lacerating Strikes", "class": "hunter", "tree": "Survival", "modifies": [{"name": "Mongoose Bite", "record": "/api/v1/spells/hunter-14271"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Mongoose Bite deals melee weapon damage + 57, and the Bleed is 40% of it; melee attack power from Battle Shout, Blessing of Might and Furious Howl is taken to raise the weapon damage (not confirmed in WoW Forever).", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "Keeps the target Bleeding, which may turn on a Feral Druid's Rend and Tear (+10% damage from its melee abilities on Bleeding targets).", "amount": null, "domains": ["bleed"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A Bleed: armor is taken not to reduce bleed damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Bleed damage", "value": 40, "unit": "% of Mongoose Bite damage"}, {"label": "Bleed duration", "value": 21, "unit": "sec"}], "analysis": "Mongoose Bite also makes the target Bleed for 40% of its damage over 21 sec, the Survival capstone. Being a Bleed it gains nothing from the raid's armor debuffs, and it may let a Feral Druid's Rend and Tear work on the boss. Its value depends on how often Expose Prey opens Mongoose Bite.", "open": ["rule:bleed_armor", "rule:bleeding_counts_all", "Does a new Mongoose Bite refresh or stack the Bleed?"], "status": "draft", "rests_on": ["/api/v1/talents/hunter-1310533", "/api/v1/spells/hunter-14271"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13741", "name": "Improved Gouge", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Gouge", "record": "/api/v1/spells/rogue-11286"}], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Gouge duration increase", "value": 1.5, "unit": "sec"}, {"label": "Gouge duration after talent", "value": 5.5, "unit": "sec"}], "analysis": "Gouge goes from a 4 to a 5.5 sec incapacitate. Any damage breaks it and the target must face the Rogue, so in a raid it only buys time on a loose trash mob; bosses are taken to be immune (not confirmed in WoW Forever). A filler point at the top of Assassination.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13741", "/api/v1/spells/rogue-11286"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14144", "name": "Remorseless Attacks", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Sinister Strike", "record": "/api/v1/spells/rogue-11294"}, {"name": "Backstab", "record": "/api/v1/spells/rogue-25300"}, {"name": "Ambush", "record": "/api/v1/spells/rogue-11269"}, {"name": "Mutilate", "record": "/api/v1/talents/rogue-1310707"}, {"name": "Ghostly Strike", "record": "/api/v1/talents/rogue-14278"}], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Crit chance on the next strike after a kill", "value": 40, "unit": "%"}, {"label": "Duration", "value": 20, "unit": "sec"}], "analysis": "After killing a non-trivial enemy, the next Sinister Strike, Backstab, Ambush, Mutilate or Ghostly Strike gets +40% crit. On trash packs it fires often; on a single boss it fires only if adds die during the fight. A leveling and trash talent, not a boss one.", "open": ["Do boss adds and summoned creatures count as 'non-trivial'?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14144", "/api/v1/spells/rogue-11294", "/api/v1/spells/rogue-25300", "/api/v1/spells/rogue-11269", "/api/v1/talents/rogue-1310707", "/api/v1/talents/rogue-14278"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14138", "name": "Malice", "class": "rogue", "tree": "Assassination", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Crit chance with attacks and Poisons", "value": 5, "unit": "%"}], "analysis": "+5% crit with every attack and with Poisons. It feeds Seal Fate, Lethality and Relentless Strikes through more combo points, so almost every raid Rogue takes it.", "open": ["Do Poisons crit for 150% (spell) or 200% (melee) damage?", "Do Leader of the Pack's melee crit and gear crit also raise Poison crit, or only Malice?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14138"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14156", "name": "Ruthlessness", "class": "rogue", "tree": "Assassination", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance for a finisher to add a Combo Point", "value": 60, "unit": "%"}], "analysis": "Every finisher has a 60% chance to start the next cycle with a combo point already on the target, so Slice and Dice, Rupture and Eviscerate come around faster. It is pure combo-point economy; nothing another player gives changes it.", "open": ["Does the extra Combo Point land on a new target if the finisher kills the old one?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14156"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14158", "name": "Murder", "class": "rogue", "tree": "Assassination", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage against Humanoids and Giants", "value": 4, "unit": "%"}], "analysis": "+4% all damage against Humanoid and Giant targets. Its raid value depends entirely on which Forever bosses are Humanoids or Giants; against Beasts, Dragonkin, Demons or Undead it does nothing.", "open": ["Which Forever raid bosses are Humanoids or Giants?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14158"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14165", "name": "Improved Slice and Dice", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Slice and Dice", "record": "/api/v1/spells/rogue-6774"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Slice and Dice duration", "value": 45, "unit": "%"}, {"label": "Slice and Dice at 5 Combo Points", "value": 30.45, "unit": "sec"}], "analysis": "Slice and Dice (+30% melee attack speed) lasts 45% longer, about 30 sec at 5 points, so fewer finishers go to upkeep and more to damage. Every raid Rogue keeps Slice and Dice up, so this is one of the most common picks.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14165", "/api/v1/spells/rogue-6774"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14179", "name": "Relentless Strikes", "class": "rogue", "tree": "Assassination", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance per Combo Point to restore Energy", "value": 20, "unit": "%"}, {"label": "Energy restored", "value": 25, "unit": "Energy"}], "analysis": "Each finisher has a 20% chance per combo point to give back 25 Energy, so a 5-point finisher always does. That is about 2.5 sec of Energy per finisher, which every raid Rogue wants. No other player can give a Rogue Energy, so this stays a self-only gain.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14179"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14168", "name": "Improved Expose Armor", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Expose Armor", "record": "/api/v1/spells/rogue-11198"}], "category": "utility", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Expose Armor cost reduction", "value": 10, "unit": "Energy"}, {"label": "Expose Armor cost after talent", "value": 15, "unit": "Energy"}, {"label": "Combo Points refunded at 5 points", "value": 2, "unit": "Combo Points"}], "analysis": "It does not make Expose Armor stronger; it makes it cheap: 15 Energy and 2 of the 5 combo points back. That lowers the damage cost for the Rogue assigned to keep Expose Armor up, but the debuff the raid gets is the same −2,250 armor with or without it. Only worth it for that one Rogue.", "open": ["Do the refunded Combo Points stay on the target, so the next finisher can follow straight away?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14168", "/api/v1/spells/rogue-11198"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14128", "name": "Lethality", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Sinister Strike", "record": "/api/v1/spells/rogue-11294"}, {"name": "Gouge", "record": "/api/v1/spells/rogue-11286"}, {"name": "Backstab", "record": "/api/v1/spells/rogue-25300"}, {"name": "Mutilate", "record": "/api/v1/talents/rogue-1310707"}, {"name": "Ghostly Strike", "record": "/api/v1/talents/rogue-14278"}, {"name": "Hemorrhage", "record": "/api/v1/talents/rogue-16511"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "Each extra crit from Leader of the Pack (3% melee crit, raid-wide) makes the larger crit bonus land more often on the named strikes.", "domains": ["melee"], "certainty": "text", "quote": "Increases the critical strike damage bonus"}, {"kind": "agility", "how": "scales", "detail": "Mark of the Wild, Blessing of Kings and Grace of Air Totem raise Agility, which is taken to give a Rogue crit (not confirmed in WoW Forever), so the bonus lands more often.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Crit damage bonus of the named strikes", "value": 20, "unit": "%"}], "analysis": "Crits from the builders (Sinister Strike, Backstab, Mutilate, Ghostly Strike, Hemorrhage) deal 20% more bonus damage. It is worth more the more those strikes crit, so Leader of the Pack and Agility buffs raise its value. It covers Mutilate.", "open": ["Does Lethality apply to the off-hand half of Mutilate?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14128", "/api/v1/spells/rogue-11294", "/api/v1/spells/rogue-11286", "/api/v1/spells/rogue-25300", "/api/v1/talents/rogue-1310707", "/api/v1/talents/rogue-14278", "/api/v1/talents/rogue-16511"], "being_checked": []}, {"record": "/api/v1/talents/rogue-16513", "name": "Vile Poisons", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Deadly Poison", "record": "/api/v1/spells/rogue-25347"}, {"name": "Instant Poison", "record": "/api/v1/spells/rogue-11343"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [{"kind": "extra_attacks", "from": [], "why": "If Windfury Totem is a temporary main-hand enchant, it replaces a main-hand poison, so a Rogue under Windfury has poison on the off-hand only; not confirmed in WoW Forever. Forever's text calls it an enhancement of melee attacks, so this may not hold; since 15 Oct the totem reaches the whole raid, so the answer matters to every Rogue near it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Poison damage", "value": 20, "unit": "%"}, {"label": "Chance to resist dispels", "value": 40, "unit": "%"}], "analysis": "+20% poison damage, and poisons resist dispels 40% more often. The damage is the raid part, for Assassination builds that lean on Deadly and Instant Poison; bosses rarely dispel, so the second half is mostly PvP. If Windfury Totem replaces the main-hand poison in WoW Forever, only the off-hand poison benefits, and since 15 Oct the totem covers the whole raid.", "open": ["rule:windfury_weapon_enchant"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-16513", "/api/v1/spells/rogue-25347", "/api/v1/spells/rogue-11343"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14177", "name": "Cold Blood", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Cold Blood", "record": "/api/v1/talents/rogue-14177"}, {"name": "Sinister Strike", "record": "/api/v1/spells/rogue-11294"}, {"name": "Backstab", "record": "/api/v1/spells/rogue-25300"}, {"name": "Ambush", "record": "/api/v1/spells/rogue-11269"}, {"name": "Eviscerate", "record": "/api/v1/spells/rogue-31016"}, {"name": "Mutilate", "record": "/api/v1/talents/rogue-1310707"}], "category": "cooldown", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [{"kind": "crit", "from": [], "why": "The empowered strike already has +100% crit, so Leader of the Pack and Agility add nothing to that one strike.", "domains": [], "certainty": "text", "quote": "increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%"}], "numbers": [{"label": "Crit chance on the next strike", "value": 100, "unit": "%"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "A guaranteed crit every 3 min on the next Sinister Strike, Backstab, Ambush, Eviscerate or Mutilate. On a 5-point Eviscerate it is a big single hit; on a builder it also fires Seal Fate. It is the Rogue's own burst, and other players' crit adds nothing to that one strike.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14177", "/api/v1/spells/rogue-14177", "/api/v1/spells/rogue-11294", "/api/v1/spells/rogue-25300", "/api/v1/spells/rogue-11269", "/api/v1/spells/rogue-31016", "/api/v1/talents/rogue-1310707"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14113", "name": "Improved Poisons", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Deadly Poison", "record": "/api/v1/spells/rogue-25347"}, {"name": "Instant Poison", "record": "/api/v1/spells/rogue-11343"}, {"name": "Wound Poison", "record": "/api/v1/spells/rogue-13230"}, {"name": "Mind-numbing Poison", "record": "/api/v1/spells/rogue-11400"}, {"name": "Crippling Poison", "record": "/api/v1/spells/rogue-3421"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "extra_attacks", "how": "trigger", "detail": "Windfury Totem's extra attacks are more weapon hits, so more chances to apply poison, if the main-hand poison survives Windfury in Forever.", "domains": ["melee"], "certainty": "open", "quote": null}], "gives": [], "not_with": [{"kind": "extra_attacks", "from": [], "why": "If Windfury Totem is a temporary main-hand enchant, it replaces a main-hand poison, so a Rogue under Windfury has poison on the off-hand only; not confirmed in WoW Forever. Forever's text calls it an enhancement of melee attacks, so this may not hold; since 15 Oct the totem reaches the whole raid, so the answer matters to every Rogue near it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Chance to apply Poisons", "value": 10, "unit": "%"}, {"label": "Chance to not use a charge", "value": 50, "unit": "%"}], "analysis": "+10% chance to apply poisons (Deadly Poison goes from 30% to 40% a hit) and half of applications keep their charge. More applications keep Deadly Poison at 5 stacks and put more Instant Poison hits on the boss. More weapon hits from Windfury Totem would mean more rolls, but only if Windfury does not replace the main-hand poison in WoW Forever.", "open": ["rule:windfury_weapon_enchant", "Does Windfury Totem's extra attack roll for poison applications?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14113", "/api/v1/spells/rogue-25347", "/api/v1/spells/rogue-11343", "/api/v1/spells/rogue-13230", "/api/v1/spells/rogue-11400", "/api/v1/spells/rogue-3421"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14983", "name": "Vigor", "class": "rogue", "tree": "Assassination", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Maximum Energy", "value": 10, "unit": "Energy"}], "analysis": "+10 maximum Energy, so 110. A bigger pool wastes less Energy during movement and lets a Rogue bank for Cold Blood or a fresh target. A small gain; Assassination takes it on the way down.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14983"], "being_checked": []}, {"record": "/api/v1/talents/rogue-1310707", "name": "Mutilate", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Mutilate", "record": "/api/v1/talents/rogue-1310707"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, as do Strength of Earth and Grace of Air through Strength and Agility; attack power is taken to raise weapon damage (not confirmed in WoW Forever).", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "trigger", "detail": "The 20% bonus needs a Poisoned target; another Rogue's poisons or a Hunter's Serpent Sting (taken to be a Poison; not confirmed in WoW Forever) might count before the Rogue's own poison lands.", "domains": ["nature"], "certainty": "open", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "A Physical weapon strike, taken to be reduced by armor (not confirmed in WoW Forever): Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage with each weapon", "value": 75, "unit": "%"}, {"label": "Bonus per weapon (rank 4)", "value": 38, "unit": "damage"}, {"label": "Damage against Poisoned targets", "value": 20, "unit": "%"}, {"label": "Combo Points", "value": 2, "unit": "Combo Points"}, {"label": "Energy cost", "value": 60, "unit": "Energy"}], "analysis": "An Assassination builder: both daggers for 75% weapon damage plus 38 each, +20% against Poisoned targets, and 2 combo points for 60 Energy. With its own Deadly Poison up the 20% is on almost all the time, so other players' poisons only matter at the start of a fight. Lethality, Cold Blood, Puncturing Wounds and Opportunity all name it.", "open": ["rule:poisoned_any", "Does Mutilate require a dagger in both hands, or only the main hand?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-1310707", "/api/v1/spells/rogue-1241584"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14174", "name": "Improved Kidney Shot", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Kidney Shot", "record": "/api/v1/spells/rogue-8643"}], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Your damage to a Kidney Shot target", "value": 10, "unit": "%"}], "analysis": "While Kidney Shot's stun lasts, the Rogue's own poisons and attacks do 10% more. Bosses are taken to be immune to stuns (not confirmed in WoW Forever), so in a raid it only works on trash. It does not raise the damage the rest of the raid deals.", "open": ["Which Forever raid bosses, if any, can be stunned?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14174", "/api/v1/spells/rogue-8643"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14186", "name": "Seal Fate", "class": "rogue", "tree": "Assassination", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "Leader of the Pack adds 3% melee crit to the whole raid, and every crit from a combo-point strike adds an extra point.", "domains": ["melee"], "certainty": "text", "quote": "Your critical strikes from abilities that add Combo Points"}, {"kind": "agility", "how": "trigger", "detail": "Mark of the Wild, Blessing of Kings and Grace of Air Totem raise Agility, which is taken to give a Rogue melee crit; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Chance for an extra Combo Point on a crit", "value": 100, "unit": "%"}], "analysis": "Every crit from a combo-point builder adds an extra point, so crit turns straight into faster finishers. That makes Leader of the Pack and Agility buffs worth more to a Seal Fate Rogue than to most melee. Mutilate's 2 points plus a crit reach 5 points in two presses.", "open": ["Do both hands of Mutilate roll separately for Seal Fate, as two crits?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14186"], "being_checked": []}, {"record": "/api/v1/talents/rogue-1310703", "name": "Venom", "class": "rogue", "tree": "Assassination", "modifies": [{"name": "Venom", "record": "/api/v1/talents/rogue-1310703"}, {"name": "Deadly Poison", "record": "/api/v1/spells/rogue-25347"}, {"name": "Instant Poison", "record": "/api/v1/spells/rogue-11343"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "extra_attacks", "from": [], "why": "If Windfury Totem is a temporary main-hand enchant, it replaces a main-hand poison, so a Rogue under Windfury has poison on the off-hand only; not confirmed in WoW Forever. Forever's text calls it an enhancement of melee attacks, so this may not hold; since 15 Oct the totem reaches the whole raid, so the answer matters to every Rogue near it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Poison damage", "value": 30, "unit": "%"}, {"label": "Chance to apply Poisons", "value": 10, "unit": "%"}, {"label": "Duration at 5 Combo Points", "value": 21, "unit": "sec"}, {"label": "Energy cost", "value": 25, "unit": "Energy"}], "analysis": "Assassination's capstone is a second Slice and Dice for poisons: a finisher for +30% poison damage and +10% poison chance, 21 sec at 5 points. It competes with Slice and Dice and Rupture for finishers, so it pays off only when poisons are a big share of the damage. With a raid-wide Windfury Totem up, it may help only the off-hand poison if Windfury replaces the main-hand one.", "open": ["rule:windfury_weapon_enchant", "Do Venom's 30% and Vile Poisons' 20% add (50%) or multiply?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-1310703", "/api/v1/spells/rogue-1310703", "/api/v1/spells/rogue-25347", "/api/v1/spells/rogue-11343"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14162", "name": "Improved Eviscerate", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Eviscerate", "record": "/api/v1/spells/rogue-31016"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Eviscerate damage", "value": 20, "unit": "%"}], "analysis": "Eviscerate (904 to 1,012 at 5 points, plus attack power) does 20% more. Combat Rogues spend most finishers that are not Slice and Dice on Eviscerate, so it is a solid pick there. No other player's effect changes the percentage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14162", "/api/v1/spells/rogue-31016"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13732", "name": "Improved Sinister Strike", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Sinister Strike", "record": "/api/v1/spells/rogue-11294"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Sinister Strike cost reduction", "value": 5, "unit": "Energy"}, {"label": "Sinister Strike cost after talent", "value": 40, "unit": "Energy"}], "analysis": "Sinister Strike from 45 to 40 Energy, about 12% more Sinister Strikes from the same Energy. Every sword, axe or mace Rogue spams it, so this is core for Combat.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13732", "/api/v1/spells/rogue-11294"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13712", "name": "Lightning Reflexes", "class": "rogue", "tree": "Combat", "modifies": [], "category": "defense", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Dodge chance", "value": 5, "unit": "%"}], "analysis": "+5% dodge. A raid Rogue attacks from behind and is rarely hit, so it only matters when a Rogue has to hold an add with Evasion. A path talent to the second row of Combat.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13712"], "being_checked": []}, {"record": "/api/v1/talents/rogue-1224716", "name": "Puncturing Wounds", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Backstab", "record": "/api/v1/spells/rogue-25300"}, {"name": "Mutilate", "record": "/api/v1/talents/rogue-1310707"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "crit", "from": [], "why": "With +30% from this talent, Malice and gear, Backstab may approach 100% crit, where Leader of the Pack's 3% is partly wasted on Backstab.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Backstab crit chance", "value": 30, "unit": "%"}, {"label": "Mutilate crit chance", "value": 15, "unit": "%"}, {"label": "Backstab extra Combo Point chance", "value": 45, "unit": "%"}], "analysis": "Backstab +30% crit and a 45% chance for a second combo point, Mutilate +15% crit. That is the dagger Rogue's core talent; with Seal Fate a critting Backstab can give 3 points. With Malice, gear and Leader of the Pack, Backstab may get near 100% crit, where more crit is wasted.", "open": ["Is Backstab's crit chance capped at 100% so extra crit is wasted once Puncturing Wounds, Malice and gear pass it?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-1224716", "/api/v1/spells/rogue-25300", "/api/v1/talents/rogue-1310707"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13713", "name": "Deflection", "class": "rogue", "tree": "Combat", "modifies": [], "category": "defense", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Parry chance", "value": 6, "unit": "%"}], "analysis": "+6% parry, which also opens Riposte. Bosses attack the tank, not the Rogue behind them, so a raid Rogue rarely parries anything. A PvP and solo talent.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13713"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13705", "name": "Precision", "class": "rogue", "tree": "Combat", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance to hit", "value": 3, "unit": "%"}], "analysis": "+3% hit, which every dual-wielding Rogue wants against a boss's high miss chance. No raid buff in Forever raises a Rogue's hit, so this and gear are the only sources.", "open": ["Does 'chance to hit' also cover Poisons (spell hit), as the text does not say 'melee weapons'?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13705"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13742", "name": "Endurance", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Sprint", "record": "/api/v1/spells/rogue-11305"}, {"name": "Evasion", "record": "/api/v1/spells/rogue-5277"}], "category": "defense", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Sprint and Evasion cooldown reduction", "value": 60, "unit": "%"}, {"label": "Sprint and Evasion cooldown after talent", "value": 2, "unit": "min"}], "analysis": "Sprint and Evasion go from 5 to 2 min. Evasion every 2 min lets a Rogue survive an add or a misplaced cleave more often, and Sprint helps on movement fights. Small value in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13742", "/api/v1/spells/rogue-11305", "/api/v1/spells/rogue-5277"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14251", "name": "Riposte", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Riposte", "record": "/api/v1/talents/rogue-14251"}], "category": "pvp", "roles": ["melee"], "raid": "low", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, as do Strength of Earth and Grace of Air through Strength and Agility; attack power is taken to raise weapon damage (not confirmed in WoW Forever).", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 150, "unit": "%"}, {"label": "Disarm", "value": 6, "unit": "sec"}, {"label": "Energy cost", "value": 10, "unit": "Energy"}, {"label": "Cooldown", "value": 6, "unit": "sec"}], "analysis": "After a parry, a 150% weapon strike that disarms for 6 sec, for 10 Energy. A Rogue behind a boss is never attacked by it, so Riposte almost never lights up in a raid. A PvP and solo talent.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14251", "/api/v1/spells/rogue-14251"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13743", "name": "Improved Sprint", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Sprint", "record": "/api/v1/spells/rogue-11305"}], "category": "mobility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance to remove movement impairing effects", "value": 100, "unit": "%"}], "analysis": "Sprint always removes slows and roots when used. Useful against a boss that roots or slows the melee; otherwise a PvP talent.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13743", "/api/v1/spells/rogue-11305"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13754", "name": "Improved Kick", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Kick", "record": "/api/v1/spells/rogue-1769"}], "category": "utility", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Every Kick also silences the target for 2 sec, so a caster cannot switch to a spell of another school right after the interrupt.", "amount": null, "domains": [], "certainty": "text", "quote": "100% chance to Silence the target for 2 sec"}], "not_with": [], "numbers": [{"label": "Chance to silence on Kick", "value": 100, "unit": "%"}, {"label": "Silence", "value": 2, "unit": "sec"}], "analysis": "Kick always adds a 2 sec silence, which closes the gap where a caster mob switches school after an interrupt. It helps the raid on caster trash and any interruptible boss; many bosses are taken to be immune to silence (not confirmed in WoW Forever).", "open": ["Which Forever raid bosses can be silenced?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13754", "/api/v1/spells/rogue-1769"], "being_checked": []}, {"record": "/api/v1/talents/rogue-1310711", "name": "Flawless Execution", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Eviscerate", "record": "/api/v1/spells/rogue-31016"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Eviscerate cost reduction", "value": 10, "unit": "Energy"}, {"label": "Eviscerate cost after talent", "value": 25, "unit": "Energy"}], "analysis": "Eviscerate from 35 to 25 Energy, so each finisher costs less and more Energy goes to builders. Good for any build that finishes with Eviscerate; nothing other players give changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-1310711", "/api/v1/spells/rogue-31016"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13715", "name": "Dual Wield Specialization", "class": "rogue", "tree": "Combat", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Off-hand damage", "value": 25, "unit": "%"}], "analysis": "+25% off-hand damage, core for every raid Rogue since they all dual wield. No other player's effect changes the percentage.", "open": ["Does it raise the off-hand half of Mutilate?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13715"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13877", "name": "Blade Flurry", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Blade Flurry", "record": "/api/v1/talents/rogue-13877"}], "category": "cooldown", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Melee attack speed", "value": 20, "unit": "%"}, {"label": "Extra targets hit", "value": 1, "unit": "target"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Energy cost", "value": 25, "unit": "Energy"}, {"label": "Cooldown", "value": 2, "unit": "min"}], "analysis": "+20% melee attack speed for 15 sec every 2 min, and each hit also strikes a nearby enemy. On a single boss it is a small haste cooldown; on two or more targets in melee it doubles the Rogue's damage.", "open": ["Does Blade Flurry's 20% multiply with Slice and Dice's 30% in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13877", "/api/v1/spells/rogue-13877"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13960", "name": "Hack and Slash", "class": "rogue", "tree": "Combat", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A percentage of the target's armor: if it is taken after Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness, it is worth less the more of those the raid stacks.", "domains": [], "certainty": "open", "quote": null}, {"kind": "extra_attacks", "from": [], "why": "The Axe/Sword option's extra attacks and Windfury Totem's extra attacks may not chain off each other; not confirmed in WoW Forever.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Axe/Sword extra attack chance", "value": 5, "unit": "%"}, {"label": "Dagger/Fist crit chance", "value": 5, "unit": "%"}, {"label": "Mace armor ignored", "value": 15, "unit": "%"}], "analysis": "One talent covers the weapon specializations: Axe/Sword 5% extra attack, Dagger/Fist +5% crit, Mace ignore 15% armor. Daggers and Fists feed Seal Fate and Lethality; Swords and Axes add swings, which may not chain with Windfury Totem's extra attacks; the totem reaches the whole raid since 15 Oct, so that question applies to every Sword or Axe Rogue. The Mace option is the only one that overlaps the raid's armor debuffs: the more armor the raid strips, the less 15% of what is left is worth.", "open": ["rule:percent_armor", "Can a Sword extra attack trigger Windfury, and can a Windfury attack trigger a Sword extra attack?", "Does the bonus check each hand's weapon separately when the two weapons differ?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13960"], "being_checked": []}, {"record": "/api/v1/talents/rogue-30919", "name": "Weapon Expertise", "class": "rogue", "tree": "Combat", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance to be dodged or parried", "value": -2, "unit": "%"}], "analysis": "Attacks are dodged or parried 2% less often. From behind a boss nothing is parried, so in a raid only the dodge half counts, but every dodged builder is lost Energy. It works with any weapon.", "open": ["Does Forever use weapon skill and glancing blows for Rogues?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-30919"], "being_checked": []}, {"record": "/api/v1/talents/rogue-18427", "name": "Aggression", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Sinister Strike", "record": "/api/v1/spells/rogue-11294"}, {"name": "Backstab", "record": "/api/v1/spells/rogue-25300"}, {"name": "Eviscerate", "record": "/api/v1/spells/rogue-31016"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Sinister Strike, Backstab and Eviscerate damage", "value": 6, "unit": "%"}], "analysis": "+6% damage on Sinister Strike, Backstab and Eviscerate, so both sword and dagger Combat builds take it. A plain damage talent; nothing other players give changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-18427", "/api/v1/spells/rogue-11294", "/api/v1/spells/rogue-25300", "/api/v1/spells/rogue-31016"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13750", "name": "Adrenaline Rush", "class": "rogue", "tree": "Combat", "modifies": [{"name": "Adrenaline Rush", "record": "/api/v1/talents/rogue-13750"}], "category": "cooldown", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Energy regeneration", "value": 100, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "Double Energy regeneration for 15 sec every 5 min, about 150 extra Energy: Combat's burst cooldown, used with Blade Flurry and on execute or add phases. Energy comes back continuously at 10 a second, so the gain is smooth. Nothing from other players adds to it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13750", "/api/v1/spells/rogue-13750"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13975", "name": "Camouflage", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Stealth", "record": "/api/v1/spells/rogue-1787"}], "category": "mobility", "roles": ["melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stealth speed penalty reduction", "value": 15, "unit": "%"}, {"label": "Stealth cooldown reduction", "value": 6, "unit": "sec"}], "analysis": "Stealth slows the Rogue by 15% instead of 30% and comes back 6 sec sooner. Useful for scouting and skipping trash; it does nothing once a boss is pulled.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13975", "/api/v1/spells/rogue-1787"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13958", "name": "Master of Deception", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Stealth", "record": "/api/v1/spells/rogue-1787"}], "category": "pvp", "roles": ["melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Harder to detect, as if higher level", "value": 3, "unit": "levels"}], "analysis": "Enemies detect the stealthed Rogue as if it were 3 levels higher. It helps sneaking past trash in a dungeon and in PvP; it does nothing in a boss fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13958", "/api/v1/spells/rogue-1787"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14057", "name": "Opportunity", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Backstab", "record": "/api/v1/spells/rogue-25300"}, {"name": "Garrote", "record": "/api/v1/spells/rogue-11290"}, {"name": "Ambush", "record": "/api/v1/spells/rogue-11269"}, {"name": "Mutilate", "record": "/api/v1/talents/rogue-1310707"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Backstab, Garrote, Ambush and Mutilate damage", "value": 10, "unit": "%"}], "analysis": "+10% damage on Backstab, Garrote, Ambush and Mutilate, so every dagger Rogue takes it. It works from any side. Nothing other players give changes the percentage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14057", "/api/v1/spells/rogue-25300", "/api/v1/spells/rogue-11290", "/api/v1/spells/rogue-11269", "/api/v1/talents/rogue-1310707"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13983", "name": "Setup", "class": "rogue", "tree": "Subtlety", "modifies": [], "category": "pvp", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance for a Combo Point after a dodge or full resist", "value": 100, "unit": "%"}], "analysis": "Each dodge or fully resisted spell adds a combo point. A raid Rogue behind the boss is rarely attacked, so it rarely fires; it is a PvP and Evasion talent.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13983"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13981", "name": "Elusiveness", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Vanish", "record": "/api/v1/spells/rogue-1857"}, {"name": "Blind", "record": "/api/v1/spells/rogue-2094"}], "category": "threat", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Vanish and Blind cooldown reduction", "value": 90, "unit": "sec"}, {"label": "Vanish and Blind cooldown after talent", "value": 3.5, "unit": "min"}], "analysis": "Vanish and Blind come back every 3.5 min instead of 5. Vanish is taken to drop a Rogue's threat (not confirmed in WoW Forever), so a shorter cooldown means one more threat reset on a long fight; Blind is an emergency trash tool.", "open": ["Does Vanish drop all threat in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13981", "/api/v1/spells/rogue-1857", "/api/v1/spells/rogue-2094"], "being_checked": []}, {"record": "/api/v1/talents/rogue-1224782", "name": "Dirty Tricks", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Sap", "record": "/api/v1/spells/rogue-11297"}, {"name": "Blind", "record": "/api/v1/spells/rogue-2094"}], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Sap and Blind cost reduction", "value": 50, "unit": "%"}, {"label": "Blind cost after talent", "value": 15, "unit": "Energy"}], "analysis": "Sap (65 Energy) and Blind (30) cost half. Sap is a pre-pull tool on Humanoid trash, so a cheaper Sap is a small convenience; in a boss fight it does nothing.", "open": ["Is the halved Sap cost rounded to 32 or 33 Energy?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-1224782", "/api/v1/spells/rogue-11297", "/api/v1/spells/rogue-2094"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14079", "name": "Improved Ambush", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Ambush", "record": "/api/v1/spells/rogue-11269"}], "category": "damage", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Ambush crit chance", "value": 45, "unit": "%"}], "analysis": "Ambush (250% weapon damage plus 290) gets +45% crit. Normally Ambush opens a fight once; with Cutthroat or Preparation into Vanish it can be used mid-fight, which is when this pays in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14079", "/api/v1/spells/rogue-11269"], "being_checked": []}, {"record": "/api/v1/talents/rogue-13976", "name": "Initiative", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Ambush", "record": "/api/v1/spells/rogue-11269"}, {"name": "Garrote", "record": "/api/v1/spells/rogue-11290"}, {"name": "Cheap Shot", "record": "/api/v1/spells/rogue-1833"}], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance for an extra Combo Point on openers", "value": 100, "unit": "%"}], "analysis": "Ambush, Garrote and Cheap Shot always add an extra combo point. Openers happen once per pull, so in a raid it saves one builder at the start of each fight; more with Cutthroat's Ambushes.", "open": ["Does Initiative's extra point apply to a Cutthroat Ambush used out of Stealth?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-13976", "/api/v1/spells/rogue-11269", "/api/v1/spells/rogue-11290", "/api/v1/spells/rogue-1833"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14278", "name": "Ghostly Strike", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Ghostly Strike", "record": "/api/v1/talents/rogue-14278"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, as do Strength of Earth and Grace of Air through Strength and Agility; attack power is taken to raise weapon damage (not confirmed in WoW Forever).", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "A Physical weapon strike, taken to be reduced by armor (not confirmed in WoW Forever): Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 125, "unit": "%"}, {"label": "Weapon damage with a main-hand Dagger", "value": 180, "unit": "%"}, {"label": "Dodge chance", "value": 15, "unit": "%"}, {"label": "Energy cost", "value": 40, "unit": "Energy"}, {"label": "Cooldown", "value": 20, "unit": "sec"}], "analysis": "A 20 sec cooldown strike for 125% weapon damage, 180% with a main-hand dagger, plus 15% dodge for 7 sec, for 40 Energy and 1 combo point. With a dagger it is a real damage press every 20 sec, not just a defensive one. The dodge only matters if the Rogue is being hit.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14278", "/api/v1/spells/rogue-14278"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14084", "name": "Improved Distract", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Distract", "record": "/api/v1/spells/rogue-1725"}], "category": "pvp", "roles": ["melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Distract radius increase", "value": 5, "unit": "yd"}, {"label": "Distracted enemies detect Stealth as if lower level", "value": 2, "unit": "levels"}], "analysis": "A wider Distract that also makes the distracted enemies worse at spotting Stealth. A sneaking and PvP tool; nothing in a boss fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14084", "/api/v1/spells/rogue-1725"], "being_checked": []}, {"record": "/api/v1/talents/rogue-30894", "name": "Heightened Senses", "class": "rogue", "tree": "Subtlety", "modifies": [], "category": "defense", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stealth detection, as if higher level", "value": 3, "unit": "levels"}, {"label": "Chance to be hit by spells and ranged attacks", "value": -4, "unit": "%"}], "analysis": "Spells and ranged attacks hit the Rogue 4% less often, and Stealth detection improves. Against boss spells aimed at the Rogue or area spells that roll to hit, it is a small damage reduction; mostly it is a PvP talent.", "open": ["Do area spells that hit the melee roll against Heightened Senses?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-30894"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14183", "name": "Premeditation", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Premeditation", "record": "/api/v1/talents/rogue-14183"}], "category": "damage", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Combo Points added", "value": 2, "unit": "Combo Points"}, {"label": "Time to use them", "value": 20, "unit": "sec"}, {"label": "Cooldown", "value": 2, "unit": "min"}], "analysis": "Two free combo points every 2 min, kept for 20 sec. The client lists no 'Requires Stealth' line, so if it works in combat it is a 2-point gift every 2 min on a boss; if it needs Stealth it only opens the pull.", "open": ["Can Premeditation be used in combat, out of Stealth, in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14183", "/api/v1/spells/rogue-14183"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14171", "name": "Serrated Blades", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Rupture", "record": "/api/v1/spells/rogue-11275"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A percentage of the target's armor: if it is taken after Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness, it is worth less the more of those the raid stacks.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Target armor ignored", "value": 9, "unit": "%"}, {"label": "Rupture damage", "value": 30, "unit": "%"}], "analysis": "All attacks ignore 9% of the target's armor and Rupture does 30% more. The armor part is a percentage, so it is worth less if the raid's Sunder Armor, Expose Armor and Faerie Fire have already stripped most of the armor and it is applied after them. Rupture's part is the Rogue's own.", "open": ["rule:percent_armor"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14171", "/api/v1/spells/rogue-11275"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14082", "name": "Dirty Deeds", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Cheap Shot", "record": "/api/v1/spells/rogue-1833"}, {"name": "Garrote", "record": "/api/v1/spells/rogue-11290"}], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cheap Shot and Garrote cost reduction", "value": 20, "unit": "Energy"}, {"label": "Garrote cost after talent", "value": 30, "unit": "Energy"}], "analysis": "Cheap Shot and Garrote cost 20 less, and Garrote works from the front. Both are openers from Stealth, so in a raid this saves Energy once per pull, more with Vanish.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14082", "/api/v1/spells/rogue-1833", "/api/v1/spells/rogue-11290"], "being_checked": []}, {"record": "/api/v1/talents/rogue-14185", "name": "Preparation", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Preparation", "record": "/api/v1/talents/rogue-14185"}], "category": "cooldown", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 10, "unit": "min"}], "analysis": "Finishes the cooldown of every other Rogue ability, every 10 min. In a raid that means a second Vanish (threat reset), Evasion or Blade Flurry in the same fight. It is the Rogue's own reset; nothing other players give changes it.", "open": ["Does Preparation reset Adrenaline Rush, Blade Flurry and Cold Blood in Forever, or only Subtlety and baseline abilities?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-14185", "/api/v1/spells/rogue-14185"], "being_checked": []}, {"record": "/api/v1/talents/rogue-16511", "name": "Hemorrhage", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Hemorrhage", "record": "/api/v1/talents/rogue-16511"}, {"name": "Rupture", "record": "/api/v1/spells/rogue-11275"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, as do Strength of Earth and Grace of Air through Strength and Agility; attack power is taken to raise weapon damage (not confirmed in WoW Forever).", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "A Physical weapon strike, taken to be reduced by armor (not confirmed in WoW Forever): Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 100, "unit": "%"}, {"label": "Weapon damage with a Dagger", "value": 145, "unit": "%"}, {"label": "Your Rupture damage on the target", "value": 15, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Energy cost", "value": 35, "unit": "Energy"}], "analysis": "A builder for 100% weapon damage (145% with a dagger), 35 Energy, that makes the target take 15% more from this Rogue's Rupture. Only this Rogue's Rupture gains, so a Hemorrhage Rogue gives the raid nothing extra. With Thousand Cuts it is Subtlety's main builder.", "open": ["Does the 15% Rupture bonus need Hemorrhage up when Rupture is applied, or on each tick?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-16511", "/api/v1/spells/rogue-16511", "/api/v1/spells/rogue-11275"], "being_checked": []}, {"record": "/api/v1/talents/rogue-1310728", "name": "Quietus", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Sinister Strike", "record": "/api/v1/spells/rogue-11294"}, {"name": "Ghostly Strike", "record": "/api/v1/talents/rogue-14278"}, {"name": "Hemorrhage", "record": "/api/v1/talents/rogue-16511"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage below 35% health", "value": 10, "unit": "%"}, {"label": "Health threshold", "value": 35, "unit": "%"}], "analysis": "Sinister Strike, Ghostly Strike and Hemorrhage do 10% more below 35% health, which is a third of every boss fight. It does nothing for Backstab or Mutilate, so it suits sword and Hemorrhage builds more than daggers.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/rogue-1310728", "/api/v1/spells/rogue-11294", "/api/v1/talents/rogue-14278", "/api/v1/talents/rogue-16511"], "being_checked": []}, {"record": "/api/v1/talents/rogue-462708", "name": "Cutthroat", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Backstab", "record": "/api/v1/spells/rogue-25300"}, {"name": "Ambush", "record": "/api/v1/spells/rogue-11269"}], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance per Backstab", "value": 15, "unit": "%"}, {"label": "Window to use Ambush", "value": 10, "unit": "sec"}], "analysis": "Each Backstab has a 15% chance to let the next Ambush be used without Stealth within 10 sec. That brings Ambush (250% weapon damage plus 290) into a boss fight for dagger Subtlety, and with Improved Ambush it usually crits. Ambush still needs a dagger and being behind the target.", "open": ["Does a Cutthroat Ambush keep the 'must be behind the target' requirement?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-462708", "/api/v1/spells/rogue-25300", "/api/v1/spells/rogue-11269"], "being_checked": []}, {"record": "/api/v1/talents/rogue-1310721", "name": "Thousand Cuts", "class": "rogue", "tree": "Subtlety", "modifies": [{"name": "Rupture", "record": "/api/v1/spells/rogue-11275"}, {"name": "Hemorrhage", "record": "/api/v1/talents/rogue-16511"}, {"name": "Backstab", "record": "/api/v1/spells/rogue-25300"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Energy off the next Hemorrhage or Backstab per Rupture tick", "value": 3, "unit": "Energy"}, {"label": "Maximum stacks", "value": 5, "unit": "stacks"}, {"label": "Window", "value": 10, "unit": "sec"}], "analysis": "Each Rupture tick takes 3 Energy off the next Hemorrhage or Backstab, up to 15. It ties Subtlety's rotation to Rupture uptime, which Serrated Blades and Hemorrhage already reward. Purely the Rogue's own loop; no other player's effect feeds it.", "open": ["How often does Rupture tick in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/rogue-1310721", "/api/v1/spells/rogue-11275", "/api/v1/talents/rogue-16511", "/api/v1/spells/rogue-25300"], "being_checked": []}, {"record": "/api/v1/talents/priest-1309969", "name": "Power in Light", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Smite", "record": "/api/v1/spells/priest-10934"}, {"name": "Penance", "record": "/api/v1/talents/priest-402174"}], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Smite and Penance damage on targets with your Holy Fire or Shadow Word: Pain", "value": 10, "unit": "%"}], "analysis": "Smite and Penance deal 10% more to a target carrying your own Holy Fire or Shadow Word: Pain. Shadow Word: Pain is instant and lasts 18 sec, so a Holy-damage Priest can keep it up instead of hard-casting Holy Fire, then fill with Smite and Penance. It only matters for a Priest who deals Holy damage, which Penance, Searing Light and Holy Precision support. Another Priest's Holy Fire or Shadow Word: Pain does not count.", "open": ["Smite (166 to 186) and Holy Fire (184 to 232 plus 75) at top rank: how much spell power does each gain in WoW Forever (its spell power coefficient)?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-1309969", "/api/v1/spells/priest-10934", "/api/v1/talents/priest-402174"], "being_checked": []}, {"record": "/api/v1/talents/priest-14524", "name": "Wand Specialization", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Shoot", "record": null}], "category": "damage", "roles": ["caster", "healer"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Wand damage", "value": 25, "unit": "%"}], "analysis": "25% more wand damage in 2 points. In a raid a Priest wands only while out of mana or while waiting for regeneration, so it adds little at 60. It is cheap levelling value.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14524"], "being_checked": []}, {"record": "/api/v1/talents/priest-1225132", "name": "Twin Disciplines", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Shadow Word: Pain", "record": "/api/v1/spells/priest-10894"}, {"name": "Renew", "record": "/api/v1/spells/priest-25315"}, {"name": "Prayer of Mending", "record": "/api/v1/talents/priest-401859"}, {"name": "Holy Nova", "record": "/api/v1/talents/priest-15237"}, {"name": "Devouring Plague", "record": "/api/v1/spells/priest-19280"}, {"name": "Shadow Word: Death", "record": "/api/v1/spells/priest-1309636"}, {"name": "Divine Grace", "record": "/api/v1/spells/priest-1277378"}, {"name": "Desperate Prayer", "record": "/api/v1/spells/priest-19243"}], "category": "healing", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage and healing of instant spells", "value": 5, "unit": "%"}], "analysis": "5% more damage and healing on instant spells: Renew and Prayer of Mending for healers, Shadow Word: Pain, Devouring Plague and Shadow Word: Death for Shadow. It is a first-row talent any spec can reach. Nothing another player gives changes it.", "open": ["Does it raise Power Word: Shield's absorb?", "Do channeled spells (Penance, Mind Flay, Starshards) count as instant?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-1225132", "/api/v1/spells/priest-10894", "/api/v1/spells/priest-25315", "/api/v1/talents/priest-401859", "/api/v1/talents/priest-15237", "/api/v1/spells/priest-19280", "/api/v1/spells/priest-1309636", "/api/v1/spells/priest-1277378", "/api/v1/spells/priest-19243"], "being_checked": []}, {"record": "/api/v1/talents/priest-14523", "name": "Silent Resolve", "class": "priest", "tree": "Discipline", "modifies": [], "category": "threat", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Threat of all spells", "value": -30, "unit": "%"}, {"label": "Stun, Fear and Silence duration", "value": -15, "unit": "%"}], "analysis": "All the Priest's spells cause 30% less threat, heals and Shadow damage alike. That helps a healer on pulls and add waves, and a Shadow Priest under Mind Blast's high threat; it is the only talent left that lowers a Priest's threat. The 15% shorter Stun, Fear and Silence is mostly PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14523"], "being_checked": []}, {"record": "/api/v1/talents/priest-1309957", "name": "Holy Precision", "class": "priest", "tree": "Discipline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Hit chance with Holy spells", "value": 18, "unit": "%"}], "analysis": "18% hit with Holy spells (Smite, Holy Fire, Penance, Holy Nova, Chastise). A level 63 boss is taken to make spells miss 17% of the time with 1% always missing, so 16% hit caps and 18% overshoots slightly; not confirmed in WoW Forever. It is only for a Holy-damage Priest; heals never miss.", "open": ["What is the spell miss chance against a level 63 raid boss in WoW Forever, and does Holy Precision's 18% overshoot it?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-1309957"], "being_checked": []}, {"record": "/api/v1/talents/priest-14748", "name": "Improved Power Word: Shield", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Power Word: Shield", "record": "/api/v1/spells/priest-10901"}], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "Power Word: Shield absorbs 20% more (928 to about 1,114 at rank 10) on whoever it is cast on.", "amount": null, "domains": ["healing"], "certainty": "text", "quote": "absorbed by your Power Word: Shield by 20%"}], "not_with": [{"kind": "rage", "from": [], "why": "An absorb on a Warrior or Bear tank: absorbed damage is taken to give no Rage, so shielding the main tank costs it Rage and threat; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Power Word: Shield absorb", "value": 20, "unit": "%"}], "analysis": "Power Word: Shield absorbs 20% more, about 1,114 at rank 10. Shields are strongest on raid members taking spikes; on a Warrior or Bear tank the absorbed damage is taken to give no Rage (not confirmed in WoW Forever), so shielding the main tank costs it threat.", "open": ["rule:absorb_gives_rage"], "status": "draft", "rests_on": ["/api/v1/talents/priest-14748", "/api/v1/spells/priest-10901"], "being_checked": []}, {"record": "/api/v1/talents/priest-14531", "name": "Martyrdom", "class": "priest", "tree": "Discipline", "modifies": [], "category": "defense", "roles": ["healer"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance to gain Focused Casting after a melee or ranged crit", "value": 100, "unit": "%"}, {"label": "Focused Casting duration", "value": 6, "unit": "sec"}, {"label": "Interrupt resistance", "value": 20, "unit": "%"}], "analysis": "After a melee or ranged crit on the Priest, 6 sec without casting pushback. In a raid a Priest is rarely meleed, so it fires mostly on loose adds and in PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14531", "/api/v1/spells/priest-14531"], "being_checked": []}, {"record": "/api/v1/talents/priest-14520", "name": "Mental Agility", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Smite", "record": "/api/v1/spells/priest-10934"}, {"name": "Holy Fire", "record": "/api/v1/spells/priest-15261"}, {"name": "Renew", "record": "/api/v1/spells/priest-25315"}, {"name": "Power Word: Shield", "record": "/api/v1/spells/priest-10901"}, {"name": "Prayer of Mending", "record": "/api/v1/talents/priest-401859"}, {"name": "Shadow Word: Pain", "record": "/api/v1/spells/priest-10894"}], "category": "healing", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost of Smite, Holy Fire and instant spells", "value": -10, "unit": "%"}], "analysis": "10% cheaper Smite, Holy Fire and every instant spell: Power Word: Shield, Renew, Prayer of Mending, Shadow Word: Pain and the raid buffs. A Discipline Priest who shields a lot saves the most. Nothing from other players changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14520", "/api/v1/spells/priest-10934", "/api/v1/spells/priest-15261", "/api/v1/spells/priest-25315", "/api/v1/spells/priest-10901", "/api/v1/talents/priest-401859", "/api/v1/spells/priest-10894"], "being_checked": []}, {"record": "/api/v1/talents/priest-14751", "name": "Inner Focus", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Inner Focus", "record": "/api/v1/talents/priest-14751"}], "category": "cooldown", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost of next spell", "value": -100, "unit": "%"}, {"label": "Crit chance of next non-periodic spell", "value": 25, "unit": "%"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "Every 3 min the next spell is free and, if it is not periodic, gets +25% crit: a free Greater Heal or Prayer of Healing, or a likely-crit Mind Blast. A crit heal from it also fires the Priest's own Divine Aegis and Inspiration. It does not help periodic spells' crit.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14751", "/api/v1/spells/priest-14751"], "being_checked": []}, {"record": "/api/v1/talents/priest-14521", "name": "Meditation", "class": "priest", "tree": "Discipline", "modifies": [], "category": "healing", "roles": ["healer", "caster"], "raid": "core", "uses": [{"kind": "spirit", "how": "scales", "detail": "Mana regeneration is taken to come from Spirit (not confirmed in WoW Forever); Mark of the Wild, Blessing of Kings and Divine Spirit or Prayer of Spirit raise it, and Meditation keeps 50% of it while casting.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "mana", "from": [], "why": "A Druid's Innervate already lets 100% of Mana regeneration continue while casting for 20 sec, so Meditation adds nothing during it.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "from": [], "why": "Mana Spring Totem, Mana Tide Totem and Blessing of Wisdom restore flat mana that is taken to work while casting already (not confirmed in WoW Forever), so Meditation does not change them.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Mana regeneration while casting", "value": 50, "unit": "%"}], "analysis": "50% of Spirit-based regeneration continues while casting, the core mana talent for every healing Priest and worth a lot for Shadow too. It makes Spirit buffs much more valuable: Mark of the Wild, Blessing of Kings and Divine Spirit all feed it. Flat mana from Mana Spring, Mana Tide and Blessing of Wisdom already works while casting, so it does not touch those, and during Innervate it is redundant.", "open": ["Is mana regeneration in WoW Forever from Spirit alone?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-14521"], "being_checked": []}, {"record": "/api/v1/talents/priest-14747", "name": "Improved Inner Fire", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Inner Fire", "record": "/api/v1/spells/priest-10952"}], "category": "defense", "roles": ["healer", "caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Inner Fire armor", "value": 45, "unit": "%"}, {"label": "Extra charges", "value": 12, "unit": "charges"}], "analysis": "Inner Fire's 1,395 armor grows by 45% and lasts 32 hits instead of 20. A Priest is rarely hit by melee in a raid, so it is survival for adds, cleaves and PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14747", "/api/v1/spells/priest-10952"], "being_checked": []}, {"record": "/api/v1/talents/priest-18551", "name": "Mental Strength", "class": "priest", "tree": "Discipline", "modifies": [], "category": "healing", "roles": ["healer", "caster"], "raid": "good", "uses": [{"kind": "intellect", "how": "scales", "detail": "Arcane Intellect or Arcane Brilliance (+31), Mark of the Wild (+16) and Blessing of Kings (+10%) raise total Intellect, which this talent multiplies by 10%.", "domains": [], "certainty": "text", "quote": "Increases your total Intellect by 10%"}], "gives": [], "not_with": [], "numbers": [{"label": "Total Intellect", "value": 10, "unit": "%"}], "analysis": "10% more total Intellect: a larger mana pool and more spell crit (the crit is not confirmed in WoW Forever). Being a percentage of total Intellect, it also multiplies Arcane Intellect, Mark of the Wild and Blessing of Kings. It costs 5 points in Discipline's second row.", "open": ["Does Intellect give spell crit in WoW Forever, and at what rate?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-18551"], "being_checked": []}, {"record": "/api/v1/talents/priest-402000", "name": "Soul Warding", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Power Word: Shield", "record": "/api/v1/spells/priest-10901"}], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "Removes Power Word: Shield's 4 sec cooldown, so the Priest can shield several raid members back to back, each still limited by Weakened Soul.", "amount": null, "domains": ["healing"], "certainty": "text", "quote": "Reduces the cooldown on your Power Word: Shield spell by 4 sec"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Weakened Soul is taken to be shared: once any Priest shields a target, no Priest can shield it again for 15 sec, so two Discipline Priests cannot both keep a shield on the main tank. Not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Power Word: Shield cooldown", "value": -4, "unit": "sec"}, {"label": "Power Word: Shield mana cost", "value": -15, "unit": "%"}], "analysis": "Power Word: Shield has a 4 sec cooldown; this takes it off and makes the shield 15% cheaper, so a Discipline Priest can blanket the raid during damage. Each target is still locked by Weakened Soul for 15 sec, and that lock is taken to be shared by every Priest; not confirmed in WoW Forever.", "open": ["rule:weakened_soul"], "status": "draft", "rests_on": ["/api/v1/talents/priest-402000", "/api/v1/spells/priest-10901"], "being_checked": []}, {"record": "/api/v1/talents/priest-14750", "name": "Improved Mana Burn", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Mana Burn", "record": "/api/v1/spells/priest-10876"}], "category": "utility", "roles": ["caster", "healer"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana Burn cast time", "value": -1, "unit": "sec"}], "analysis": "Mana Burn (746 to 788 mana, 0.5 Shadow damage per point) casts in 2 sec instead of 3. It only matters against enemies with mana: caster trash and PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14750", "/api/v1/spells/priest-10876"], "being_checked": []}, {"record": "/api/v1/talents/priest-402174", "name": "Penance", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Penance", "record": "/api/v1/talents/priest-402174"}], "category": "healing", "roles": ["healer", "caster"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Paladin's Judgement of the Crusader adds up to 161 Holy damage taken to each hit, and Penance hits three times.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs 385 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "385 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["holy", "healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "one_ally", "detail": "425 healing instantly and every 1 sec for 2 sec (1,275 total at rank 4) on one ally, every 12 sec.", "amount": {"value": 425, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "425 healing to an ally, instantly and every 1 sec for 2 sec"}], "not_with": [], "numbers": [{"label": "Healing per bolt (rank 4)", "value": 425, "unit": "healing"}, {"label": "Damage per bolt (rank 4)", "value": 92, "unit": "Holy damage"}, {"label": "Bolts", "value": 3, "unit": "bolts"}, {"label": "Cooldown", "value": 12, "unit": "sec"}, {"label": "Mana cost (rank 4)", "value": 385, "unit": "Mana"}], "analysis": "A 2 sec channel of three bolts: 1,275 healing on an ally or 276 Holy damage on an enemy at rank 4, every 12 sec (the beta patch of 9 Oct 2026 cut it from 2,019 healing and 393 damage, and raised the cost to 385 Mana). It is the Discipline healer's strongest tank heal and fires Renewed Hope, Divine Aegis and Inspiration on crits. On a damage Priest each bolt also takes a Paladin's Judgement of the Crusader bonus.", "open": ["Does each Penance bolt crit separately, and do bolt crits count as non-periodic for Inspiration and Inner Focus?", "Does Judgement of the Crusader's bonus apply in full to each Penance bolt?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-402174", "/api/v1/spells/priest-1316995"], "being_checked": []}, {"record": "/api/v1/talents/priest-425280", "name": "Renewed Hope", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Flash Heal", "record": "/api/v1/spells/priest-10917"}, {"name": "Binding Heal", "record": "/api/v1/talents/priest-401937"}, {"name": "Lesser Heal", "record": "/api/v1/spells/priest-2053"}, {"name": "Heal", "record": "/api/v1/spells/priest-6064"}, {"name": "Greater Heal", "record": "/api/v1/spells/priest-25314"}, {"name": "Penance", "record": "/api/v1/talents/priest-402174"}], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "damage_reduction", "how": "trigger", "detail": "The text says targets with Weakened Soul, not only the Priest's own, so another Priest's Power Word: Shield turns on the +10% crit too.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "Each heal cuts 5 sec off the target's Weakened Soul, so a Priest can shield the same target again sooner.", "amount": null, "domains": ["healing"], "certainty": "text", "quote": "reduce the remaining duration of Weakened Soul on their target by 5 sec"}], "not_with": [], "numbers": [{"label": "Heal crit chance on targets with Weakened Soul", "value": 10, "unit": "%"}, {"label": "Weakened Soul reduction per heal", "value": 5, "unit": "sec"}], "analysis": "Direct heals and Penance on a shielded target get +10% crit and cut 5 sec off Weakened Soul, so shield, heal, and shield again. It is the hub of the Discipline kit: more crits mean more Divine Aegis and Inspiration. Any Priest's shield should turn it on, so two Priests on one tank share it.", "open": ["Does another Priest's Weakened Soul turn on Renewed Hope's crit, and does the 5 sec cut shorten it?", "Does the 5 sec cut apply once per heal, so two heals remove Weakened Soul (15 sec) almost at once?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-425280", "/api/v1/spells/priest-10917", "/api/v1/talents/priest-401937", "/api/v1/spells/priest-2053", "/api/v1/spells/priest-6064", "/api/v1/spells/priest-25314", "/api/v1/talents/priest-402174"], "being_checked": []}, {"record": "/api/v1/talents/priest-431622", "name": "Divine Aegis", "class": "priest", "tree": "Discipline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "Moonkin Form adds 3% spell crit to the whole raid, heals included, and every direct crit heal leaves a shield.", "domains": ["healing"], "certainty": "text", "quote": "Your non-periodic critical heals create a protective shield"}], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "Non-periodic crit heals leave a shield on the target absorbing 15% of the amount healed, up to 1,200 damage, for 12 sec.", "amount": null, "domains": ["healing"], "certainty": "text", "quote": "absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec"}], "not_with": [{"kind": "rage", "from": [], "why": "An absorb on a Warrior or Bear tank: absorbed damage is taken to give no Rage, so shielding the main tank costs it Rage and threat; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Absorb, share of the crit heal", "value": 15, "unit": "%"}, {"label": "Most damage absorbed", "value": 1200, "unit": "damage"}, {"label": "Duration", "value": 12, "unit": "sec"}], "analysis": "Every non-periodic crit heal leaves a 12 sec shield worth 15% of the heal, so a Greater Heal crit of about 3,000 leaves about 450 absorb; Renew's ticks do not count. The shield holds at most 1,200 damage, more than one crit at 60 gives, so the cap only matters if shields from several crits add up. It grows with crit: Holy Specialization, Inner Focus, Renewed Hope and Moonkin Form's raid-wide spell crit all feed it. Like any absorb it is taken to cost a Warrior or Bear tank Rage (not confirmed in WoW Forever), so it fits raid healing and tanks that do not run on Rage best.", "open": ["Is the shield 15% of the full crit heal or only of the effective healing (overhealing included or not)?", "Does a new Divine Aegis add to the old one up to the 1,200 cap or replace it, and does it stack with Power Word: Shield?", "Do Prayer of Healing crits give each party member a Divine Aegis?", "rule:absorb_gives_rage"], "status": "draft", "rests_on": ["/api/v1/talents/priest-431622"], "being_checked": []}, {"record": "/api/v1/talents/priest-10060", "name": "Power Infusion", "class": "priest", "tree": "Discipline", "modifies": [{"name": "Power Infusion", "record": "/api/v1/talents/priest-10060"}], "category": "cooldown", "roles": ["healer"], "raid": "core", "uses": [], "gives": [{"kind": "burst_window", "reach": "one_ally", "detail": "+20% spell damage and healing done for 15 sec on one ally, every 3 min: a Mage, Warlock, Shadow Priest, Balance Druid, Elemental Shaman or a healer.", "amount": {"value": 20, "unit": "%"}, "domains": ["fire", "frost", "arcane", "nature", "shadow", "holy", "healing"], "certainty": "text", "quote": "increasing their spell damage and healing done by 20% for 15 sec"}], "not_with": [{"kind": "spell_power", "from": [], "why": "It raises spell damage and healing only, so it does nothing for Warriors, Rogues, Hunters or a Feral Druid's attacks.", "domains": [], "certainty": "text", "quote": "increasing their spell damage and healing done"}, {"kind": "burst_window", "from": [], "why": "Power Infusion is taken not to stack with a Mage's Arcane Power, so a Mage using Arcane Power gains nothing from it during those 15 sec; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Spell damage and healing done", "value": 20, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}, {"label": "Mana cost", "value": 20, "unit": "% of base mana"}], "analysis": "+20% spell damage and healing for 15 sec on one ally every 3 min, the Discipline capstone and the only Priest buff that makes another player hit harder. Best on the top caster during their own burst, but not on an Arcane Mage inside Arcane Power, which is taken not to stack with it; not confirmed in WoW Forever. It does nothing for physical damage dealers.", "open": ["Does Power Infusion stack with Arcane Power in WoW Forever?", "Can the Priest cast it on themselves?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-10060", "/api/v1/spells/priest-10060"], "being_checked": []}, {"record": "/api/v1/talents/priest-14913", "name": "Twilight Focus", "class": "priest", "tree": "Holy", "modifies": [], "category": "healing", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "A Paladin's Concentration Aura gives the party 35% to ignore interruption; such chances are taken to add up and cap at 100% (not confirmed in WoW Forever), so with the aura the third rank of a 70% talent is partly wasted.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Chance to avoid interruption from damage", "value": 70, "unit": "%"}], "analysis": "70% chance to ignore pushback on any spell, Shadow included, so it serves every spec on fights with raid-wide damage. A Paladin's Concentration Aura (35%) in the party overlaps it: if the chances add (not confirmed in WoW Forever), 2 ranks (47%) plus the aura reach 82%, and the third rank passes 100%.", "open": ["rule:avoid_interrupt_adds"], "status": "draft", "rests_on": ["/api/v1/talents/priest-14913"], "being_checked": ["/api/v1/talents/priest-14913"]}, {"record": "/api/v1/talents/priest-14908", "name": "Improved Renew", "class": "priest", "tree": "Holy", "modifies": [{"name": "Renew", "record": "/api/v1/spells/priest-25315"}], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Renew healing", "value": 15, "unit": "%"}], "analysis": "Renew (830 over 15 sec at rank 10) heals 15% more, about 955. Renew is the Priest's moving and raid-wide spot heal, so most healing builds take it. Nothing from other players changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14908", "/api/v1/spells/priest-25315"], "being_checked": []}, {"record": "/api/v1/talents/priest-14889", "name": "Holy Specialization", "class": "priest", "tree": "Holy", "modifies": [], "category": "healing", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Holy spell crit chance", "value": 5, "unit": "%"}], "analysis": "+5% crit on Holy spells, which are all Priest heals plus Smite and Holy Fire. Crit heals feed Divine Aegis and Inspiration, so its value grows with those talents.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14889"], "being_checked": []}, {"record": "/api/v1/talents/priest-27900", "name": "Spell Warding", "class": "priest", "tree": "Holy", "modifies": [], "category": "defense", "roles": ["healer", "caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Spell damage taken", "value": -10, "unit": "%"}], "analysis": "10% less spell damage taken by the Priest. On raid-wide magic damage it saves some of the Priest's own health, but it is 5 points for personal survival only.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-27900", "/api/v1/spells/priest-27900"], "being_checked": []}, {"record": "/api/v1/talents/priest-18530", "name": "Divine Fury", "class": "priest", "tree": "Holy", "modifies": [{"name": "Smite", "record": "/api/v1/spells/priest-10934"}, {"name": "Holy Fire", "record": "/api/v1/spells/priest-15261"}, {"name": "Heal", "record": "/api/v1/spells/priest-6064"}, {"name": "Greater Heal", "record": "/api/v1/spells/priest-25314"}], "category": "healing", "roles": ["healer", "caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cast time of Smite, Holy Fire, Heal and Greater Heal", "value": -0.5, "unit": "sec"}], "analysis": "Greater Heal and Heal cast in 2.5 sec instead of 3, Smite in 2 sec, Holy Fire in 3 sec. It is core for any Priest who casts Greater Heal on tanks. Nothing another player gives changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-18530", "/api/v1/spells/priest-10934", "/api/v1/spells/priest-15261", "/api/v1/spells/priest-6064", "/api/v1/spells/priest-25314"], "being_checked": []}, {"record": "/api/v1/talents/priest-15237", "name": "Holy Nova", "class": "priest", "tree": "Holy", "modifies": [{"name": "Holy Nova", "record": "/api/v1/talents/priest-15237"}], "category": "healing", "roles": ["healer"], "raid": "situational", "uses": [], "gives": [{"kind": "healing", "reach": "party", "detail": "Heals party members within 10 yards for 288 to 334 (rank 6), with no threat.", "amount": {"value": 334, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "healing all party members within 10 yards for 288 to 334"}], "not_with": [], "numbers": [{"label": "Party healing (rank 6)", "value": 334, "unit": "max healing"}, {"label": "Damage to enemies (rank 6)", "value": 200, "unit": "max Holy damage"}, {"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Mana cost (rank 6)", "value": 750, "unit": "Mana"}], "analysis": "An instant 10 yd burst: about 310 healing to each party member nearby and about 187 Holy damage to enemies, with no threat. It is expensive (750 Mana) and party-only, so it suits a Priest stacked with a melee party on AoE damage, and a free Holy Nova from Searing Light procs on Holy Fire.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-15237", "/api/v1/spells/priest-27801"], "being_checked": []}, {"record": "/api/v1/talents/priest-27811", "name": "Blessed Recovery", "class": "priest", "tree": "Holy", "modifies": [], "category": "defense", "roles": ["healer"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage healed back over 6 sec", "value": 25, "unit": "%"}], "analysis": "After a melee or ranged crit, or a single hit above 30% of the Priest's health, heals back 25% of it over 6 sec. The large-hit trigger makes it work against big boss abilities that hit the Priest, but it is personal survival only.", "open": ["Does the 30%-of-Health trigger include spell hits, or only attacks?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-27811", "/api/v1/spells/priest-27811"], "being_checked": []}, {"record": "/api/v1/talents/priest-14892", "name": "Inspiration", "class": "priest", "tree": "Holy", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "Moonkin Form adds 3% spell crit to the whole raid, heals included, so the tank gets Inspiration more often.", "domains": ["healing"], "certainty": "text", "quote": "Your non-periodic critical heals increase your target's Armor"}], "gives": [{"kind": "armor", "reach": "one_ally", "detail": "A non-periodic crit heal raises the target's armor by 25% for 15 sec, mostly on tanks.", "amount": {"value": 25, "unit": "%"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "Your non-periodic critical heals increase your target's Armor by 25% for 15 sec"}], "not_with": [{"kind": "armor", "from": [], "why": "A Shaman's Ancestral Healing gives the same +25% armor for 15 sec on heal crits; the two are taken not to stack (not confirmed in WoW Forever), so a tank healed by both gets one.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Target armor", "value": 25, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}], "analysis": "Any non-periodic crit heal gives the target 25% more armor for 15 sec, so a tank healer with good crit keeps it up much of the time and the tank takes less melee damage. It covers every non-periodic heal (Penance, Binding Heal, Prayer of Mending). It is the same effect as a Shaman's Ancestral Healing, which is taken not to stack with it; not confirmed in WoW Forever.", "open": ["Does Inspiration stack with a Shaman's Ancestral Healing (both +25% armor) in Forever?", "Does Prayer of Mending's heal count as non-periodic for Inspiration?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-14892"], "being_checked": []}, {"record": "/api/v1/talents/priest-27789", "name": "Holy Reach", "class": "priest", "tree": "Holy", "modifies": [{"name": "Smite", "record": "/api/v1/spells/priest-10934"}, {"name": "Holy Fire", "record": "/api/v1/spells/priest-15261"}, {"name": "Prayer of Healing", "record": "/api/v1/spells/priest-25316"}, {"name": "Holy Nova", "record": "/api/v1/talents/priest-15237"}], "category": "utility", "roles": ["healer", "caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range of Smite and Holy Fire, radius of Prayer of Healing and Holy Nova", "value": 20, "unit": "%"}], "analysis": "20% more range on Smite and Holy Fire and radius on Prayer of Healing and Holy Nova (10 to 12 yd). Prayer of Healing already reaches party members within 40 yards of its target, so the radius part matters less.", "open": ["Does Holy Reach extend Prayer of Healing's 40 yd reach around its target in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-27789", "/api/v1/spells/priest-27789", "/api/v1/spells/priest-10934", "/api/v1/spells/priest-15261", "/api/v1/spells/priest-25316", "/api/v1/talents/priest-15237"], "being_checked": []}, {"record": "/api/v1/talents/priest-14912", "name": "Improved Healing", "class": "priest", "tree": "Holy", "modifies": [{"name": "Lesser Heal", "record": "/api/v1/spells/priest-2053"}, {"name": "Heal", "record": "/api/v1/spells/priest-6064"}, {"name": "Greater Heal", "record": "/api/v1/spells/priest-25314"}, {"name": "Penance", "record": "/api/v1/talents/priest-402174"}, {"name": "Prayer of Mending", "record": "/api/v1/talents/priest-401859"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost of Lesser Heal, Heal, Greater Heal, Penance and Prayer of Mending", "value": -15, "unit": "%"}], "analysis": "15% cheaper Heal, Greater Heal, Penance and Prayer of Mending. Greater Heal (710 Mana) is a tank healer's main cost, so this is core mana efficiency.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14912", "/api/v1/spells/priest-2053", "/api/v1/spells/priest-6064", "/api/v1/spells/priest-25314", "/api/v1/talents/priest-402174", "/api/v1/talents/priest-401859"], "being_checked": []}, {"record": "/api/v1/talents/priest-14909", "name": "Searing Light", "class": "priest", "tree": "Holy", "modifies": [{"name": "Holy Fire", "record": "/api/v1/spells/priest-15261"}, {"name": "Holy Nova", "record": "/api/v1/talents/priest-15237"}], "category": "damage", "roles": ["caster", "healer"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Holy damage", "value": 5, "unit": "%"}, {"label": "Free Holy Nova chance per Holy Fire tick", "value": 10, "unit": "%"}], "analysis": "+5% to all Holy damage, and each Holy Fire tick has a 10% chance to make the next Holy Nova free. It is for a Holy-damage Priest or a Priest weaving Holy Fire for free Holy Novas on AoE. Healers who never cast Holy Fire gain nothing.", "open": ["Does the spell's own 5% free Holy Nova chance (rank 6 text) stack with Searing Light's 10%?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-14909", "/api/v1/spells/priest-15261", "/api/v1/talents/priest-15237"], "being_checked": []}, {"record": "/api/v1/talents/priest-401937", "name": "Binding Heal", "class": "priest", "tree": "Holy", "modifies": [{"name": "Binding Heal", "record": "/api/v1/talents/priest-401937"}], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs 380 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "380 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "one_ally", "detail": "Heals an ally and the Priest for 773 to 909 each (rank 6) in 1.5 sec, with low threat.", "amount": {"value": 909, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "Heal yourself and a friendly target for 773 to 909"}], "not_with": [], "numbers": [{"label": "Healing on each target (rank 6)", "value": 909, "unit": "max healing"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Mana cost (rank 6)", "value": 380, "unit": "Mana"}], "analysis": "A Flash Heal that also heals the Priest for the same amount, for the same 380 Mana. Raid-wide damage makes it about twice as efficient as Flash Heal. It is low threat.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-401937", "/api/v1/spells/priest-1240774"], "being_checked": []}, {"record": "/api/v1/talents/priest-1317006", "name": "Litany of Light", "class": "priest", "tree": "Holy", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana back when the heal differs from the last", "value": 10, "unit": "% of base cost"}], "analysis": "Each heal that differs from the previous one refunds 10% of its base cost, so alternating Greater Heal with Renew, Flash Heal or Prayer of Mending is cheaper. It rewards mixed healing over spamming one spell.", "open": ["Do Renew, Power Word: Shield and Prayer of Mending count as 'healing spells' for Litany of Light?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-1317006"], "being_checked": []}, {"record": "/api/v1/talents/priest-20711", "name": "Spirit of Redemption", "class": "priest", "tree": "Holy", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [], "gives": [{"kind": "healing", "reach": "raid", "detail": "After death the Priest keeps healing for 15 sec at no mana cost, untargetable.", "amount": null, "domains": ["healing"], "certainty": "text", "quote": "the priest can cast any healing spell free of cost"}], "not_with": [], "numbers": [{"label": "Duration", "value": 15, "unit": "sec"}], "analysis": "On death the Priest becomes an untargetable spirit that heals for free for 15 sec, long enough for several Greater Heals or a Prayer of Healing. It turns a healer death on a wipe-risk pull into one last burst of healing.", "open": ["Can a Priest with a Soulstone accept it after Spirit of Redemption ends?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-20711"], "being_checked": []}, {"record": "/api/v1/talents/priest-14901", "name": "Spiritual Guidance", "class": "priest", "tree": "Holy", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "spirit", "how": "scales", "detail": "Mark of the Wild (+16 all attributes), Blessing of Kings (+10% total stats) and Divine Spirit or Prayer of Spirit (+40) from any Priest raise Spirit, which this talent converts.", "domains": [], "certainty": "text", "quote": "Increases your spell healing by up to 25% of your total Spirit"}], "gives": [], "not_with": [], "numbers": [{"label": "Spell healing from total Spirit", "value": 25, "unit": "% of Spirit"}, {"label": "Spell damage from total Spirit", "value": 8, "unit": "% of Spirit"}], "analysis": "Adds 25% of total Spirit to healing and 8% to damage. Spirit buffs count twice for a Holy Priest: Divine Spirit's 40 Spirit is 10 healing power on top of mana, and Mark of the Wild and Blessing of Kings add more.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-14901"], "being_checked": []}, {"record": "/api/v1/talents/priest-14898", "name": "Spiritual Healing", "class": "priest", "tree": "Holy", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "healing_received", "from": [], "why": "A Paladin's Blessing of Light only raises Holy Light and Flash of Light received, so it adds nothing to Priest heals on the same target.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Healing done", "value": 10, "unit": "%"}], "analysis": "+10% to all Priest healing in 3 points, a core Holy talent. A Paladin's Blessing of Light on the tank does nothing for Priest heals, so in a tank group healed by Priests it is a wasted blessing.", "open": ["Does it raise Power Word: Shield, Divine Aegis or Vampiric Embrace healing?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-14898"], "being_checked": []}, {"record": "/api/v1/talents/priest-401859", "name": "Prayer of Mending", "class": "priest", "tree": "Holy", "modifies": [{"name": "Prayer of Mending", "record": "/api/v1/talents/priest-401859"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "healing", "how": "trigger", "detail": "It also fires when its holder receives non-periodic healing, so another healer's direct heal sets it off and sends it on.", "domains": ["healing"], "certainty": "text", "quote": "receive non-periodic healing"}, {"kind": "mana", "how": "cost", "detail": "It costs 390 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "390 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "raid", "detail": "413 healing (rank 3) when the holder is hit or healed, then it jumps to a party or raid member within 20 yards, up to 5 times.", "amount": {"value": 413, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "heals them for 413 plus 42.9% of your bonus healing the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times"}], "not_with": [], "numbers": [{"label": "Healing per charge (rank 3)", "value": 413, "unit": "healing"}, {"label": "Jumps", "value": 5, "unit": "jumps"}, {"label": "Jump range", "value": 20, "unit": "yd"}, {"label": "Cooldown", "value": 10, "unit": "sec"}, {"label": "Mana cost (rank 3)", "value": 390, "unit": "Mana"}], "analysis": "An instant heal that waits on its target, fires when they are hit or healed directly, then jumps within 20 yd up to 5 times, so up to 2,478 healing from one 390-Mana cast every 10 sec. It works best on clumped raids taking steady damage, such as melee, and another healer's direct heal on the holder fires it early.", "open": ["Does damage fully absorbed by Power Word: Shield count as 'taking damage' for Prayer of Mending?", "Can two Priests' Prayers of Mending sit on the same target?", "Does it jump across parties to any raid member within 20 yd?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-401859", "/api/v1/spells/priest-1240827"], "being_checked": []}, {"record": "/api/v1/talents/priest-15260", "name": "Shadow Focus", "class": "priest", "tree": "Shadow", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Hit chance with Shadow spells", "value": 5, "unit": "%"}], "analysis": "+5% hit with Shadow spells. Against a raid boss a missed Shadow Word: Pain or Vampiric Embrace is lost time and mana, so Shadow takes all 5 points. No other class gives spell hit, so the rest must come from gear.", "open": ["How much spell hit does a Shadow Priest need against a level 63 boss in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-15260", "/api/v1/spells/priest-15260"], "being_checked": []}, {"record": "/api/v1/talents/priest-15326", "name": "Blackout", "class": "priest", "tree": "Shadow", "modifies": [], "category": "pvp", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stun chance on Shadow damage spells", "value": 10, "unit": "%"}], "analysis": "Shadow damage spells have a 10% chance to stun for 3 sec. Raid bosses are immune to stuns, so it only works on trash and in PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-15326", "/api/v1/spells/priest-15326"], "being_checked": []}, {"record": "/api/v1/talents/priest-15270", "name": "Spirit Tap", "class": "priest", "tree": "Shadow", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [{"kind": "spirit", "how": "scales", "detail": "Doubles total Spirit for 15 sec, so Mark of the Wild, Blessing of Kings and Divine Spirit are doubled too while it lasts.", "domains": [], "certainty": "text", "quote": "increase your Spirit by 100% for 15 sec"}], "gives": [], "not_with": [], "numbers": [{"label": "Spirit", "value": 100, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Regeneration while casting during it", "value": 50, "unit": "%"}], "analysis": "Killing a non-trivial target, or any enemy dying under your Vampiric Embrace, doubles Spirit for 15 sec with 50% regeneration while casting. In a raid it fires on trash and adds, almost never on a boss, so it is a levelling and trash talent.", "open": ["Do raid bosses' adds count as 'non-trivial' when they give no experience?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-15270", "/api/v1/spells/priest-15270"], "being_checked": []}, {"record": "/api/v1/talents/priest-15275", "name": "Improved Shadow Word: Pain", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Shadow Word: Pain", "record": "/api/v1/spells/priest-10894"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow Word: Pain duration", "value": 6, "unit": "sec"}], "analysis": "Shadow Word: Pain lasts 24 sec instead of 18, with 2 more ticks: about 1,016 damage at rank 8 instead of 762, for the same mana. Core for every Shadow Priest.", "open": ["Does the longer Shadow Word: Pain add damage at the same tick rate in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-15275", "/api/v1/spells/priest-15275", "/api/v1/spells/priest-10894"], "being_checked": []}, {"record": "/api/v1/talents/priest-17322", "name": "Shadow Reach", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Shadow Word: Pain", "record": "/api/v1/spells/priest-10894"}, {"name": "Mind Blast", "record": "/api/v1/spells/priest-10947"}, {"name": "Mind Flay", "record": "/api/v1/talents/priest-15407"}, {"name": "Shadow Word: Death", "record": "/api/v1/spells/priest-1309636"}, {"name": "Devouring Plague", "record": "/api/v1/spells/priest-19280"}, {"name": "Vampiric Embrace", "record": "/api/v1/talents/priest-15286"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range of offensive Shadow spells", "value": 20, "unit": "%"}], "analysis": "Offensive Shadow spells reach 20% farther: 30 to 36 yd, and Mind Flay 20 to 24 yd. Useful on fights where the raid spreads, and the only way to stretch Mind Flay's short range.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-17322", "/api/v1/spells/priest-17322", "/api/v1/spells/priest-10894", "/api/v1/spells/priest-10947", "/api/v1/talents/priest-15407", "/api/v1/spells/priest-1309636", "/api/v1/spells/priest-19280", "/api/v1/talents/priest-15286"], "being_checked": []}, {"record": "/api/v1/talents/priest-15273", "name": "Improved Mind Blast", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Mind Blast", "record": "/api/v1/spells/priest-10947"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mind Blast cooldown", "value": -2.5, "unit": "sec"}], "analysis": "Mind Blast (477 to 503 at rank 9) every 5.5 sec instead of 8, the Shadow Priest's hardest hitter. More Mind Blasts mean more threat, which Silent Resolve offsets, and more Dark Inspiration for the party.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-15273", "/api/v1/spells/priest-15273", "/api/v1/spells/priest-10947"], "being_checked": []}, {"record": "/api/v1/talents/priest-15392", "name": "Improved Psychic Scream", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Psychic Scream", "record": "/api/v1/spells/priest-10890"}], "category": "pvp", "roles": ["caster", "healer"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Psychic Scream cooldown", "value": -4, "unit": "sec"}], "analysis": "Psychic Scream (30 sec cooldown) comes back 4 sec sooner. Fearing enemies in a raid scatters them into more packs, so it is a PvP talent.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-15392", "/api/v1/spells/priest-15392", "/api/v1/spells/priest-10890"], "being_checked": []}, {"record": "/api/v1/talents/priest-15407", "name": "Mind Flay", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Mind Flay", "record": "/api/v1/talents/priest-15407"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs 205 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "205 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Shadow damage, so a debuff raising the target's Shadow damage taken raises it.", "domains": ["shadow"], "certainty": "text", "quote": "390 Shadow damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage over 3 sec (rank 6)", "value": 390, "unit": "Shadow damage"}, {"label": "Movement slow", "value": 50, "unit": "%"}, {"label": "Range", "value": 20, "unit": "yd"}, {"label": "Mana cost (rank 6)", "value": 205, "unit": "Mana"}], "analysis": "The Shadow filler: 390 Shadow damage over a 3 sec channel at rank 6, between Mind Blasts and Shadow Word: Pain refreshes. Its 20 yd range is short for a caster (24 yd with Shadow Reach). Improved Mind Flay makes each tick stronger than the last, and a full channel gives the party Dark Inspiration.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-15407", "/api/v1/spells/priest-18807"], "being_checked": []}, {"record": "/api/v1/talents/priest-1225139", "name": "Improved Mind Flay", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Mind Flay", "record": "/api/v1/talents/priest-15407"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage of each Mind Flay tick over the one before", "value": 20, "unit": "%"}], "analysis": "Each Mind Flay tick deals 20% more than the one before, so a full 3 sec channel deals about a fifth more and its last tick is the strongest. That rewards finishing the channel rather than clipping it, and only a full channel gives Dark Inspiration. Range and slow are unchanged, so Mind Flay still reaches only 20 yd (24 with Shadow Reach).", "open": ["Does each tick add 20% on top of the normal tick (about +20% for a full channel), or is the same total shifted toward the last tick?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-1225139", "/api/v1/talents/priest-15407"], "being_checked": []}, {"record": "/api/v1/talents/priest-1326159", "name": "Dark Inspiration", "class": "priest", "tree": "Shadow", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [{"kind": "spirit", "how": "scales", "detail": "It raises Spirit by a share, so Mark of the Wild, Blessing of Kings and Divine Spirit or Prayer of Spirit on the party grow by 15% too while it lasts.", "domains": [], "certainty": "text", "quote": "increasing yours and your party's Spirit by 15%"}], "gives": [{"kind": "spirit", "reach": "party", "detail": "Mind Blast and every fully channeled Mind Flay give the Priest's party 15% more Spirit for 10 sec: more mana regeneration for its casters and healers.", "amount": {"value": 15, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing yours and your party's Spirit by 15% for 10 sec"}], "not_with": [{"kind": "spirit", "from": [], "why": "In a raid Spirit only matters for Mana regeneration, so Warriors and Rogues in the party gain nothing from it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Party Spirit", "value": 15, "unit": "%"}, {"label": "Duration", "value": 10, "unit": "sec"}], "analysis": "Mind Blast and each fully channeled Mind Flay give the Priest and their party 15% more Spirit for 10 sec. Mind Blast comes every 8 sec (5.5 with Improved Mind Blast), so a Shadow Priest who keeps casting holds it up all fight. Spirit is mana regeneration, so it is worth most in a party of casters and healers, where a Holy Priest also gains healing through Spiritual Guidance. It is party-only, which pulls the Shadow Priest toward the caster or healer party while Vampiric Embrace pulls toward the party taking the most damage.", "open": ["Do two Shadow Priests' Dark Inspirations stack on one party?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-1326159"], "being_checked": []}, {"record": "/api/v1/talents/priest-15286", "name": "Vampiric Embrace", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Vampiric Embrace", "record": "/api/v1/talents/priest-15286"}], "category": "healing", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements raises 'Magic damage taken' by 10%; if that covers Shadow in Forever, the Priest deals more Shadow damage and the party is healed more.", "domains": ["shadow"], "certainty": "open", "quote": null}, {"kind": "burst_window", "how": "window", "detail": "Another Priest's Power Infusion (+20% spell damage for 15 sec) raises the Shadow damage, and so the party healing, while it overlaps Vampiric Embrace's 30 sec.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "party", "detail": "For 30 sec, every party member is healed for 20% of the Shadow spell damage the Priest deals.", "amount": null, "domains": ["healing"], "certainty": "text", "quote": "all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec"}], "not_with": [], "numbers": [{"label": "Party healing, share of Shadow damage", "value": 20, "unit": "%"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Mana cost", "value": 40, "unit": "Mana"}], "analysis": "For 30 sec each party member is healed for 20% of the Priest's Shadow spell damage. The cooldown is also 30 sec, so it can be recast as it fades and kept up all fight. It heals only the Priest's party, so a Shadow Priest is worth more in a party that takes damage, such as the melee group. Everything that raises Shadow damage raises the healing, including another Priest's Power Infusion and Curse of the Elements if it covers Shadow.", "open": ["Does Vampiric Embrace heal pets in the party?", "Does Vampiric Embrace's healing cause threat?", "Does damage from Shadow Word: Pain, Devouring Plague and Mind Flay all count (all are Shadow spells)?", "rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/talents/priest-15286", "/api/v1/spells/priest-15286"], "being_checked": []}, {"record": "/api/v1/talents/priest-15257", "name": "Shadow Weaving", "class": "priest", "tree": "Shadow", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "damage_taken", "from": [], "why": "A debuff on the target that only raises the Shadow damage it takes from this Priest, so a Warlock's Shadow Bolts and other Priests gain nothing from it.", "domains": [], "certainty": "text", "quote": "the Shadow damage the target takes from you by 2%"}], "numbers": [{"label": "Shadow damage taken from you per stack", "value": 2, "unit": "%"}, {"label": "Stacks", "value": 5, "unit": "stacks"}, {"label": "Duration", "value": 15, "unit": "sec"}], "analysis": "Each Shadow damage spell adds a stack on the target: it takes 2% more Shadow damage from this Priest, up to +10% within a few casts. It only counts the Priest's own damage, so a Shadow Priest does not boost Warlocks.", "open": ["rule:debuff_limit"], "status": "draft", "rests_on": ["/api/v1/talents/priest-15257", "/api/v1/spells/priest-15257"], "being_checked": []}, {"record": "/api/v1/talents/priest-15487", "name": "Silence", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Silence", "record": "/api/v1/talents/priest-15487"}], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Silence", "value": 5, "unit": "sec"}, {"label": "Interrupt lockout", "value": 3, "unit": "sec"}, {"label": "Cooldown", "value": 45, "unit": "sec"}], "analysis": "A ranged interrupt and 5 sec silence every 45 sec, which also interrupts the cast in progress. It is for caster trash and adds; most raid bosses ignore silences.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-15487", "/api/v1/spells/priest-15487"], "being_checked": []}, {"record": "/api/v1/talents/priest-1309950", "name": "Devouring Contagion", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Devouring Plague", "record": "/api/v1/spells/priest-19280"}], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Devouring Plague mana cost", "value": -50, "unit": "%"}, {"label": "Enemies it spreads to on death", "value": 2, "unit": "enemies"}, {"label": "Spread radius on death", "value": 10, "unit": "yd"}], "analysis": "Devouring Plague (848 Shadow damage over 24 sec on a 24 sec cooldown, heals the Priest) costs about 493 Mana instead of 985. When its target dies it jumps to 2 enemies within 10 yd for the rest of its duration. On single bosses only the mana cut matters; on add waves the spread adds damage.", "open": ["Is Devouring Plague a disease that the boss's own effects or raid disease cleansing interact with, and does it take a debuff slot like any other?", "Do Devouring Contagion's 50% and Shadowform's 50% mana cuts multiply (a quarter of the cost) or add up (free)?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-1309950", "/api/v1/spells/priest-19280"], "being_checked": []}, {"record": "/api/v1/talents/priest-1310076", "name": "Early Demise", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Shadow Word: Death", "record": "/api/v1/spells/priest-1309636"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow Word: Death crit chance at or below 20% health", "value": 30, "unit": "%"}], "analysis": "Shadow Word: Death (444 to 472, 18 sec cooldown) gets +30% crit on targets at or below 20% health, and with Shadowform's larger crit bonus that makes it the execute-phase nuke. The 10% health backlash when the target survives is the cost.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/priest-1310076", "/api/v1/spells/priest-1309636"], "being_checked": []}, {"record": "/api/v1/talents/priest-15259", "name": "Darkness", "class": "priest", "tree": "Shadow", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage", "value": 10, "unit": "%"}], "analysis": "+10% Shadow damage, a straight Shadow damage talent. It also raises Vampiric Embrace's party healing, since that is a share of Shadow damage. Nothing another player gives changes the percentage.", "open": ["Does 'Shadow damage' include a Shadow wand, Shadowguard and Touch of Weakness?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-15259", "/api/v1/spells/priest-15259"], "being_checked": []}, {"record": "/api/v1/talents/priest-15473", "name": "Shadowform", "class": "priest", "tree": "Shadow", "modifies": [{"name": "Shadowform", "record": "/api/v1/talents/priest-15473"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "Shadow crits get double the crit damage bonus, so the 3% spell crit Moonkin Form gives the whole raid is worth more for a Shadow Priest.", "domains": ["shadow"], "certainty": "text", "quote": "increasing the critical strike damage bonus of your Shadow spells by 100%"}], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage", "value": 10, "unit": "%"}, {"label": "Shadow spell mana cost", "value": -50, "unit": "%"}, {"label": "Shadow crit damage bonus", "value": 100, "unit": "%"}, {"label": "Physical damage taken", "value": -15, "unit": "%"}], "analysis": "The Shadow capstone: +10% Shadow damage, half-price Shadow spells, double crit bonus on Shadow spells and 15% less Physical damage taken. The crit bonus makes spell crit, including Moonkin Form's raid-wide spell crit, much more valuable. It blocks only healing spells, so a Shadow Priest can still cast Fortitude, Fear Ward and Dispel Magic.", "open": ["Is the Shadow crit bonus 150% to 200% damage in WoW Forever?", "Can a Shadowform Priest cast Power Word: Shield (an absorb, not a heal)?"], "status": "draft", "rests_on": ["/api/v1/talents/priest-15473", "/api/v1/spells/priest-15473"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16039", "name": "Convection", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Earth Shock", "record": "/api/v1/spells/shaman-10414"}, {"name": "Flame Shock", "record": "/api/v1/spells/shaman-29228"}, {"name": "Frost Shock", "record": "/api/v1/spells/shaman-10473"}, {"name": "Lightning Bolt", "record": "/api/v1/spells/shaman-15208"}, {"name": "Lava Burst", "record": "/api/v1/talents/shaman-408490"}, {"name": "Chain Lightning", "record": "/api/v1/spells/shaman-10605"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost reduction", "value": 10, "unit": "%"}], "analysis": "10% off every damage spell an Elemental Shaman casts, Lava Burst included. Elemental runs out of mana in long fights, so this is a real sustain talent for the first row. Mana from other players makes it matter less but does not change it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16039", "/api/v1/spells/shaman-10414", "/api/v1/spells/shaman-29228", "/api/v1/spells/shaman-10473", "/api/v1/spells/shaman-15208", "/api/v1/talents/shaman-408490", "/api/v1/spells/shaman-10605"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16035", "name": "Concussion", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Lightning Bolt", "record": "/api/v1/spells/shaman-15208"}, {"name": "Chain Lightning", "record": "/api/v1/spells/shaman-10605"}, {"name": "Earth Shock", "record": "/api/v1/spells/shaman-10414"}], "category": "damage", "roles": ["caster", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Lightning Bolt, Chain Lightning and Earth Shock damage", "value": 5, "unit": "%"}], "analysis": "+5% damage on Lightning Bolt, Chain Lightning and Earth Shock, the Elemental Shaman's main spells, so every Elemental build takes it. Flame Shock and Frost Shock do not count. An Enhancement Shaman weaving Lightning Bolt from Maelstrom Weapon and Earth Shock after Stormstrike gains too.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16035", "/api/v1/spells/shaman-15208", "/api/v1/spells/shaman-10605", "/api/v1/spells/shaman-10414"], "being_checked": []}, {"record": "/api/v1/talents/shaman-28996", "name": "Elemental Warding", "class": "shaman", "tree": "Elemental", "modifies": [], "category": "defense", "roles": ["caster", "melee", "healer", "tank"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire, Frost and Nature damage taken", "value": -10, "unit": "%"}], "analysis": "10% less Fire, Frost and Nature damage taken, on the Shaman only. It matters on bosses that deal those schools to the raid and is a filler point otherwise. It is separate from resistance.", "open": ["Does the 10% apply after resistances (multiplicatively) in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-28996", "/api/v1/spells/shaman-28996"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16040", "name": "Reverberation", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Earth Shock", "record": "/api/v1/spells/shaman-10414"}, {"name": "Flame Shock", "record": "/api/v1/spells/shaman-29228"}, {"name": "Frost Shock", "record": "/api/v1/spells/shaman-10473"}], "category": "damage", "roles": ["caster", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shock cooldown reduction", "value": 1, "unit": "sec"}], "analysis": "Shocks go from a 6 to a 5 sec cooldown. Elemental keeps Flame Shock up for Lava Burst's +20% and fills with Earth Shock; Enhancement presses Earth Shock after Stormstrike, and Earth Shock is also the class's interrupt. It is the Shaman's own rotation; nothing from other players changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16040", "/api/v1/spells/shaman-10414", "/api/v1/spells/shaman-29228", "/api/v1/spells/shaman-10473"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16038", "name": "Call of Flame", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Searing Totem", "record": "/api/v1/spells/shaman-10438"}, {"name": "Magma Totem", "record": "/api/v1/spells/shaman-10587"}, {"name": "Flame Shock", "record": "/api/v1/spells/shaman-29228"}, {"name": "Fire Nova", "record": "/api/v1/spells/shaman-408345"}, {"name": "Lava Burst", "record": "/api/v1/talents/shaman-408490"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire totem, Flame Shock, Fire Nova and Lava Burst damage", "value": 15, "unit": "%"}, {"label": "Flame Shock duration", "value": 9, "unit": "sec"}], "analysis": "+15% on every Fire damage source the Shaman has: Fire totems, Flame Shock, Fire Nova and Lava Burst. Flame Shock also lasts 9 sec longer, 21 sec instead of 12, so keeping it up for Lava Burst's +20% takes fewer casts. Elemental has a Fire side (Flame Shock into Lava Burst). No other player's effect changes the percentage.", "open": ["Does the longer Flame Shock deal more damage in all (more ticks), or spread the same 176 over 21 sec?", "Does it raise Flametongue Totem's Fire damage on other players' hits (it is a Fire totem, but the damage is theirs)?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16038", "/api/v1/spells/shaman-10438", "/api/v1/spells/shaman-10587", "/api/v1/spells/shaman-29228", "/api/v1/spells/shaman-408345", "/api/v1/talents/shaman-408490"], "being_checked": []}, {"record": "/api/v1/talents/shaman-30160", "name": "Elemental Devastation", "class": "shaman", "tree": "Elemental", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "situational", "uses": [{"kind": "crit", "how": "trigger", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, so more spell crits fire it.", "domains": ["nature", "fire", "frost"], "certainty": "text", "quote": "Your Critical Strikes with direct damage spells"}], "gives": [], "not_with": [], "numbers": [{"label": "Melee crit chance after a direct damage spell crit", "value": 9, "unit": "%"}, {"label": "Duration", "value": 10, "unit": "sec"}], "analysis": "A crit with a direct damage spell gives +9% melee crit for 10 sec; Flame Shock's damage over time does not count. A pure Elemental Shaman never melees, so it only pays for a hybrid that casts and melees: an Enhancement Shaman whose Lightning Bolts (Maelstrom Weapon) and Earth Shocks crit, feeding Flurry. Moonkin Form's raid-wide spell crit makes it fire more often.", "open": ["Do Lightning Overload's extra bolts count as direct damage spell crits?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-30160", "/api/v1/spells/shaman-30160"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16164", "name": "Elemental Focus", "class": "shaman", "tree": "Elemental", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Clearcasting chance per Fire, Frost or Nature damage spell", "value": 10, "unit": "%"}, {"label": "Mana cost of the next damage spell", "value": -100, "unit": "%"}], "analysis": "Each Fire, Frost or Nature damage spell has a 10% chance to make the next damage spell free. It is about one free spell in ten, which is core mana for Elemental. It procs on casts, not crits, so no buff from other players changes it.", "open": ["Do Fire Nova and Lightning Overload's extra bolts roll for Clearcasting?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16164"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16578", "name": "Elemental Alacrity", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Lightning Bolt", "record": "/api/v1/spells/shaman-15208"}, {"name": "Chain Lightning", "record": "/api/v1/spells/shaman-10605"}, {"name": "Lava Burst", "record": "/api/v1/talents/shaman-408490"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cast time reduction", "value": 0.5, "unit": "sec"}], "analysis": "Lightning Bolt goes from 2.5 to 2.0 sec, Chain Lightning from 2.0 to 1.5 and Lava Burst from 2.5 to 2.0. That is 25% more Lightning Bolts per minute, so it is core for Elemental, and it also costs more mana per second. Nothing from other players changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16578", "/api/v1/spells/shaman-15208", "/api/v1/spells/shaman-10605", "/api/v1/talents/shaman-408490"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16086", "name": "Trial by Fire", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Fire Nova", "record": "/api/v1/spells/shaman-408345"}, {"name": "Magma Totem", "record": "/api/v1/spells/shaman-10587"}], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire Nova damage", "value": 20, "unit": "%"}, {"label": "Fire Nova cooldown reduction", "value": 4, "unit": "sec"}, {"label": "Magma Totem duration", "value": 20, "unit": "sec"}], "analysis": "Fire Nova (232 to 258 Fire damage within 10 yd of your Fire totem, 375 mana) hits 20% harder every 6 sec instead of 10, and Magma Totem lasts 40 sec instead of 20. Both are area damage, so it matters on add packs and trash. Single-target bosses make it a waste of points.", "open": ["Do Call of Flame's 15% and this 20% on Fire Nova add up or multiply?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16086", "/api/v1/spells/shaman-408345", "/api/v1/spells/shaman-10587"], "being_checked": []}, {"record": "/api/v1/talents/shaman-29062", "name": "Eye of the Storm", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Lightning Bolt", "record": "/api/v1/spells/shaman-15208"}, {"name": "Chain Lightning", "record": "/api/v1/spells/shaman-10605"}, {"name": "Lava Burst", "record": "/api/v1/talents/shaman-408490"}], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [{"kind": "other_stats", "how": "limit", "detail": "A Paladin's Concentration Aura gives the party a 35% chance to ignore spell interruption when damaged, which covers the same pushback on these casts.", "domains": ["nature", "fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Pushback reduction on Lightning Bolt, Chain Lightning and Lava Burst", "value": 70, "unit": "%"}], "analysis": "70% less pushback when hit while casting the three main Elemental spells. Ranged casters are rarely hit in a raid, so it matters only on fights with raid-wide damage. A Paladin's Concentration Aura in the party does a similar job.", "open": ["How does 70% less pushback combine with Concentration Aura's 35% chance to ignore it?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-29062", "/api/v1/spells/shaman-29062", "/api/v1/spells/shaman-15208", "/api/v1/spells/shaman-10605", "/api/v1/talents/shaman-408490"], "being_checked": ["/api/v1/talents/shaman-29062", "/api/v1/spells/shaman-29062"]}, {"record": "/api/v1/talents/shaman-28999", "name": "Elemental Reach", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Lightning Bolt", "record": "/api/v1/spells/shaman-15208"}, {"name": "Chain Lightning", "record": "/api/v1/spells/shaman-10605"}, {"name": "Fire Nova", "record": "/api/v1/spells/shaman-408345"}, {"name": "Lava Burst", "record": "/api/v1/talents/shaman-408490"}, {"name": "Totemic Projection", "record": "/api/v1/spells/shaman-437009"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range of Lightning Bolt, Chain Lightning, Fire Nova and Lava Burst", "value": 6, "unit": "yd"}, {"label": "Totemic Projection cooldown reduction", "value": 20, "unit": "sec"}], "analysis": "36 yd Lightning Bolt, Chain Lightning and Lava Burst let the Elemental Shaman stand further back with the ranged group. Flame Shock gets no extra range, so keeping it up for Lava Burst's +20% still means stepping within 20 yd. Totemic Projection comes back every 40 sec instead of every minute, so the totems, raid-wide but limited to 30 yd, follow the raid more often when it moves.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-28999", "/api/v1/spells/shaman-28999", "/api/v1/spells/shaman-15208", "/api/v1/spells/shaman-10605", "/api/v1/spells/shaman-408345", "/api/v1/talents/shaman-408490", "/api/v1/spells/shaman-437009"], "being_checked": []}, {"record": "/api/v1/talents/shaman-408438", "name": "Lightning Overload", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Lightning Bolt", "record": "/api/v1/spells/shaman-15208"}, {"name": "Chain Lightning", "record": "/api/v1/spells/shaman-10605"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance of a second, half-damage spell", "value": 10, "unit": "%"}, {"label": "Damage of the second spell", "value": 50, "unit": "%"}], "analysis": "Lightning Bolt and Chain Lightning have a 10% chance to cast a free copy at half damage and no threat, about 5% more damage from those spells. It is all the Shaman's own damage; the copy's lack of threat makes it slightly safer. Whether the copy can crit and trigger other talents is open.", "open": ["Can the second spell crit, and does it then trigger Elemental Devastation, Elemental Focus or Clearcasting?", "Does Stormstrike's +20% apply to both the bolt and its copy, or does the copy use it up?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-408438", "/api/v1/spells/shaman-15208", "/api/v1/spells/shaman-10605"], "being_checked": []}, {"record": "/api/v1/talents/shaman-1222988", "name": "Earthbound", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Earthbind Totem", "record": "/api/v1/spells/shaman-2484"}], "category": "utility", "roles": ["caster", "melee", "healer"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "enemy_target", "detail": "Earthbind Totem roots nearby enemies for 5 sec when dropped, holding adds away from healers and casters.", "amount": null, "domains": [], "certainty": "text", "quote": "Immobilizes nearby targets for 5 sec when cast"}], "not_with": [{"kind": "strength", "from": [], "why": "Earthbind is an Earth totem: dropping it takes down that Shaman's Strength of Earth, Stoneskin or Tremor.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Root on cast", "value": 5, "unit": "sec"}], "analysis": "Earthbind Totem now roots enemies around it for 5 sec when dropped, then slows them. That is add control on trash and add phases; bosses are taken to ignore roots (not confirmed in WoW Forever). Dropping it costs the Shaman's Earth totem slot, so the raid loses that Shaman's Strength of Earth while it stands.", "open": ["Which Forever raid adds can be rooted?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-1222988", "/api/v1/spells/shaman-2484"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16089", "name": "Elemental Fury", "class": "shaman", "tree": "Elemental", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "Moonkin Form's 3% spell crit, raid-wide since 15 Oct, lands the doubled crit bonus more often.", "domains": ["nature", "fire", "frost"], "certainty": "text", "quote": "critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%"}], "gives": [], "not_with": [], "numbers": [{"label": "Crit damage bonus", "value": 100, "unit": "%"}], "analysis": "Fire, Frost and Nature spell crits and Searing and Magma Totem crits deal double the bonus (taken to be 200% of a hit instead of 150%; not confirmed in WoW Forever). It is the reason crit is Elemental's best stat, so a Moonkin in the raid is worth more to an Elemental Shaman than to most casters. Fire Nova is a Fire spell, so it is covered.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16089"], "being_checked": []}, {"record": "/api/v1/talents/shaman-408490", "name": "Lava Burst", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Lava Burst", "record": "/api/v1/talents/shaman-408490"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% spell damage for 15 sec (3 min cooldown), a burst window for this spell.", "domains": ["fire"], "certainty": "text", "quote": "dealing 192 to 248 Fire damage"}, {"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements on the target adds 10% Magic damage taken and −75 Magic resistances, and Lava Burst is Fire.", "domains": ["fire"], "certainty": "text", "quote": "dealing 192 to 248 Fire damage"}, {"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "265 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Fire damage (rank 4)", "value": 248, "unit": "max damage"}, {"label": "Bonus with your Flame Shock on the target", "value": 20, "unit": "%"}, {"label": "Cast time", "value": 2.5, "unit": "sec"}, {"label": "Cooldown", "value": 10, "unit": "sec"}, {"label": "Mana cost (rank 4)", "value": 265, "unit": "Mana"}], "analysis": "The row 5 Elemental spell: 192 to 248 Fire damage at rank 4 (the talent teaches rank 1, 113 to 145) every 10 sec, 20% more while the Shaman's own Flame Shock is on the target, so Flame Shock is part of the rotation. Call of Flame adds 15%. Being Fire, it gains from Curse of the Elements for sure, while Lightning Bolt's gain depends on whether Forever's curse covers Nature. Line it up with a Priest's Power Infusion when one is given.", "open": ["Forever's Shaman damage spells (Lightning Bolt 189 to 211, Chain Lightning 119 to 133, Earth Shock 293 to 309): how much spell power does each gain?", "Is Lava Burst's 20% bonus from Flame Shock lost if another Shaman's Flame Shock is the one on the target ('your Flame Shock')?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-408490", "/api/v1/spells/shaman-1326047"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16166", "name": "Elemental Mastery", "class": "shaman", "tree": "Elemental", "modifies": [{"name": "Elemental Mastery", "record": "/api/v1/talents/shaman-16166"}, {"name": "Lightning Bolt", "record": "/api/v1/spells/shaman-15208"}, {"name": "Lava Burst", "record": "/api/v1/talents/shaman-408490"}, {"name": "Chain Lightning", "record": "/api/v1/spells/shaman-10605"}], "category": "cooldown", "roles": ["caster"], "raid": "core", "uses": [{"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion (+20% spell damage for 15 sec) lined up with Elemental Mastery's 15 sec makes the extra Lightning Bolts, Lava Bursts and Chain Lightnings hit harder.", "domains": ["nature", "fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Lightning Bolt and Lava Burst cast time reduction", "value": 0.5, "unit": "sec"}, {"label": "Chain Lightning cooldown while it lasts", "value": 0, "unit": "sec"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "The Elemental capstone: every 3 min, for 15 sec, Lightning Bolt and Lava Burst cast 0.5 sec faster and Chain Lightning has no cooldown. With Elemental Alacrity, Lightning Bolt and Lava Burst drop to 1.5 sec. On one target Lightning Bolt stays the better spell (more damage, less mana), so Chain Lightning back to back pays only on several targets. It burns mana fast, and a Priest's Power Infusion fits the same 15 sec.", "open": ["Does the 0.5 sec add to Elemental Alacrity's 0.5 sec, for a 1.5 sec Lightning Bolt?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16166", "/api/v1/spells/shaman-16166", "/api/v1/spells/shaman-15208", "/api/v1/talents/shaman-408490", "/api/v1/spells/shaman-10605"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16043", "name": "Earth's Grasp", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Stoneclaw Totem", "record": "/api/v1/spells/shaman-10428"}, {"name": "Earthbind Totem", "record": "/api/v1/spells/shaman-2484"}], "category": "utility", "roles": ["melee", "caster", "healer"], "raid": "low", "uses": [], "gives": [{"kind": "threat", "reach": "raid", "detail": "Stoneclaw Totem (taunts creatures within 8 yd) has 50% more health, so it holds adds off the raid longer.", "amount": null, "domains": [], "certainty": "text", "quote": "Increases the health of your Stoneclaw Totem by 50%"}], "not_with": [], "numbers": [{"label": "Stoneclaw Totem health", "value": 50, "unit": "%"}, {"label": "Earthbind Totem radius", "value": 20, "unit": "%"}], "analysis": "Stoneclaw Totem lasts longer against adds and Earthbind slows a wider area. Both are trash and add-phase tools, and both take the Shaman's Earth slot from Strength of Earth. A filler point at 60.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16043", "/api/v1/spells/shaman-10428", "/api/v1/spells/shaman-2484"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16255", "name": "Thundering Strikes", "class": "shaman", "tree": "Enhancement", "modifies": [], "category": "damage", "roles": ["melee", "caster", "healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Crit chance with all spells and attacks", "value": 5, "unit": "%"}], "analysis": "+5% crit on all spells and attacks, which reaches every Shaman: melee crits feed Flurry, spell crits Elemental Fury and Water Shield, and heal crits (if heals count) Ancestral Healing. That makes this first-row Enhancement talent a strong pick for any build.", "open": ["Do 'all spells' include heals, so a Restoration Shaman gains 5% heal crit?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16255"], "being_checked": []}, {"record": "/api/v1/talents/shaman-17485", "name": "Ancestral Knowledge", "class": "shaman", "tree": "Enhancement", "modifies": [], "category": "utility", "roles": ["melee", "caster", "healer"], "raid": "good", "uses": [{"kind": "intellect", "how": "scales", "detail": "A Mage's Arcane Intellect or Arcane Brilliance (+31), a Paladin's Blessing of Kings (+10% total stats) and a Druid's Mark of the Wild (+16 all attributes) raise Intellect, and a 10% Intellect talent is taken to multiply the buffed total (not confirmed in WoW Forever).", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Intellect", "value": 10, "unit": "%"}], "analysis": "+10% Intellect, which is more than mana: Mental Dexterity turns Intellect into attack power and Mental Quickness into spell damage and healing. So Arcane Intellect and Blessing of Kings are worth a little more to a Shaman with it. Every spec can reach it in the first row.", "open": ["Does it multiply Intellect from buffs (Arcane Intellect, Mark of the Wild) or only from gear and base?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-17485"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16258", "name": "Guardian Totems", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Stoneskin Totem", "record": "/api/v1/spells/shaman-10408"}, {"name": "Windwall Totem", "record": "/api/v1/spells/shaman-15112"}, {"name": "Grounding Totem", "record": "/api/v1/spells/shaman-8177"}], "category": "defense", "roles": ["tank", "melee", "healer"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "party", "detail": "Stoneskin Totem reduces Physical damage taken by 36 instead of 30 (per hit, not confirmed in WoW Forever) for the party within 30 yd.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "damage reduced by your Stoneskin Totem and Windwall Totem by 20%"}, {"kind": "damage_reduction", "reach": "party", "detail": "Windwall Totem reduces ranged damage taken by about 77 instead of 64 for the party.", "amount": null, "domains": ["ranged"], "certainty": "text", "quote": "damage reduced by your Stoneskin Totem and Windwall Totem by 20%"}], "not_with": [{"kind": "strength", "from": [], "why": "Stoneskin is an Earth totem and Windwall an Air totem: one Shaman giving Strength of Earth and Windfury has neither slot free for them.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Stoneskin and Windwall damage reduced", "value": 20, "unit": "%"}, {"label": "Grounding Totem cooldown reduction", "value": 2, "unit": "sec"}], "analysis": "Stoneskin goes to −36 Physical damage per hit and Windwall to about −77 ranged damage. Stoneskin is worth placing in a tank party, but it costs that Shaman's Earth slot (no Strength of Earth), so it makes sense when another Shaman keeps Strength of Earth up for the raid. Grounding Totem comes back 2 sec sooner.", "open": ["Does 'Physical damage' on Stoneskin cover ranged physical hits too in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16258", "/api/v1/spells/shaman-10408", "/api/v1/spells/shaman-15112", "/api/v1/spells/shaman-8177"], "being_checked": []}, {"record": "/api/v1/talents/shaman-415140", "name": "Mental Dexterity", "class": "shaman", "tree": "Enhancement", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "intellect", "how": "scales", "detail": "A Mage's Arcane Intellect or Arcane Brilliance (+31), a Paladin's Blessing of Kings (+10% total stats) and a Druid's Mark of the Wild (+16 all attributes) raise Intellect, and every point of Intellect is a point of attack power with this talent.", "domains": ["melee"], "certainty": "text", "quote": "Attack Power by an amount equal to 100% of your Intellect"}], "gives": [], "not_with": [], "numbers": [{"label": "Attack power from Intellect", "value": 100, "unit": "% of Intellect"}], "analysis": "Attack power equal to 100% of Intellect, so Enhancement wants Intellect gear and raid Intellect buffs work as melee buffs: Arcane Intellect's +31 is +31 attack power. That makes a Mage in the raid and Blessing of Kings worth more to an Enhancement Shaman than to other melee. It stacks with Strength's attack power.", "open": ["Does it count Intellect from buffs, or only from gear (the text says 'your Intellect')?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-415140"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16262", "name": "Improved Ghost Wolf", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Ghost Wolf", "record": "/api/v1/spells/shaman-2645"}], "category": "mobility", "roles": ["melee", "caster", "healer"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Ghost Wolf cast time reduction", "value": 3, "unit": "sec"}], "analysis": "Ghost Wolf becomes instant at 2 ranks and works indoors, so the Shaman gets 40% run speed in a raid for repositioning. Useful on movement fights; it gives nothing to others.", "open": ["Can Ghost Wolf be used inside Forever's raid instances (the text says indoors)?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16262", "/api/v1/spells/shaman-2645"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16261", "name": "Improved Lightning Shield", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Lightning Shield", "record": "/api/v1/spells/shaman-10432"}], "category": "threat", "roles": ["tank", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Lightning Shield orb damage", "value": 15, "unit": "%"}], "analysis": "Lightning Shield's orbs deal 15% more when the Shaman is hit, which only matters for a Shaman being hit: a tank, or on raid-wide damage. Lightning Shield and Water Shield cannot be up together, so healers skip it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16261", "/api/v1/spells/shaman-10432"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16266", "name": "Elemental Weapons", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Rockbiter Weapon", "record": "/api/v1/spells/shaman-16316"}, {"name": "Windfury Weapon", "record": "/api/v1/spells/shaman-16362"}, {"name": "Flametongue Weapon", "record": "/api/v1/spells/shaman-16342"}, {"name": "Frostbrand Weapon", "record": "/api/v1/spells/shaman-16356"}], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "extra_attacks", "from": [], "why": "Windfury Weapon on the main hand turns off the Shaman's own benefit from any Windfury Totem, and Flametongue Weapon on the main hand does the same for Flametongue Totem, so another Shaman's totem gives this Shaman nothing.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Rockbiter Weapon attack power", "value": 20, "unit": "%"}, {"label": "Windfury Weapon effect", "value": 40, "unit": "%"}, {"label": "Flametongue and Frostbrand Weapon damage", "value": 15, "unit": "%"}], "analysis": "Windfury Weapon's extra attack power goes up 40%, Rockbiter's attack power 20% (a tank's choice) and Flametongue's and Frostbrand's damage 15%. An Enhancement Shaman on Windfury Weapon gains nothing from another Shaman's Windfury Totem, and imbues last 60 min. Core for Enhancement.", "open": ["Does the 40% raise Windfury Weapon's extra attack power only (333) or its proc chance too?", "Does an off-hand Windfury Weapon still let the Shaman benefit from Windfury Totem on main-hand hits?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16266", "/api/v1/spells/shaman-16266", "/api/v1/spells/shaman-16316", "/api/v1/spells/shaman-16362", "/api/v1/spells/shaman-16342", "/api/v1/spells/shaman-16356"], "being_checked": []}, {"record": "/api/v1/talents/shaman-1223030", "name": "Shamanistic Focus", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Earth Shock", "record": "/api/v1/spells/shaman-10414"}, {"name": "Flame Shock", "record": "/api/v1/spells/shaman-29228"}, {"name": "Frost Shock", "record": "/api/v1/spells/shaman-10473"}, {"name": "Lightning Shield", "record": "/api/v1/spells/shaman-10432"}], "category": "damage", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shock and Lightning Shield mana cost", "value": -45, "unit": "%"}], "analysis": "Shocks and Lightning Shield cost 45% less, which makes Earth Shock after Stormstrike affordable for a melee Shaman with a small mana pool. Earth Shock is also the interrupt and a threat button for a Shaman tank. It is always on, not a proc.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-1223030", "/api/v1/spells/shaman-10414", "/api/v1/spells/shaman-29228", "/api/v1/spells/shaman-10473", "/api/v1/spells/shaman-10432"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16254", "name": "Anticipation", "class": "shaman", "tree": "Enhancement", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Dodge chance", "value": 6, "unit": "%"}], "analysis": "+6% dodge, avoidance for a Shaman tank, and each dodge can reset Stormstrike with Improved Stormstrike. Damage Shamans stand behind the boss and gain little. Only a tanking build takes all 3 ranks.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16254"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16252", "name": "Toughness", "class": "shaman", "tree": "Enhancement", "modifies": [], "category": "defense", "roles": ["tank", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stamina", "value": 10, "unit": "%"}], "analysis": "+10% Stamina, a tank's talent and a safety point for others. It does nothing for damage or healing. A Shaman tank wants it; others spend the points elsewhere.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16252"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16256", "name": "Flurry", "class": "shaman", "tree": "Enhancement", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "A Feral Druid's Leader of the Pack adds 3% melee and ranged crit to the whole raid, so more melee crits fire it.", "domains": ["melee"], "certainty": "text", "quote": "after dealing a melee critical strike"}, {"kind": "agility", "how": "trigger", "detail": "Mark of the Wild and Blessing of Kings raise Agility, which is taken to give melee crit; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "extra_attacks", "from": [], "why": "Windfury extra attacks are taken to use up Flurry charges although an instant extra attack gains nothing from attack speed; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Attack speed", "value": 25, "unit": "%"}, {"label": "Swings", "value": 3, "unit": "swings"}], "analysis": "After a melee crit, the next 3 swings are 25% faster, so uptime follows crit: Thundering Strikes, Elemental Devastation and a Druid's raid-wide Leader of the Pack all raise it. Faster swings mean more Windfury and Maelstrom Weapon chances. Windfury's own extra attacks are taken to eat Flurry charges; not confirmed in WoW Forever.", "open": ["Do Windfury extra attacks consume Flurry charges in Forever?", "Does Flurry stack with Rage of the Farseer additively or multiplicatively?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16256"], "being_checked": []}, {"record": "/api/v1/talents/shaman-17364", "name": "Stormstrike", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Stormstrike", "record": "/api/v1/talents/shaman-17364"}], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add melee attack power, which is taken to raise weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "8% of base mana"}, {"kind": "armor_reduction", "how": "scales", "detail": "A physical weapon hit, so Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness on the boss raise its damage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Bonus to the next Lightning Bolt, Chain Lightning or Earth Shock", "value": 20, "unit": "%"}, {"label": "Bonus window", "value": 12, "unit": "sec"}, {"label": "Mana cost", "value": 8, "unit": "% of base mana"}, {"label": "Cooldown", "value": 8, "unit": "sec"}], "analysis": "An instant weapon-damage strike every 8 sec that makes the Shaman's next Lightning Bolt, Chain Lightning or Earth Shock on that target deal 20% more. The rotation is Stormstrike then Earth Shock (or a Maelstrom Lightning Bolt), and the strike scales with weapon damage and attack power. It does not raise other players' Nature damage, so it gives the raid nothing.", "open": ["Is 'normal weapon damage' the main-hand only, or both weapons when dual wielding?", "Can Stormstrike trigger Windfury Weapon and Maelstrom Weapon?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-17364", "/api/v1/spells/shaman-17364"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16268", "name": "Spirit Weapons", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Rockbiter Weapon", "record": "/api/v1/spells/shaman-16316"}], "category": "threat", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [{"kind": "threat", "from": [], "why": "A Shaman tanking with Rockbiter Weapon gets +30% threat from this talent; a Paladin's Salvation (−30% threat) on that Shaman undoes it, and Mass Salvation cast on any Shaman covers every Shaman in the raid, so the tank must not keep it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Threat without Rockbiter Weapon", "value": -30, "unit": "%"}, {"label": "Threat with Rockbiter Weapon", "value": 30, "unit": "%"}], "analysis": "A parry chance plus a threat switch: −30% threat for a damage Shaman, +30% for a Rockbiter tank. For damage it stacks with a Paladin's Salvation, so an Enhancement Shaman rarely pulls aggro; for a tank, Salvation would cancel the bonus. One point that every Enhancement build takes.", "open": ["Does the −30% apply to spells too ('all threat generated by your attacks' vs 'all threat generated')?", "Does Salvation multiply with it (0.7 × 0.7) for a damage Shaman in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16268", "/api/v1/spells/shaman-16316"], "being_checked": []}, {"record": "/api/v1/talents/shaman-30812", "name": "Mental Quickness", "class": "shaman", "tree": "Enhancement", "modifies": [], "category": "damage", "roles": ["melee", "caster", "healer"], "raid": "good", "uses": [{"kind": "intellect", "how": "scales", "detail": "A Mage's Arcane Intellect or Arcane Brilliance (+31), a Paladin's Blessing of Kings (+10% total stats) and a Druid's Mark of the Wild (+16 all attributes) raise Intellect, and 30% of Intellect becomes spell damage and healing with this talent.", "domains": ["nature", "fire", "frost", "healing"], "certainty": "text", "quote": "spell damage and healing by up to 30% of your Intellect"}], "gives": [], "not_with": [], "numbers": [{"label": "Spell damage and healing from Intellect", "value": 30, "unit": "% of Intellect"}], "analysis": "Spell damage and healing equal to 30% of Intellect, so Intellect buffs become spell power: Arcane Intellect's +31 is about +9. For Enhancement it powers Maelstrom Lightning Bolts and Shocks; a hybrid healer or caster reaching row 5 of Enhancement gains too.", "open": ["Does it count Intellect from buffs as well as gear?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-30812"], "being_checked": []}, {"record": "/api/v1/talents/shaman-1223031", "name": "Improved Stormstrike", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Stormstrike", "record": "/api/v1/talents/shaman-17364"}], "category": "damage", "roles": ["melee", "tank"], "raid": "good", "uses": [{"kind": "spirit", "how": "scales", "detail": "Divine Spirit or Prayer of Spirit (+40 Spirit) raises Spirit-based mana regeneration, the part that keeps ticking while casting with this talent.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "mana", "from": [], "why": "Innervate already lets 100% of mana regeneration continue while casting for its 20 sec, so this talent adds nothing during it; Blessing of Wisdom and Mana Spring are mana per 5 sec, which is taken to keep ticking while casting anyway (not confirmed in WoW Forever).", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Mana regeneration while casting after Stormstrike", "value": 50, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Stormstrike reset chance on dodge or parry", "value": 100, "unit": "%"}], "analysis": "Every Stormstrike lets 50% of mana regeneration continue while casting for 15 sec, which with an 8 sec cooldown is near-permanent, and every dodge or parry resets Stormstrike. The reset is a tank's talent; the regeneration keeps an Enhancement Shaman casting Shocks and Lightning Bolts. Spirit from Divine Spirit feeds it, and Innervate already covers all of it while up.", "open": ["rule:mp5_while_casting", "Does it stack with Mindfulness's 50% for 100% while casting?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-1223031", "/api/v1/talents/shaman-17364"], "being_checked": []}, {"record": "/api/v1/talents/shaman-408498", "name": "Maelstrom Weapon", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Lightning Bolt", "record": "/api/v1/spells/shaman-15208"}], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "extra_attacks", "how": "trigger", "detail": "Windfury extra attacks are melee attacks that deal damage, so they may roll for a stack.", "domains": ["melee"], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Lightning Bolt cast time and mana per stack", "value": 20, "unit": "%"}, {"label": "Stacks", "value": 5, "unit": "stacks"}, {"label": "Duration", "value": 30, "unit": "sec"}], "analysis": "Melee hits build up to 5 stacks, each taking 20% off the next Lightning Bolt's cast time and mana, so 5 stacks make an instant, free Lightning Bolt. It is the core of Enhancement: melee, then a free bolt after Stormstrike. More melee hits (Windfury, Flurry) build stacks faster if they count.", "open": ["What is the proc chance per melee hit, and is it a fixed chance or per minute?", "Do Windfury extra attacks and Stormstrike roll for stacks?", "Does it work on Chain Lightning or Healing Wave (the text names Lightning Bolt only)?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-408498", "/api/v1/spells/shaman-15208"], "being_checked": []}, {"record": "/api/v1/talents/shaman-425336", "name": "Rage of the Farseer", "class": "shaman", "tree": "Enhancement", "modifies": [{"name": "Rage of the Farseer", "record": "/api/v1/talents/shaman-425336"}], "category": "cooldown", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Attack speed", "value": 30, "unit": "%"}, {"label": "Duration", "value": 25, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "+30% attack speed for 25 sec every 3 min, the Enhancement burst window. More swings mean more Windfury, Flurry and Maelstrom Weapon procs, so it multiplies everything else in the tree. It is self-only and needs no other player.", "open": ["Does it stack with Flurry multiplicatively or additively?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-425336", "/api/v1/spells/shaman-425336"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16182", "name": "Improved Healing Wave", "class": "shaman", "tree": "Restoration", "modifies": [{"name": "Healing Wave", "record": "/api/v1/spells/shaman-25357"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Healing Wave cast time reduction", "value": 0.5, "unit": "sec"}], "analysis": "Healing Wave goes from 3.0 to 2.5 sec, the Restoration Shaman's big tank heal. It means faster heals and less overheal from late landings. Core for every healing build.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16182", "/api/v1/spells/shaman-25357"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16173", "name": "Totemic Focus", "class": "shaman", "tree": "Restoration", "modifies": [{"name": "Call of the Elements", "record": "/api/v1/spells/shaman-66842"}, {"name": "Call of the Ancestors", "record": "/api/v1/spells/shaman-66843"}, {"name": "Call of the Spirits", "record": "/api/v1/spells/shaman-66844"}, {"name": "Totemic Projection", "record": "/api/v1/spells/shaman-437009"}], "category": "utility", "roles": ["healer", "caster", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Totem mana cost", "value": -25, "unit": "%"}], "analysis": "Totems and the spells that drop or move them (Call of the Elements, Totemic Projection) cost 25% less. Totems last 5 min, so the saving is small, but a Shaman re-dropping totems after movement still saves real mana. Any Shaman can take it in the first row.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16173", "/api/v1/spells/shaman-66842", "/api/v1/spells/shaman-66843", "/api/v1/spells/shaman-66844", "/api/v1/spells/shaman-437009"], "being_checked": []}, {"record": "/api/v1/talents/shaman-1223033", "name": "Mindfulness", "class": "shaman", "tree": "Restoration", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "spirit", "how": "scales", "detail": "Divine Spirit or Prayer of Spirit (+40 Spirit) raises Spirit-based mana regeneration, the part that keeps ticking while casting with this talent.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "mana", "from": [], "why": "Innervate already lets 100% of mana regeneration continue while casting for its 20 sec, so this talent adds nothing during it; Blessing of Wisdom and Mana Spring are mana per 5 sec, which is taken to keep ticking while casting anyway (not confirmed in WoW Forever).", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Mana regeneration while casting", "value": 50, "unit": "%"}], "analysis": "Half of mana regeneration keeps going while casting, so a healer who casts constantly still regenerates. Spirit from Divine Spirit or Prayer of Spirit is worth more with it. While Innervate is up it adds nothing, and mana per 5 sec (Blessing of Wisdom, Mana Spring) is taken to tick while casting already; not confirmed in WoW Forever.", "open": ["rule:mp5_while_casting"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-1223033"], "being_checked": []}, {"record": "/api/v1/talents/shaman-29187", "name": "Natural Grace", "class": "shaman", "tree": "Restoration", "modifies": [], "category": "threat", "roles": ["healer", "caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Spell threat", "value": -15, "unit": "%"}], "analysis": "15% less threat from all spells, damage spells included. Healers rarely pull a boss; an Elemental Shaman would need to spend Restoration points to get it. Situational.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-29187", "/api/v1/spells/shaman-29187"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16179", "name": "Tidal Focus", "class": "shaman", "tree": "Restoration", "modifies": [{"name": "Healing Wave", "record": "/api/v1/spells/shaman-25357"}, {"name": "Lesser Healing Wave", "record": "/api/v1/spells/shaman-10468"}, {"name": "Chain Heal", "record": "/api/v1/spells/shaman-10623"}, {"name": "Riptide", "record": "/api/v1/talents/shaman-408521"}], "category": "healing", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Healing spell mana cost", "value": -5, "unit": "%"}, {"label": "Hit chance", "value": 5, "unit": "%"}], "analysis": "5% cheaper heals plus 5% hit. The heal cost is for Restoration; the hit is for damage and is the reason an Elemental Shaman might dip into this tree. No raid buff in Forever raises a player's hit, so talent hit is the only source besides gear.", "open": ["Does 'chance to hit' cover spells, melee or both?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16179", "/api/v1/spells/shaman-25357", "/api/v1/spells/shaman-10468", "/api/v1/spells/shaman-10623", "/api/v1/talents/shaman-408521"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16184", "name": "Improved Reincarnation", "class": "shaman", "tree": "Restoration", "modifies": [{"name": "Reincarnation", "record": "/api/v1/spells/shaman-20608"}], "category": "defense", "roles": ["healer"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Reincarnation cooldown reduction", "value": 20, "unit": "min"}, {"label": "Maximum health", "value": 4, "unit": "%"}, {"label": "Health and mana on reincarnation", "value": 20, "unit": "%"}], "analysis": "Reincarnation every 40 min with 40% health and mana, plus 4% maximum health. A self-res can save a wipe-recovery, but in combat it brings back one healer with little mana. Low raid value.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16184", "/api/v1/spells/shaman-20608"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16176", "name": "Ancestral Healing", "class": "shaman", "tree": "Restoration", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "crit", "how": "trigger", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, heals included, so more heal crits fire it.", "domains": ["healing"], "certainty": "text", "quote": "after getting a critical effect from one of your healing spells"}], "gives": [{"kind": "armor", "reach": "one_ally", "detail": "A critical heal raises the target's armor by 25% for 15 sec, usually the tank.", "amount": {"value": 25, "unit": "%"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "Increases your target's armor value by 25% for 15 sec"}], "not_with": [{"kind": "armor", "from": [], "why": "A Priest's Inspiration gives the same +25% armor after a critical heal; the two are taken not to stack (not confirmed in WoW Forever), so a tank healed by both gets one.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Target armor after a critical heal", "value": 25, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}], "analysis": "A heal crit gives the target +25% armor for 15 sec, less physical damage on the tank. Heal crit from Tidal Mastery and Moonkin Form's raid-wide spell crit makes it fire more often. A Holy Priest's Inspiration does exactly the same, and the two are taken not to stack (not confirmed in WoW Forever), so two such healers on one tank mostly overlap.", "open": ["Do Ancestral Healing and Inspiration stack in Forever?", "Does the 25% include armor from buffs (Devotion Aura, Mark of the Wild), or only from items?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16176", "/api/v1/spells/shaman-16176"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16181", "name": "Healing Focus", "class": "shaman", "tree": "Restoration", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "other_stats", "how": "limit", "detail": "A Paladin's Concentration Aura gives the party a 35% chance to ignore spell interruption when damaged; the two chances are taken to add up to a cap of 100% (not confirmed in WoW Forever), so 70% plus 35% already wastes 5%.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Chance to avoid interruption on heals", "value": 70, "unit": "%"}], "analysis": "70% chance to avoid pushback on heals, which matters on fights with raid-wide damage. A Paladin's Concentration Aura in the party adds 35% and the two are taken to reach 100% (not confirmed in WoW Forever), so with that aura the third rank is almost wasted. Without it, it keeps big Healing Waves on time.", "open": ["Do Healing Focus and Concentration Aura add up (capped at 100%) in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16181"], "being_checked": ["/api/v1/talents/shaman-16181"]}, {"record": "/api/v1/talents/shaman-408510", "name": "Water Shield", "class": "shaman", "tree": "Restoration", "modifies": [{"name": "Water Shield", "record": "/api/v1/talents/shaman-408510"}], "category": "healing", "roles": ["healer", "caster"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, heals included, so more heal crits fire it.", "domains": ["healing"], "certainty": "text", "quote": "when one of the caster's spells gets a critical result"}, {"kind": "crit", "how": "trigger", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, so more spell crits fire it.", "domains": ["nature", "fire", "frost"], "certainty": "text", "quote": "when one of the caster's spells gets a critical result"}], "gives": [], "not_with": [], "numbers": [{"label": "Mana per globe", "value": 2, "unit": "% of max mana"}, {"label": "Globes", "value": 3, "unit": "globes"}, {"label": "Duration", "value": 10, "unit": "min"}], "analysis": "Three water globes each restore 2% of maximum mana when the Shaman is hit or one of their spells crits, one globe every few seconds. Any spell crit counts, not only heals, so an Elemental Shaman's Lightning Bolt and Lava Burst crits return mana too. It lasts 10 min and the tooltip lists no cooldown, so it can be recast as soon as the globes are used up. Tidal Mastery, Thundering Strikes and Moonkin Form's raid-wide spell crit all make it fire more. It replaces Lightning Shield.", "open": ["How long is 'every few seconds' between globes?", "Does recasting Water Shield refresh it to 3 globes while some are left?", "Does a Chain Heal crit on a jump target count, and does each crit use a globe?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-408510", "/api/v1/spells/shaman-408510"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16194", "name": "Tidal Mastery", "class": "shaman", "tree": "Restoration", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Heal crit chance", "value": 5, "unit": "%"}], "analysis": "+5% heal crit, for heals only. Each crit heals more, triggers Ancestral Healing's armor and returns mana through Water Shield, so it is worth more than its number.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16194"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16187", "name": "Restorative Totems", "class": "shaman", "tree": "Restoration", "modifies": [{"name": "Mana Spring Totem", "record": "/api/v1/spells/shaman-10497"}, {"name": "Healing Stream Totem", "record": "/api/v1/spells/shaman-10463"}], "category": "healing", "roles": ["healer", "caster"], "raid": "core", "uses": [], "gives": [{"kind": "mana", "reach": "party", "detail": "Mana Spring Totem restores 12.5 mana every 2 sec instead of 10 to party members within 30 yd.", "amount": null, "domains": [], "certainty": "text", "quote": "Increases the effect of your Mana Spring Totem by 25%"}, {"kind": "healing", "reach": "party", "detail": "Healing Stream Totem heals party members within 30 yd for about 16 every 2 sec instead of 11.", "amount": null, "domains": ["healing"], "certainty": "text", "quote": "increases the effect of your Healing Stream Totem by 50%"}], "not_with": [{"kind": "mana", "from": [], "why": "Mana Spring and Healing Stream are both Water totems; one Shaman has only one up, so only half of this talent works at a time.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Mana Spring Totem effect", "value": 25, "unit": "%"}, {"label": "Healing Stream Totem effect", "value": 50, "unit": "%"}], "analysis": "Mana Spring gives the party 25% more mana and Healing Stream heals 50% more. Each Shaman has one Water slot, so a Restoration Shaman runs Mana Spring for the casters' party and Healing Stream only when a second Shaman covers mana. It is the main reason a Restoration Shaman's party gets more mana than one with an Enhancement Shaman; both totems stayed party-only in the 15 Oct patch.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16187", "/api/v1/spells/shaman-10497", "/api/v1/spells/shaman-10463"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16190", "name": "Mana Tide Totem", "class": "shaman", "tree": "Restoration", "modifies": [{"name": "Mana Tide Totem", "record": "/api/v1/talents/shaman-16190"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [{"kind": "mana", "reach": "party", "detail": "Restores 290 mana every 3 sec for 12 sec (1,160 in all) to party members within 30 yd, every 5 min.", "amount": {"value": 290, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "restores 290 mana every 3 seconds to group members within 30 yards"}], "not_with": [{"kind": "mana", "from": [], "why": "Mana Tide is a Water totem: for its 12 sec it replaces that Shaman's Mana Spring, which then has to be dropped again.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Mana per tick (rank 3)", "value": 290, "unit": "Mana"}, {"label": "Tick interval", "value": 3, "unit": "sec"}, {"label": "Duration", "value": 12, "unit": "sec"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "1,160 mana to every party member within 30 yd every 5 min, so a Restoration Shaman's party is the healers' party. It stayed party-only in the 15 Oct patch, so placing it is the planner's job. It takes the Water slot for 12 sec, so Mana Spring has to go back down afterwards.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16190", "/api/v1/spells/shaman-1325256"], "being_checked": []}, {"record": "/api/v1/talents/shaman-29206", "name": "Healing Way", "class": "shaman", "tree": "Restoration", "modifies": [{"name": "Healing Wave", "record": "/api/v1/spells/shaman-25357"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Healing Wave healing", "value": 25, "unit": "%"}], "analysis": "Healing Wave heals 25% more, always, with no stacks to build. That makes Healing Wave the Shaman's real tank heal next to Chain Heal. No other player's effect changes the percentage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-29206", "/api/v1/spells/shaman-29206", "/api/v1/spells/shaman-25357"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16188", "name": "Nature's Swiftness", "class": "shaman", "tree": "Restoration", "modifies": [{"name": "Nature's Swiftness", "record": "/api/v1/talents/shaman-16188"}], "category": "cooldown", "roles": ["healer"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "Makes the next Nature spell with a cast under 10 sec instant, every 3 min: an instant Healing Wave to save a tank. Every Restoration build takes it. Elemental could use it for an instant Lightning Bolt, but rarely spends the points.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16188", "/api/v1/spells/shaman-16188"], "being_checked": []}, {"record": "/api/v1/talents/shaman-16178", "name": "Purification", "class": "shaman", "tree": "Restoration", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Healing", "value": 10, "unit": "%"}], "analysis": "+10% healing on all heals. Core for every Restoration build. It multiplies the rest and no buff changes the percentage.", "open": ["Does it raise Healing Stream Totem and Riptide's heal over time?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-16178"], "being_checked": []}, {"record": "/api/v1/talents/shaman-408521", "name": "Riptide", "class": "shaman", "tree": "Restoration", "modifies": [{"name": "Riptide", "record": "/api/v1/talents/shaman-408521"}, {"name": "Chain Heal", "record": "/api/v1/spells/shaman-10623"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% healing done for 15 sec (3 min cooldown), a window for this heal.", "domains": ["healing"], "certainty": "text", "quote": "Heals a friendly target for 485 to 533"}, {"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "385 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Direct heal (rank 3)", "value": 883, "unit": "max healing"}, {"label": "Heal over time (rank 3)", "value": 805, "unit": "healing over 15 sec"}, {"label": "Chain Heal on that target", "value": 25, "unit": "%"}, {"label": "Mana cost (rank 3)", "value": 385, "unit": "Mana"}, {"label": "Cooldown", "value": 6, "unit": "sec"}], "analysis": "Restoration's capstone: an instant 799 to 883 heal plus 805 over 15 sec every 6 sec, and Chain Heal cast directly on that target heals 25% more. It is the instant heal for moving, and the Chain Heal bonus puts it on the tank before a Chain Heal. Line it up with a Priest's Power Infusion when one is given.", "open": ["Does the 25% apply only to Chain Heal's first target, or to its jumps too?"], "status": "draft", "rests_on": ["/api/v1/talents/shaman-408521", "/api/v1/spells/shaman-1239243", "/api/v1/spells/shaman-10623"], "being_checked": []}, {"record": "/api/v1/talents/mage-6057", "name": "Wand Specialization", "class": "mage", "tree": "Arcane", "modifies": [{"name": "Shoot", "record": null}], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Wand damage", "value": 25, "unit": "%"}], "analysis": "Wand damage +25%. A Mage only wands when out of mana or between casts, so at 60 in a raid it is a filler point at most. Nothing another player gives changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-6057"], "being_checked": []}, {"record": "/api/v1/talents/mage-11222", "name": "Arcane Focus", "class": "mage", "tree": "Arcane", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Arcane spell hit chance", "value": 5, "unit": "%"}], "analysis": "+5% hit with Arcane spells (Arcane Blast, Arcane Wrath, Arcane Missiles, Arcane Explosion, and Counterspell and Polymorph too), so an Arcane Mage misses a level 63 boss less often. No raid buff in Forever raises spell hit, so gear and this talent are the only sources. Fire and Frost spells need Elemental Precision instead.", "open": ["rule:spell_hit_cap"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11222"], "being_checked": []}, {"record": "/api/v1/talents/mage-11237", "name": "Improved Channeling", "class": "mage", "tree": "Arcane", "modifies": [{"name": "Arcane Missiles", "record": "/api/v1/spells/mage-25345"}, {"name": "Arcane Blast", "record": "/api/v1/talents/mage-400574"}, {"name": "Arcane Wrath", "record": "/api/v1/spells/mage-1326082"}], "category": "defense", "roles": ["caster"], "raid": "situational", "uses": [{"kind": "other_stats", "how": "limit", "detail": "A Paladin's Concentration Aura gives the party a 35% chance to ignore interruption when damaged, which covers part of the 30% of hits Arcane Blast and Arcane Wrath still lose.", "domains": ["arcane"], "certainty": "open", "quote": null}], "gives": [], "not_with": [{"kind": "other_stats", "from": [{"name": "Concentration Aura", "record": "/api/v1/spells/paladin-19746"}], "why": "Arcane Missiles is already at 100% with this talent, so Concentration Aura adds nothing to it.", "domains": [], "certainty": "text", "quote": "a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles"}], "numbers": [{"label": "Arcane Missiles: chance to avoid interruption from damage", "value": 100, "unit": "%"}, {"label": "Arcane Blast and Arcane Wrath: chance to avoid interruption from damage", "value": 70, "unit": "%"}], "analysis": "Damage can no longer interrupt Arcane Missiles, and Arcane Blast and Arcane Wrath ignore it 70% of the time. It matters on fights with raid-wide damage, where a Mage would otherwise lose casts, most of all on Arcane Wrath's 3.5 sec cast; on a quiet boss it does nothing. A Paladin's Concentration Aura helps the two casts here but is wasted on Arcane Missiles.", "open": ["rule:avoid_interrupt_adds", "Does 'interruption' include pushback (lost cast time) for Arcane Blast and Arcane Wrath, or only a full interrupt?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11237", "/api/v1/spells/mage-25345", "/api/v1/talents/mage-400574", "/api/v1/spells/mage-1326082", "/api/v1/spells/paladin-19746"], "being_checked": ["/api/v1/talents/mage-11237"]}, {"record": "/api/v1/talents/mage-400588", "name": "Missile Barrage", "class": "mage", "tree": "Arcane", "modifies": [{"name": "Arcane Missiles", "record": "/api/v1/spells/mage-25345"}, {"name": "Arcane Blast", "record": "/api/v1/talents/mage-400574"}, {"name": "Arcane Wrath", "record": "/api/v1/spells/mage-1326082"}, {"name": "Fireball", "record": "/api/v1/spells/mage-25306"}, {"name": "Frostbolt", "record": "/api/v1/spells/mage-25304"}, {"name": "Frostfire Bolt", "record": "/api/v1/spells/mage-1237313"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Proc chance from Arcane Blast", "value": 40, "unit": "%"}, {"label": "Proc chance per Arcane Missiles hit", "value": 10, "unit": "%"}, {"label": "Proc chance from Arcane Wrath, Fireball, Frostbolt, Frostfire Bolt", "value": 20, "unit": "%"}, {"label": "Arcane Missiles channel time", "value": -50, "unit": "%"}, {"label": "Arcane Missiles mana cost", "value": -100, "unit": "%"}, {"label": "Missile interval", "value": 0.5, "unit": "sec"}], "analysis": "Arcane Blast (40%), each Arcane Missiles hit (10%) and Arcane Wrath, Fireball, Frostbolt and Frostfire Bolt (20%) can make the next Arcane Missiles free and twice as fast: the same 5 missiles over 2.5 sec instead of 5. It is the spender for Arcane Blast stacks; it sits in Arcane's first row, so Fire and Frost builds can take it for free Arcane Missiles from their bolts, and since missile hits roll too, one free Arcane Missiles can lead to the next. It rolls on the Mage's own spells, so nothing from other players changes it.", "open": ["Do Arcane Blast and the bolts roll on cast or on hit?", "Can the missiles of a free Arcane Missiles proc the next free one?", "Does a faster Arcane Missiles keep all 5 missiles' damage?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-400588", "/api/v1/spells/mage-25345", "/api/v1/talents/mage-400574", "/api/v1/spells/mage-1326082", "/api/v1/spells/mage-25306", "/api/v1/spells/mage-25304", "/api/v1/spells/mage-1237313"], "being_checked": ["/api/v1/talents/mage-400588"]}, {"record": "/api/v1/talents/mage-11210", "name": "Arcane Subtlety", "class": "mage", "tree": "Arcane", "modifies": [], "category": "threat", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [{"kind": "damage_taken", "from": [], "why": "Curse of the Elements already lowers the target's magic resistances by 75; if that takes the boss to 0, the 15 here adds nothing.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Target resistance to your spells", "value": -15, "unit": "resistance"}, {"label": "Arcane spell threat reduction", "value": 30, "unit": "%"}], "analysis": "Lowers the target's resistance to all of the Mage's spells by 15 and cuts Arcane threat by 30%. The threat part matters for Arcane Mages early in a fight, before the tank's threat is high. The resistance part only helps while the boss still has resistance left, which Curse of the Elements' −75 may already remove.", "open": ["Do level 63 bosses have resistance from their level that resistance reduction cannot lower?", "Does the −15 still help once Curse of the Elements has taken the boss's resistance to 0?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11210", "/api/v1/spells/mage-11210"], "being_checked": []}, {"record": "/api/v1/talents/mage-29441", "name": "Magic Absorption", "class": "mage", "tree": "Arcane", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [{"kind": "other_stats", "how": "trigger", "detail": "Resistance from Mark or Gift of the Wild (+27 all), a Paladin's resistance auras and a Shaman's resistance totems makes full resists more likely, and each full resist restores mana.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "All resistances", "value": 10, "unit": "resistance"}, {"label": "Mana per fully resisted spell", "value": 2, "unit": "% of max mana"}, {"label": "Limit", "value": 1, "unit": "per sec"}], "analysis": "+10 to all resistances and 2% of max mana back on each spell the Mage fully resists, at most once a second. In a raid it only fires on boss spells that can be fully resisted, so it is a small mana and survival gain on magic-heavy fights. Raid resistance buffs make full resists more common and so feed it.", "open": ["Do resistances give a chance to fully resist boss spells in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-29441", "/api/v1/spells/mage-29441"], "being_checked": []}, {"record": "/api/v1/talents/mage-11213", "name": "Arcane Concentration", "class": "mage", "tree": "Arcane", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "crit", "from": [], "why": "It fires on hits, not crits, so Moonkin Form's raid-wide spell crit adds nothing to it.", "domains": [], "certainty": "text", "quote": "after any damage spell hits a target"}], "numbers": [{"label": "Clearcasting chance per damage spell hit", "value": 10, "unit": "%"}, {"label": "Next damage spell mana cost", "value": -100, "unit": "%"}], "analysis": "Each damage spell that hits has a 10% chance to make the next damage spell free, about one cast in ten over a fight. It is worth most on expensive casts such as a stacked Arcane Blast or Pyroblast, and every Mage build that goes into Arcane takes it. It fires on hits, so Moonkin Form's spell crit does not change it.", "open": ["Does Clearcasting cover the full cost of an Arcane Blast at 4 stacks?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11213"], "being_checked": []}, {"record": "/api/v1/talents/mage-28574", "name": "Arcane Resilience", "class": "mage", "tree": "Arcane", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [{"kind": "intellect", "how": "scales", "detail": "Arcane Brilliance from another Mage (+31), Mark or Gift of the Wild (+16 all attributes) and Blessing of Kings (+10% total stats) raise Intellect. Half of that Intellect becomes armor.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Armor", "value": 50, "unit": "% of Intellect"}], "analysis": "Armor equal to half the Mage's Intellect. Armor only lowers physical hits, which a raid Mage rarely takes, so it is a PvP and levelling talent. Intellect buffs from other players add a little armor through it.", "open": ["Does it count Intellect from buffs, or only from gear and base stats?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-28574", "/api/v1/spells/mage-28574"], "being_checked": []}, {"record": "/api/v1/talents/mage-11247", "name": "Arcane Geometry", "class": "mage", "tree": "Arcane", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Arcane spell range", "value": 6, "unit": "yd"}], "analysis": "Arcane spells reach 6 yards farther: Arcane Missiles, Arcane Blast, Arcane Wrath, Counterspell and Polymorph from 30 to 36 yards. It helps spread positioning and staying out of boss effects but adds no damage, and nothing another player gives changes it.", "open": ["Does it raise Arcane Explosion's 10 yard radius?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11247"], "being_checked": []}, {"record": "/api/v1/talents/mage-11242", "name": "Arcane Impact", "class": "mage", "tree": "Arcane", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Arcane spell crit chance", "value": 6, "unit": "%"}], "analysis": "+6% crit on all Arcane spells: Arcane Blast, Arcane Wrath, Arcane Missiles and Arcane Explosion. With Arcane Mind's +100% Arcane crit damage bonus each crit is worth twice as much, so this is part of the Arcane damage core. Fire and Frost builds get nothing from it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11242"], "being_checked": []}, {"record": "/api/v1/talents/mage-400574", "name": "Arcane Blast", "class": "mage", "tree": "Arcane", "modifies": [{"name": "Arcane Blast", "record": "/api/v1/talents/mage-400574"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "Innervate, Mana Tide Totem and Mana Spring Totem (party only), Blessing of Wisdom and Judgement of Wisdom give the Mage mana, which pays for Arcane Blast's cost rising 175% with each stack.", "domains": ["arcane"], "certainty": "text", "quote": "the mana cost of Arcane Blast is increased by 175%"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Arcane damage, so a debuff raising the target's Arcane damage taken raises it.", "domains": ["arcane"], "certainty": "text", "quote": "218 to 254 Arcane damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "intellect", "how": "scales", "detail": "Arcane Brilliance from another Mage (+31), Mark or Gift of the Wild (+16 all attributes) and Blessing of Kings (+10% total stats) raise Intellect. Each stack turns 15% of the Mage's Intellect into spell damage, 60% at 4 stacks, so those buffs add spell damage too.", "domains": [], "certainty": "text", "quote": "you gain 15% of your Intellect as Spell Damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Damage (rank 5, level 60)", "value": 254, "unit": "max damage"}, {"label": "Spell damage per stack", "value": 15, "unit": "% of Intellect"}, {"label": "Arcane Blast mana cost per stack", "value": 175, "unit": "%"}, {"label": "Max stacks", "value": 4, "unit": "stacks"}, {"label": "Stack duration, from the first cast", "value": 15, "unit": "sec"}, {"label": "Base cost", "value": 15, "unit": "% of base mana"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}], "analysis": "Arcane's main spell: 218 to 254 Arcane damage at rank 5 with a 1.5 sec cast. Each cast adds a stack (up to 4) that gives the Mage 15% of their Intellect as spell damage and raises Arcane Blast's own cost by 175%; the stacks last 15 sec from the first cast, so the rotation is four quick Blasts and then a spender, ideally an Arcane Missiles made free by Missile Barrage. At 4 stacks 60% of the Mage's Intellect is extra spell damage, so Intellect buffs (Arcane Brilliance, Gift of the Wild, Blessing of Kings) are worth more to an Arcane Mage than to other casters. The rising cost makes mana the limit, so Innervate, Mana Tide Totem, Blessing of Wisdom and Judgement of Wisdom matter most here too.", "open": ["Does each stack add 175% of the base cost (4 stacks = 8 times the cost) or multiply it?", "Does the stacks' spell damage count Intellect from buffs (Arcane Brilliance, Kings), or only base and gear?", "Do the stacks end 15 sec after the first cast even while the Mage keeps casting Arcane Blast ('from time of initial application')?", "Does Arcane Missiles keep the stacked spell damage for its whole channel?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-400574", "/api/v1/spells/mage-1239700"], "being_checked": []}, {"record": "/api/v1/talents/mage-11252", "name": "Arcane Shielding", "class": "mage", "tree": "Arcane", "modifies": [{"name": "Mana Shield", "record": "/api/v1/spells/mage-10193"}, {"name": "Mage Armor", "record": "/api/v1/spells/mage-22783"}], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana Shield mana lost per damage", "value": -33, "unit": "%"}, {"label": "Mage Armor resistances", "value": 50, "unit": "%"}], "analysis": "Mana Shield drains 33% less mana per point absorbed and Mage Armor's resistances rise by 50% (15 to about 22). Mana Shield only absorbs physical damage, which a raid Mage rarely takes, so that part is for PvP and levelling; the Mage Armor part is a small resistance gain on magic fights.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11252", "/api/v1/spells/mage-10193", "/api/v1/spells/mage-22783"], "being_checked": []}, {"record": "/api/v1/talents/mage-11255", "name": "Improved Counterspell", "class": "mage", "tree": "Arcane", "modifies": [{"name": "Counterspell", "record": "/api/v1/spells/mage-2139"}], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Counterspell also silences the target for 4 sec, stopping spells of every school, not only the countered one.", "amount": null, "domains": [], "certainty": "text", "quote": "also Silences the target for 4 sec"}], "not_with": [], "numbers": [{"label": "Silence", "value": 4, "unit": "sec"}], "analysis": "Counterspell's 10 sec lock on one school gains a 4 sec silence on everything. Against caster trash and adds that use several schools it stops the next spell whatever its school. Its boss value depends on which Forever bosses can be interrupted.", "open": ["Which Forever raid bosses and adds can be interrupted or silenced?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11255", "/api/v1/spells/mage-2139"], "being_checked": []}, {"record": "/api/v1/talents/mage-18462", "name": "Arcane Meditation", "class": "mage", "tree": "Arcane", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "core", "uses": [{"kind": "spirit", "how": "scales", "detail": "Divine Spirit or Prayer of Spirit (+40), Mark or Gift of the Wild (+16 all attributes) and Blessing of Kings (+10% total stats) raise Spirit, which is taken to drive mana regeneration; not confirmed in WoW Forever. With this talent half of that regeneration also works while casting.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "mana", "from": [], "why": "Innervate already lets 100% of the target's regeneration continue while casting for 20 sec, so during Innervate this talent adds nothing.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Mana regeneration while casting", "value": 50, "unit": "%"}], "analysis": "Half of the Mage's mana regeneration keeps going while casting, which makes Spirit worth far more. Mage Armor also gives 50% while casting, so together they may reach 100%. Spirit buffs from other players (Divine Spirit, Mark of the Wild, Blessing of Kings) then turn into mana in combat, while Innervate's while-casting part overlaps this talent.", "open": ["Do Mage Armor's 50% and this talent's 50% add up to 100% regeneration while casting?", "Does Innervate's +400% still multiply the regeneration when the Mage already regenerates fully while casting?", "Does mana regeneration in WoW Forever come from Spirit?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-18462"], "being_checked": []}, {"record": null, "name": "Arcane Wrath", "class": "mage", "tree": "Arcane", "modifies": [{"name": "Arcane Wrath", "record": "/api/v1/spells/mage-1326082"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs 395 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "395 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Arcane damage, so a debuff raising the target's Arcane damage taken raises it.", "domains": ["arcane"], "certainty": "text", "quote": "406 to 496 Arcane damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "intellect", "how": "scales", "detail": "Arcane Brilliance from another Mage (+31), Mark or Gift of the Wild (+16 all attributes) and Blessing of Kings (+10% total stats) raise Intellect. More Intellect is taken to mean more maximum mana (not confirmed in WoW Forever), and Arcane Wrath gains 5% of maximum mana as spell damage.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage (rank 4, level 60)", "value": 496, "unit": "max damage"}, {"label": "Extra spell damage", "value": 5, "unit": "% of max mana"}, {"label": "Cast time", "value": 3.5, "unit": "sec"}, {"label": "Cooldown", "value": 6, "unit": "sec"}, {"label": "Mana cost", "value": 395, "unit": "Mana"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "Grants Arcane Wrath, a 3.5 sec Arcane bolt on a 6 sec cooldown: 406 to 496 damage at rank 4 (level 60), plus extra spell damage equal to 5% of the Mage's maximum mana. That bonus grows with max mana, so Intellect buffs and Arcane Mind raise it on top of what they give other spells. It is an Arcane button cast on cooldown between Arcane Blasts; it rolls Missile Barrage (20%) and Improved Channeling covers it at 70%, which matters on its long cast.", "open": ["Does the bonus count maximum mana from buffs (Arcane Brilliance, Kings), or only from gear and base stats?", "Is the extra spell damage added in full, or cut by a cast-time coefficient like other spell damage?", "Does Arcane Blast's stacked spell damage also raise Arcane Wrath?"], "status": "draft", "rests_on": ["/api/v1/spells/mage-1326082"], "being_checked": []}, {"record": "/api/v1/talents/mage-12043", "name": "Presence of Mind", "class": "mage", "tree": "Arcane", "modifies": [{"name": "Presence of Mind", "record": "/api/v1/talents/mage-12043"}], "category": "cooldown", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "Every 3 min the next Mage spell with a cast under 10 sec becomes instant. On Pyroblast (6 sec cast) it is a burst of damage; on a movement phase it saves a cast. Nothing another player gives changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-12043", "/api/v1/spells/mage-12043"], "being_checked": []}, {"record": "/api/v1/talents/mage-11232", "name": "Arcane Mind", "class": "mage", "tree": "Arcane", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "intellect", "how": "scales", "detail": "Arcane Brilliance from another Mage (+31), Mark or Gift of the Wild (+16 all attributes) and Blessing of Kings (+10% total stats) raise Intellect. This talent adds 10% on top, if it counts buffed Intellect.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Moonkin Form's 3% spell crit, raid-wide since 15 Oct, makes Arcane crits, now worth a +100% bonus, land more often.", "domains": ["arcane"], "certainty": "text", "quote": "critical strike damage bonus of your Arcane spells by 100%"}], "gives": [], "not_with": [], "numbers": [{"label": "Intellect", "value": 10, "unit": "%"}, {"label": "Arcane crit damage bonus", "value": 100, "unit": "%"}], "analysis": "+10% Intellect (more mana and spell crit) and +100% crit damage bonus on Arcane spells, so Arcane crits deal double the usual bonus. It turns every source of Arcane crit, Arcane Impact and Moonkin Form included, into more damage. Intellect buffs from other players are multiplied by it if it uses buffed Intellect.", "open": ["Does the 10% count Intellect from buffs (Arcane Brilliance, Kings), or only base and gear?", "Does +100% crit damage bonus mean an Arcane crit deals 200% instead of 150%?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11232"], "being_checked": []}, {"record": "/api/v1/talents/mage-15058", "name": "Arcane Instability", "class": "mage", "tree": "Arcane", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Spell damage", "value": 3, "unit": "%"}, {"label": "Crit chance", "value": 3, "unit": "%"}], "analysis": "+3% damage on all spells and +3% crit, for every school. Any Mage who goes deep enough in Arcane takes it, Fire and Frost hybrids included. Nothing another player gives changes the percentages.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-15058"], "being_checked": []}, {"record": "/api/v1/talents/mage-12042", "name": "Arcane Power", "class": "mage", "tree": "Arcane", "modifies": [{"name": "Arcane Power", "record": "/api/v1/talents/mage-12042"}], "category": "cooldown", "roles": ["caster"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "Innervate, Mana Tide Totem and Mana Spring Totem (party only), Blessing of Wisdom and Judgement of Wisdom give the Mage mana, which pays for the 30% higher cost during the 15 sec.", "domains": [], "certainty": "text", "quote": "costing 30% more mana to cast"}], "gives": [], "not_with": [{"kind": "burst_window", "from": [], "why": "A Priest's Power Infusion and Arcane Power are taken not to stack on the same Mage (not confirmed in WoW Forever), so Power Infusion is better given to another caster while Arcane Power runs.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Spell damage", "value": 30, "unit": "%"}, {"label": "Mana cost", "value": 30, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "Every 3 min: +30% spell damage and +30% mana cost for 15 sec, the Arcane burst cooldown, lined up with Arcane Blast stacks and Presence of Mind. A Priest's Power Infusion is taken not to be on the Mage at the same time (not confirmed in WoW Forever), so Power Infusion is better spent on another caster then. Mana from Innervate, Mana Tide Totem or Blessing of Wisdom pays for the higher cost.", "open": ["Do Power Infusion and Arcane Power stack on the same Mage in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-12042", "/api/v1/spells/mage-12042"], "being_checked": []}, {"record": "/api/v1/talents/mage-11078", "name": "Improved Fire Blast", "class": "mage", "tree": "Fire", "modifies": [{"name": "Fire Blast", "record": "/api/v1/spells/mage-10199"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire Blast cooldown reduction", "value": 2, "unit": "sec"}, {"label": "Fire Blast range", "value": 15, "unit": "yd"}], "analysis": "Fire Blast's cooldown drops from 8 to 6 sec and its range grows from 20 to 35 yards, so a raid Mage can use it from normal casting range. With Heating Up every Fire Blast that deals damage adds a stack toward a faster Pyroblast, so Fire Blast on cooldown is part of the Fire rotation and this talent gives a third more of them. Nothing another player gives changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11078", "/api/v1/spells/mage-11078", "/api/v1/spells/mage-10199"], "being_checked": []}, {"record": "/api/v1/talents/mage-18459", "name": "Incineration", "class": "mage", "tree": "Fire", "modifies": [{"name": "Fire Blast", "record": "/api/v1/spells/mage-10199"}, {"name": "Ice Lance", "record": "/api/v1/talents/mage-1312002"}, {"name": "Arcane Blast", "record": "/api/v1/talents/mage-400574"}, {"name": "Scorch", "record": "/api/v1/spells/mage-10207"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Crit chance of Fire Blast, Ice Lance, Arcane Blast and Scorch", "value": 6, "unit": "%"}], "analysis": "+6% crit on Fire Blast, Ice Lance, Arcane Blast and Scorch, so one talent in the first Fire row helps all three trees. For Fire it raises Scorch and Fire Blast crits, which feed Ignite and Heating Up; for Frost it adds to Ice Lance; for Arcane it raises Arcane Blast, the main spell.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-18459", "/api/v1/spells/mage-10199", "/api/v1/talents/mage-1312002", "/api/v1/talents/mage-400574", "/api/v1/spells/mage-10207"], "being_checked": []}, {"record": "/api/v1/talents/mage-11069", "name": "Improved Fireball", "class": "mage", "tree": "Fire", "modifies": [{"name": "Fireball", "record": "/api/v1/spells/mage-25306"}, {"name": "Frostfire Bolt", "record": "/api/v1/spells/mage-1237313"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fireball and Frostfire Bolt cast time reduction", "value": 0.5, "unit": "sec"}], "analysis": "Fireball casts in 3.0 sec instead of 3.5, and Frostfire Bolt in 2.5 instead of 3.0: about 17% more Fireballs per minute, the base of any Fire build. Nothing another player gives changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11069", "/api/v1/spells/mage-11069", "/api/v1/spells/mage-25306", "/api/v1/spells/mage-1237313"], "being_checked": []}, {"record": "/api/v1/talents/mage-11119", "name": "Ignite", "class": "mage", "tree": "Fire", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "Moonkin Form adds 3% spell crit to the whole raid (Leader of the Pack gives no spell crit), and every Fire crit starts an Ignite.", "domains": ["fire"], "certainty": "text", "quote": "Your critical strikes from Fire damage spells cause the target to burn"}, {"kind": "damage_taken", "how": "scales", "detail": "Ignite is 40% of the crit's damage, so Curse of the Elements' +10% magic damage taken on that crit carries into it.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "trigger", "detail": "Several Fire Mages are taken to share one Ignite on the target, every Mage's Fire crit adding to it, though it may be per Mage; not confirmed in WoW Forever.", "domains": ["fire"], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Burn damage", "value": 40, "unit": "% of the crit's damage"}, {"label": "Burn duration", "value": 4, "unit": "sec"}], "analysis": "Every Fire crit adds a 4 sec burn worth 40% of the crit's damage, so Fire damage grows faster than crit chance. Moonkin Form's raid-wide spell crit feeds it directly, and Curse of the Elements raises the crit it is taken from. Improved Scorch is personal, so whether Fire Mages share one Ignite on the target is a key test for a Fire-heavy raid.", "open": ["rule:ignite_shared", "Does Curse of the Elements raise Ignite's ticks a second time, on top of the crit they come from?", "Do Frostfire Bolt crits start Ignite (it 'counts as both Frost and Fire damage')?", "rule:debuff_limit"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11119"], "being_checked": []}, {"record": "/api/v1/talents/mage-11100", "name": "Flame Throwing", "class": "mage", "tree": "Fire", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire spell range", "value": 6, "unit": "yd"}], "analysis": "Fire spells reach 6 yards farther: Fireball and Pyroblast from 35 to 41 yards, Scorch from 30 to 36 and Fire Blast from 20 to 26. It helps positioning on spread fights and Fire Blast while moving, but adds no damage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11100", "/api/v1/spells/mage-11100"], "being_checked": []}, {"record": "/api/v1/talents/mage-11103", "name": "Impact", "class": "mage", "tree": "Fire", "modifies": [], "category": "pvp", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stun chance", "value": 10, "unit": "%"}, {"label": "Stun duration", "value": 2, "unit": "sec"}], "analysis": "Fire spells get a 10% chance to stun for 2 sec. Raid bosses are taken to be immune to stuns (not confirmed in WoW Forever), so it only helps on trash, where a stun also stops an add's cast, and in PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11103", "/api/v1/spells/mage-11103"], "being_checked": []}, {"record": "/api/v1/talents/mage-11083", "name": "Burning Soul", "class": "mage", "tree": "Fire", "modifies": [], "category": "threat", "roles": ["caster"], "raid": "good", "uses": [{"kind": "other_stats", "how": "limit", "detail": "A Paladin's Concentration Aura gives the party a 35% chance to ignore interruption when damaged, covering part of the 30% of hits where Fire spells still lose cast time.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Chance to keep cast time when hit", "value": 70, "unit": "%"}, {"label": "Fire spell threat reduction", "value": 30, "unit": "%"}], "analysis": "Fire spells keep their cast time 70% of the time when the Mage is hit, and cause 30% less threat. The threat cut is the main raid value: Fire crits and Ignite make Fire Mages the first casters to pull threat. Pushback matters on fights with raid-wide damage, where a Paladin's Concentration Aura adds to it.", "open": ["rule:avoid_interrupt_adds"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11083", "/api/v1/spells/mage-11083"], "being_checked": []}, {"record": "/api/v1/talents/mage-11108", "name": "Improved Flamestrike", "class": "mage", "tree": "Fire", "modifies": [{"name": "Flamestrike", "record": "/api/v1/spells/mage-10216"}], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Flamestrike crit chance", "value": 15, "unit": "%"}], "analysis": "+15% crit on Flamestrike, the 3 sec area spell (381 to 465 plus 332 over 8 sec at rank 6). It matters only on fights with packs or adds; on a single boss Flamestrike is not cast. Each crit also starts an Ignite on that target.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11108", "/api/v1/spells/mage-11108", "/api/v1/spells/mage-10216"], "being_checked": []}, {"record": "/api/v1/talents/mage-11366", "name": "Pyroblast", "class": "mage", "tree": "Fire", "modifies": [{"name": "Pyroblast", "record": "/api/v1/talents/mage-11366"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs 440 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "440 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Fire damage, so a debuff raising the target's Fire damage taken raises it.", "domains": ["fire"], "certainty": "text", "quote": "520 to 646 Fire damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage (rank 8, level 60)", "value": 646, "unit": "max damage"}, {"label": "Damage over time", "value": 212, "unit": "damage over 12 sec"}, {"label": "Cast time", "value": 6, "unit": "sec"}, {"label": "Mana cost", "value": 440, "unit": "Mana"}], "analysis": "Pyroblast at rank 8 hits for 520 to 646 plus 212 over 12 sec, with a 6 sec cast. Alone it is an opener, but Heating Up cuts its cast by up to 75% after Fire crits and Fire Blasts, and Presence of Mind makes it instant, so it becomes a regular Fire button. Nothing from other players changes it beyond what helps all Fire spells.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11366", "/api/v1/spells/mage-18809"], "being_checked": []}, {"record": "/api/v1/talents/mage-11095", "name": "Improved Scorch", "class": "mage", "tree": "Fire", "modifies": [{"name": "Scorch", "record": "/api/v1/spells/mage-10207"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "damage_taken", "from": [], "why": "Fire Vulnerability raises only 'all Fire damage you deal', so other Fire Mages and Warlocks' Fire spells gain nothing from it.", "domains": [], "certainty": "text", "quote": "increases all Fire damage you deal to your target by 3%"}], "numbers": [{"label": "Chance per Scorch", "value": 100, "unit": "%"}, {"label": "Your Fire damage per stack", "value": 3, "unit": "%"}, {"label": "Max stacks", "value": 5, "unit": "stacks"}, {"label": "Duration", "value": 30, "unit": "sec"}], "analysis": "Each Scorch adds a stack that raises the Mage's own Fire damage on the target by 3%, up to 15% at 5 stacks for 30 sec. It is personal, so every Fire Mage spends Scorch casts on their own stacks and no other player gains. It is core for the Mage's own damage.", "open": ["Is each Mage's Fire Vulnerability a separate debuff on the boss?", "rule:debuff_limit", "Do Ignite and Frostfire Bolt (which counts as Fire) gain from it?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11095", "/api/v1/spells/mage-11095", "/api/v1/spells/mage-10207"], "being_checked": []}, {"record": "/api/v1/talents/mage-11094", "name": "Improved Fire Ward", "class": "mage", "tree": "Fire", "modifies": [{"name": "Fire Ward", "record": "/api/v1/spells/mage-10225"}], "category": "defense", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire spell reflect chance", "value": 20, "unit": "%"}], "analysis": "Fire Ward (absorbs 913 Fire damage, 30 sec cooldown) gets a 20% chance to reflect Fire spells. It only helps on fights with Fire spells aimed at the Mage, and only if those spells can be reflected.", "open": ["Can Forever raid bosses' Fire spells be reflected?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11094", "/api/v1/spells/mage-10225"], "being_checked": []}, {"record": "/api/v1/talents/mage-400624", "name": "Heating Up", "class": "mage", "tree": "Fire", "modifies": [{"name": "Pyroblast", "record": "/api/v1/talents/mage-11366"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "Moonkin Form's raid-wide 3% spell crit gives more non-periodic crits with Fireball, Frostfire Bolt, Fire Blast and Scorch, so stacks build faster.", "domains": ["fire"], "certainty": "text", "quote": "Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch"}], "gives": [], "not_with": [], "numbers": [{"label": "Pyroblast cast time reduction per stack", "value": 25, "unit": "%"}, {"label": "Max stacks", "value": 3, "unit": "stacks"}, {"label": "Window", "value": 20, "unit": "sec"}, {"label": "Extra stack per Fire Blast that deals damage", "value": 1, "unit": "stack"}], "analysis": "Non-periodic crits with Fireball, Frostfire Bolt, Fire Blast and Scorch cut the next Pyroblast's cast by 25% each, up to 3 stacks within 20 sec, so a 6 sec Pyroblast can drop to 1.5 sec. Fire Blast also adds a stack every time it deals damage, crit or not, so Fire Blast on cooldown (every 6 sec with Improved Fire Blast) builds stacks without luck. That makes Pyroblast part of the Fire rotation instead of an opener. Every crit source, Moonkin Form included, speeds it up.", "open": ["Are the stacks additive (3 stacks = 75% off, a 1.5 sec Pyroblast)?", "Does one Pyroblast use up all the stacks?", "Does a Fire Blast crit give two stacks, one for the crit and one for the damage?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-400624", "/api/v1/talents/mage-11366"], "being_checked": []}, {"record": "/api/v1/talents/mage-29074", "name": "Master of Elements", "class": "mage", "tree": "Fire", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [{"kind": "crit", "how": "trigger", "detail": "Moonkin Form's 3% spell crit for the whole raid means more Fire and Frost crits, and each one refunds mana.", "domains": ["fire", "frost"], "certainty": "text", "quote": "Your Fire and Frost critical strikes will refund 30% of their base mana cost"}], "gives": [], "not_with": [], "numbers": [{"label": "Mana refunded per Fire or Frost crit", "value": 30, "unit": "% of base cost"}], "analysis": "Fire and Frost crits refund 30% of the spell's base mana cost, so a crit-heavy Mage spends noticeably less over a long fight. Its value rises with crit chance, so Moonkin Form's spell crit makes it better. Arcane spells get nothing from it.", "open": ["Does a Frostfire Bolt crit refund once or twice (it counts as both Fire and Frost)?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-29074", "/api/v1/spells/mage-29074"], "being_checked": []}, {"record": "/api/v1/talents/mage-11115", "name": "Critical Mass", "class": "mage", "tree": "Fire", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire spell crit chance", "value": 10, "unit": "%"}], "analysis": "+10% crit on all Fire spells, which feeds Ignite, Heating Up, Master of Elements and Combustion. One of the most valuable Fire talents; nothing another player gives changes the percentage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11115", "/api/v1/spells/mage-11115"], "being_checked": []}, {"record": "/api/v1/talents/mage-11113", "name": "Blast Wave", "class": "mage", "tree": "Fire", "modifies": [{"name": "Blast Wave", "record": "/api/v1/talents/mage-11113"}], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage (rank 5, level 60)", "value": 533, "unit": "max damage"}, {"label": "Daze", "value": 50, "unit": "% movement speed"}, {"label": "Daze duration", "value": 6, "unit": "sec"}, {"label": "Cooldown", "value": 45, "unit": "sec"}], "analysis": "Instant area Fire damage around the Mage (453 to 533 at rank 5, 45 sec cooldown) with a 50% Daze. It is for trash and add phases; bosses ignore the Daze and a raid Mage rarely stands in melee range of one.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11113", "/api/v1/spells/mage-13021"], "being_checked": []}, {"record": "/api/v1/talents/mage-11124", "name": "Fire Power", "class": "mage", "tree": "Fire", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire spell damage per own Fire effect on the target", "value": 3, "unit": "%"}, {"label": "Max increase", "value": 12, "unit": "%"}], "analysis": "Fire spells deal 3% more for each of the Mage's own Fire effects on the target, up to 12% with four. Fireball's and Pyroblast's burns, Ignite and Flamestrike's burn look like such effects; Frostfire Bolt's burn mixes schools and does not count, and other players' Fire effects don't either ('your'). The Mage earns the bonus by keeping burns up, so it is worth most to a Fire Mage with Ignite rolling; nothing another player gives changes it.", "open": ["Which effects count: Ignite, Fireball's and Pyroblast's burns, Flamestrike's burn, Improved Scorch's Fire Vulnerability?", "Do the 5 stacks of Improved Scorch count as one effect or several?", "Does the bonus raise Frostfire Bolt (it counts as Fire) and Ignite's ticks?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11124", "/api/v1/spells/mage-11124"], "being_checked": []}, {"record": "/api/v1/talents/mage-11129", "name": "Combustion", "class": "mage", "tree": "Fire", "modifies": [{"name": "Combustion", "record": "/api/v1/talents/mage-11129"}], "category": "cooldown", "roles": ["caster"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "Moonkin Form's 3% spell crit for the whole raid makes the 3 crits come sooner, so the burst lands in less time.", "domains": ["fire"], "certainty": "text", "quote": "until you have caused 3 non-periodic critical strikes with Fire spells"}, {"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion (+20% spell damage for 15 sec) during Combustion makes the forced crits, and the Ignites they start, bigger.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Fire crit chance per Fire hit", "value": 10, "unit": "%"}, {"label": "Ends after", "value": 3, "unit": "non-periodic Fire crits"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "Every 3 min, each Fire hit adds 10% Fire crit until 3 non-periodic Fire crits land, which guarantees a burst of big crits and Ignites. Its text says 'non-periodic', so only direct Fire spell crits count toward the 3. A Priest's Power Infusion lined up with it is the best use of that cooldown on a Fire Mage.", "open": ["Do Power Infusion and Combustion stack on the same Mage in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11129", "/api/v1/spells/mage-11129"], "being_checked": []}, {"record": "/api/v1/talents/mage-11189", "name": "Frost Warding", "class": "mage", "tree": "Frost", "modifies": [{"name": "Frost Armor", "record": "/api/v1/spells/mage-7301"}, {"name": "Ice Armor", "record": "/api/v1/spells/mage-10220"}, {"name": "Frost Ward", "record": "/api/v1/spells/mage-28609"}], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Frost Armor and Ice Armor armor and resistance", "value": 30, "unit": "%"}, {"label": "Frost Ward reflect chance", "value": 20, "unit": "%"}], "analysis": "Frost Armor and Ice Armor give 30% more armor and resistance, and Frost Ward gets a 20% chance to reflect Frost spells. Raid Mages usually wear Mage Armor for mana, so the armor part rarely applies; the reflect helps only on fights with Frost spells aimed at the Mage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11189", "/api/v1/spells/mage-11189", "/api/v1/spells/mage-7301", "/api/v1/spells/mage-10220", "/api/v1/spells/mage-28609"], "being_checked": ["/api/v1/talents/mage-11189", "/api/v1/spells/mage-11189", "/api/v1/spells/mage-28609"]}, {"record": "/api/v1/talents/mage-11070", "name": "Improved Frostbolt", "class": "mage", "tree": "Frost", "modifies": [{"name": "Frostbolt", "record": "/api/v1/spells/mage-25304"}, {"name": "Frost Blast", "record": "/api/v1/spells/mage-1326055"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Frostbolt and Frost Blast cast time reduction", "value": 0.5, "unit": "sec"}], "analysis": "Frostbolt casts in 2.5 sec instead of 3, about 20% more Frostbolts per minute, and Frost Blast in 1 sec instead of 1.5. Core for any Frost build; nothing another player gives changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11070", "/api/v1/spells/mage-11070", "/api/v1/spells/mage-25304", "/api/v1/spells/mage-1326055"], "being_checked": []}, {"record": "/api/v1/talents/mage-29438", "name": "Elemental Precision", "class": "mage", "tree": "Frost", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire and Frost spell hit chance", "value": 5, "unit": "%"}], "analysis": "+5% hit with Fire and Frost spells, the main spell hit source for Fire and Frost Mages. No raid buff in Forever gives spell hit, so gear and this talent are all there is. Arcane spells need Arcane Focus instead.", "open": ["rule:spell_hit_cap"], "status": "draft", "rests_on": ["/api/v1/talents/mage-29438", "/api/v1/spells/mage-29438"], "being_checked": ["/api/v1/talents/mage-29438"]}, {"record": "/api/v1/talents/mage-11207", "name": "Ice Shards", "class": "mage", "tree": "Frost", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "Moonkin Form's 3% spell crit, raid-wide since 15 Oct, makes Frost crits, now worth a +100% bonus, land more often.", "domains": ["frost"], "certainty": "text", "quote": "critical strike damage bonus of your Frost spells by 100%"}], "gives": [], "not_with": [], "numbers": [{"label": "Frost crit damage bonus", "value": 100, "unit": "%"}], "analysis": "+100% crit damage bonus on Frost spells, so a Frost crit is taken to deal 200% instead of 150%; not confirmed in WoW Forever. With Shatter and Fingers of Frost a Frost Mage crits often, so this is core. Moonkin Form's spell crit makes it worth more.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11207", "/api/v1/spells/mage-11207"], "being_checked": []}, {"record": "/api/v1/talents/mage-11175", "name": "Permafrost", "class": "mage", "tree": "Frost", "modifies": [], "category": "pvp", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chill duration", "value": 33, "unit": "%"}, {"label": "Extra slow", "value": 10, "unit": "%"}], "analysis": "Chill effects last 33% longer and slow 10% more. Bosses are taken not to be slowed (not confirmed in WoW Forever), so it only matters for kiting adds and in PvP.", "open": ["Does a longer Chill give Frostbite and Fingers of Frost more rolls, or do they roll only when the Chill is applied?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11175", "/api/v1/spells/mage-11175"], "being_checked": []}, {"record": "/api/v1/talents/mage-11165", "name": "Improved Frost Nova", "class": "mage", "tree": "Frost", "modifies": [{"name": "Frost Nova", "record": "/api/v1/spells/mage-10230"}], "category": "pvp", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Frost Nova cooldown reduction", "value": 4, "unit": "sec"}], "analysis": "Frost Nova every 21 sec instead of 25. It helps against adds that reach the casters and sets up Shatter and Ice Lance on freezable trash; bosses are taken not to be freezable, not confirmed in WoW Forever.", "open": ["rule:bosses_freeze"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11165", "/api/v1/spells/mage-11165", "/api/v1/spells/mage-10230"], "being_checked": []}, {"record": "/api/v1/talents/mage-11071", "name": "Frostbite", "class": "mage", "tree": "Frost", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "crit", "reach": "enemy_target", "detail": "A target Frozen by Frostbite takes Shatter's extra crit and Ice Lance's 200% bonus from every Mage, not only this one, since both texts say 'Frozen targets'.", "amount": null, "domains": ["frost", "fire", "arcane"], "certainty": "unconfirmed", "quote": null}], "not_with": [], "numbers": [{"label": "Freeze chance per Chill", "value": 15, "unit": "%"}, {"label": "Freeze duration", "value": 5, "unit": "sec"}], "analysis": "Chill effects (Frostbolt, Cone of Cold, Frostfire Bolt, Improved Blizzard) get a 15% chance to Freeze for 5 sec. A Frozen target takes Shatter's extra crit and Ice Lance's bonus from every Mage in the raid, so on freezable adds one Frost Mage helps the others. Bosses are taken not to be freezable (not confirmed in WoW Forever), so on a boss it likely does nothing.", "open": ["rule:bosses_freeze", "rule:bosses_freeze"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11071", "/api/v1/spells/mage-11071"], "being_checked": []}, {"record": "/api/v1/talents/mage-11151", "name": "Piercing Ice", "class": "mage", "tree": "Frost", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Frost spell damage", "value": 6, "unit": "%"}], "analysis": "+6% damage on Frost spells, flat and always on. Core for any Frost build; nothing another player gives changes it.", "open": ["Does Piercing Ice apply to Frostfire Bolt, which counts as both Frost and Fire?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11151", "/api/v1/spells/mage-11151"], "being_checked": ["/api/v1/talents/mage-11151"]}, {"record": "/api/v1/talents/mage-11160", "name": "Frost Channeling", "class": "mage", "tree": "Frost", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Frost spell mana cost", "value": -15, "unit": "%"}, {"label": "Frost spell threat", "value": -30, "unit": "%"}], "analysis": "Frost spells cost 15% less and cause 30% less threat. Both matter in a raid: Frostbolt casting runs out of mana over a long fight, and the threat cut lets a Frost Mage push harder before the tank has built threat.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11160", "/api/v1/spells/mage-11160"], "being_checked": []}, {"record": "/api/v1/talents/mage-1312002", "name": "Ice Lance", "class": "mage", "tree": "Frost", "modifies": [{"name": "Ice Lance", "record": "/api/v1/talents/mage-1312002"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "trigger", "detail": "Another Mage's Frost Nova or Frostbite makes the target Frozen, and Ice Lance deals 200% more to Frozen targets whoever froze them.", "domains": ["frost"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs 160 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "160 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Frost damage, so a debuff raising the target's Frost damage taken raises it.", "domains": ["frost"], "certainty": "text", "quote": "136 to 160 Frost damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage (rank 6)", "value": 160, "unit": "max damage"}, {"label": "Damage to Frozen targets", "value": 200, "unit": "% more"}, {"label": "Mana cost", "value": 160, "unit": "Mana"}], "analysis": "An instant Frost spell (136 to 160 at rank 6) that deals 3 times the damage to Frozen targets. Bosses are taken not to be freezable (not confirmed in WoW Forever), so on a boss it is strong only with Fingers of Frost, which treats the target as Frozen for 2 spells; then Shatter's +50% crit applies too. On freezable adds any Mage's Frost Nova or Frostbite sets it up.", "open": ["rule:bosses_freeze", "Does Ice Lance's 200% apply on Fingers of Frost charges, as 'treats your next spells as if the target were Frozen' suggests?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-1312002", "/api/v1/spells/mage-1240047"], "being_checked": []}, {"record": "/api/v1/talents/mage-11185", "name": "Improved Blizzard", "class": "mage", "tree": "Frost", "modifies": [{"name": "Blizzard", "record": "/api/v1/spells/mage-10187"}], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Blizzard slow", "value": 40, "unit": "%"}, {"label": "Slow duration", "value": 1.5, "unit": "sec"}], "analysis": "Blizzard (1,168 Frost damage over 8 sec) slows enemies by 40%. On add packs it keeps them off the raid, and as a Chill effect it may roll Frostbite and Fingers of Frost on every target it hits. A single-target boss makes it pointless.", "open": ["Does each Blizzard tick roll Frostbite and Fingers of Frost?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11185", "/api/v1/spells/mage-11185", "/api/v1/spells/mage-10187"], "being_checked": []}, {"record": "/api/v1/talents/mage-16757", "name": "Arctic Reach", "class": "mage", "tree": "Frost", "modifies": [{"name": "Frostbolt", "record": "/api/v1/spells/mage-25304"}, {"name": "Frost Blast", "record": "/api/v1/spells/mage-1326055"}, {"name": "Blizzard", "record": "/api/v1/spells/mage-10187"}, {"name": "Frost Nova", "record": "/api/v1/spells/mage-10230"}, {"name": "Cone of Cold", "record": "/api/v1/spells/mage-10161"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range and radius", "value": 20, "unit": "%"}], "analysis": "Frostbolt, Frost Blast and Blizzard reach 20% farther (30 to 36 yards) and Frost Nova and Cone of Cold cover 20% more area. Positioning only; it adds no damage on a boss.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-16757", "/api/v1/spells/mage-25304", "/api/v1/spells/mage-1326055", "/api/v1/spells/mage-10187", "/api/v1/spells/mage-10230", "/api/v1/spells/mage-10161"], "being_checked": []}, {"record": "/api/v1/talents/mage-11958", "name": "Ice Block", "class": "mage", "tree": "Frost", "modifies": [{"name": "Ice Block", "record": "/api/v1/talents/mage-11958"}], "category": "defense", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Immunity", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "10 sec immunity to all attacks and spells every 5 min, at the cost of doing nothing meanwhile. In a raid it is a survival button and a way to sit out a mechanic. Nothing another player gives changes it.", "open": ["Does Ice Block remove debuffs already on the Mage in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11958", "/api/v1/spells/mage-11958"], "being_checked": []}, {"record": "/api/v1/talents/mage-11170", "name": "Shatter", "class": "mage", "tree": "Frost", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "crit", "how": "trigger", "detail": "Another Mage's Frost Nova or Frostbite counts: the text says 'Frozen targets', not targets the Mage froze.", "domains": ["frost", "fire", "arcane"], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Crit chance against Frozen targets", "value": 50, "unit": "%"}], "analysis": "+50% crit on all spells against Frozen targets. Bosses are taken not to be freezable (not confirmed in WoW Forever), so on a boss its value comes from Fingers of Frost, which treats the target as Frozen for 2 spells. On freezable adds every freeze counts, including another Mage's Frost Nova or Frostbite.", "open": ["rule:bosses_freeze", "Does a Hunter's Freezing Trap count as Frozen for Shatter and Ice Lance, given that any damage breaks it?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11170", "/api/v1/spells/mage-11170"], "being_checked": []}, {"record": "/api/v1/talents/mage-11190", "name": "Improved Cone of Cold", "class": "mage", "tree": "Frost", "modifies": [{"name": "Cone of Cold", "record": "/api/v1/spells/mage-10161"}], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cone of Cold damage", "value": 35, "unit": "%"}], "analysis": "Cone of Cold (260 to 286 at rank 4, 10 sec cooldown) deals 35% more. It is an instant area spell for trash and adds in front of the Mage; on a boss it is not worth standing in melee range unless Winter's Chill stacks raise it further.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-11190", "/api/v1/spells/mage-11190", "/api/v1/spells/mage-10161"], "being_checked": []}, {"record": "/api/v1/talents/mage-12472", "name": "Cold Snap", "class": "mage", "tree": "Frost", "modifies": [{"name": "Cold Snap", "record": "/api/v1/talents/mage-12472"}, {"name": "Ice Block", "record": "/api/v1/talents/mage-11958"}, {"name": "Ice Barrier", "record": "/api/v1/talents/mage-11426"}, {"name": "Frost Nova", "record": "/api/v1/spells/mage-10230"}, {"name": "Cone of Cold", "record": "/api/v1/spells/mage-10161"}, {"name": "Frost Ward", "record": "/api/v1/spells/mage-28609"}], "category": "cooldown", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 10, "unit": "min"}], "analysis": "Every 10 min it finishes the cooldowns of the Mage's other Frost spells: a second Ice Block, Ice Barrier, Frost Ward or Frost Nova. It is a survival and add-control tool; Frostbolt has no cooldown, so it adds no boss damage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/mage-12472", "/api/v1/spells/mage-12472", "/api/v1/talents/mage-11958", "/api/v1/talents/mage-11426", "/api/v1/spells/mage-10230", "/api/v1/spells/mage-10161", "/api/v1/spells/mage-28609"], "being_checked": ["/api/v1/talents/mage-11426", "/api/v1/spells/mage-28609"]}, {"record": "/api/v1/talents/mage-400647", "name": "Fingers of Frost", "class": "mage", "tree": "Frost", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Proc chance per Chill", "value": 15, "unit": "%"}, {"label": "Spells treated as against a Frozen target", "value": 2, "unit": "spells"}, {"label": "Duration", "value": 15, "unit": "sec"}], "analysis": "Chill effects get a 15% chance to treat the Mage's next 2 spells as if the target were Frozen, for 15 sec. That is how Shatter and Ice Lance work on bosses that cannot be frozen: two Ice Lances at 3 times damage with +50% crit. It is personal ('your next spells'), and its boss value depends on whether Frostbolt's Chill still rolls on a target immune to slows.", "open": ["rule:bosses_freeze", "Is the 15% rolled once per Chill applied, so one Frostbolt is one roll?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-400647"], "being_checked": []}, {"record": "/api/v1/talents/mage-11180", "name": "Winter's Chill", "class": "mage", "tree": "Frost", "modifies": [{"name": "Cone of Cold", "record": "/api/v1/spells/mage-10161"}], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [{"kind": "damage_taken", "from": [], "why": "Its bonus is only for the Mage's own Cone of Cold ('your'), so other Mages' Frost spells gain nothing from it.", "domains": [], "certainty": "text", "quote": "increases the damage done by your Cone of Cold spell to the target by 40%"}], "numbers": [{"label": "Chance per Frost damage spell", "value": 100, "unit": "%"}, {"label": "Your Cone of Cold damage on the target", "value": 40, "unit": "%"}, {"label": "Max stacks", "value": 5, "unit": "stacks"}], "analysis": "Frost damage spells always apply Winter's Chill to the target, up to 5 stacks, and it raises the Mage's own Cone of Cold damage there by 40%. It gives no crit at all and other Mages gain nothing. Cone of Cold is a short instant cone in front of the Mage, so this is for trash and add packs, or a Mage willing to stand close to the boss; if the 40% is per stack, 5 stacks triple Cone of Cold's damage.", "open": ["Is the 40% per stack (200% at 5 stacks) or for the whole effect?", "How long do the stacks last? The text gives no duration.", "Is each Mage's Winter's Chill a separate debuff on the target?", "rule:debuff_limit"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11180", "/api/v1/spells/mage-11180", "/api/v1/spells/mage-10161"], "being_checked": ["/api/v1/talents/mage-11180", "/api/v1/spells/mage-11180"]}, {"record": "/api/v1/talents/mage-11426", "name": "Ice Barrier", "class": "mage", "tree": "Frost", "modifies": [{"name": "Ice Barrier", "record": "/api/v1/talents/mage-11426"}], "category": "defense", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "While the shield holds, casts are neither interrupted nor delayed, so a Paladin's Concentration Aura adds nothing to this Mage then.", "domains": [], "certainty": "text", "quote": "your spellcasts will not be interrupted or delayed from taking damage"}], "numbers": [{"label": "Absorb (rank 4)", "value": 819, "unit": "damage"}, {"label": "Duration", "value": 1, "unit": "min"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "An 819 damage absorb (rank 4, 30 sec cooldown) that also stops interruption and pushback while it holds. On fights with raid-wide damage it lets a Frost Mage cast through and saves healing. While it holds, a Paladin's Concentration Aura is wasted on this Mage.", "open": ["Does Ice Barrier's absorb grow with spell power in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/mage-11426", "/api/v1/spells/mage-13033"], "being_checked": ["/api/v1/talents/mage-11426", "/api/v1/spells/mage-13033"]}, {"record": "/api/v1/talents/warlock-18182", "name": "Improved Life Tap", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Life Tap", "record": "/api/v1/spells/warlock-11689"}], "category": "utility", "roles": ["caster"], "raid": "core", "uses": [{"kind": "spirit", "how": "scales", "detail": "Life Tap says Spirit increases the amount converted, so Divine Spirit or Prayer of Spirit (+40) and Mark of the Wild (+16 attributes) make every Life Tap give more Mana.", "domains": [], "certainty": "open", "quote": null}, {"kind": "healing", "how": "cost", "detail": "Life Tap is paid in Health; a Shadow Priest's Vampiric Embrace heals every party member for 20% of the Priest's Shadow damage, so a Warlock in that party gets the Health back without a healer's cast.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Life Tap Mana", "value": 20, "unit": "%"}, {"label": "Life Tap Mana after talent (rank 6, before Spirit)", "value": 509, "unit": "Mana"}], "analysis": "Life Tap (424 Health into 424 Mana, rank 6) gives 20% more Mana, so every Tap is worth about 509 Mana before Spirit. Life Tap is how a Warlock lasts a long fight, so every raid build takes it. Life Tap also scales with Spirit, which makes a Priest's Divine Spirit worth more to a Warlock. The Health it costs comes back fastest in a Shadow Priest's party through Vampiric Embrace.", "open": ["How much does Spirit add to Life Tap (a fixed ratio per point of Spirit)?", "Does the 20% apply to the Spirit part of Life Tap too?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18182", "/api/v1/spells/warlock-11689"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18174", "name": "Suppression", "class": "warlock", "tree": "Affliction", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance to hit", "value": 5, "unit": "%"}, {"label": "Threat reduction", "value": 20, "unit": "%"}], "analysis": "5% hit and 20% less threat on everything, not only Affliction spells. Against a level 63 boss spells are taken to miss 17% of the time (not confirmed in WoW Forever), so hit is one of the most valuable stats a Warlock can get, and the threat cut lets a Destruction Warlock keep casting. It sits in Affliction's first row, so every raid build can reach it with 5 points.", "open": ["Does 'chance to hit' apply to spells in WoW Forever, or is spell hit separate from melee hit?", "What is the spell hit cap against a level 63 boss in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18174"], "being_checked": []}, {"record": "/api/v1/talents/warlock-17810", "name": "Improved Corruption", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Corruption", "record": "/api/v1/spells/warlock-25311"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Corruption cast time reduction", "value": 2, "unit": "sec"}, {"label": "Corruption damage", "value": 10, "unit": "%"}], "analysis": "Makes Corruption (438 Shadow over 18 sec, rank 7) instant and 10% stronger. An instant DoT can be applied while moving and costs no casting time, which is why any Warlock that dips Affliction takes all 5 points. Corruption also feeds Nightfall and counts as one of the Affliction effects for Soul Siphon.", "open": ["rule:debuff_limit"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-17810", "/api/v1/spells/warlock-25311"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18218", "name": "Grim Reach", "class": "warlock", "tree": "Affliction", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range of Affliction spells", "value": 20, "unit": "%"}], "analysis": "Affliction spells reach 20% farther: Corruption, Curses and Drain Soul from 30 yd to 36, Drain Life from 20 yd to 24. It helps on fights where the raid must spread or stay out of a boss's area, and nowhere else.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18218"], "being_checked": []}, {"record": "/api/v1/talents/warlock-437032", "name": "Soul Harvest", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Drain Soul", "record": "/api/v1/spells/warlock-11675"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [{"kind": "spirit", "how": "scales", "detail": "Mana regeneration is taken to come from Spirit (not confirmed in WoW Forever), so Divine Spirit and Mark of the Wild make the doubled regeneration worth more.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Mana regeneration", "value": 100, "unit": "%"}, {"label": "Regeneration while casting", "value": 100, "unit": "%"}, {"label": "Duration", "value": 10, "unit": "sec"}], "analysis": "Killing a non-trivial target with your Drain Soul on it doubles Mana regeneration and lets all of it continue while casting for 10 sec. It only fires on kills, so it helps on trash and add fights, never during a single-target boss. Its value grows with Spirit like any regeneration effect.", "open": ["Do boss adds count as non-trivial targets?", "Does the kill have to come from Drain Soul's own damage, or only with Drain Soul on the target?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-437032", "/api/v1/spells/warlock-437032", "/api/v1/spells/warlock-11675"], "being_checked": []}, {"record": "/api/v1/talents/warlock-403511", "name": "Improved Drains", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Drain Life", "record": "/api/v1/spells/warlock-11700"}, {"name": "Drain Soul", "record": "/api/v1/spells/warlock-11675"}, {"name": "Wrack", "record": "/api/v1/talents/warlock-1316697"}], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Drain Life, Drain Soul and Wrack damage", "value": 20, "unit": "%"}], "analysis": "20% more from Drain Life, Drain Soul and Wrack. It matters to an Affliction Warlock who channels Wrack and drains as filler, together with Soul Siphon; a Shadow Bolt or Fire Warlock rarely drains in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-403511", "/api/v1/spells/warlock-11700", "/api/v1/spells/warlock-11675", "/api/v1/talents/warlock-1316697"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18827", "name": "Improved Bane of Agony", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Bane of Agony", "record": "/api/v1/spells/warlock-11713"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Bane of Agony damage", "value": 10, "unit": "%"}], "analysis": "10% more from Bane of Agony (552 Shadow over 24 sec, rank 6). Banes are separate from Curses, so a Warlock can keep Bane of Agony up on the boss and still put a raid Curse on it; that makes Agony a standard part of every Warlock's damage and this talent a cheap gain.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18827", "/api/v1/spells/warlock-11713"], "being_checked": []}, {"record": "/api/v1/talents/warlock-17783", "name": "Fel Concentration", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Drain Life", "record": "/api/v1/spells/warlock-11700"}, {"name": "Drain Mana", "record": "/api/v1/spells/warlock-11704"}, {"name": "Drain Soul", "record": "/api/v1/spells/warlock-11675"}, {"name": "Wrack", "record": "/api/v1/talents/warlock-1316697"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "A Paladin's Concentration Aura gives the party 35% to ignore interruption; with this talent's 70% the two may exceed 100% and waste part of the aura.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Chance to avoid interruption on drains", "value": 70, "unit": "%"}], "analysis": "70% chance to ignore interruption from damage while channeling Drain Life, Drain Mana, Drain Soul or Wrack. Raid bosses rarely hit casters, so it matters on fights with raid-wide damage and for Affliction builds that channel Wrack. Concentration Aura covers the same problem, so the two can overlap.", "open": ["Does Concentration Aura add to Fel Concentration (capped at 100%) or roll separately?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-17783", "/api/v1/spells/warlock-11700", "/api/v1/spells/warlock-11704", "/api/v1/spells/warlock-11675", "/api/v1/talents/warlock-1316697"], "being_checked": ["/api/v1/talents/warlock-17783"]}, {"record": "/api/v1/talents/warlock-18288", "name": "Amplify Curse", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Curse of Weakness", "record": "/api/v1/spells/warlock-11708"}, {"name": "Bane of Agony", "record": "/api/v1/spells/warlock-11713"}, {"name": "Curse of Exhaustion", "record": "/api/v1/talents/warlock-18223"}], "category": "cooldown", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "The next Curse of Weakness is 50% stronger: the target's physical damage drops by about 55 per hit instead of 37.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "next Curse of Weakness or Bane of Agony by 50%"}], "not_with": [], "numbers": [{"label": "Curse of Weakness or Bane of Agony effect", "value": 50, "unit": "%"}, {"label": "Curse of Exhaustion effect", "value": 50, "unit": "%"}, {"label": "Lasts", "value": 30, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "Every 3 min, the next Curse of Weakness, Bane of Agony or Curse of Exhaustion is 50% stronger. On Bane of Agony it is a damage cooldown; on a Curse of Weakness the tank's boss deals about 55 less physical damage per hit for 2 min, a real gift to tank healers if the raid has a Warlock to spare for that Curse. On Curse of Exhaustion it turns the 30% slow into 45%, which only matters for kiting and PvP.", "open": ["Does the amplified Curse of Weakness keep its bonus for the full 2 min, or only while Amplify Curse lasts?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18288", "/api/v1/spells/warlock-18288", "/api/v1/spells/warlock-11708", "/api/v1/spells/warlock-11713", "/api/v1/talents/warlock-18223"], "being_checked": ["/api/v1/talents/warlock-18288", "/api/v1/spells/warlock-18288"]}, {"record": "/api/v1/talents/warlock-427712", "name": "Pandemic", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Corruption", "record": "/api/v1/spells/warlock-25311"}, {"name": "Bane of Agony", "record": "/api/v1/spells/warlock-11713"}, {"name": "Bane of Doom", "record": "/api/v1/spells/warlock-603"}, {"name": "Drain Soul", "record": "/api/v1/spells/warlock-11675"}, {"name": "Drain Life", "record": "/api/v1/spells/warlock-11700"}, {"name": "Siphon Life", "record": "/api/v1/talents/warlock-18265"}, {"name": "Wrack", "record": "/api/v1/talents/warlock-1316697"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid; every extra crit on a DoT or drain lands the doubled crit bonus.", "domains": ["shadow"], "certainty": "text", "quote": "critical strike damage bonus of your Corruption"}], "gives": [], "not_with": [], "numbers": [{"label": "Crit damage bonus of DoTs and drains", "value": 100, "unit": "%"}], "analysis": "Doubles the crit bonus of Corruption, Banes, Siphon Life, Drain Life, Drain Soul and Wrack. It means Affliction DoTs can crit, and every point of crit, including Moonkin Form's raid aura and Malevolence, is worth twice as much on them. It is the reason Affliction wants crit.", "open": ["rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-427712", "/api/v1/spells/warlock-25311", "/api/v1/spells/warlock-11713", "/api/v1/spells/warlock-603", "/api/v1/spells/warlock-11675", "/api/v1/spells/warlock-11700", "/api/v1/talents/warlock-18265", "/api/v1/talents/warlock-1316697"], "being_checked": []}, {"record": "/api/v1/talents/warlock-1310949", "name": "Malevolence", "class": "warlock", "tree": "Affliction", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow crit chance", "value": 5, "unit": "%"}], "analysis": "5% crit on all Shadow spells, DoTs and drains included. It feeds Pandemic for Affliction and, for a Shadow Bolt Warlock, more Improved Shadow Bolt procs and Ruin crits. Five points in Affliction's fourth row, so deep Affliction and Shadow hybrids take it.", "open": ["rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-1310949"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18094", "name": "Nightfall", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Corruption", "record": "/api/v1/spells/warlock-25311"}, {"name": "Drain Soul", "record": "/api/v1/spells/warlock-11675"}, {"name": "Drain Life", "record": "/api/v1/spells/warlock-11700"}, {"name": "Wrack", "record": "/api/v1/talents/warlock-1316697"}, {"name": "Shadow Bolt", "record": "/api/v1/spells/warlock-25307"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow Trance chance per damage tick", "value": 4, "unit": "%"}, {"label": "Next Shadow Bolt cast time reduction", "value": 100, "unit": "%"}], "analysis": "Each Corruption, Drain Soul, Drain Life or Wrack tick has a 4% chance to make the next Shadow Bolt instant. With Corruption always up and Wrack channeled, that is a free instant Shadow Bolt every so often, which helps Affliction and Shadow hybrids. Nothing another player gives makes it fire more.", "open": ["Does each Wrack tick (every 1 sec) roll the 4%?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18094", "/api/v1/spells/warlock-25311", "/api/v1/spells/warlock-11675", "/api/v1/spells/warlock-11700", "/api/v1/talents/warlock-1316697", "/api/v1/spells/warlock-25307"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18223", "name": "Curse of Exhaustion", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Curse of Exhaustion", "record": "/api/v1/talents/warlock-18223"}], "category": "pvp", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Movement slow", "value": 30, "unit": "%"}, {"label": "Duration", "value": 12, "unit": "sec"}, {"label": "Mana cost", "value": 8, "unit": "% of base mana"}], "analysis": "A 30% movement slow for 12 sec (45% with Amplify Curse), for kiting and PvP. It uses the Warlock's one Curse on that target, and raid bosses are taken to ignore slows (not confirmed in WoW Forever), so it is a trash and PvP tool only.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18223", "/api/v1/spells/warlock-18223"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18265", "name": "Siphon Life", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Siphon Life", "record": "/api/v1/talents/warlock-18265"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs 365 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "365 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Health drained every 3 sec (rank 4)", "value": 41, "unit": "Health"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Mana cost (rank 4)", "value": 365, "unit": "Mana"}], "analysis": "An instant Shadow DoT that drains 41 Health every 3 sec for 30 sec (rank 4), healing the Warlock. The damage is small, but it is another Affliction effect for Soul Siphon, it gets Pandemic's crit bonus, and the healing offsets Life Tap.", "open": ["rule:debuff_limit"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18265", "/api/v1/spells/warlock-18881"], "being_checked": []}, {"record": "/api/v1/talents/warlock-17804", "name": "Soul Siphon", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Drain Life", "record": "/api/v1/spells/warlock-11700"}, {"name": "Drain Soul", "record": "/api/v1/spells/warlock-11675"}, {"name": "Wrack", "record": "/api/v1/talents/warlock-1316697"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "It rewards stacking your own Affliction effects on the boss, and each one takes a debuff slot; if WoW Forever has a debuff limit, a full Affliction set can crowd out the raid's armor and spell debuffs.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Drain damage per other Affliction effect", "value": 12, "unit": "%"}, {"label": "Maximum", "value": 36, "unit": "%"}], "analysis": "Drain Life, Drain Soul and Wrack deal 12% more per other Affliction effect of yours on the target, up to 36% with three (Corruption, Bane of Agony, Siphon Life). It is the engine of a drain-and-Wrack Affliction build. The cost is debuff slots: the build wants five of its own effects on one boss, which matters if Forever has a debuff limit.", "open": ["rule:debuff_limit", "Do Curses (Curse of the Elements, Recklessness) count as Affliction effects for Soul Siphon?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-17804", "/api/v1/spells/warlock-11700", "/api/v1/spells/warlock-11675", "/api/v1/talents/warlock-1316697"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18271", "name": "Shadow Mastery", "class": "warlock", "tree": "Affliction", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage and life drained", "value": 10, "unit": "%"}], "analysis": "10% more damage and life drained from every Shadow spell, Shadow Bolt and the drains included. It sits in Affliction's sixth row, so deep Affliction builds and Affliction and Shadow Bolt hybrids take it; a Fire Warlock gets almost nothing from it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18271"], "being_checked": []}, {"record": "/api/v1/talents/warlock-1316697", "name": "Wrack", "class": "warlock", "tree": "Affliction", "modifies": [{"name": "Wrack", "record": "/api/v1/talents/warlock-1316697"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs 200 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "200 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Shadow damage, so a debuff raising the target's Shadow damage taken raises it.", "domains": ["shadow"], "certainty": "text", "quote": "36 Shadow damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "damage_taken", "from": [], "why": "The 10% is on damage the target takes from your other Shadow DoTs only; a Shadow Priest's Shadow Word: Pain or another Warlock's Corruption gets nothing.", "domains": [], "certainty": "text", "quote": "the damage they take from your other Shadow damage over time effects by 10%"}], "numbers": [{"label": "Shadow damage per sec (rank 1)", "value": 36, "unit": "damage"}, {"label": "Your other Shadow DoTs' damage on the target", "value": 10, "unit": "%"}, {"label": "Duration", "value": 6, "unit": "sec"}, {"label": "Mana cost (rank 1)", "value": 200, "unit": "Mana"}], "analysis": "Affliction's capstone: a 6 sec channel that ticks Shadow every second and makes your other Shadow DoTs hit 10% harder while it lasts. It is personal, not a raid debuff: only this Warlock's DoTs benefit. Improved Drains, Soul Siphon, Pandemic and Nightfall all improve it, so the deep Affliction build channels it between DoT refreshes.", "open": ["The source has only rank 1 (36 per sec, level 40): are there higher ranks by level 60?", "Does the 10% need Wrack to keep channeling, or does it last the full 6 sec once applied?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-1316697", "/api/v1/spells/warlock-1316697"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18703", "name": "Improved Health Funnel", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Health Funnel", "record": "/api/v1/spells/warlock-11695"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Health transferred", "value": 40, "unit": "%"}, {"label": "Health cost reduction", "value": 30, "unit": "%"}, {"label": "Health Funnel threat reduction", "value": 100, "unit": "%"}], "analysis": "Health Funnel heals the pet 40% more for 30% less Health, with no threat, and works at any pet health. In a raid it keeps a pet alive through raid-wide damage. It matters most to a Demonology Warlock who needs the pet alive for Soul Link, Demonic Knowledge and Master Demonologist.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18703", "/api/v1/spells/warlock-11695"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18694", "name": "Improved Imp", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Firebolt", "record": "/api/v1/spells/warlock-11763"}, {"name": "Fire Shield", "record": "/api/v1/spells/warlock-11771"}], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "The Imp's Fire Shield on another player hits that player's attackers 30% harder (13 Fire base, about 17).", "amount": null, "domains": ["fire"], "certainty": "text", "quote": "the effect of its Fire Shield spell by 30%"}], "not_with": [], "numbers": [{"label": "Firebolt damage", "value": 30, "unit": "%"}, {"label": "Fire Shield effect", "value": 30, "unit": "%"}], "analysis": "The Imp's Firebolt and Fire Shield get 30% more. This talent does not touch Blood Pact, so it does not raise the party's Stamina, and Fire Shield's damage is tiny on a boss. Worth little in a raid at 60.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18694", "/api/v1/spells/warlock-11763", "/api/v1/spells/warlock-11771"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18697", "name": "Demonic Embrace", "class": "warlock", "tree": "Demonology", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "good", "uses": [{"kind": "stamina", "how": "scales", "detail": "It raises total Stamina, so Power Word: Fortitude (+70), Mark of the Wild (+16), Blood Pact (+54) and Blessing of Kings all count 15% more.", "domains": [], "certainty": "text", "quote": "Increases your total Stamina by 15%"}], "gives": [], "not_with": [], "numbers": [{"label": "Total Stamina", "value": 15, "unit": "%"}], "analysis": "15% more total Stamina, so it multiplies the raid's Stamina buffs. More Health means more room to Life Tap and to survive raid damage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18697"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18769", "name": "Unholy Power", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Firebolt", "record": "/api/v1/spells/warlock-11763"}, {"name": "Lash of Pain", "record": "/api/v1/spells/warlock-11780"}], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet damage", "value": 10, "unit": "%"}], "analysis": "All pet damage +10%, the Imp's included. Pets are a small share of a Warlock's damage in a raid, so this matters only to a Demonology build that keeps a pet attacking the boss.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18769", "/api/v1/spells/warlock-11763", "/api/v1/spells/warlock-11780"], "being_checked": []}, {"record": "/api/v1/talents/warlock-1235316", "name": "Demonic Aegis", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Demon Skin", "record": "/api/v1/spells/warlock-696"}, {"name": "Demon Armor", "record": "/api/v1/spells/warlock-11735"}], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Demon Armor effect", "value": 30, "unit": "%"}, {"label": "Demon Armor armor after talent (rank 5)", "value": 741, "unit": "armor"}], "analysis": "Demon Armor (570 armor, 15 Shadow resistance, 15 Health per 5 sec) is 30% stronger. Raid bosses rarely hit a Warlock in melee, so the armor does little; the Shadow resistance helps only on Shadow fights.", "open": ["Does the 30% raise Demon Armor's Shadow resistance and Health regeneration too, or only its armor?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-1235316", "/api/v1/spells/warlock-696", "/api/v1/spells/warlock-11735"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18705", "name": "Improved Voidwalker", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Torment", "record": "/api/v1/spells/warlock-11775"}, {"name": "Consume Shadows", "record": "/api/v1/spells/warlock-17854"}, {"name": "Sacrifice", "record": "/api/v1/spells/warlock-19443"}, {"name": "Suffering", "record": "/api/v1/spells/warlock-17752"}], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Voidwalker spell effect", "value": 30, "unit": "%"}, {"label": "Sacrifice shield after talent (rank 6)", "value": 2509, "unit": "damage absorbed"}], "analysis": "Torment, Suffering, Consume Shadows and Sacrifice are 30% stronger. A Voidwalker can hold trash for a moment, and Sacrifice becomes a 2,509 shield that stops spell pushback, but none of that matters on a raid boss.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18705", "/api/v1/spells/warlock-11775", "/api/v1/spells/warlock-17854", "/api/v1/spells/warlock-19443", "/api/v1/spells/warlock-17752"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18731", "name": "Fel Vitality", "class": "warlock", "tree": "Demonology", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [{"kind": "intellect", "how": "scales", "detail": "Arcane Intellect or Brilliance (+31) and Mark of the Wild raise Intellect, which is taken to raise maximum Mana (not confirmed in WoW Forever), and this effect is a percentage of that Mana.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Pet Health and Mana", "value": 15, "unit": "%"}, {"label": "Your maximum Mana", "value": 15, "unit": "%"}], "analysis": "15% more maximum Mana for the Warlock and 15% more Health and Mana for the pet. The Mana part is what matters in a raid: a bigger pool lasts longer before Life Tap, and it multiplies the Intellect from Arcane Intellect. It also makes a Voidwalker sacrifice (2% of total Mana every 4 sec) worth more.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18731"], "being_checked": []}, {"record": "/api/v1/talents/warlock-1225214", "name": "Demonic Energies", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Life Tap", "record": "/api/v1/spells/warlock-11689"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [{"kind": "spirit", "how": "scales", "detail": "Life Tap scales with Spirit, so Divine Spirit and Mark of the Wild also raise the Mana your demon gets from each Tap.", "domains": [], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Pet healed for your spell damage", "value": 15, "unit": "%"}, {"label": "Life Tap Mana given to your demon", "value": 100, "unit": "%"}], "analysis": "Your spell damage heals the pet for 15% of it, and each Life Tap fills the demon's Mana as much as yours. It keeps a pet alive and casting without Health Funnel, which a Demonology build needs for Soul Link and Master Demonologist. The pet's Mana scales with Spirit through Life Tap.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-1225214", "/api/v1/spells/warlock-11689"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18754", "name": "Improved Sayaad", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Lash of Pain", "record": "/api/v1/spells/warlock-11780"}, {"name": "Soothing Kiss", "record": "/api/v1/spells/warlock-11785"}, {"name": "Seduction", "record": "/api/v1/spells/warlock-6358"}, {"name": "Lesser Invisibility", "record": "/api/v1/spells/warlock-7870"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Seduction holds a Humanoid 30% longer (15 sec base, about 19.5), keeping one trash add out of the fight.", "amount": null, "domains": [], "certainty": "text", "quote": "Seduction and Lesser Invisibility spells by 30%"}], "not_with": [], "numbers": [{"label": "Lash of Pain and Soothing Kiss effect", "value": 30, "unit": "%"}, {"label": "Seduction and Lesser Invisibility duration", "value": 30, "unit": "%"}], "analysis": "The Succubus or Incubus hits harder with Lash of Pain and its Seduction lasts 30% longer. Seduction is crowd control on Humanoid trash, so it helps on Humanoid trash packs and nowhere on a boss.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18754", "/api/v1/spells/warlock-11780", "/api/v1/spells/warlock-11785", "/api/v1/spells/warlock-6358", "/api/v1/spells/warlock-7870"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18788", "name": "Demonic Sacrifice", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Demonic Sacrifice", "record": "/api/v1/talents/warlock-18788"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "intellect", "how": "scales", "detail": "The Voidwalker sacrifice restores 2% of total Mana every 4 sec, so Arcane Intellect and Mark of the Wild raise it through maximum Mana.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "stamina", "how": "scales", "detail": "The Felhunter sacrifice restores 3% of total Health every 4 sec, so Fortitude, Mark of the Wild and Blood Pact raise it through maximum Health.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "stamina", "from": [{"name": "Blood Pact", "record": "/api/v1/spells/warlock-11767"}], "why": "Sacrificing the Imp for Shadow damage takes away its Blood Pact (+54 Stamina to the party), and resummoning the Imp cancels the effect, so a Shadow Warlock's party loses Blood Pact for good.", "domains": [], "certainty": "text", "quote": "The effect is canceled if any Demon is summoned"}], "numbers": [{"label": "Imp: Shadow damage", "value": 15, "unit": "%"}, {"label": "Succubus/Incubus: Fire damage", "value": 15, "unit": "%"}, {"label": "Voidwalker: Mana every 4 sec", "value": 2, "unit": "% of total Mana"}, {"label": "Felhunter: Health every 4 sec", "value": 3, "unit": "% of total Health"}, {"label": "Duration", "value": 2, "unit": "hours"}], "analysis": "Sacrifice the pet for a 2 hour effect: the Imp gives +15% Shadow and the Succubus +15% Fire. A Shadow Bolt Warlock therefore sacrifices the Imp and loses its Blood Pact for the party, while a Fire Warlock sacrifices the Succubus and can keep the Imp out with Demonic Pact. The Voidwalker gives Mana and the Felhunter Health, which scale with maximum Mana and Health.", "open": ["Does the Voidwalker's 2% Mana every 4 sec tick while casting, outside the five-second rule?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18788", "/api/v1/spells/warlock-18788", "/api/v1/spells/warlock-11767"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18709", "name": "Master Summoner", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Summon Imp", "record": "/api/v1/spells/warlock-688"}, {"name": "Summon Voidwalker", "record": "/api/v1/spells/warlock-697"}, {"name": "Summon Succubus", "record": "/api/v1/spells/warlock-712"}, {"name": "Summon Incubus", "record": "/api/v1/spells/warlock-713"}, {"name": "Summon Felhunter", "record": "/api/v1/spells/warlock-691"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Summon cast time reduction", "value": 4, "unit": "sec"}, {"label": "Summon Mana cost reduction", "value": 40, "unit": "%"}], "analysis": "Summons take 6 sec instead of 10 and cost 40% less. In a raid it brings a dead pet back faster, which matters for a Demonology build whose bonuses need a live demon. Filler otherwise.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18709", "/api/v1/spells/warlock-688", "/api/v1/spells/warlock-697", "/api/v1/spells/warlock-712", "/api/v1/spells/warlock-713", "/api/v1/spells/warlock-691"], "being_checked": []}, {"record": "/api/v1/talents/warlock-440870", "name": "Decimation", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Soul Fire", "record": "/api/v1/spells/warlock-17924"}, {"name": "Shadow Bolt", "record": "/api/v1/spells/warlock-25307"}, {"name": "Searing Pain", "record": "/api/v1/spells/warlock-17923"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Soul Fire cooldown reduction", "value": 90, "unit": "%"}, {"label": "Shadow Bolt and Searing Pain damage below 35% health", "value": 6, "unit": "%"}, {"label": "Soul Fire cast time reduction after a trigger", "value": 40, "unit": "%"}, {"label": "Free Soul Fire window", "value": 10, "unit": "sec"}], "analysis": "An execute talent: below 35% health, Shadow Bolt and Searing Pain deal 6% more, and each one makes Soul Fire 40% faster and free of Soul Shards for 10 sec. Soul Fire's cooldown drops from 1 min to 6 sec, so the last third of every boss becomes a Soul Fire rotation. Strong on any boss; nothing another player gives changes it.", "open": ["Does the 90% cooldown reduction apply at all health, or only during the 10 sec window?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-440870", "/api/v1/spells/warlock-17924", "/api/v1/spells/warlock-25307", "/api/v1/spells/warlock-17923"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18708", "name": "Fel Domination", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Summon Imp", "record": "/api/v1/spells/warlock-688"}, {"name": "Summon Voidwalker", "record": "/api/v1/spells/warlock-697"}, {"name": "Summon Succubus", "record": "/api/v1/spells/warlock-712"}, {"name": "Summon Incubus", "record": "/api/v1/spells/warlock-713"}, {"name": "Summon Felhunter", "record": "/api/v1/spells/warlock-691"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Summon cast time reduction", "value": 5.5, "unit": "sec"}, {"label": "Summon Mana cost reduction", "value": 50, "unit": "%"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "Every 5 min the next summon is 5.5 sec faster and half price, so a pet that dies mid-fight is back almost at once (with Master Summoner it is instant). It matters for Demonology bonuses that need a live demon.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18708", "/api/v1/spells/warlock-18708", "/api/v1/spells/warlock-688", "/api/v1/spells/warlock-697", "/api/v1/spells/warlock-712", "/api/v1/spells/warlock-713", "/api/v1/spells/warlock-691"], "being_checked": []}, {"record": "/api/v1/talents/warlock-1293695", "name": "Demonic Brand", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Searing Pain", "record": "/api/v1/spells/warlock-17923"}], "category": "threat", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [{"kind": "threat", "from": [], "why": "When the pet's branded attacks deal Shadow damage they have high threat; on a raid boss that threat competes with the tank's and can pull the boss to the pet. Fire damage from the brand carries no such note.", "domains": [], "certainty": "text", "quote": "If Shadow damage is dealt, it has high threat."}], "numbers": [{"label": "Searing Pain threat reduction", "value": 50, "unit": "%"}, {"label": "Branded pet attacks", "value": 6, "unit": "attacks"}, {"label": "Extra damage per branded attack", "value": 68, "unit": "Fire or Shadow damage (max)"}, {"label": "Brand duration", "value": 10, "unit": "sec"}], "analysis": "Searing Pain makes half the threat and brands the target so the pet's next 6 attacks add 65 to 68 Fire or Shadow damage, depending on the pet. Only Shadow brand damage has high threat, so a pet that deals Fire brand damage does not add that threat on a raid boss, while a Shadow pet works against the tank. The 50% threat cut on Searing Pain is the useful part for a Fire Warlock.", "open": ["Which pets deal Fire and which deal Shadow brand damage? The text says only 'based on the pet'.", "Is the Shadow brand damage's 'high threat' a fixed amount, enough to pull a raid boss off a tank?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-1293695", "/api/v1/spells/warlock-17923"], "being_checked": []}, {"record": "/api/v1/talents/warlock-1225217", "name": "Improved Felhunter", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Tainted Blood", "record": "/api/v1/spells/warlock-19660"}, {"name": "Devour Magic", "record": "/api/v1/spells/warlock-19736"}, {"name": "Paranoia", "record": "/api/v1/spells/warlock-19480"}, {"name": "Spell Lock", "record": "/api/v1/spells/warlock-19647"}], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Spell Lock comes back 6 sec sooner (every 24 sec), so the Felhunter interrupts and locks out a caster's school more often.", "amount": null, "domains": [], "certainty": "text", "quote": "reduces the cooldown of its Spell Lock by 6 sec"}, {"kind": "damage_reduction", "reach": "enemy_target", "detail": "Tainted Blood takes 30% more melee attack power from enemies that hit the Felhunter (52 per stack, 260 at 5 stacks).", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "Attack Power reduction of your Felhunter's Tainted Blood"}, {"kind": "other_stats", "reach": "party", "detail": "Paranoia's stealth detection for the party is 30% stronger.", "amount": null, "domains": [], "certainty": "text", "quote": "the detection level of its Paranoia by 30%"}], "not_with": [], "numbers": [{"label": "Tainted Blood, Devour Magic and Paranoia effect", "value": 30, "unit": "%"}, {"label": "Spell Lock cooldown reduction", "value": 6, "unit": "sec"}], "analysis": "Makes the Felhunter a better raid tool: Spell Lock every 24 sec for caster adds, a stronger Tainted Blood on anything hitting it, a bigger Devour Magic heal and better stealth detection for the party. It only matters when the Warlock brings the Felhunter.", "open": ["How is a 30% increase to Paranoia's '6 levels higher' rounded?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-1225217", "/api/v1/spells/warlock-19660", "/api/v1/spells/warlock-19736", "/api/v1/spells/warlock-19480", "/api/v1/spells/warlock-19647"], "being_checked": []}, {"record": "/api/v1/talents/warlock-19028", "name": "Soul Link", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Soul Link", "record": "/api/v1/talents/warlock-19028"}], "category": "defense", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage taken moved to the demon", "value": 30, "unit": "%"}, {"label": "Damage dealt by Warlock and demon", "value": 3, "unit": "%"}], "analysis": "30% of the Warlock's damage taken goes to the demon, and both deal 3% more while it lives. In a raid the 3% is the main value, plus survival on fights with raid-wide damage. It needs a live demon, so it pairs with Demonic Energies or Health Funnel to keep the pet alive.", "open": ["Does Soul Link's 3% still apply while a sacrificed pet's effect is active and a different pet is out (Demonic Pact)?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-19028", "/api/v1/spells/warlock-19028"], "being_checked": []}, {"record": "/api/v1/talents/warlock-412732", "name": "Demonic Knowledge", "class": "warlock", "tree": "Demonology", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Spell damage at level 60", "value": 60, "unit": "spell damage"}], "analysis": "+60 spell damage at 60 (100% of level) for the Warlock and the pet while a demon is out. A flat spell power gain is worth a lot of gear, so any Demonology build that keeps a pet out takes it. It does not work after Demonic Sacrifice unless Demonic Pact lets you summon another demon.", "open": ["Does 'up to 100% of your level' mean exactly 60 at level 60?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-412732"], "being_checked": []}, {"record": "/api/v1/talents/warlock-23785", "name": "Master Demonologist", "class": "warlock", "tree": "Demonology", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Imp: Fire damage", "value": 10, "unit": "%"}, {"label": "Voidwalker: Physical damage taken", "value": -10, "unit": "%"}, {"label": "Succubus/Incubus: Shadow damage", "value": 10, "unit": "%"}, {"label": "Felhunter: Magic damage taken", "value": -10, "unit": "%"}], "analysis": "The Warlock and the demon get a bonus while that demon is out: Imp +10% Fire, Succubus +10% Shadow, Voidwalker or Felhunter 10% less Physical or Magic damage taken. A Fire Warlock keeps the Imp and a Shadow Warlock keeps the Succubus. With Demonic Pact it stacks with a sacrifice: sacrifice the Succubus and keep the Imp for +15% and +10% Fire.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-23785", "/api/v1/spells/warlock-23785"], "being_checked": []}, {"record": "/api/v1/talents/warlock-425464", "name": "Demonic Pact", "class": "warlock", "tree": "Demonology", "modifies": [{"name": "Demonic Sacrifice", "record": "/api/v1/talents/warlock-18788"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "stamina", "from": [], "why": "Resummoning the sacrificed pet cancels the effect, so a Warlock who sacrificed the Imp can never bring its Blood Pact back; only a Fire build (sacrifice the Succubus, keep the Imp) has both.", "domains": [], "certainty": "text", "quote": "Resummoning the sacrificed pet will still cancel the effect"}], "numbers": [], "analysis": "Demonology's capstone: the sacrifice effect survives summoning a different demon, so the Warlock gets the sacrifice and a live demon for Master Demonologist, Demonic Knowledge and Soul Link. The best pairing is Fire: sacrifice the Succubus, keep the Imp, and the party keeps Blood Pact. A Shadow build sacrifices the Imp and keeps the Succubus, and its party loses Blood Pact.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-425464", "/api/v1/talents/warlock-18788"], "being_checked": []}, {"record": "/api/v1/talents/warlock-17917", "name": "Destructive Reach", "class": "warlock", "tree": "Destruction", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range of Destruction spells", "value": 20, "unit": "%"}], "analysis": "Destruction spells (Shadow Bolt, Immolate, Searing Pain, Incinerate, Conflagrate, Soul Fire) reach 20% farther, 30 yd to 36. It helps on fights where the raid must spread or stay out of a boss's area, and nowhere else.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-17917"], "being_checked": []}, {"record": "/api/v1/talents/warlock-17793", "name": "Improved Shadow Bolt", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Shadow Bolt", "record": "/api/v1/spells/warlock-25307"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid; every Shadow Bolt crit applies or refreshes the 20% debuff.", "domains": ["shadow"], "certainty": "text", "quote": "Your Shadow Bolt critical strikes increase Shadow damage taken"}], "gives": [], "not_with": [{"kind": "damage_taken", "from": [], "why": "The debuff only raises Shadow damage the target takes from your attacks: Shadow Priests and other Warlocks get nothing from it.", "domains": [], "certainty": "text", "quote": "Shadow damage taken by the target from your attacks"}, {"kind": "damage_taken", "from": [{"name": "Shadow Weaving", "record": "/api/v1/talents/priest-15257"}], "why": "A Shadow Priest's Shadow Weaving only raises the Priest's own Shadow damage, so it does nothing for a Warlock's Shadow Bolts either.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Shadow damage taken from your attacks", "value": 20, "unit": "%"}, {"label": "Duration", "value": 12, "unit": "sec"}], "analysis": "Every Shadow Bolt crit makes the target take 20% more Shadow damage from you for 12 sec, with no hit limit, so a Shadow Bolt Warlock with good crit keeps it up most of the time. It is personal: each Warlock needs its own crits, and Shadow Priests neither feed nor gain from it. A Moonkin's raid crit and Malevolence matter more for this build than for any other Warlock.", "open": ["Do your DoT ticks and Shadowburn count as 'your attacks' for the 20%?", "Does each Warlock's Improved Shadow Bolt debuff take its own debuff slot on the boss?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-17793", "/api/v1/spells/warlock-25307", "/api/v1/talents/priest-15257"], "being_checked": []}, {"record": "/api/v1/talents/warlock-17788", "name": "Bane", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Shadow Bolt", "record": "/api/v1/spells/warlock-25307"}, {"name": "Immolate", "record": "/api/v1/spells/warlock-25309"}, {"name": "Incinerate", "record": "/api/v1/talents/warlock-412758"}, {"name": "Soul Fire", "record": "/api/v1/spells/warlock-17924"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow Bolt, Immolate and Incinerate cast time reduction", "value": 0.5, "unit": "sec"}, {"label": "Soul Fire cast time reduction", "value": 2, "unit": "sec"}], "analysis": "Shadow Bolt 2.5 sec, Immolate 1.5, Incinerate 2.0 and Soul Fire 4 sec. Faster casts are more damage per second for every Warlock that casts these, so all raid builds take 5 points.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-17788", "/api/v1/spells/warlock-25307", "/api/v1/spells/warlock-25309", "/api/v1/talents/warlock-412758", "/api/v1/spells/warlock-17924"], "being_checked": []}, {"record": "/api/v1/talents/warlock-1225220", "name": "Molten Skin", "class": "warlock", "tree": "Destruction", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "All damage taken", "value": -10, "unit": "%"}], "analysis": "10% less damage taken from everything. It is pure survival, worth taking on fights with heavy raid-wide damage or as a filler on the way to Ruin; it adds no damage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-1225220"], "being_checked": []}, {"record": "/api/v1/talents/warlock-17778", "name": "Cataclysm", "class": "warlock", "tree": "Destruction", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Destruction spell Mana cost", "value": -10, "unit": "%"}], "analysis": "Destruction spells (Shadow Bolt, Immolate, Searing Pain, Incinerate, Conflagrate, Soul Fire) cost 10% less. That is fewer Life Taps per fight, so less Health to heal back.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-17778"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18119", "name": "Aftermath", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Immolate", "record": "/api/v1/spells/warlock-25309"}, {"name": "Conflagrate", "record": "/api/v1/talents/warlock-1293817"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Immolate initial damage", "value": 50, "unit": "%"}, {"label": "Conflagrate Daze chance", "value": 100, "unit": "%"}, {"label": "Daze movement slow", "value": 50, "unit": "%"}], "analysis": "Immolate's direct hit is 50% stronger, and Conflagrate always Dazes for 5 sec. The Immolate part is real damage for a Fire Warlock; the Daze is for PvP and kiting, since raid bosses are taken to ignore slows (not confirmed in WoW Forever).", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18119", "/api/v1/spells/warlock-25309", "/api/v1/talents/warlock-1293817"], "being_checked": []}, {"record": "/api/v1/talents/warlock-17959", "name": "Ruin", "class": "warlock", "tree": "Destruction", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid; every extra Destruction crit lands the doubled crit bonus.", "domains": ["shadow", "fire"], "certainty": "text", "quote": "Increases the critical strike damage bonus of your Destruction spells by 100%"}], "gives": [], "not_with": [], "numbers": [{"label": "Destruction crit damage bonus", "value": 100, "unit": "%"}], "analysis": "Destruction spells crit for double the usual bonus. It is the core of both Shadow Bolt and Fire builds, and it makes crit the best stat for them, so a Destruction Warlock wants a Moonkin in the raid. It has 5 ranks.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-17959"], "being_checked": []}, {"record": "/api/v1/talents/warlock-17877", "name": "Shadowburn", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Shadowburn", "record": "/api/v1/talents/warlock-17877"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs 365 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "365 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Shadow damage, so a debuff raising the target's Shadow damage taken raises it.", "domains": ["shadow"], "certainty": "text", "quote": "258 to 288 Shadow damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage (rank 6)", "value": 288, "unit": "damage (max)"}, {"label": "Cooldown", "value": 15, "unit": "sec"}, {"label": "Mana cost (rank 6)", "value": 365, "unit": "Mana"}], "analysis": "An instant Shadow hit (258 to 288 at rank 6) every 15 sec for a Soul Shard. With Shadow and Flame it refunds the Shard and gives 10% Fire damage for 20 sec, which makes it a regular button for Fire Warlocks instead of a finisher. It is instant, so it is also damage while moving.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-17877", "/api/v1/spells/warlock-18871"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18135", "name": "Intensity", "class": "warlock", "tree": "Destruction", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "A Paladin's Concentration Aura gives the party 35% to ignore interruption; with this talent's 70% the two may exceed 100% and waste part of the aura.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Chance to resist interruption on Destruction spells", "value": 70, "unit": "%"}], "analysis": "70% chance to ignore interruption from damage on every Destruction spell, Shadow Bolt included. It matters on fights with raid-wide damage, where a 3 sec Shadow Bolt pushed back is lost damage. Concentration Aura covers the same problem.", "open": ["Does Concentration Aura add to Intensity (capped at 100%) or roll separately?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18135"], "being_checked": ["/api/v1/talents/warlock-18135"]}, {"record": "/api/v1/talents/warlock-17927", "name": "Agonizing Flames", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Searing Pain", "record": "/api/v1/spells/warlock-17923"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Destruction spell damage", "value": 10, "unit": "%"}, {"label": "Searing Pain crit chance", "value": 10, "unit": "%"}], "analysis": "10% more damage on all Destruction spells, Shadow Bolt included, and 10% crit on Searing Pain. The damage part makes it a must for every Destruction build; the Searing Pain crit is for a Fire Warlock who casts it, whose high threat Demonic Brand or Suppression must offset.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-17927", "/api/v1/spells/warlock-17923"], "being_checked": []}, {"record": "/api/v1/talents/warlock-1293817", "name": "Conflagrate", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Conflagrate", "record": "/api/v1/talents/warlock-1293817"}, {"name": "Immolate", "record": "/api/v1/spells/warlock-25309"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs 255 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "255 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Fire damage, so a debuff raising the target's Fire damage taken raises it.", "domains": ["fire"], "certainty": "text", "quote": "251 to 313 Fire damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Fire damage (rank 6)", "value": 313, "unit": "damage (max)"}, {"label": "Cooldown", "value": 10, "unit": "sec"}, {"label": "Mana cost (rank 6)", "value": 255, "unit": "Mana"}], "analysis": "An instant Fire hit (251 to 313 at rank 6) every 10 sec that consumes your Immolate. With Shadow and Flame at 5 points it no longer consumes Immolate and gives 10% Shadow damage for 20 sec, and Fire and Brimstone adds 25% crit to it. It only works on your own Immolate, so it is purely the Warlock's own rotation.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-1293817", "/api/v1/spells/warlock-18932", "/api/v1/spells/warlock-25309"], "being_checked": []}, {"record": "/api/v1/talents/warlock-18073", "name": "Pyroclasm", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Soul Fire", "record": "/api/v1/spells/warlock-17924"}, {"name": "Rain of Fire", "record": "/api/v1/spells/warlock-11678"}, {"name": "Hellfire", "record": "/api/v1/spells/warlock-11684"}], "category": "pvp", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stun chance", "value": 26, "unit": "%"}, {"label": "Stun duration", "value": 3, "unit": "sec"}], "analysis": "Soul Fire, Rain of Fire and Hellfire can stun for 3 sec. Raid bosses are immune to stuns, so it only helps on trash and in PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-18073", "/api/v1/spells/warlock-17924", "/api/v1/spells/warlock-11678", "/api/v1/spells/warlock-11684"], "being_checked": []}, {"record": "/api/v1/talents/warlock-1225228", "name": "Bane of Havoc", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Bane of Havoc", "record": "/api/v1/talents/warlock-1225228"}], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Your damage to other targets copied to the cursed target", "value": 15, "unit": "%"}, {"label": "Duration", "value": 5, "unit": "min"}], "analysis": "Put on one target, it takes 15% of all the damage you deal to other targets. On a fight with a priority target and adds (or two bosses), the Warlock can damage the adds and still feed the boss. It uses the Warlock's one Bane on that target, so it cannot share it with Bane of Agony, but it does not use the Curse slot.", "open": ["Is the copied damage dealt in the original school or as Physical (the spell's school is Physical), and do armor debuffs then reduce or raise it?", "Do Improved Shadow Bolt and Curse of the Elements on the Havoc target raise the copied damage?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-1225228", "/api/v1/spells/warlock-1225228"], "being_checked": []}, {"record": "/api/v1/talents/warlock-412751", "name": "Fire and Brimstone", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Conflagrate", "record": "/api/v1/talents/warlock-1293817"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Conflagrate crit chance", "value": 25, "unit": "%"}], "analysis": "25% more crit on Conflagrate, which with Ruin's doubled bonus makes Conflagrate one of the Fire Warlock's biggest hits. Only for builds that take Conflagrate.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-412751", "/api/v1/talents/warlock-1293817"], "being_checked": []}, {"record": "/api/v1/talents/warlock-426316", "name": "Shadow and Flame", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Conflagrate", "record": "/api/v1/talents/warlock-1293817"}, {"name": "Shadowburn", "record": "/api/v1/talents/warlock-17877"}, {"name": "Immolate", "record": "/api/v1/spells/warlock-25309"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage after Conflagrate", "value": 10, "unit": "%"}, {"label": "Fire damage after Shadowburn", "value": 10, "unit": "%"}, {"label": "Buff duration", "value": 20, "unit": "sec"}, {"label": "Chance Conflagrate keeps Immolate", "value": 100, "unit": "%"}, {"label": "Chance Shadowburn refunds its Soul Shard", "value": 100, "unit": "%"}], "analysis": "Conflagrate gives 10% Shadow damage and Shadowburn 10% Fire damage, each for 20 sec, and at 5 points Conflagrate keeps Immolate and Shadowburn costs no Shard. Both buttons have shorter cooldowns than the buffs, so a Destruction Warlock keeps both 10% buffs up all fight. It is the Destruction capstone row that ties Shadow and Fire together.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/warlock-426316", "/api/v1/talents/warlock-1293817", "/api/v1/talents/warlock-17877", "/api/v1/spells/warlock-25309"], "being_checked": []}, {"record": "/api/v1/talents/warlock-412758", "name": "Incinerate", "class": "warlock", "tree": "Destruction", "modifies": [{"name": "Incinerate", "record": "/api/v1/talents/warlock-412758"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs 325 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "325 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Fire damage, so a debuff raising the target's Fire damage taken raises it.", "domains": ["fire"], "certainty": "text", "quote": "201 to 233 Fire damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "damage_taken", "from": [{"name": "Improved Scorch", "record": "/api/v1/talents/mage-11095"}], "why": "A Fire Mage's Improved Scorch only raises the Mage's own Fire damage, so it does not help a Warlock's Incinerate, Immolate or Soul Fire.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Fire damage (rank 3)", "value": 233, "unit": "damage (max)"}, {"label": "Extra damage with your Immolate on the target", "value": 25, "unit": "%"}, {"label": "Cast time", "value": 2.5, "unit": "sec"}, {"label": "Mana cost (rank 3)", "value": 325, "unit": "Mana"}], "analysis": "Destruction's capstone: a Fire filler (201 to 233 at rank 3) that deals 25% more with Immolate on the target, 2.0 sec with Bane. It gives a Fire Warlock a real filler instead of Searing Pain. A Fire Mage's Improved Scorch does not help it.", "open": ["Does 'afflicted by Immolate' mean any Immolate, or only your own (Conflagrate's text says your own)?"], "status": "draft", "rests_on": ["/api/v1/talents/warlock-412758", "/api/v1/spells/warlock-1293813", "/api/v1/talents/mage-11095"], "being_checked": []}, {"record": "/api/v1/talents/druid-16814", "name": "Improved Wrath", "class": "druid", "tree": "Balance", "modifies": [{"name": "Wrath", "record": "/api/v1/spells/druid-9912"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Wrath cast time reduction", "value": 0.5, "unit": "sec"}, {"label": "Wrath cast time after talent", "value": 1.5, "unit": "sec"}, {"label": "Wrath mana cost reduction", "value": 50, "unit": "%"}], "analysis": "Wrath (92 to 102 Nature damage, 2 sec, 120 Mana) becomes a 1.5 sec cast at half the Mana. On its own Wrath is a weak spell, but Eclipse makes each Wrath cut the next Starfires' cast time, so a fast, cheap Wrath is part of the Balance rotation. Nothing another player gives changes this talent.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-16814", "/api/v1/spells/druid-9912"], "being_checked": []}, {"record": "/api/v1/talents/druid-1223081", "name": "Genesis", "class": "druid", "tree": "Balance", "modifies": [{"name": "Moonfire", "record": "/api/v1/spells/druid-9835"}, {"name": "Insect Swarm", "record": "/api/v1/talents/druid-5570"}, {"name": "Rejuvenation", "record": "/api/v1/spells/druid-25299"}, {"name": "Regrowth", "record": "/api/v1/spells/druid-9858"}, {"name": "Wild Growth", "record": "/api/v1/talents/druid-408120"}, {"name": "Tranquility", "record": "/api/v1/spells/druid-9863"}, {"name": "Rake", "record": "/api/v1/spells/druid-9904"}, {"name": "Rip", "record": "/api/v1/spells/druid-9896"}, {"name": "Lacerate", "record": "/api/v1/spells/druid-1235827"}], "category": "healing", "roles": ["caster", "healer", "melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Periodic damage and healing", "value": 5, "unit": "%"}], "analysis": "+5% to every periodic effect the Druid has: Moonfire and Insect Swarm ticks, Rejuvenation, Regrowth's heal over time and Wild Growth, and, since the text says 'spells and abilities', likely the Rake, Rip and Lacerate bleeds too. Being Balance row 1, it is an easy pick for Restoration (HoTs are most of their healing) and a filler for hybrids. Its value is the Druid's own; no buff from others changes the percentage.", "open": ["Does Genesis raise Rake, Rip and Lacerate bleed ticks (abilities, not spells)?", "Does it count Tranquility and Hurricane, which tick but are channels?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-1223081", "/api/v1/spells/druid-9835", "/api/v1/talents/druid-5570", "/api/v1/spells/druid-25299", "/api/v1/spells/druid-9858", "/api/v1/talents/druid-408120", "/api/v1/spells/druid-9863", "/api/v1/spells/druid-9904", "/api/v1/spells/druid-9896", "/api/v1/spells/druid-1235827"], "being_checked": []}, {"record": "/api/v1/talents/druid-16845", "name": "Moonglow", "class": "druid", "tree": "Balance", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damaging spell mana cost reduction", "value": 25, "unit": "%"}], "analysis": "Every damaging spell costs 25% less Mana, so Starfire drops from 340 to 255 and Moonfire from 375 to about 281. Mana is the limit on a Balance Druid in a long fight, so this is core for Balance. It does not touch heals, so Restoration gains nothing from it.", "open": ["Does 'damaging spells' include Hurricane, Insect Swarm and Faerie Fire (which deals no damage)?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-16845"], "being_checked": []}, {"record": "/api/v1/talents/druid-16821", "name": "Improved Moonfire", "class": "druid", "tree": "Balance", "modifies": [{"name": "Moonfire", "record": "/api/v1/spells/druid-9835"}], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Moonfire damage", "value": 10, "unit": "%"}, {"label": "Moonfire crit chance", "value": 10, "unit": "%"}], "analysis": "Moonfire (128 to 150 Arcane plus 240 over 12 sec, instant) gets +10% damage and +10% crit on its direct part. Moonfire is the Balance spell to cast while moving and keep ticking, so 2 points are cheap value. It is a filler on the way to row 3 for anyone in Balance.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-16821", "/api/v1/spells/druid-9835"], "being_checked": []}, {"record": "/api/v1/talents/druid-1223082", "name": "Nature's Majesty", "class": "druid", "tree": "Balance", "modifies": [], "category": "damage", "roles": ["caster", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Spell and melee crit chance", "value": 4, "unit": "%"}], "analysis": "+4% crit for both spells and melee attacks, so it feeds Vengeance and Nature's Grace for Balance and every crit talent of a Feral who spends 5 points in Balance. A flat crit talent, so no buff changes its value.", "open": ["Does the spell crit also apply to healing spells (Regrowth, Healing Touch)?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-1223082"], "being_checked": []}, {"record": "/api/v1/talents/druid-16819", "name": "Nature's Reach", "class": "druid", "tree": "Balance", "modifies": [{"name": "Wrath", "record": "/api/v1/spells/druid-9912"}, {"name": "Starfire", "record": "/api/v1/spells/druid-25298"}, {"name": "Moonfire", "record": "/api/v1/spells/druid-9835"}, {"name": "Insect Swarm", "record": "/api/v1/talents/druid-5570"}, {"name": "Hurricane", "record": "/api/v1/spells/druid-17402"}, {"name": "Faerie Fire", "record": "/api/v1/spells/druid-9907"}, {"name": "Entangling Roots", "record": "/api/v1/spells/druid-9853"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Offensive Balance spell range", "value": 20, "unit": "%"}, {"label": "Hit chance", "value": 4, "unit": "%"}], "analysis": "+4% hit is what makes this core: spells are taken to miss a level 63 boss often (not confirmed in WoW Forever), and no raid buff gives spell hit. The 20% range (30 to 36 yd) helps stay out of melee-range mechanics. Faerie Fire from range is part of the list, so a Balance Druid can keep the armor debuff up from farther away.", "open": ["Is the 4% hit for spells only, or also for melee attacks ('your chance to hit')?", "What is the spell miss chance against a level 63 boss in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-16819", "/api/v1/spells/druid-9912", "/api/v1/spells/druid-25298", "/api/v1/spells/druid-9835", "/api/v1/talents/druid-5570", "/api/v1/spells/druid-17402", "/api/v1/spells/druid-9907", "/api/v1/spells/druid-9853"], "being_checked": []}, {"record": "/api/v1/talents/druid-16918", "name": "Improved Entangling Roots", "class": "druid", "tree": "Balance", "modifies": [{"name": "Entangling Roots", "record": "/api/v1/spells/druid-9853"}], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Entangling Roots damage", "value": 75, "unit": "%"}, {"label": "Extra damage the target can take before breaking free", "value": 75, "unit": "%"}], "analysis": "Roots deal 75% more and survive 75% more damage before breaking. Entangling Roots is a real crowd control on raid trash; it does nothing on a boss, and the Druid may only root 1 target at a time without Overgrowth.", "open": ["Can Entangling Roots be cast indoors (the text does not say 'only useable outdoors')?", "How much damage breaks Roots before this talent?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-16918", "/api/v1/spells/druid-9853"], "being_checked": []}, {"record": "/api/v1/talents/druid-1223083", "name": "Nature's Splendor", "class": "druid", "tree": "Balance", "modifies": [{"name": "Moonfire", "record": "/api/v1/spells/druid-9835"}, {"name": "Rejuvenation", "record": "/api/v1/spells/druid-25299"}, {"name": "Regrowth", "record": "/api/v1/spells/druid-9858"}, {"name": "Insect Swarm", "record": "/api/v1/talents/druid-5570"}], "category": "healing", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "Insect Swarm (−2% chance to hit with attacks) lasts 14 sec instead of 12, so the hit debuff is easier to keep on the boss.", "amount": null, "domains": ["melee", "ranged"], "certainty": "text", "quote": "your Insect Swarm spell by 2 sec"}], "not_with": [], "numbers": [{"label": "Moonfire and Rejuvenation duration", "value": 3, "unit": "sec"}, {"label": "Regrowth duration", "value": 6, "unit": "sec"}, {"label": "Insect Swarm duration", "value": 2, "unit": "sec"}], "analysis": "Rejuvenation to 15 sec, Regrowth's heal over time to 27 sec, Moonfire to 15 sec and Insect Swarm to 14 sec. For Restoration it is more healing per cast if the extra time adds ticks, and a bigger Swiftmend, which heals for the full duration of the HoT. For Balance it means fewer refreshes of Moonfire and the Insect Swarm hit debuff.", "open": ["Do the extra seconds add ticks (more total healing and damage), or stretch the same total?", "Does Swiftmend's 'full duration' then count 15 sec of Rejuvenation and 27 sec of Regrowth?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-1223083", "/api/v1/spells/druid-9835", "/api/v1/spells/druid-25299", "/api/v1/spells/druid-9858", "/api/v1/talents/druid-5570"], "being_checked": []}, {"record": "/api/v1/talents/druid-5570", "name": "Insect Swarm", "class": "druid", "tree": "Balance", "modifies": [{"name": "Insect Swarm", "record": "/api/v1/talents/druid-5570"}], "category": "defense", "roles": ["caster"], "raid": "good", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "160 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Nature damage, so effects that raise Nature damage taken on the target raise it.", "domains": ["nature"], "certainty": "text", "quote": "causing 186 Nature damage over 12 sec"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "The target's chance to hit with attacks drops by 2% for 12 sec, so the tanks and melee are hit less often.", "amount": {"value": 2, "unit": "%"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "decreasing their chance to hit with attacks by 2%"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "A Hunter's Scorpid Sting also lowers the target's chance to hit by 2%; whether the two stack in Forever is unconfirmed, and if they do not, one is enough.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Enemy hit chance", "value": -2, "unit": "%"}, {"label": "Nature damage (rank 5)", "value": 186, "unit": "damage over 12 sec"}, {"label": "Mana cost (rank 5)", "value": 160, "unit": "Mana"}, {"label": "Duration", "value": 12, "unit": "sec"}], "analysis": "An instant 12 sec debuff: −2% chance to hit with attacks on the boss plus 186 Nature damage. It is a Balance talent, so a Balance Druid brings it, and the tanks feel the 2% as fewer hits taken. A Hunter's Scorpid Sting gives the same −2%, so the raid only needs one if they share a slot.", "open": ["Does Insect Swarm stack with Scorpid Sting (both −2% hit)?", "Does the −2% apply to the boss's spells, or only melee and ranged attacks?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-5570", "/api/v1/spells/druid-24977"], "being_checked": []}, {"record": "/api/v1/talents/druid-16909", "name": "Vengeance", "class": "druid", "tree": "Balance", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell Critical Strike chance to the whole raid, so the doubled crit bonus lands more often.", "domains": ["arcane", "nature"], "certainty": "text", "quote": "Increases the critical strike damage bonus"}, {"kind": "intellect", "how": "scales", "detail": "Arcane Intellect, Blessing of Kings and Mark of the Wild raise Intellect, which is taken to give spell crit; not confirmed in WoW Forever.", "domains": ["arcane", "nature"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Arcane and Nature crit damage bonus", "value": 100, "unit": "%"}], "analysis": "Doubles the crit bonus of every Arcane and Nature spell (spell crits taken as 150%, so likely 200%; not confirmed in WoW Forever). It is worth more the more Balance crits: Nature's Majesty, Improved Moonfire, Moonkin Form's raid spell crit and Intellect from Arcane Intellect and Blessing of Kings all raise it. Healing Touch, Regrowth and Rejuvenation are Nature spells too, which raises the question of heal crits.", "open": ["Does 'critical strike damage bonus' apply to Nature healing spells (Regrowth, Healing Touch, Swiftmend)?", "Is a Balance spell crit 200% of a hit with Vengeance (150% base × the bonus doubled)?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-16909"], "being_checked": []}, {"record": "/api/v1/talents/druid-16850", "name": "Improved Starfire", "class": "druid", "tree": "Balance", "modifies": [{"name": "Starfire", "record": "/api/v1/spells/druid-25298"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Starfire cast time reduction", "value": 0.5, "unit": "sec"}, {"label": "Starfire cast time after talent", "value": 3, "unit": "sec"}, {"label": "Stun chance", "value": 15, "unit": "%"}, {"label": "Stun duration", "value": 3, "unit": "sec"}], "analysis": "Starfire (350 to 412 Arcane, 340 Mana) goes from 3.5 to 3.0 sec, and Eclipse can take it to 2.5. That is Balance's main nuke getting about 17% faster. The 15% stun chance only matters on trash; raid bosses are taken to be immune to stuns (not confirmed in WoW Forever).", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-16850", "/api/v1/spells/druid-25298"], "being_checked": []}, {"record": "/api/v1/talents/druid-17245", "name": "Overgrowth", "class": "druid", "tree": "Balance", "modifies": [{"name": "Entangling Roots", "record": "/api/v1/spells/druid-9853"}], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Extra Rooted targets", "value": 2, "unit": "targets"}], "analysis": "Entangling Roots holds 1 target at a time; this raises it to 3. It only matters on trash packs where the Druid is asked to hold several adds, so it is a raid filler at best.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-17245", "/api/v1/spells/druid-9853"], "being_checked": []}, {"record": "/api/v1/talents/druid-16880", "name": "Nature's Grace", "class": "druid", "tree": "Balance", "modifies": [], "category": "damage", "roles": ["caster", "healer"], "raid": "core", "uses": [{"kind": "crit", "how": "trigger", "detail": "A Druid's Moonkin Form adds 3% spell Critical Strike chance to the whole raid, so more spell crits fire it.", "domains": ["arcane", "nature", "healing"], "certainty": "text", "quote": "non-periodic spell criticals"}, {"kind": "intellect", "how": "trigger", "detail": "Arcane Intellect, Blessing of Kings and Mark of the Wild raise Intellect, which is taken to give spell crit; not confirmed in WoW Forever.", "domains": ["arcane", "nature"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Casting speed", "value": 10, "unit": "%"}, {"label": "Global cooldown reduction", "value": 10, "unit": "%"}, {"label": "Duration", "value": 3, "unit": "sec"}], "analysis": "Any direct spell crit gives 10% casting speed and a 10% shorter global cooldown for 3 sec, so uptime follows crit chance: Nature's Majesty, Improved Moonfire, Moonkin Form's raid spell crit and Intellect buffs all feed it. Heal crits count too ('all non-periodic spell criticals'), so Regrowth with Improved Regrowth fires it for a hybrid healer. Periodic ticks never trigger it.", "open": ["Does a new crit refresh the 3 sec, and does the haste apply to a cast already started?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-16880"], "being_checked": []}, {"record": "/api/v1/talents/druid-408248", "name": "Eclipse", "class": "druid", "tree": "Balance", "modifies": [{"name": "Wrath", "record": "/api/v1/spells/druid-9912"}, {"name": "Starfire", "record": "/api/v1/spells/druid-25298"}], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Starfire cast time reduction per charge", "value": 0.5, "unit": "sec"}, {"label": "Starfires per Wrath", "value": 2, "unit": "casts"}, {"label": "Charges stored", "value": 4, "unit": "charges"}, {"label": "Duration", "value": 15, "unit": "sec"}], "analysis": "Each Wrath makes the next 2 Starfires 0.5 sec faster (2.5 sec with Improved Starfire), storing up to 4 charges for 15 sec. It builds the Balance rotation: one quick Wrath, then two shortened Starfires. It is purely the Druid's own rotation; no other player's effect touches it.", "open": ["Does one Wrath give 2 charges (so two Wraths fill all 4)?", "Does a Wrath that misses still give charges?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-408248", "/api/v1/spells/druid-9912", "/api/v1/spells/druid-25298"], "being_checked": []}, {"record": "/api/v1/talents/druid-16896", "name": "Moonfury", "class": "druid", "tree": "Balance", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "damage_taken", "from": [], "why": "A Shaman's Stormstrike raises only the Shaman's own next Lightning Bolt, Chain Lightning or Earth Shock (as its text says), so it does nothing for Wrath, Insect Swarm or Hurricane.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Arcane and Nature damage", "value": 10, "unit": "%"}], "analysis": "+10% to every Arcane and Nature damage spell, so Wrath, Starfire, Moonfire, Insect Swarm and Hurricane all gain. Core for Balance. Stormstrike is self-only, so it does nothing for Balance.", "open": ["Does Moonfury raise Thorns, which deals Nature damage on the Druid's behalf?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-16896"], "being_checked": []}, {"record": "/api/v1/talents/druid-24858", "name": "Moonkin Form", "class": "druid", "tree": "Balance", "modifies": [{"name": "Omen of Clarity", "record": null}], "category": "utility", "roles": ["caster"], "raid": "core", "uses": [], "gives": [{"kind": "crit", "reach": "raid", "detail": "All party or raid members within 45 yards get +3% spell Critical Strike chance, every school and, as heals are spells, heals. It stacks with Leader of the Pack, which covers melee and ranged.", "amount": {"value": 3, "unit": "%"}, "domains": ["fire", "frost", "arcane", "nature", "shadow", "holy", "healing"], "certainty": "text", "quote": "all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%"}], "not_with": [], "numbers": [{"label": "Raid spell crit chance", "value": 3, "unit": "%"}, {"label": "Aura range", "value": 45, "unit": "yd"}, {"label": "Armor from items", "value": 360, "unit": "%"}, {"label": "Omen of Clarity trigger chance", "value": 100, "unit": "% more"}, {"label": "Mana cost", "value": 35, "unit": "% of base mana"}], "analysis": "The Balance capstone and the raid's spell crit aura: +3% spell crit for every party or raid member within 45 yd. It gives no melee or ranged crit and stacks with Leader of the Pack, so one Moonkin covers every caster in range, whatever party it sits in. Heals are spells, so healers should gain too; that part is untested. In form the Druid has doubled Omen of Clarity procs and much more armor, and can cast anything except healing spells.", "open": ["Does the 3% spell crit raise heal crit too in WoW Forever?", "Can a Moonkin cast Innervate, Remove Curse and Rebirth without leaving form (only 'healing spells' are blocked)?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-24858", "/api/v1/spells/druid-24858"], "being_checked": []}, {"record": "/api/v1/talents/druid-16934", "name": "Ferocity", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Maul", "record": "/api/v1/spells/druid-9881"}, {"name": "Primal Bite", "record": "/api/v1/talents/druid-407995"}, {"name": "Swipe", "record": "/api/v1/spells/druid-9908"}, {"name": "Claw", "record": "/api/v1/spells/druid-9850"}, {"name": "Rake", "record": "/api/v1/spells/druid-9904"}], "category": "rage", "roles": ["tank", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Rage or Energy cost reduction", "value": 5, "unit": "Rage or Energy"}], "analysis": "Maul to 10 Rage, Primal Bite and Swipe to 15, Claw to 40 Energy and Rake to 35. For a Bear it is more Maul and Primal Bite threat per Rage; for a Cat more Claws and Rakes per Energy. It is the Feral row-1 talent every Bear and Cat takes, and nothing from other players changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-16934", "/api/v1/spells/druid-9881", "/api/v1/talents/druid-407995", "/api/v1/spells/druid-9908", "/api/v1/spells/druid-9850", "/api/v1/spells/druid-9904"], "being_checked": []}, {"record": "/api/v1/talents/druid-17003", "name": "Heart of the Wild", "class": "druid", "tree": "Feral Combat", "modifies": [], "category": "defense", "roles": ["tank", "melee"], "raid": "core", "uses": [{"kind": "stamina", "how": "scales", "detail": "Bear Stamina +20% multiplies Power Word: Fortitude, Mark of the Wild and a Warlock Imp's Blood Pact, so each Stamina buff is worth 20% more on a Bear.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "strength", "how": "scales", "detail": "Cat Strength +10% multiplies Strength of Earth Totem and Mark of the Wild, and Strength is taken as 2 attack power per point in Cat Form; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Intellect", "value": 10, "unit": "%"}, {"label": "Stamina in Bear Form", "value": 20, "unit": "%"}, {"label": "Strength in Cat Form", "value": 10, "unit": "%"}], "analysis": "+20% Stamina in Bear Form is the Bear's health talent and +10% Strength helps the Cat; the 10% Intellect is a small Mana bonus for both. Because it is a percentage, it multiplies the raid's Stamina and Strength buffs, so Fortitude, Blood Pact and Strength of Earth are each worth more on a Feral Druid. Core for both Feral roles.", "open": ["Do the percentages multiply Stamina and Strength from buffs in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-17003"], "being_checked": []}, {"record": "/api/v1/talents/druid-17002", "name": "Feral Swiftness", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Cat Form", "record": "/api/v1/spells/druid-768"}], "category": "defense", "roles": ["tank", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cat Form movement speed", "value": 30, "unit": "%"}, {"label": "Dodge chance", "value": 4, "unit": "%"}], "analysis": "+4% dodge does not say 'in Cat Form', so a Bear tank gets it too, and every dodge also feeds Natural Reaction's Rage. The Cat speed works indoors, which helps a Cat get back to the boss after movement. Good for tanks, a convenience for Cats.", "open": ["Does the 4% dodge apply in Bear and Dire Bear Form, as the text implies?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-17002", "/api/v1/spells/druid-768"], "being_checked": []}, {"record": "/api/v1/talents/druid-16947", "name": "Feral Instinct", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Swipe", "record": "/api/v1/spells/druid-9908"}, {"name": "Prowl", "record": "/api/v1/spells/druid-9913"}], "category": "threat", "roles": ["tank"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Swipe damage", "value": 30, "unit": "%"}, {"label": "Prowl detection", "value": 3, "unit": "levels"}], "analysis": "Swipe (83 damage to 3 enemies) deals 30% more, which is more threat on packs. It does not raise Bear threat in general, so it is not a threat talent for single-target Bear tanks. Valuable on multi-add fights and trash only.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-16947", "/api/v1/spells/druid-9908", "/api/v1/spells/druid-9913"], "being_checked": []}, {"record": "/api/v1/talents/druid-16940", "name": "Brutal Impact", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Bash", "record": "/api/v1/spells/druid-8983"}, {"name": "Pounce", "record": "/api/v1/spells/druid-9827"}], "category": "utility", "roles": ["tank", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stun duration", "value": 1, "unit": "sec"}, {"label": "Bash cooldown reduction", "value": 30, "unit": "sec"}, {"label": "Bash cooldown after talent", "value": 30, "unit": "sec"}], "analysis": "Bash becomes a 5 sec stun every 30 sec, and Pounce's stun lasts 3 sec. Bosses are taken to be immune to stuns (not confirmed in WoW Forever), so this is a trash and PvP talent; Bash's interrupt on stunnable casters is the raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-16940", "/api/v1/spells/druid-8983", "/api/v1/spells/druid-9827"], "being_checked": []}, {"record": "/api/v1/talents/druid-16929", "name": "Thick Hide", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Bear Form", "record": "/api/v1/spells/druid-5487"}, {"name": "Dire Bear Form", "record": "/api/v1/spells/druid-9634"}, {"name": "Cat Form", "record": "/api/v1/spells/druid-768"}, {"name": "Moonkin Form", "record": "/api/v1/talents/druid-24858"}], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [{"kind": "armor", "how": "scales", "detail": "A Priest's Inspiration and a Shaman's Ancestral Healing raise the target's armor by 25% after a heal crit; if that multiplies total armor, Thick Hide's added base armor grows with it.", "domains": [], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Base armor per level", "value": 3, "unit": "armor"}, {"label": "Base armor at level 60", "value": 180, "unit": "armor"}, {"label": "Base armor per Defense point above 5 × level", "value": 2, "unit": "armor"}], "analysis": "Every form (Bear, Cat, Dire Bear and Moonkin) gets 180 base armor at 60 plus 2 per Defense point above 300, and the form's own multipliers may raise it further. That makes Defense gear worth armor for a Bear twice over. The 25% armor from Inspiration and Ancestral Healing is the one outside effect that may scale with it.", "open": ["Which multipliers raise Thick Hide's base armor: Dire Bear Form's 360% applies to 'items' in its own text?", "Do Inspiration and Ancestral Healing (+25% armor) multiply a Bear's total armor, including Dire Bear Form's item bonus?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-16929", "/api/v1/spells/druid-5487", "/api/v1/spells/druid-9634", "/api/v1/spells/druid-768", "/api/v1/talents/druid-24858"], "being_checked": []}, {"record": "/api/v1/talents/druid-16966", "name": "Shredding Attacks", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Shred", "record": "/api/v1/spells/druid-9830"}, {"name": "Lacerate", "record": "/api/v1/spells/druid-1235827"}], "category": "rage", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shred Energy cost reduction", "value": 18, "unit": "Energy"}, {"label": "Shred cost after talent", "value": 42, "unit": "Energy"}, {"label": "Lacerate Rage cost reduction", "value": 3, "unit": "Rage"}, {"label": "Lacerate cost after talent", "value": 12, "unit": "Rage"}], "analysis": "Shred (155% damage plus 180, from behind) drops from 60 to 42 Energy, which makes it the Cat's main combo builder against a boss. Lacerate, the Bear's stacking bleed and threat button, drops from 15 to 12 Rage. Both are the Druid's own resources; no buff changes the talent.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-16966", "/api/v1/spells/druid-9830", "/api/v1/spells/druid-1235827"], "being_checked": []}, {"record": "/api/v1/talents/druid-16998", "name": "Savage Fury", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Claw", "record": "/api/v1/spells/druid-9850"}, {"name": "Rake", "record": "/api/v1/spells/druid-9904"}, {"name": "Shred", "record": "/api/v1/spells/druid-9830"}, {"name": "Maul", "record": "/api/v1/spells/druid-9881"}, {"name": "Swipe", "record": "/api/v1/spells/druid-9908"}], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Claw, Rake, Shred, Maul and Swipe damage", "value": 10, "unit": "%"}], "analysis": "+10% to the Cat's builders, Shred included, and to the Bear's Maul and Swipe; that makes it a Cat talent first. It multiplies everything that raises those abilities, but no other player's effect changes the percentage.", "open": ["Does the 10% on Rake include its bleed part?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-16998", "/api/v1/spells/druid-9850", "/api/v1/spells/druid-9904", "/api/v1/spells/druid-9830", "/api/v1/spells/druid-9881", "/api/v1/spells/druid-9908"], "being_checked": []}, {"record": "/api/v1/talents/druid-1238122", "name": "Feral Charge", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Feral Charge", "record": "/api/v1/talents/druid-1238122"}], "category": "utility", "roles": ["tank", "melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Interrupt and immobilize", "value": 4, "unit": "sec"}, {"label": "Range", "value": 25, "unit": "yd"}, {"label": "Bear cooldown", "value": 15, "unit": "sec"}, {"label": "Bear Rage cost", "value": 5, "unit": "Rage"}, {"label": "Cat cooldown", "value": 30, "unit": "sec"}], "analysis": "In Bear Form a charge from 8 to 25 yd that interrupts a spell for 4 sec every 15 sec, for 5 Rage; in Cat Form a leap behind the enemy every 30 sec. The Bear version is an interrupt for casters a tank can reach, the Cat version gets a Cat back behind the boss for Shred after movement. Neither gives anything to other players.", "open": ["Does the Cat leap also interrupt or immobilize, or only move the Druid?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-1238122", "/api/v1/spells/druid-1238122"], "being_checked": []}, {"record": "/api/v1/talents/druid-16942", "name": "Sharpened Claws", "class": "druid", "tree": "Feral Combat", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Crit chance in Bear and Cat Form", "value": 6, "unit": "%"}], "analysis": "+6% crit in Bear and Cat Form feeds Blood Frenzy (Rage and combo points), Natural Instinct and, for Bears, threat. It adds to the Druid's own Leader of the Pack. A flat crit talent, so no buff changes its value.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-16942"], "being_checked": []}, {"record": "/api/v1/talents/druid-1322605", "name": "Shifting Power", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Shifting Power", "record": "/api/v1/talents/druid-1322605"}], "category": "rage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "Shifting Power is paid in mana, so Innervate, Blessing of Wisdom and Mana Spring Totem mean more 40 Energy casts per fight.", "domains": [], "certainty": "text", "quote": "convert 55% of base Mana into 40 Energy"}], "gives": [], "not_with": [], "numbers": [{"label": "Energy gained", "value": 40, "unit": "Energy"}, {"label": "Mana cost", "value": 55, "unit": "% of base mana"}, {"label": "Cooldown", "value": 16, "unit": "sec"}], "analysis": "An instant 40 Energy for 55% of base Mana every 16 sec in Cat Form, without leaving form. Its limit is Mana, so a Cat wants Mana like a caster: Innervate, Blessing of Wisdom and Mana Spring Totem all turn into more Energy. Natural Shapeshifter cuts its cost, as the text says.", "open": ["Does Shifting Power trigger the global cooldown?", "Is Mana Spring Totem worth seating in a Cat Druid's party (party-only) for Shifting Power?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-1322605", "/api/v1/spells/druid-1322605"], "being_checked": []}, {"record": "/api/v1/talents/druid-407995", "name": "Primal Bite", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Primal Bite", "record": "/api/v1/talents/druid-407995"}], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add melee attack power, which is taken to raise Bear and Cat damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "strength", "how": "scales", "detail": "Strength of Earth Totem and Blessing of Kings raise Strength, which is taken as 2 attack power per point in Bear and Cat Form; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "A physical weapon hit, so Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness on the boss raise its damage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "threat", "from": [], "why": "Salvation lowers all threat by 30%; on a Bear tank it cancels part of Primal Bite's high threat. Never Salvation on the tank.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Normal damage", "value": 100, "unit": "%"}, {"label": "Bonus damage (rank 4)", "value": 77, "unit": "damage"}, {"label": "Rage cost", "value": 20, "unit": "Rage"}, {"label": "Cooldown", "value": 6, "unit": "sec"}], "analysis": "A Bear's 6 sec threat button: normal damage plus 77 with a high amount of threat, for 20 Rage (15 with Ferocity). Normal damage in Bear Form comes from attack power, so Battle Shout, Blessing of Might and Strength buffs raise it. With Berserk it hits 3 targets with no cooldown for 15 sec. A Paladin's Salvation on the Bear works against it.", "open": ["How much threat is 'a high amount': a fixed bonus or a multiplier?", "Is 'normal damage' in Bear Form attack-power-based paw damage in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-407995", "/api/v1/spells/druid-1238073"], "being_checked": []}, {"record": "/api/v1/talents/druid-16972", "name": "Predatory Strikes", "class": "druid", "tree": "Feral Combat", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Attack power", "value": 150, "unit": "% of level"}, {"label": "Attack power at level 60", "value": 90, "unit": "attack power"}], "analysis": "+90 melee attack power at 60 in Bear, Dire Bear and Cat Form. A flat bonus every Feral takes; it adds to the raid's attack power buffs rather than depending on them.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-16972"], "being_checked": []}, {"record": "/api/v1/talents/druid-16958", "name": "Blood Frenzy", "class": "druid", "tree": "Feral Combat", "modifies": [], "category": "rage", "roles": ["tank", "melee"], "raid": "core", "uses": [{"kind": "agility", "how": "trigger", "detail": "Grace of Air Totem, Blessing of Kings and Mark of the Wild raise Agility, which is taken to give melee crit; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "extra_attacks", "how": "trigger", "detail": "Windfury Totem's extra attacks are more Bear swings that can crit for 5 Rage, if a Druid in form can trigger Windfury.", "domains": ["melee"], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Rage per crit in Bear Form", "value": 5, "unit": "Rage"}, {"label": "Chance of an extra combo point on Cat builder crits", "value": 100, "unit": "%"}], "analysis": "Every Bear crit gives 5 Rage and every direct crit from a Cat combo builder adds a second combo point. Both scale with crit: Sharpened Claws, Leader of the Pack and Agility from Grace of Air Totem and Blessing of Kings. With Berserk's +100% builder crit, every builder awards 2 points for 15 sec. Windfury Totem may add Bear crits if forms can trigger it.", "open": ["Can a Druid in Bear or Cat Form trigger Windfury Totem in Forever?", "Is there an internal cooldown on the 5 Rage?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-16958"], "being_checked": []}, {"record": "/api/v1/talents/druid-1322670", "name": "Improved Shifting Power", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Shifting Power", "record": "/api/v1/talents/druid-1322605"}], "category": "rage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "mana", "how": "cost", "detail": "Shifting Power is paid in mana, so Innervate, Blessing of Wisdom and Mana Spring Totem mean more 40 Energy casts per fight.", "domains": [], "certainty": "open", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Shifting Power cooldown reduction", "value": 8, "unit": "sec"}, {"label": "Shifting Power cooldown after talent", "value": 8, "unit": "sec"}], "analysis": "Shifting Power every 8 sec instead of 16, which doubles how much Energy a Cat can buy with Mana. The real limit becomes the Mana pool, so it is only worth it with Mana support: Innervate, Blessing of Wisdom or a Mana Spring Totem in the party.", "open": ["At 8 sec, how many Shifting Powers can a geared Cat afford in a 3 min fight?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-1322670", "/api/v1/talents/druid-1322605"], "being_checked": []}, {"record": "/api/v1/talents/druid-17007", "name": "Leader of the Pack", "class": "druid", "tree": "Feral Combat", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [{"kind": "crit", "reach": "raid", "detail": "While in Cat, Bear or Dire Bear Form, all party or raid members within 45 yards get +3% melee and ranged Critical Strike chance. It stacks with Moonkin Form, which covers spells.", "amount": {"value": 3, "unit": "%"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%"}], "not_with": [], "numbers": [{"label": "Raid melee and ranged crit chance", "value": 3, "unit": "%"}, {"label": "Aura range", "value": 45, "unit": "yd"}], "analysis": "The raid's melee and ranged crit aura: +3% for every party or raid member within 45 yd while the Druid is in Cat or Bear Form. It gives no spell or heal crit and stacks with Moonkin Form, so one Feral Druid covers every melee and Hunter in range, whatever party they sit in. A second Feral's aura adds nothing.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-17007", "/api/v1/spells/druid-17007"], "being_checked": []}, {"record": "/api/v1/talents/druid-1223242", "name": "Natural Instinct", "class": "druid", "tree": "Feral Combat", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "agility", "how": "scales", "detail": "Grace of Air Totem, Blessing of Kings and Mark of the Wild raise Agility, which is taken to give melee crit (not confirmed in WoW Forever), so the larger crit bonus lands more often.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Melee ability crit damage bonus", "value": 20, "unit": "%"}, {"label": "Spell healing from Intellect", "value": 25, "unit": "% of Intellect"}], "analysis": "Melee ability crits deal 20% more bonus damage, the Feral version of a Warrior's Impale. It is worth more the more Shred, Claw, Maul and Primal Bite crit, and Berserk's +100% builder crit makes every builder use it for 15 sec. White swings and bleed ticks do not gain. It also adds spell healing equal to 25% of the Druid's Intellect (12% at rank 1), but a Druid in Cat or Bear Form casts no heals, so in a raid that half only helps out-of-form heals; no Intellect buff is linked to it for that reason.", "open": ["Does Ferocious Bite count as a melee ability for the bonus?", "Does the spell healing from Intellect matter to a raiding Feral at all, given heals are cast only out of Cat and Bear Form?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-1223242"], "being_checked": []}, {"record": "/api/v1/talents/druid-417051", "name": "Natural Reaction", "class": "druid", "tree": "Feral Combat", "modifies": [], "category": "rage", "roles": ["tank"], "raid": "core", "uses": [{"kind": "agility", "how": "trigger", "detail": "Grace of Air Totem, Blessing of Kings and Mark of the Wild raise Agility, which is taken to give dodge (not confirmed in WoW Forever), so slightly more dodges for 5 Rage each.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Dodge chance", "value": 5, "unit": "%"}, {"label": "Rage per dodge", "value": 5, "unit": "Rage"}], "analysis": "+5% dodge and 5 Rage on every dodge: the Bear's answer to Rage starvation when the boss misses. Together with Feral Swiftness a Bear has 9% talent dodge, all of it turning into Rage. Agility buffs feed it a little.", "open": ["Is there an internal cooldown on the Rage?", "Does it work in Cat Form (the text names no form)?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-417051"], "being_checked": []}, {"record": "/api/v1/talents/druid-1223246", "name": "Rend and Tear", "class": "druid", "tree": "Feral Combat", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "target_bleeding", "how": "trigger", "detail": "A Bleed on the target turns it on: a Warrior's Rend or Deep Wounds, a Rogue's Rupture or Garrote, a Hunter's Lacerating Strikes, or another Druid's Rake, Rip or Lacerate, if other players' Bleeds count.", "domains": ["melee", "bleed"], "certainty": "text", "quote": "Bleeding targets"}], "gives": [], "not_with": [], "numbers": [{"label": "Melee ability damage on Bleeding targets", "value": 10, "unit": "%"}], "analysis": "+10% damage from melee abilities on any Bleeding target. A Cat keeps Rake and Rip up and a Bear keeps Lacerate stacked, so it is mostly self-fed. The text says 'Bleeding targets', not 'your', so a Warrior's Deep Wounds, a Rogue's Rupture or a Hunter's Lacerating Strikes may switch it on before the Druid's own bleeds land, or for a Bear between Lacerates.", "open": ["rule:bleeding_counts_all", "Do Rip and Rake's own bleed ticks count as 'melee abilities' for the 10%?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-1223246"], "being_checked": []}, {"record": "/api/v1/talents/druid-417141", "name": "Berserk", "class": "druid", "tree": "Feral Combat", "modifies": [{"name": "Primal Bite", "record": "/api/v1/talents/druid-407995"}], "category": "cooldown", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "fear_immunity", "from": [], "why": "Berserk clears and blocks Fear for 15 sec, so a Priest's Fear Ward (3 min cooldown) or Tremor Totem on that Druid is wasted while it lasts.", "domains": [], "certainty": "text", "quote": "Clears and grants immunity to Fear effects"}], "numbers": [{"label": "Combo builder crit chance", "value": 100, "unit": "%"}, {"label": "Primal Bite targets", "value": 3, "unit": "targets"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "For 15 sec every 3 min: combo builders crit (+100%), Primal Bite hits 3 targets with no cooldown, and Fear is cleared and blocked. For a Cat, every Shred crits and, with Blood Frenzy, awards 2 combo points; for a Bear it is a burst of area threat. Its fear immunity means a Priest's Fear Ward is better placed on someone else during it.", "open": ["Does Berserk's crit chance count for Blood Frenzy's combo points (non-periodic builder crits)?", "Can a Cat use Primal Bite at all (it requires Bear Form), so is the Primal Bite half Bear-only?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-417141", "/api/v1/spells/druid-417141", "/api/v1/talents/druid-407995"], "being_checked": []}, {"record": "/api/v1/talents/druid-17063", "name": "Nature's Focus", "class": "druid", "tree": "Restoration", "modifies": [], "category": "healing", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "A Paladin's Concentration Aura gives 35% to ignore spell interruption; such chances are taken to add (not confirmed in WoW Forever), so with 70% here only 30 of the aura's 35 points count.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Chance to avoid pushback on Arcane and Nature spells", "value": 70, "unit": "%"}], "analysis": "70% chance to ignore pushback on all Arcane and Nature spells, which includes Starfire and Wrath as well as heals. It lets a healer or Balance Druid cast through damage. Paired with a Paladin's Concentration Aura the two overshoot 100%, so that aura is worth little in this Druid's party.", "open": ["Do Nature's Focus and Concentration Aura add (capped at 100%) in Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-17063"], "being_checked": ["/api/v1/talents/druid-17063"]}, {"record": "/api/v1/talents/druid-17056", "name": "Furor", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Bear Form", "record": "/api/v1/spells/druid-5487"}, {"name": "Dire Bear Form", "record": "/api/v1/spells/druid-9634"}, {"name": "Cat Form", "record": "/api/v1/spells/druid-768"}], "category": "rage", "roles": ["tank", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Rage on shifting to Bear", "value": 10, "unit": "Rage"}, {"label": "Energy kept when shifting back to Cat", "value": 100, "unit": "%"}, {"label": "Energy per second outside Bear and Dire Bear Form", "value": 10, "unit": "Energy"}, {"label": "Energy cap", "value": 100, "unit": "Energy"}], "analysis": "At 5 ranks, shifting into Bear always gives 10 Rage, and shifting into Cat restores the Energy you left with plus 10 per second spent outside Bear Form or Dire Bear Form, up to 100. Time out of Cat to heal, Innervate or travel builds that refund; time in Bear does not. The 15 Oct text no longer says Bear Form forfeits the stored Energy, so a Cat who tanks for a while in Bear may keep what it left with. Shifting Power, not this talent, gives 40 Energy every shift. Core for every Feral.", "open": ["Does Cat to Bear to Cat now keep the stored Cat Energy, with Bear only pausing the per-second gain, as the 15 Oct text implies?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-17056", "/api/v1/spells/druid-5487", "/api/v1/spells/druid-9634", "/api/v1/spells/druid-768"], "being_checked": []}, {"record": "/api/v1/talents/druid-17069", "name": "Naturalist", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Healing Touch", "record": "/api/v1/spells/druid-25297"}], "category": "damage", "roles": ["melee", "tank", "caster", "healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Healing Touch cast time reduction", "value": 0.5, "unit": "sec"}, {"label": "All damage", "value": 5, "unit": "%"}], "analysis": "+5% to all damage the Druid deals, in any form, plus Healing Touch at 3.0 sec. Being Restoration row 2, it is a strong pick for Ferals and Balance as well as healers. A flat damage talent; no buff changes the percentage.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-17069", "/api/v1/spells/druid-25297"], "being_checked": []}, {"record": "/api/v1/talents/druid-17118", "name": "Subtlety", "class": "druid", "tree": "Restoration", "modifies": [], "category": "threat", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Threat from Nature and Arcane spells", "value": -30, "unit": "%"}], "analysis": "−30% threat from every Nature and Arcane spell. Druid heals are Nature spells, so it covers healing threat, and it covers all of Balance's damage. Healers pulling adds at the start of a fight and Moonkins crit-chaining are the cases it fixes.", "open": ["Does it lower the threat of Druid healing spells (heals are Nature spells)?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-17118"], "being_checked": []}, {"record": "/api/v1/talents/druid-16833", "name": "Natural Shapeshifter", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Bear Form", "record": "/api/v1/spells/druid-5487"}, {"name": "Dire Bear Form", "record": "/api/v1/spells/druid-9634"}, {"name": "Cat Form", "record": "/api/v1/spells/druid-768"}, {"name": "Moonkin Form", "record": "/api/v1/talents/druid-24858"}, {"name": "Travel Form", "record": "/api/v1/spells/druid-783"}, {"name": "Aquatic Form", "record": "/api/v1/spells/druid-1066"}, {"name": "Shifting Power", "record": "/api/v1/talents/druid-1322605"}], "category": "rage", "roles": ["melee", "tank", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shapeshift mana cost", "value": -30, "unit": "%"}], "analysis": "All forms cost 30% less, and Shifting Power's own text says shapeshift cost cuts apply to it, so it drops from 55% to about 39% of base Mana. For a Cat that is more Shifting Powers per Mana pool; for a Druid who leaves form to heal or Innervate it is a cheaper return.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-16833", "/api/v1/spells/druid-5487", "/api/v1/spells/druid-9634", "/api/v1/spells/druid-768", "/api/v1/talents/druid-24858", "/api/v1/spells/druid-783", "/api/v1/spells/druid-1066", "/api/v1/talents/druid-1322605"], "being_checked": []}, {"record": "/api/v1/talents/druid-17106", "name": "Reflection", "class": "druid", "tree": "Restoration", "modifies": [], "category": "healing", "roles": ["healer", "caster"], "raid": "core", "uses": [{"kind": "spirit", "how": "scales", "detail": "Divine Spirit (or Prayer of Spirit), Blessing of Kings and Mark of the Wild raise Spirit, which is taken to be where mana regeneration comes from; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "mana", "from": [], "why": "Innervate already lets 100% of Mana regeneration continue while casting for 20 sec, so on the Druid who receives it Reflection adds nothing during that window.", "domains": [], "certainty": "text", "quote": "Mana regeneration to continue while casting"}], "numbers": [{"label": "Mana regeneration while casting", "value": 50, "unit": "%"}], "analysis": "Half of the Druid's Spirit regeneration keeps running while casting, which is most of a healer's Mana over a long fight. Its value grows with Spirit, so Divine Spirit, Mark of the Wild, Blessing of Kings and Living Spirit all feed it. During Innervate it does nothing, since Innervate allows 100%.", "open": ["Does it also keep mp5 from Blessing of Wisdom and Mana Spring Totem running?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-17106"], "being_checked": []}, {"record": "/api/v1/talents/druid-17104", "name": "Gift of Nature", "class": "druid", "tree": "Restoration", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Healing", "value": 10, "unit": "%"}], "analysis": "+10% to every Druid heal, HoTs and Swiftmend included. Every Restoration Druid takes it. A flat percentage; nothing other players give changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-17104", "/api/v1/spells/druid-17104"], "being_checked": []}, {"record": "/api/v1/talents/druid-414673", "name": "Gift of the Earthmother", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Rejuvenation", "record": "/api/v1/spells/druid-25299"}, {"name": "Swiftmend", "record": "/api/v1/talents/druid-18562"}, {"name": "Wild Growth", "record": "/api/v1/talents/druid-408120"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Global cooldown reduction", "value": 0.5, "unit": "sec"}], "analysis": "Rejuvenation, Swiftmend and Wild Growth trigger a 1 sec global cooldown instead of 1.5. A Restoration Druid casting instant HoTs on many targets gets a third more casts in the same time. It is the Druid's own throughput; no other player's effect changes it.", "open": ["Is the 0.5 sec cut applied before or after haste such as Nature's Grace?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-414673", "/api/v1/spells/druid-25299", "/api/v1/talents/druid-18562", "/api/v1/talents/druid-408120"], "being_checked": []}, {"record": "/api/v1/talents/druid-24968", "name": "Tranquil Spirit", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Healing Touch", "record": "/api/v1/spells/druid-25297"}, {"name": "Tranquility", "record": "/api/v1/spells/druid-9863"}], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Healing Touch and Tranquility mana cost", "value": -10, "unit": "%"}], "analysis": "Healing Touch (840 Mana) and Tranquility (925) cost 10% less. Worth it when Healing Touch is the main tank heal; a Druid who mostly casts Rejuvenation and Wild Growth gains little.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-24968", "/api/v1/spells/druid-24968", "/api/v1/spells/druid-25297", "/api/v1/spells/druid-9863"], "being_checked": []}, {"record": "/api/v1/talents/druid-17111", "name": "Improved Rejuvenation", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Rejuvenation", "record": "/api/v1/spells/druid-25299"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Rejuvenation healing", "value": 15, "unit": "%"}], "analysis": "Rejuvenation (776 over 12 sec, instant) heals 15% more, and because Swiftmend heals for Rejuvenation's full duration it raises Swiftmend too. Core for Restoration.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-17111", "/api/v1/spells/druid-25299"], "being_checked": []}, {"record": "/api/v1/talents/druid-18562", "name": "Swiftmend", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Swiftmend", "record": "/api/v1/talents/druid-18562"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "healing", "how": "trigger", "detail": "Another Druid's Rejuvenation or Regrowth on the target may enable it: the text says 'an active Rejuvenation or Regrowth effect', not 'your'.", "domains": ["healing"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "20% of base mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "one_ally", "detail": "An instant heal on one ally worth the full duration of their Rejuvenation or Regrowth.", "amount": null, "domains": ["healing"], "certainty": "text", "quote": "Instantly heals a target with an active Rejuvenation or Regrowth effect"}], "not_with": [], "numbers": [{"label": "Mana cost", "value": 20, "unit": "% of base mana"}, {"label": "Cooldown", "value": 15, "unit": "sec"}], "analysis": "An instant heal every 15 sec equal to the full duration of a Rejuvenation or Regrowth on the target, so Improved Rejuvenation, Gift of Nature and Nature's Splendor all raise it. The text does not say it consumes the HoT, which would make it pure extra healing. With two Druid healers the question is whether one Druid can Swiftmend off the other's HoTs.", "open": ["Does Swiftmend consume the Rejuvenation or Regrowth in WoW Forever?", "Can it use another Druid's Rejuvenation or Regrowth on the target?", "Does 'full duration' include Nature's Splendor's extra seconds?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-18562", "/api/v1/spells/druid-18562"], "being_checked": []}, {"record": "/api/v1/talents/druid-17116", "name": "Nature's Swiftness", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Healing Touch", "record": "/api/v1/spells/druid-25297"}, {"name": "Rebirth", "record": "/api/v1/spells/druid-20748"}, {"name": "Regrowth", "record": "/api/v1/spells/druid-9858"}, {"name": "Wrath", "record": "/api/v1/spells/druid-9912"}, {"name": "Entangling Roots", "record": "/api/v1/spells/druid-9853"}], "category": "cooldown", "roles": ["healer", "caster"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "The next Nature spell is instant, every 3 min: an instant Healing Touch (2,139 to 2,525) to save a tank, or an instant Rebirth in combat. Unlike the Shaman version it has no 10 sec cast limit. It is the Druid's own emergency button; nothing other players give changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-17116", "/api/v1/spells/druid-17116", "/api/v1/spells/druid-25297", "/api/v1/spells/druid-20748", "/api/v1/spells/druid-9858", "/api/v1/spells/druid-9912", "/api/v1/spells/druid-9853"], "being_checked": []}, {"record": "/api/v1/talents/druid-1309631", "name": "Living Spirit", "class": "druid", "tree": "Restoration", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "spirit", "how": "scales", "detail": "Spirit +15% multiplies Divine Spirit (or Prayer of Spirit), Mark of the Wild and Blessing of Kings, so each Spirit buff is worth 15% more to this Druid.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Spirit", "value": 15, "unit": "%"}], "analysis": "+15% Spirit, which is more Mana regeneration, and through Reflection more regeneration while casting. As a percentage it multiplies a Priest's Divine Spirit and the Spirit in Mark of the Wild and Blessing of Kings.", "open": ["Does the 15% multiply Spirit from buffs in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-1309631"], "being_checked": []}, {"record": "/api/v1/talents/druid-17123", "name": "Improved Tranquility", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Tranquility", "record": "/api/v1/spells/druid-9863"}], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion (+20% healing for 15 sec) covers a whole 10 sec Tranquility channel, so the two line up on a 2 min Tranquility.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "party", "detail": "Tranquility (285 every 2 sec for 10 sec to party members within 20 yards) is available every 2 min instead of 5.", "amount": null, "domains": ["healing"], "certainty": "text", "quote": "its cooldown by 60%"}], "not_with": [], "numbers": [{"label": "Tranquility threat", "value": -100, "unit": "%"}, {"label": "Tranquility cooldown reduction", "value": 60, "unit": "%"}, {"label": "Tranquility cooldown after talent", "value": 2, "unit": "min"}], "analysis": "Tranquility becomes threat-free and has a 2 min cooldown instead of 5, so it is a regular party heal for raid-wide damage phases rather than a once-a-fight button. It still only reaches the Druid's party within 20 yd, so the Druid should sit in a party that stacks. A Priest's Power Infusion lined up with it boosts the whole channel.", "open": [], "status": "draft", "rests_on": ["/api/v1/talents/druid-17123", "/api/v1/spells/druid-9863"], "being_checked": []}, {"record": "/api/v1/talents/druid-17074", "name": "Improved Regrowth", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Regrowth", "record": "/api/v1/spells/druid-9858"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [], "not_with": [{"kind": "crit", "from": [], "why": "With +50% from this talent, Regrowth's direct heal is near certain to crit already, so Moonkin Form's 3% spell crit for the raid adds little to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Regrowth crit chance", "value": 50, "unit": "%"}], "analysis": "Regrowth's direct heal (965 to 1,077) crits 50% more often, so most casts crit. That makes Regrowth a strong direct heal and a reliable trigger for Nature's Grace in a hybrid build. Extra crit from Moonkin Form's aura is close to wasted on it.", "open": ["Do Regrowth crits above 100% chance waste the extra, i.e. is it crit-capped with this talent and Nature's Majesty?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-17074", "/api/v1/spells/druid-9858"], "being_checked": []}, {"record": "/api/v1/talents/druid-408120", "name": "Wild Growth", "class": "druid", "tree": "Restoration", "modifies": [{"name": "Wild Growth", "record": "/api/v1/talents/druid-408120"}], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "1,050 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "party", "detail": "Heals the target and their party within 43 yards for 679 each over 7 sec (rank 3), front-loaded.", "amount": {"value": 679, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "Heals the target and their party for 679 over 7 sec"}], "not_with": [], "numbers": [{"label": "Healing per target (rank 3)", "value": 679, "unit": "healing over 7 sec"}, {"label": "Mana cost (rank 3)", "value": 1050, "unit": "Mana"}, {"label": "Cooldown", "value": 6, "unit": "sec"}, {"label": "Range from target", "value": 43, "unit": "yd"}], "analysis": "The Restoration capstone: an instant HoT on the target's whole party every 6 sec, healing most at the start. It is a party heal, so its value depends on how many of a party take damage at once; on raid-wide damage a Druid can cycle it across parties. Genesis and Gift of Nature raise it and Gift of the Earthmother shortens its global cooldown.", "open": ["Does Wild Growth count as a Rejuvenation or Regrowth effect for Swiftmend (no, by the text)?"], "status": "draft", "rests_on": ["/api/v1/talents/druid-408120", "/api/v1/spells/druid-1238215"], "being_checked": []}], "spells": [{"record": "/api/v1/spells/warrior-25289", "name": "Battle Shout", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [{"kind": "attack_power", "reach": "raid", "detail": "+139 melee attack power to all party or raid members within 20 yards for 3 min.", "amount": {"value": 139, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "increasing the melee attack power of all party or raid members within 20 yards by 139"}], "not_with": [], "numbers": [{"label": "Melee attack power", "value": 139, "unit": "attack power"}, {"label": "Range", "value": 20, "unit": "yd"}, {"label": "Duration", "value": 3, "unit": "min"}, {"label": "Rage cost", "value": 10, "unit": "Rage"}], "analysis": "+139 melee attack power to every party or raid member within 20 yd for 3 min, for 10 Rage. Since 15 Oct it reaches the raid, so one Warrior covers every melee player and a second Warrior's shout adds nothing. It says melee attack power, so it does nothing for a Hunter's shots. It feeds Bloodthirst and everything that hits with a weapon.", "open": ["Does Battle Shout stack with Blessing of Might and a Wolf's Furious Howl in WoW Forever?", "rule:party_auras_pets"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-25289"], "being_checked": []}, {"record": "/api/v1/spells/warrior-11597", "name": "Sunder Armor", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank", "melee"], "raid": "core", "uses": [], "gives": [{"kind": "armor_reduction", "reach": "enemy_target", "detail": "−450 armor per stack, up to 5 stacks (−2,250) for 30 sec, for every physical attacker on the target.", "amount": {"value": 450, "unit": "flat"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "reducing it by 450 per Sunder Armor"}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Armor reduction is taken to do nothing for Bleeds (Rend, Deep Wounds, Rake) or spells, so it only helps physical hits; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Armor per stack", "value": 450, "unit": "armor"}, {"label": "Stacks", "value": 5, "unit": "stacks"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Rage cost", "value": 15, "unit": "Rage"}], "analysis": "The raid's main armor debuff: 5 stacks for −2,250 armor, plus high threat, so the main tank applies it anyway. It applies alongside a Rogue's Expose Armor, so both armor debuffs can be up together. It helps melee, Hunters and pets, not casters or bleeds.", "open": ["rule:bleed_armor"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-11597"], "being_checked": []}, {"record": "/api/v1/spells/warrior-11556", "name": "Demoralizing Shout", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "−204 melee attack power on all enemies within 10 yards for 45 sec, so they hit the tank and anyone else for less.", "amount": {"value": 204, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "Reduces the melee attack power of all enemies within 10 yards by 204"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Taken not to stack with a Druid's Demoralizing Roar (not confirmed in WoW Forever); one is enough. A Retribution Paladin's Vindication lowers attack power by exactly 204 too, so it may share the slot (open).", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Enemy melee attack power", "value": -204, "unit": "attack power"}, {"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Duration", "value": 45, "unit": "sec"}, {"label": "Rage cost", "value": 10, "unit": "Rage"}], "analysis": "−204 attack power on every enemy in 10 yd for 45 sec, for 10 Rage: less melee damage on the tank, so less healing. A Paladin's Vindication also lowers attack power by exactly 204, which suggests the two may share a slot.", "open": ["rule:demo_shout_slot", "Does it stack with Curse of Weakness or a Felhunter's Tainted Blood?"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-11556"], "being_checked": []}, {"record": "/api/v1/spells/warrior-11581", "name": "Thunder Clap", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "Enemies hit attack 20% slower for 30 sec (up to 4 targets), so the tank takes less damage per second.", "amount": {"value": 20, "unit": "%"}, "domains": ["melee"], "certainty": "text", "quote": "increasing the time between their attacks by 20% for 30 sec"}], "not_with": [], "numbers": [{"label": "Enemy attack speed slow", "value": 20, "unit": "%"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Damage", "value": 103, "unit": "damage"}, {"label": "Targets", "value": 4, "unit": "targets"}, {"label": "Rage cost", "value": 20, "unit": "Rage"}, {"label": "Cooldown", "value": 6, "unit": "sec"}], "analysis": "Slows up to 4 enemies' attacks by 20% for 30 sec and works in Defensive Stance, so it is a tank debuff on every melee boss. That is 20% less melee damage per second on the tank for healers. The cost is slightly fewer blocks, dodges and parries, so less Rage for the tank.", "open": ["Does the 20% slow stack with other attack speed slows on the boss?"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-11581"], "being_checked": []}, {"record": "/api/v1/spells/warrior-11574", "name": "Rend", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "Keeps the target Bleeding, which may turn on a Feral Druid's Rend and Tear (+10% damage from its melee abilities on Bleeding targets).", "amount": null, "domains": ["melee"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A Bleed: armor is taken not to reduce bleed damage, so Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add nothing to it; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Bleed damage", "value": 147, "unit": "damage over 21 sec"}, {"label": "Rage cost", "value": 10, "unit": "Rage"}], "analysis": "147 damage over 21 sec for 10 Rage, Battle or Defensive Stance. For Arms it is the key to Bloodthrill's Overpower procs, so it stays up. Being a Bleed it may also give a Feral Druid's Rend and Tear its +10%, if any player's Bleed counts.", "open": ["rule:bleed_armor", "rule:bleeding_counts_all"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-11574"], "being_checked": []}, {"record": "/api/v1/spells/warrior-1161", "name": "Challenging Shout", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "situational", "uses": [], "gives": [{"kind": "threat", "reach": "raid", "detail": "Forces all enemies within 10 yards to attack the Warrior for 6 sec, pulling them off healers and damage dealers in an emergency.", "amount": null, "domains": [], "certainty": "text", "quote": "Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec"}], "not_with": [], "numbers": [{"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Duration", "value": 6, "unit": "sec"}, {"label": "Cooldown", "value": 10, "unit": "min"}, {"label": "Rage cost", "value": 5, "unit": "Rage"}], "analysis": "An area taunt for 6 sec every 10 min: the save when adds run to healers. It does not add threat, so the tank must build real threat during the 6 sec. The text states a 10 yd radius.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-1161"], "being_checked": []}, {"record": "/api/v1/spells/warrior-676", "name": "Disarm", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "low", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "Removes the enemy's weapon for 10 sec, cutting its melee damage on whoever it attacks, where the enemy can be disarmed.", "amount": null, "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "not_with": [], "numbers": [{"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Rage cost", "value": 20, "unit": "Rage"}, {"label": "Cooldown", "value": 1, "unit": "min"}], "analysis": "Disarms an enemy for 10 sec (Defensive Stance, 20 Rage, 1 min, 40 sec with Improved Disarm). Most raid bosses are taken to be immune (not confirmed in WoW Forever), so it is a trash and PvP tool.", "open": ["Which Forever raid bosses can be disarmed?"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-676"], "being_checked": []}, {"record": null, "name": "Armor Proficiency", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Lets the Warrior wear Cloth, Leather, Mail and Plate; nothing in a raid changes it.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Block", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The passive chance to block with a shield; blocks feed Revenge, but no other player changes it.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Dodge", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The passive chance to dodge melee attacks, shared by every class; dodges feed Revenge, but no other player changes it.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Parry", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The passive chance to parry melee attacks; parries feed Revenge, but no other player changes it.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Dual Wield", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Lets Fury hold a weapon in each hand, which Whirlwind uses in full; nothing from other players changes the passive itself.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Languages", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Which languages the Warrior speaks, by race; no raid relevance.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Throw", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "A thrown-weapon shot for pulling at range; no raid relevance beyond the occasional pull.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/warrior-2457", "name": "Battle Stance", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 1, "unit": "sec"}], "analysis": "The stance for Overpower, Mocking Blow, Retaliation, Charge and Sweeping Strikes; Arms lives here and dances out to Berserker Stance. It has no bonus of its own, so nothing other players give changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-2457"], "being_checked": []}, {"record": "/api/v1/spells/warrior-2458", "name": "Berserker Stance", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "damage_reduction", "how": "protects", "detail": "Anything that lowers the Warrior's damage taken (Demoralizing Shout or Roar, Thunder Clap's slow, a Paladin aura, Inspiration's armor) offsets the extra damage taken.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Crit chance", "value": 3, "unit": "%"}, {"label": "Damage taken", "value": 10, "unit": "%"}], "analysis": "+3% crit for +10% damage taken: the Fury damage stance, needed for Whirlwind, Pummel, Intercept, Berserker Rage and Recklessness. The extra damage taken matters on cleave and raid-wide damage, so healers see Berserker Warriors drop faster.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-2458"], "being_checked": []}, {"record": "/api/v1/spells/warrior-71", "name": "Defensive Stance", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage taken", "value": -10, "unit": "%"}, {"label": "Damage caused", "value": -10, "unit": "%"}, {"label": "Threat", "value": 30, "unit": "%"}], "analysis": "The tank stance: 10% less damage taken, 10% less damage dealt, 30% more threat, and the stance for Taunt, Revenge, Shield Block and Shield Wall. The text states the 30% threat.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-71"], "being_checked": []}, {"record": "/api/v1/spells/warrior-1310185", "name": "Tactical Mastery", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "rage", "roles": ["melee", "tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Rage kept on stance change", "value": 10, "unit": "Rage"}], "analysis": "Keeps 10 Rage on a stance swap without any talent, so a tank can step out for Berserker Rage or Pummel and an Arms Warrior can dance for Overpower at less cost. Nothing from other players changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-1310185"], "being_checked": []}, {"record": "/api/v1/spells/warrior-2687", "name": "Bloodrage", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "rage", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Rage at once", "value": 10, "unit": "Rage"}, {"label": "Rage over 10 sec", "value": 10, "unit": "Rage"}, {"label": "Cooldown", "value": 1, "unit": "min"}], "analysis": "20 Rage for some health every minute: the tank's opening Rage before the first hits land and a steady top-up for everyone. It costs health, so a little healing before the pull.", "open": ["Does Bloodrage put the Warrior in combat (the text does not say so), so it can't be used before Charge?"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-2687"], "being_checked": []}, {"record": "/api/v1/spells/warrior-18499", "name": "Berserker Rage", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "cooldown", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [], "not_with": [{"kind": "fear_immunity", "from": [], "why": "Already immune to Fear for 10 sec every 30 sec; a Priest's Fear Ward or a Tremor Totem on this Warrior overlaps it then.", "domains": [], "certainty": "text", "quote": "immune to Fear and Incapacitate effects"}], "numbers": [{"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "10 sec of Fear and Incapacitate immunity every 30 sec, plus extra Rage from hits taken, which makes it a tank's Rage tool too (a quick swap to Berserker Stance). On fear bosses a Warrior tank that times it needs Fear Ward less than a healer does.", "open": ["How much extra Rage per hit taken does Berserker Rage give in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-18499"], "being_checked": []}, {"record": "/api/v1/spells/warrior-25286", "name": "Heroic Strike", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Another Warrior's Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "strength", "how": "scales", "detail": "Strength of Earth Totem and Blessing of Kings raise Strength, which is taken to be attack power for a Warrior (2 attack power per point); not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Leader of the Pack (3% melee and ranged crit for the whole raid) and Agility from Mark of the Wild or Blessing of Kings mean more of these hits crit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, so this physical hit loses less to armor.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Extra melee damage", "value": 157, "unit": "damage"}, {"label": "Rage cost", "value": 15, "unit": "Rage"}], "analysis": "Replaces the next swing with weapon damage + 157 and high threat, for 15 Rage: the tank's threat Rage dump and the DPS Warrior's dump when Rage is high. It is a weapon hit, so attack power, crit and armor debuffs all raise it.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-25286"], "being_checked": []}, {"record": "/api/v1/spells/warrior-20569", "name": "Cleave", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Another Warrior's Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "strength", "how": "scales", "detail": "Strength of Earth Totem and Blessing of Kings raise Strength, which is taken to be attack power for a Warrior (2 attack power per point); not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Leader of the Pack (3% melee and ranged crit for the whole raid) and Agility from Mark of the Wild or Blessing of Kings mean more of these hits crit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, so this physical hit loses less to armor.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Extra damage", "value": 50, "unit": "damage"}, {"label": "Targets", "value": 2, "unit": "targets"}, {"label": "Rage cost", "value": 20, "unit": "Rage"}], "analysis": "Next swing hits the target and a second nearby enemy for weapon damage + 50, for 20 Rage: the Rage dump on two-target fights and trash. A weapon hit, so it gains from attack power, crit and armor debuffs.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-20569"], "being_checked": []}, {"record": "/api/v1/spells/warrior-1680", "name": "Whirlwind", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Another Warrior's Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "strength", "how": "scales", "detail": "Strength of Earth Totem and Blessing of Kings raise Strength, which is taken to be attack power for a Warrior (2 attack power per point); not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Leader of the Pack (3% melee and ranged crit for the whole raid) and Agility from Mark of the Wild or Blessing of Kings mean more of these hits crit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, so this physical hit loses less to armor.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Targets", "value": 4, "unit": "targets"}, {"label": "Radius", "value": 8, "unit": "yd"}, {"label": "Rage cost", "value": 25, "unit": "Rage"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "Hits up to 4 enemies within 8 yd with both weapons every 10 sec, for 25 Rage. Because it uses both weapons, dual-wield Fury gets far more from it, on one target as well as on packs. Weapon damage, so attack power, crit and armor debuffs all raise it.", "open": ["Does Whirlwind's off-hand hit take the dual-wield off-hand damage penalty?"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-1680"], "being_checked": []}, {"record": "/api/v1/spells/warrior-20662", "name": "Execute", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "crit", "how": "scales", "detail": "Leader of the Pack (3% melee and ranged crit for the whole raid) and Agility from Mark of the Wild or Blessing of Kings mean more of these hits crit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, so this physical hit loses less to armor.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "attack_power", "from": [], "why": "Execute deals a fixed 600 plus 15 per extra Rage; attack power is taken not to add to it, so attack power buffs help it only through more Rage; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Base damage", "value": 600, "unit": "damage"}, {"label": "Damage per extra Rage", "value": 15, "unit": "damage"}, {"label": "Health threshold", "value": 20, "unit": "%"}, {"label": "Rage cost", "value": 15, "unit": "Rage"}], "analysis": "Below 20% boss health, 600 damage plus 15 per extra Rage: the Warrior's biggest hits of the fight. It is physical, so armor debuffs and crit raise it; attack power does not add to it directly.", "open": ["Does Execute scale with attack power in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-20662"], "being_checked": []}, {"record": "/api/v1/spells/warrior-11585", "name": "Overpower", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Another Warrior's Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "strength", "how": "scales", "detail": "Strength of Earth Totem and Blessing of Kings raise Strength, which is taken to be attack power for a Warrior (2 attack power per point); not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Leader of the Pack (3% melee and ranged crit for the whole raid) and Agility from Mark of the Wild or Blessing of Kings mean more of these hits crit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, so this physical hit loses less to armor.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Extra damage", "value": 35, "unit": "damage"}, {"label": "Rage cost", "value": 5, "unit": "Rage"}, {"label": "Cooldown", "value": 5, "unit": "sec"}], "analysis": "Weapon damage + 35 for 5 Rage after a dodge, and it can't be dodged, parried or blocked. Bosses rarely dodge from behind, but Arms' Bloodthrill makes it usable off Rend, so Arms presses it often. A weapon hit: attack power, crit and armor debuffs raise it.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-11585"], "being_checked": []}, {"record": "/api/v1/spells/warrior-11605", "name": "Slam", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "situational", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Another Warrior's Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "strength", "how": "scales", "detail": "Strength of Earth Totem and Blessing of Kings raise Strength, which is taken to be attack power for a Warrior (2 attack power per point); not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Leader of the Pack (3% melee and ranged crit for the whole raid) and Agility from Mark of the Wild or Blessing of Kings mean more of these hits crit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, so this physical hit loses less to armor.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Extra damage", "value": 87, "unit": "damage"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Cooldown", "value": 18, "unit": "sec"}, {"label": "Rage cost", "value": 15, "unit": "Rage"}], "analysis": "Weapon damage + 87 after a 1.5 sec cast, on an 18 sec cooldown, so it is an occasional two-hander press. A weapon hit: attack power, crit and armor debuffs raise it.", "open": ["Does Slam's cast reset the swing timer in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-11605"], "being_checked": []}, {"record": "/api/v1/spells/warrior-402927", "name": "Victory Rush", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "low", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Deals 15% of attack power, so Battle Shout and Blessing of Might add to it directly.", "domains": ["melee"], "certainty": "text", "quote": "15% of your Attack Power"}], "gives": [], "not_with": [], "numbers": [{"label": "Attack power", "value": 15, "unit": "%"}, {"label": "Self heal", "value": 10, "unit": "% max health"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "Usable only within 20 sec of killing a non-trivial enemy: a small hit and a 10% self heal on trash, nothing on a boss.", "open": ["Do raid trash and boss adds count as non-trivial kills?"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-402927"], "being_checked": []}, {"record": "/api/v1/spells/warrior-1719", "name": "Recklessness", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "cooldown", "roles": ["melee"], "raid": "good", "uses": [{"kind": "damage_reduction", "how": "protects", "detail": "Anything that lowers the Warrior's damage taken (Demoralizing Shout or Roar, Thunder Clap's slow, a Paladin aura, Inspiration's armor) offsets the extra damage taken.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "crit", "from": [], "why": "+100% crit for 15 sec: crit from Leader of the Pack or Agility adds nothing while it lasts.", "domains": [], "certainty": "text", "quote": "100% increased critical strike chance"}, {"kind": "fear_immunity", "from": [], "why": "Already immune to Fear for its 15 sec; a Priest's Fear Ward or a Tremor Totem on this Warrior overlaps it then.", "domains": [], "certainty": "text", "quote": "will be immune to Fear effects"}], "numbers": [{"label": "Crit chance", "value": 100, "unit": "%"}, {"label": "Damage taken", "value": 20, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "min"}], "analysis": "15 sec of near-certain crits once per raid, usually saved for execute range with Death Wish. The +20% damage taken is the risk, so it is used when the Warrior is not being hit.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-1719"], "being_checked": []}, {"record": "/api/v1/spells/warrior-20230", "name": "Retaliation", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "cooldown", "roles": ["melee", "tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Counterattacks", "value": 30, "unit": "attacks"}, {"label": "Cooldown", "value": 15, "unit": "min"}], "analysis": "Counterattacks every melee hit from the front for 15 sec, up to 30: useful only when many adds are on the Warrior. A boss hits from the front only the tank, so it is rarely pressed in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-20230"], "being_checked": []}, {"record": "/api/v1/spells/warrior-25288", "name": "Revenge", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [{"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, so this physical hit loses less to armor.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 168, "unit": "damage (138 to 168)"}, {"label": "Rage cost", "value": 5, "unit": "Rage"}, {"label": "Cooldown", "value": 5, "unit": "sec"}], "analysis": "138 to 168 damage and high threat for 5 Rage after a block, dodge or parry: the tank's cheapest threat. Armor debuffs on the boss raise its damage and so its threat.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-25288"], "being_checked": []}, {"record": "/api/v1/spells/warrior-355", "name": "Taunt", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [], "gives": [{"kind": "threat", "reach": "raid", "detail": "Pulls the target onto the Warrior: tank swaps, and adds taken off a healer or DPS player.", "amount": null, "domains": [], "certainty": "text", "quote": "Taunts the target to attack you"}], "not_with": [], "numbers": [{"label": "Cooldown", "value": 8, "unit": "sec"}], "analysis": "The tank swap tool, on an 8 sec cooldown. Needs Defensive Stance and does nothing if the target is already on the Warrior.", "open": ["Does Taunt miss against bosses in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/warrior-355"], "being_checked": []}, {"record": "/api/v1/spells/warrior-20560", "name": "Mocking Blow", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "situational", "uses": [], "gives": [{"kind": "threat", "reach": "raid", "detail": "Forces the target onto the Warrior for 6 sec, a backup when Taunt is on cooldown or resisted.", "amount": null, "domains": [], "certainty": "text", "quote": "forces the target to focus attacks on you for 6 sec"}], "not_with": [], "numbers": [{"label": "Damage", "value": 93, "unit": "damage"}, {"label": "Forced attack", "value": 6, "unit": "sec"}, {"label": "Cooldown", "value": 2, "unit": "min"}], "analysis": "A 6 sec forced attack every 2 min, in Battle Stance only: the backup taunt for a missed Taunt or a loose add.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-20560"], "being_checked": []}, {"record": "/api/v1/spells/warrior-2565", "name": "Shield Block", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Block chance", "value": 75, "unit": "%"}, {"label": "Duration", "value": 7, "unit": "sec"}, {"label": "Blocks", "value": 2, "unit": "attacks"}, {"label": "Cooldown", "value": 5, "unit": "sec"}], "analysis": "+75% block for 7 sec, up to 2 blocks, every 5 sec: near-constant uptime that cuts the tank's damage and keeps Revenge ready.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-2565"], "being_checked": []}, {"record": "/api/v1/spells/warrior-871", "name": "Shield Wall", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "cooldown", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage reduction", "value": 60, "unit": "%"}, {"label": "Duration", "value": 12, "unit": "sec"}, {"label": "Cooldown", "value": 15, "unit": "min"}], "analysis": "60% less damage taken for 12 sec, every 15 min: the tank's emergency cooldown.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-871"], "being_checked": []}, {"record": "/api/v1/spells/warrior-1672", "name": "Shield Bash", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 45, "unit": "damage"}, {"label": "School lockout", "value": 6, "unit": "sec"}, {"label": "Cooldown", "value": 12, "unit": "sec"}], "analysis": "The shield tank's interrupt: a 6 sec school lockout every 12 sec, in Battle or Defensive Stance. Covers casting adds and casting bosses.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-1672"], "being_checked": []}, {"record": "/api/v1/spells/warrior-6554", "name": "Pummel", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 50, "unit": "damage"}, {"label": "School lockout", "value": 4, "unit": "sec"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "The Berserker Stance interrupt: a 4 sec school lockout every 10 sec, so Fury Warriors can share interrupt duty with Rogues.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-6554"], "being_checked": []}, {"record": "/api/v1/spells/warrior-11578", "name": "Charge", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["melee", "tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Rage", "value": 15, "unit": "Rage"}, {"label": "Stun", "value": 1, "unit": "sec"}, {"label": "Range", "value": 25, "unit": "yd"}, {"label": "Cooldown", "value": 15, "unit": "sec"}], "analysis": "Out of combat only, so in a raid it is the opening gap closer and 15 Rage on the pull, nothing after.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-11578"], "being_checked": []}, {"record": "/api/v1/spells/warrior-20617", "name": "Intercept", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 65, "unit": "damage"}, {"label": "Stun", "value": 3, "unit": "sec"}, {"label": "Range", "value": 25, "unit": "yd"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "An in-combat charge in Berserker Stance for 10 Rage: gets a Fury Warrior back to a boss that moved or onto a loose add.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-20617"], "being_checked": []}, {"record": "/api/v1/spells/warrior-7373", "name": "Hamstring", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "pvp", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 45, "unit": "damage"}, {"label": "Movement slow", "value": 50, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}], "analysis": "A 50% slow for 15 sec; bosses are usually immune, so it is for kiting adds and PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-7373"], "being_checked": []}, {"record": "/api/v1/spells/warrior-5246", "name": "Intimidating Shout", "class": "warrior", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Enemies feared", "value": 5, "unit": "enemies"}, {"label": "Radius", "value": 8, "unit": "yd"}, {"label": "Duration", "value": 8, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "Fears up to 5 enemies for 8 sec: an emergency on trash, but fleeing adds pull more packs, so raids seldom want it.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warrior-5246"], "being_checked": []}, {"record": "/api/v1/spells/paladin-1044", "name": "Blessing of Freedom", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "tank", "melee"], "raid": "situational", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Immunity to movement impairing effects (snares, roots) for 10 sec, 16 with Guardian's Favor.", "amount": null, "domains": [], "certainty": "text", "quote": "granting immunity to movement impairing effects for 10 sec"}], "not_with": [{"kind": "other_stats", "from": [], "why": "It counts as this Paladin's one Blessing on the target, so it replaces the 1-hour Blessing (Kings, Might, Wisdom or Light) this Paladin gave that player until it is cast again. Salvation is not a Blessing since 15 Oct and stays.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}], "numbers": [{"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 20, "unit": "sec"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "10 sec of immunity to snares and roots on one player every 20 sec, for a tank or melee caught by a root or slow mechanic. It takes this Paladin's one Blessing slot on that player, so it replaces the 1-hour Blessing they had from this Paladin; cast it from a Paladin whose Blessing that player can lose, or rebuff after.", "open": ["Does a short Blessing (Freedom, Protection, Sacrifice) remove this Paladin's 1-hour Blessing from that player for good, so it must be cast again?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-1044"], "being_checked": []}, {"record": "/api/v1/spells/paladin-20217", "name": "Blessing of Kings", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank", "melee", "ranged", "caster", "healer"], "raid": "core", "uses": [{"kind": "strength", "how": "scales", "detail": "+10% of total stats, so Strength of Earth Totem (+53) and Mark of the Wild (+16) are worth 10% more on the blessed player.", "domains": [], "certainty": "text", "quote": "increasing total stats by 10%"}, {"kind": "agility", "how": "scales", "detail": "+10% of total stats, so Grace of Air Totem (+89) and Mark of the Wild (+16) are worth 10% more on the blessed player.", "domains": [], "certainty": "text", "quote": "increasing total stats by 10%"}, {"kind": "stamina", "how": "scales", "detail": "+10% of total stats, so Power Word: Fortitude (+70), Blood Pact (+54) and Mark of the Wild (+16) are worth 10% more on the blessed player.", "domains": [], "certainty": "text", "quote": "increasing total stats by 10%"}, {"kind": "intellect", "how": "scales", "detail": "+10% of total stats, so Arcane Intellect or Arcane Brilliance (+31) and Mark of the Wild (+16) are worth 10% more on the blessed player.", "domains": [], "certainty": "text", "quote": "increasing total stats by 10%"}, {"kind": "spirit", "how": "scales", "detail": "+10% of total stats, so Divine Spirit (+40) and Mark of the Wild (+16) are worth 10% more on the blessed player.", "domains": [], "certainty": "text", "quote": "increasing total stats by 10%"}], "gives": [{"kind": "strength", "reach": "one_ally", "detail": "+10% total Strength for 1 hour on one player.", "amount": {"value": 10, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing total stats by 10% for 1 hour"}, {"kind": "agility", "reach": "one_ally", "detail": "+10% total Agility for 1 hour on one player.", "amount": {"value": 10, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing total stats by 10% for 1 hour"}, {"kind": "stamina", "reach": "one_ally", "detail": "+10% total Stamina for 1 hour on one player.", "amount": {"value": 10, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing total stats by 10% for 1 hour"}, {"kind": "intellect", "reach": "one_ally", "detail": "+10% total Intellect for 1 hour on one player.", "amount": {"value": 10, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing total stats by 10% for 1 hour"}, {"kind": "spirit", "reach": "one_ally", "detail": "+10% total Spirit for 1 hour on one player.", "amount": {"value": 10, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing total stats by 10% for 1 hour"}], "not_with": [{"kind": "other_stats", "from": [], "why": "One Blessing per player, whoever casts it: another Blessing, from this Paladin or any other, replaces it (seen in the beta; rules.ts blessings_per_paladin, stricter than the tooltip's 'per Paladin'). Kings plus Might on one player isn't possible.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}, {"kind": "other_stats", "from": [], "why": "The Fishing campfire buff is a stand-in for Blessing of Kings and is reported not to stack with it.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Total stats", "value": 10, "unit": "%"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "+10% to every stat for 1 hour; every Paladin has it with no talent needed, so one Paladin of any spec covers it. It multiplies the other classes' stat buffs (Fortitude, Mark of the Wild, Arcane Intellect, Divine Spirit, Strength of Earth, Grace of Air), so it is worth most in a fully buffed raid. Each player holds one Blessing, whoever casts it, so Kings is chosen against Might or Wisdom per class, never beside it; the Fishing campfire is a weaker stand-in that does not stack with it.", "open": ["rule:blessings_per_paladin"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20217"], "being_checked": []}, {"record": "/api/v1/spells/paladin-19979", "name": "Blessing of Light", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "situational", "uses": [], "gives": [{"kind": "healing_received", "reach": "one_ally", "detail": "Holy Light on the target heals up to 400 more and Flash of Light up to 115 more, from any Paladin, for 1 hour.", "amount": {"value": 400, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "increasing the effects of Holy Light spells used on the target by up to 400"}], "not_with": [{"kind": "other_stats", "from": [], "why": "One Blessing per player in Forever, whoever casts it: another Blessing, from this Paladin or any other, replaces it (seen in the beta; rules.ts blessings_per_paladin, stricter than the tooltip's 'per Paladin'). Kings plus Might on one player isn't possible.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}, {"kind": "healing_received", "from": [], "why": "Only Paladin Holy Light and Flash of Light use it: a Priest's, Druid's or Shaman's heals on the target gain nothing.", "domains": [], "certainty": "text", "quote": "increasing the effects of Holy Light spells used on the target"}], "numbers": [{"label": "Holy Light healing received", "value": 400, "unit": "healing"}, {"label": "Flash of Light healing received", "value": 115, "unit": "healing"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost (rank 3)", "value": 135, "unit": "Mana"}], "analysis": "Raises Holy Light by up to 400 and Flash of Light by up to 115 on the blessed player, and only Paladin healers use it. On a tank healed by several Paladins it is a large gain (about a quarter more per Holy Light); with few Paladin healers it is the last Blessing to give. It also takes this Paladin's one Blessing slot on that player.", "open": ["Does 'up to' mean the full 400 and 115 on every cast, or scaled by a healing coefficient?", "Does it apply to Holy Shock and Light's Vigil heals? The text names only Holy Light and Flash of Light."], "status": "draft", "rests_on": ["/api/v1/spells/paladin-19979"], "being_checked": []}, {"record": "/api/v1/spells/paladin-25291", "name": "Blessing of Might", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [{"kind": "attack_power", "reach": "one_ally", "detail": "+133 melee attack power for 1 hour.", "amount": {"value": 133, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "increasing melee attack power by 133 for 1 hour"}], "not_with": [{"kind": "other_stats", "from": [], "why": "One Blessing per player in Forever, whoever casts it: another Blessing, from this Paladin or any other, replaces it (seen in the beta; rules.ts blessings_per_paladin, stricter than the tooltip's 'per Paladin'). Kings plus Might on one player isn't possible.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}, {"kind": "attack_power", "from": [], "why": "Melee attack power only: a Hunter's shots gain nothing, so Hunters want Kings or Wisdom instead.", "domains": [], "certainty": "text", "quote": "increasing melee attack power"}, {"kind": "other_stats", "from": [], "why": "The Mining campfire buff is a stand-in for Blessing of Might and is reported not to stack with it.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Melee attack power", "value": 133, "unit": "attack power"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost (rank 7)", "value": 130, "unit": "Mana"}], "analysis": "+133 melee attack power for 1 hour for Warriors, Rogues, Retribution Paladins, Feral Druids and Enhancement Shamans. It is melee only, so Hunters take another Blessing. It replaces Kings on whoever gets it (one Blessing per player in Forever), so it is for melee classes that value attack power over Kings; the Mining campfire is a stand-in that does not stack with it.", "open": ["Does Blessing of Might stack with Battle Shout and a Wolf's Furious Howl in WoW Forever?", "rule:blessings_per_paladin"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-25291"], "being_checked": []}, {"record": "/api/v1/spells/paladin-10278", "name": "Blessing of Protection", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "tank", "melee"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "Immune to all physical attacks for 10 sec; the target cannot attack or use physical abilities meanwhile.", "amount": null, "domains": ["melee", "ranged"], "certainty": "text", "quote": "protected from all physical attacks for 10 sec"}], "not_with": [{"kind": "other_stats", "from": [], "why": "It counts as this Paladin's one Blessing on the target, so it replaces the 1-hour Blessing (Kings, Might, Wisdom or Light) this Paladin gave that player until it is cast again. Salvation is not a Blessing since 15 Oct and stays.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}, {"kind": "damage_reduction", "from": [], "why": "Applies Forbearance for 1 min: a Paladin who receives it cannot use Divine Shield, Divine Protection or Templar's Bulwark for a minute, so it should not go on a Protection Paladin tank who may need Bulwark.", "domains": [], "certainty": "text", "quote": "Applies Forbearance for 1 min"}], "numbers": [{"label": "Physical immunity", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}, {"label": "Forbearance", "value": 1, "unit": "min"}], "analysis": "10 sec of immunity to physical attacks on a party member every 5 min (3 with Guardian's Favor): it saves a caster or healer who pulled a melee enemy. The target cannot attack meanwhile, so on a tank it takes them out of the fight. Forbearance also locks out a Paladin's Templar's Bulwark, and it replaces this Paladin's 1-hour Blessing on that player.", "open": ["Can Blessing of Protection, Blessing of Sacrifice and Salvation, whose texts say 'party member', be cast on raid members outside the Paladin's party?", "Does a short Blessing (Freedom, Protection, Sacrifice) remove this Paladin's 1-hour Blessing from that player for good, so it must be cast again?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-10278"], "being_checked": []}, {"record": "/api/v1/spells/paladin-20729", "name": "Blessing of Sacrifice", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["healer", "tank"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "55 damage of each hit on a party member goes to the Paladin instead, for 30 sec.", "amount": {"value": 55, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "transfering 55 damage taken per hit to the caster"}], "not_with": [{"kind": "other_stats", "from": [], "why": "It counts as this Paladin's one Blessing on the target, so it replaces the 1-hour Blessing (Kings, Might, Wisdom or Light) this Paladin gave that player until it is cast again. Salvation is not a Blessing since 15 Oct and stays.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}], "numbers": [{"label": "Damage moved per hit", "value": 55, "unit": "damage"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Mana cost (rank 2)", "value": 100, "unit": "Mana"}], "analysis": "Moves 55 damage of each hit on a party member to the Paladin for 30 sec. Against many small hits (adds on a healer) it spreads damage; against a boss's big swings it is minor. It replaces this Paladin's 1-hour Blessing on that player, so it is a short emergency tool.", "open": ["Can Blessing of Protection, Blessing of Sacrifice and Salvation, whose texts say 'party member', be cast on raid members outside the Paladin's party?", "Does damage moved to the Paladin while Divine Shield is up disappear in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20729"], "being_checked": []}, {"record": "/api/v1/spells/paladin-25290", "name": "Blessing of Wisdom", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "ranged"], "raid": "core", "uses": [], "gives": [{"kind": "mana", "reach": "one_ally", "detail": "40 mana every 5 sec for 1 hour.", "amount": {"value": 40, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "restoring 40 mana every 5 seconds for 1 hour"}], "not_with": [{"kind": "other_stats", "from": [], "why": "One Blessing per player in Forever, whoever casts it: another Blessing, from this Paladin or any other, replaces it (seen in the beta; rules.ts blessings_per_paladin, stricter than the tooltip's 'per Paladin'). Kings plus Might on one player isn't possible.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}, {"kind": "other_stats", "from": [], "why": "The Alchemy campfire buff is a stand-in for Blessing of Wisdom and is reported not to stack with it.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Mana per 5 sec", "value": 40, "unit": "Mana"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost (rank 6)", "value": 125, "unit": "Mana"}], "analysis": "40 mana every 5 sec (480 a minute) for 1 hour on a healer, caster or Hunter. It is the second or third Blessing on mana users after Kings, which takes another Paladin. The Alchemy campfire is a stand-in that does not stack with it.", "open": ["Does Blessing of Wisdom stack with Mana Spring Totem in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-25290"], "being_checked": []}, {"record": "/api/v1/spells/paladin-4987", "name": "Cleanse", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "tank", "melee"], "raid": "core", "uses": [], "gives": [{"kind": "dispel", "reach": "one_ally", "detail": "Removes 1 poison, 1 disease and 1 magic effect from a friendly target.", "amount": null, "domains": [], "certainty": "text", "quote": "removing 1 poison effect, 1 disease effect, and 1 magic effect"}], "not_with": [], "numbers": [{"label": "Range", "value": 30, "unit": "yd"}, {"label": "Mana cost", "value": 8, "unit": "% of base mana"}], "analysis": "One cast removes a poison, a disease and a magic effect, three debuff types that other classes split between them, so Paladins are the most flexible dispellers on debuff-heavy fights. Purifying Power makes it 20% cheaper.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-4987"], "being_checked": []}, {"record": "/api/v1/spells/paladin-19746", "name": "Concentration Aura", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [{"kind": "other_stats", "reach": "party", "detail": "Party members within 30 yd get a 35% chance to ignore spell interruption (pushback) when damaged, which adds to a Holy Paladin's Spiritual Focus (70%).", "amount": null, "domains": ["healing", "fire", "frost", "arcane", "nature", "shadow", "holy"], "certainty": "text", "quote": "35% chance of ignoring spell interruption when damaged"}], "not_with": [{"kind": "other_stats", "from": [], "why": "A Paladin runs one aura at a time, so Devotion, Retribution, Concentration and the resistance auras from the same Paladin replace each other. Two Paladins' copies of the same aura are taken not to stack; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Chance to ignore pushback", "value": 35, "unit": "%"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "Party members within 30 yd get a 35% chance to keep casting through damage. In a healer or caster party on a fight with raid-wide damage it saves cast time, and with a Holy Paladin's Spiritual Focus (70%) it is taken to cover every hit; not confirmed in WoW Forever. It is the one aura this Paladin can run.", "open": ["Does Concentration Aura add to a Priest's Twilight Focus (70%) and a Paladin's Spiritual Focus (70%) for full pushback protection?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-19746"], "being_checked": []}, {"record": "/api/v1/spells/paladin-10293", "name": "Devotion Aura", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee"], "raid": "core", "uses": [], "gives": [{"kind": "armor", "reach": "party", "detail": "+735 armor for party members within 30 yd.", "amount": {"value": 735, "unit": "flat"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "Gives 735 additional armor to party members"}], "not_with": [{"kind": "other_stats", "from": [], "why": "A Paladin runs one aura at a time, so Devotion, Retribution, Concentration and the resistance auras from the same Paladin replace each other. Two Paladins' copies of the same aura are taken not to stack; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Armor", "value": 735, "unit": "armor"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "+735 armor for the party within 30 yd, the tank party's aura. A Paladin running it in the tank's party cannot also run Concentration or Retribution Aura. No talent improves it, so every Paladin's Devotion is the same.", "open": ["Do a Priest's Inspiration and a Shaman's Ancestral Healing (+25% armor) multiply Devotion Aura's armor?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-10293"], "being_checked": []}, {"record": "/api/v1/spells/paladin-19752", "name": "Divine Intervention", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "A party member is immune to all harmful attacks and cannot act for 3 min, and enemies stop attacking them; the Paladin dies.", "amount": null, "domains": [], "certainty": "text", "quote": "immune to all harmful attacks but cannot take any action for 3 min"}], "not_with": [], "numbers": [{"label": "Protection", "value": 3, "unit": "min"}, {"label": "Cooldown", "value": 1, "unit": "hour"}, {"label": "Range", "value": 40, "unit": "yd"}], "analysis": "The Paladin dies to make one party member untouchable for 3 min. Its raid use is a wipe: keep alive a player who can resurrect the raid once combat ends, so nobody runs back. Hourly cooldown and a Symbol of Divinity.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-19752"], "being_checked": []}, {"record": "/api/v1/spells/paladin-19900", "name": "Fire Resistance Aura", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee", "ranged", "caster", "healer"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "raid", "detail": "+60 Fire resistance for party and raid members within 30 yd.", "amount": {"value": 60, "unit": "flat"}, "domains": ["fire"], "certainty": "text", "quote": "Gives 60 additional Fire resistance"}], "not_with": [{"kind": "other_stats", "from": [], "why": "A Paladin runs one aura at a time, so Devotion, Retribution, Concentration and the resistance auras from the same Paladin replace each other. Two Paladins' copies of the same aura are taken not to stack; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_reduction", "from": [], "why": "A Shaman's Fire Resistance Totem (+60, also raid-wide) is taken not to stack with it; not confirmed in WoW Forever. One source is enough.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Fire resistance", "value": 60, "unit": "resistance"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "+60 Fire resistance for everyone within 30 yd, raid-wide. Only fire-heavy fights such as Onyxia want it. A Shaman's Fire Resistance Totem does the same and does not stack with it, so plan one or the other.", "open": ["Does Fire Resistance Aura stack with a Shaman's Fire Resistance Totem in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-19900"], "being_checked": []}, {"record": "/api/v1/spells/paladin-19943", "name": "Flash of Light", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "healing_received", "how": "scales", "detail": "Blessing of Light on the target adds up to 115 to every Flash of Light, a large share of a 291 to 325 heal.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "healing_received", "how": "scales", "detail": "A Mage's Amplify Magic on a party member raises healing spells received by up to 225, a big gain on a small heal like Flash of Light if it applies in full.", "domains": ["healing"], "certainty": "open", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion adds 20% healing done for 15 sec (3 min cooldown), best lined up with this heal during a tank spike.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "140 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "healing_received", "from": [{"name": "Dampen Magic", "record": "/api/v1/spells/mage-10174"}], "why": "A Mage's Dampen Magic on the target lowers healing spells received by up to 270, so this heal lands for much less on that player.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Healing (rank 6)", "value": 325, "unit": "max healing"}, {"label": "Mana cost (rank 6)", "value": 140, "unit": "Mana"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Range", "value": 40, "unit": "yd"}], "analysis": "291 to 325 healing in 1.5 sec for 140 mana, the efficient Paladin heal. Flat bonuses on the target count for far more on it than on Holy Light: Blessing of Light adds up to 115, and a Mage's Amplify Magic may add up to 225, while Dampen Magic on the same player does the reverse. Its crits feed Infusion of Light and Illumination.", "open": ["Do Amplify Magic's and Blessing of Light's 'up to' bonuses apply in full to Flash of Light, or scaled by its 1.5 sec cast?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-19943", "/api/v1/spells/mage-10174"], "being_checked": []}, {"record": "/api/v1/spells/paladin-19898", "name": "Frost Resistance Aura", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee", "ranged", "caster", "healer"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "raid", "detail": "+60 Frost resistance for party and raid members within 30 yd.", "amount": {"value": 60, "unit": "flat"}, "domains": ["frost"], "certainty": "text", "quote": "Gives 60 additional Frost resistance"}], "not_with": [{"kind": "other_stats", "from": [], "why": "A Paladin runs one aura at a time, so Devotion, Retribution, Concentration and the resistance auras from the same Paladin replace each other. Two Paladins' copies of the same aura are taken not to stack; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_reduction", "from": [], "why": "A Shaman's Frost Resistance Totem (+60, also raid-wide) is taken not to stack with it; not confirmed in WoW Forever. One source is enough.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Frost resistance", "value": 60, "unit": "resistance"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "+60 Frost resistance for everyone within 30 yd, raid-wide. Only frost-heavy encounters want it. A Shaman's Frost Resistance Totem does the same and does not stack with it.", "open": ["Does Frost Resistance Aura stack with a Shaman's Frost Resistance Totem in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-19898"], "being_checked": []}, {"record": "/api/v1/spells/paladin-25898", "name": "Greater Blessing of Kings", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank", "melee", "ranged", "caster", "healer"], "raid": "core", "uses": [{"kind": "strength", "how": "scales", "detail": "+10% of total stats, so Strength of Earth Totem (+53) and Mark of the Wild (+16) are worth 10% more on the blessed player.", "domains": [], "certainty": "text", "quote": "increasing total stats by 10%"}, {"kind": "agility", "how": "scales", "detail": "+10% of total stats, so Grace of Air Totem (+89) and Mark of the Wild (+16) are worth 10% more on the blessed player.", "domains": [], "certainty": "text", "quote": "increasing total stats by 10%"}, {"kind": "stamina", "how": "scales", "detail": "+10% of total stats, so Power Word: Fortitude (+70), Blood Pact (+54) and Mark of the Wild (+16) are worth 10% more on the blessed player.", "domains": [], "certainty": "text", "quote": "increasing total stats by 10%"}, {"kind": "intellect", "how": "scales", "detail": "+10% of total stats, so Arcane Intellect or Arcane Brilliance (+31) and Mark of the Wild (+16) are worth 10% more on the blessed player.", "domains": [], "certainty": "text", "quote": "increasing total stats by 10%"}, {"kind": "spirit", "how": "scales", "detail": "+10% of total stats, so Divine Spirit (+40) and Mark of the Wild (+16) are worth 10% more on the blessed player.", "domains": [], "certainty": "text", "quote": "increasing total stats by 10%"}], "gives": [{"kind": "strength", "reach": "raid", "detail": "+10% total Strength for 1 hour on every member of the target's class in the raid.", "amount": {"value": 10, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing total stats by 10% for 1 hour"}, {"kind": "agility", "reach": "raid", "detail": "+10% total Agility for 1 hour on every member of the target's class in the raid.", "amount": {"value": 10, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing total stats by 10% for 1 hour"}, {"kind": "stamina", "reach": "raid", "detail": "+10% total Stamina for 1 hour on every member of the target's class in the raid.", "amount": {"value": 10, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing total stats by 10% for 1 hour"}, {"kind": "intellect", "reach": "raid", "detail": "+10% total Intellect for 1 hour on every member of the target's class in the raid.", "amount": {"value": 10, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing total stats by 10% for 1 hour"}, {"kind": "spirit", "reach": "raid", "detail": "+10% total Spirit for 1 hour on every member of the target's class in the raid.", "amount": {"value": 10, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing total stats by 10% for 1 hour"}], "not_with": [{"kind": "other_stats", "from": [], "why": "One Blessing per player, whoever casts it: another Blessing, from this Paladin or any other, replaces it (seen in the beta; rules.ts blessings_per_paladin, stricter than the tooltip's 'per Paladin'). Kings plus Might on one player isn't possible.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}, {"kind": "other_stats", "from": [], "why": "The Fishing campfire buff is a stand-in for Blessing of Kings and is reported not to stack with it.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Total stats", "value": 10, "unit": "%"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Range", "value": 40, "unit": "yd"}, {"label": "Mana cost", "value": 150, "unit": "Mana"}], "analysis": "Kings for every member of one class in the raid for 1 hour, for one Symbol of Kings. Single and Greater Blessings both last 1 hour, so Greater only saves casts. It multiplies every other stat buff like the single Blessing, and each Paladin still gives each player one Blessing, so the Paladins split Blessings between them.", "open": ["rule:blessings_per_paladin"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-25898"], "being_checked": []}, {"record": "/api/v1/spells/paladin-25890", "name": "Greater Blessing of Light", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "situational", "uses": [], "gives": [{"kind": "healing_received", "reach": "raid", "detail": "Every member of the target's class gets +400 on Holy Light and +115 on Flash of Light received, for 1 hour.", "amount": {"value": 400, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "increasing the effects of Holy Light spells used on the target by up to 400"}], "not_with": [{"kind": "other_stats", "from": [], "why": "One Blessing per player in Forever, whoever casts it: another Blessing, from this Paladin or any other, replaces it (seen in the beta; rules.ts blessings_per_paladin, stricter than the tooltip's 'per Paladin'). Kings plus Might on one player isn't possible.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}, {"kind": "attack_power", "from": [], "why": "Class-wide: on Warriors to reach the tanks, every Fury Warrior also gets Light in this Paladin's one Blessing slot instead of Might.", "domains": [], "certainty": "text", "quote": "share the same class with the target"}], "numbers": [{"label": "Holy Light healing received", "value": 400, "unit": "healing"}, {"label": "Flash of Light healing received", "value": 115, "unit": "healing"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost", "value": 260, "unit": "Mana"}], "analysis": "Blessing of Light for a whole class for 1 hour. It only pays off with several Paladin healers, and because it is class-wide a Greater Light meant for the Warrior tanks also takes the Might slot of every Fury Warrior; a single Blessing of Light on the tanks avoids that.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-25890"], "being_checked": []}, {"record": "/api/v1/spells/paladin-25916", "name": "Greater Blessing of Might", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [{"kind": "attack_power", "reach": "raid", "detail": "+133 melee attack power for 1 hour on every member of the target's class.", "amount": {"value": 133, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "increasing melee attack power by 133 for 1 hour"}], "not_with": [{"kind": "other_stats", "from": [], "why": "One Blessing per player in Forever, whoever casts it: another Blessing, from this Paladin or any other, replaces it (seen in the beta; rules.ts blessings_per_paladin, stricter than the tooltip's 'per Paladin'). Kings plus Might on one player isn't possible.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}, {"kind": "attack_power", "from": [], "why": "Class-wide and melee only: Hunters gain nothing, and on Paladins, Shamans or Druids it also lands on their healers, who cannot use attack power, in place of Wisdom.", "domains": [], "certainty": "text", "quote": "share the same class with the target"}, {"kind": "other_stats", "from": [], "why": "The Mining campfire buff is a stand-in for Blessing of Might and is reported not to stack with it.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Melee attack power", "value": 133, "unit": "attack power"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost (rank 2)", "value": 260, "unit": "Mana"}], "analysis": "Might for every member of a class for 1 hour: the natural fit for Warriors and Rogues, whose whole class melees. On hybrid classes it also lands on their healers, so those players are better served by single Blessings, and Hunters gain nothing from it.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-25916"], "being_checked": []}, {"record": "/api/v1/spells/paladin-25918", "name": "Greater Blessing of Wisdom", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "ranged"], "raid": "core", "uses": [], "gives": [{"kind": "mana", "reach": "raid", "detail": "40 mana every 5 sec for 1 hour on every member of the target's class.", "amount": {"value": 40, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "restoring 40 mana every 5 seconds for 1 hour"}], "not_with": [{"kind": "other_stats", "from": [], "why": "One Blessing per player in Forever, whoever casts it: another Blessing, from this Paladin or any other, replaces it (seen in the beta; rules.ts blessings_per_paladin, stricter than the tooltip's 'per Paladin'). Kings plus Might on one player isn't possible.", "domains": [], "certainty": "text", "quote": "may only have one Blessing on them per Paladin"}, {"kind": "mana", "from": [], "why": "Class-wide: Warriors and Rogues have no mana, and on Paladins, Shamans or Druids it also lands on their melee and tanks, who may want Might instead.", "domains": [], "certainty": "text", "quote": "share the same class with the target"}, {"kind": "other_stats", "from": [], "why": "The Alchemy campfire buff is a stand-in for Blessing of Wisdom and is reported not to stack with it.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Mana per 5 sec", "value": 40, "unit": "Mana"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost (rank 2)", "value": 250, "unit": "Mana"}], "analysis": "Wisdom for every member of a class for 1 hour: the fit for Priests, Mages, Warlocks and Hunters. On hybrid classes it also covers their melee and tanks, who may want Might, so mixed classes are better served by single Blessings.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-25918"], "being_checked": []}, {"record": "/api/v1/spells/paladin-10308", "name": "Hammer of Justice", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank", "healer"], "raid": "low", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Stuns the target for 6 sec, stopping its attacks and casts where it can be stunned.", "amount": null, "domains": [], "certainty": "text", "quote": "Stuns the target for 6 sec"}], "not_with": [], "numbers": [{"label": "Stun", "value": 6, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Range", "value": 10, "unit": "yd"}, {"label": "Mana cost (rank 4)", "value": 100, "unit": "Mana"}], "analysis": "A 6 sec stun every minute (45 sec with Improved Hammer of Justice) at 10 yd. Most raid bosses are immune, so it is for trash and adds, where it also stops casts and lines up Seal of Command's doubled Judgement.", "open": ["Which Forever raid bosses and adds can be stunned?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-10308"], "being_checked": []}, {"record": "/api/v1/spells/paladin-25292", "name": "Holy Light", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "healing_received", "how": "scales", "detail": "Blessing of Light on the target, from any Paladin, adds up to 400 to every Holy Light.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion adds 20% healing done for 15 sec (3 min cooldown), which on Holy Light is the largest heal a Paladin can land.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "At 660 mana it is the main mana sink of a Holy Paladin; Mana Spring Totem, Mana Tide Totem and another Paladin's Blessing of Wisdom pay for it.", "domains": ["healing"], "certainty": "text", "quote": "660 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "healing_received", "from": [{"name": "Dampen Magic", "record": "/api/v1/spells/mage-10174"}], "why": "A Mage's Dampen Magic on the target lowers healing spells received by up to 270, so this heal lands for much less on that player.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Healing (rank 9)", "value": 1665, "unit": "max healing"}, {"label": "Mana cost (rank 9)", "value": 660, "unit": "Mana"}, {"label": "Cast time", "value": 2.5, "unit": "sec"}, {"label": "Range", "value": 40, "unit": "yd"}], "analysis": "1,495 to 1,665 healing in 2.5 sec for 660 mana, the Paladin's big tank heal. Blessing of Light from any Paladin adds up to 400 to it, Infusion of Light can cut its cast to 1.5 sec, and a Priest's Power Infusion makes it 20% larger for 15 sec. Its cost makes Mana Spring, Mana Tide and Blessing of Wisdom matter to a Holy Paladin; a Mage's Dampen Magic on the tank would cost it 270 a cast.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-25292", "/api/v1/spells/mage-10174"], "being_checked": []}, {"record": "/api/v1/spells/paladin-10310", "name": "Lay on Hands", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer", "tank", "melee"], "raid": "good", "uses": [{"kind": "stamina", "how": "scales", "detail": "It heals for the Paladin's own maximum health, so Power Word: Fortitude, Blood Pact, Mark of the Wild and Blessing of Kings on the Paladin make it larger.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "mana", "reach": "one_ally", "detail": "Restores 550 mana to the target, along with a heal equal to the Paladin's maximum health.", "amount": {"value": 550, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "restores 550 of their mana"}], "not_with": [], "numbers": [{"label": "Healing", "value": 100, "unit": "% of the Paladin's max health"}, {"label": "Mana restored", "value": 550, "unit": "Mana"}, {"label": "Cooldown", "value": 20, "unit": "min"}, {"label": "Range", "value": 40, "unit": "yd"}], "analysis": "An instant heal equal to the Paladin's maximum health plus 550 mana for the target, every 20 min, draining all of the Paladin's mana; it does not stop mana regeneration. The heal scales with the caster's own health, so a Protection Paladin's is the largest, and Stamina buffs on the Paladin raise it. A Paladin low on mana loses little by giving a healer 550.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-10310"], "being_checked": []}, {"record": "/api/v1/spells/paladin-25895", "name": "Mass Salvation", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["melee", "ranged", "caster", "healer"], "raid": "core", "uses": [], "gives": [{"kind": "threat", "reach": "raid", "detail": "−30% threat for 1 hour on every member of the target's class in the raid, on top of their Blessing.", "amount": {"value": 30, "unit": "%"}, "domains": [], "certainty": "text", "quote": "a reduction to all threat generated by 30% for 1 hour"}], "not_with": [{"kind": "threat", "from": [], "why": "Class-wide: on Warriors, Paladins, Druids or Shamans it also lands on that class's tanks, who lose 30% of their threat; Revoke takes it off them.", "domains": [], "certainty": "text", "quote": "share the same class with the target"}], "numbers": [{"label": "Threat", "value": -30, "unit": "%"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Range", "value": 40, "unit": "yd"}, {"label": "Mana cost", "value": 16, "unit": "% of base mana"}], "analysis": "Salvation for every member of one class for 1 hour, for one Symbol of Kings. It is not a Blessing, so the class keeps its Kings, Might or Wisdom beside it. Safe on Rogues, Mages, Warlocks, Hunters and Priests; on Warriors, Paladins, Druids and Shamans (a Rockbiter tank) it also hits that class's tanks, and a Blessing does not push it off, so a Paladin removes it from each tank with Revoke after every cast.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-25895"], "being_checked": []}, {"record": "/api/v1/spells/paladin-1152", "name": "Purify", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer"], "raid": "none", "uses": [], "gives": [{"kind": "dispel", "reach": "one_ally", "detail": "Removes 1 disease and 1 poison effect from a friendly target.", "amount": null, "domains": [], "certainty": "text", "quote": "removing 1 disease effect and 1 poison effect"}], "not_with": [], "numbers": [{"label": "Range", "value": 30, "unit": "yd"}, {"label": "Mana cost", "value": 8, "unit": "% of base mana"}], "analysis": "Removes a disease and a poison. From level 42 Cleanse does the same plus a magic effect for the same 8% of base mana, so at 60 Purify has no use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-1152"], "being_checked": []}, {"record": "/api/v1/spells/paladin-20773", "name": "Redemption", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Brings a dead player back out of combat with 600 health and 800 mana.", "amount": null, "domains": [], "certainty": "text", "quote": "back to life with 600 health and 800 mana"}], "not_with": [], "numbers": [{"label": "Health", "value": 600, "unit": "health"}, {"label": "Mana", "value": 800, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Mana cost", "value": 80, "unit": "% of base mana"}], "analysis": "An out-of-combat resurrection with 600 health and 800 mana, 10 sec cast. Raid value is wipe recovery, and every healing class has one, so it is not a reason to bring a Paladin.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20773"], "being_checked": []}, {"record": "/api/v1/spells/paladin-10301", "name": "Retribution Aura", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["tank", "melee"], "raid": "situational", "uses": [], "gives": [{"kind": "other_stats", "reach": "party", "detail": "Any creature that strikes a party member within 30 yd takes 30 Holy damage.", "amount": {"value": 20, "unit": "flat"}, "domains": ["holy"], "certainty": "text", "quote": "Causes 20 Holy damage to any creature that strikes a party member"}], "not_with": [{"kind": "other_stats", "from": [], "why": "A Paladin runs one aura at a time, so Devotion, Retribution, Concentration and the resistance auras from the same Paladin replace each other. Two Paladins' copies of the same aura are taken not to stack; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Holy damage per hit taken", "value": 30, "unit": "damage"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "Every creature that hits a party member takes 30 Holy damage, and a 24 Sep hotfix made it scale with the caster's spell power. On a tank against a fast boss or many adds it is small extra damage; in the tank party it competes with Devotion Aura for the same Paladin.", "open": ["Who gets the threat from Retribution Aura damage: the Paladin, or the party member who was hit?", "How much spell power does it get since the 24 Sep hotfix?", "Does Judgement of the Crusader add to each Retribution Aura hit?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-10301"], "being_checked": []}, {"record": "/api/v1/spells/paladin-1038", "name": "Salvation", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["melee", "ranged", "caster", "healer"], "raid": "core", "uses": [], "gives": [{"kind": "threat", "reach": "one_ally", "detail": "−30% threat from everything the player does, for 1 hour, on top of their Blessing.", "amount": {"value": 30, "unit": "%"}, "domains": [], "certainty": "text", "quote": "Reduces all threat generated by target party member by 30%"}], "not_with": [{"kind": "threat", "from": [], "why": "Never on a tank: a Warrior, a Protection Paladin with Righteous Fury, a Bear or a Rockbiter Shaman loses 30% of the threat they need.", "domains": [], "certainty": "text", "quote": "Reduces all threat generated by target party member by 30%"}], "numbers": [{"label": "Threat", "value": -30, "unit": "%"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Mana cost", "value": 8, "unit": "% of base mana"}], "analysis": "−30% threat on one damage dealer or healer for 1 hour, letting them push harder before they pull the boss. Since 15 Oct it is no longer a Blessing, so it sits beside Kings, Might or Wisdom instead of taking that slot: every non-tank can have both. Tanks must not have it; Revoke takes it off.", "open": ["Can Blessing of Protection, Blessing of Sacrifice and Salvation, whose texts say 'party member', be cast on raid members outside the Paladin's party?", "Does Salvation's 30% stack with Instrument of Law, a Mage's Arcane Subtlety and a Priest's Silent Resolve, and how?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-1038"], "being_checked": []}, {"record": "/api/v1/spells/paladin-20423", "name": "Seal of Fury", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [{"kind": "extra_attacks", "how": "trigger", "detail": "Every melee attack adds 35 Holy damage and an absorb, so Windfury Totem's extra attacks (raid-wide since 15 Oct) may add more Seal hits and threat.", "domains": ["melee", "holy"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "200 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Holy damage, so effects that raise Holy damage taken on the target raise it.", "domains": ["holy"], "certainty": "text", "quote": "an additional 35 Holy damage"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "threat", "reach": "raid", "detail": "Judging it taunts the target to attack the Paladin for 4 sec, so a Protection Paladin can take a boss or a loose add off another player.", "amount": null, "domains": [], "certainty": "text", "quote": "taunts the target to attack you for 4 sec"}], "not_with": [], "numbers": [{"label": "Holy damage per melee attack", "value": 35, "unit": "damage"}, {"label": "Absorb with a shield", "value": 50, "unit": "% of the Holy damage"}, {"label": "Judgement damage (rank 7)", "value": 167, "unit": "max damage"}, {"label": "Taunt", "value": 4, "unit": "sec"}, {"label": "Mana cost (rank 7)", "value": 200, "unit": "Mana"}], "analysis": "The Protection Paladin's Seal: each melee attack adds 35 Holy damage (with Righteous Fury's extra threat) and, with a shield, an absorb worth half of it. Its Judgement deals 153 to 167 Holy damage and taunts for 4 sec, the Paladin's taunt (every 8 sec with Improved Judgement, twice in a row with Swift Judgement). A Shaman's Windfury Totem, which reaches the whole raid since 15 Oct, may add Seal hits.", "open": ["rule:windfury_procs_seals", "Does the Seal of Fury taunt work on every boss a Warrior's Taunt works on, and do the two share diminishing returns?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20423"], "being_checked": []}, {"record": "/api/v1/spells/paladin-20164", "name": "Seal of Justice", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "enemy_target", "detail": "Its Judgement stops the target from fleeing for 10 sec, refreshed by the Paladin's melee; the Seal gives each melee hit a chance to stun for 2 sec.", "amount": null, "domains": [], "certainty": "text", "quote": "preventing them from fleeing"}], "not_with": [{"kind": "damage_taken", "from": [], "why": "Only one Judgement per Paladin can be active on a target, so Crusader, Wisdom, Light and Justice from the same Paladin replace each other: Crusader and Wisdom together need two Paladins judging.", "domains": [], "certainty": "text", "quote": "Only one Judgement per Paladin can be active at any one time"}, {"kind": "other_stats", "from": [], "why": "A Warlock's Curse of Recklessness already stops the target from fleeing, so this Judgement is redundant on a target with it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "No fleeing", "value": 10, "unit": "sec"}, {"label": "Stun on hit", "value": 2, "unit": "sec"}, {"label": "Mana cost", "value": 13, "unit": "% of base mana"}], "analysis": "Judging it stops a target from fleeing for 10 sec; the Seal itself has a chance to stun on hit. It is for runners on trash, and a Warlock's Curse of Recklessness does the same job without using a Paladin's one Judgement on the target.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20164"], "being_checked": []}, {"record": "/api/v1/spells/paladin-20349", "name": "Seal of Light", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["melee", "tank"], "raid": "low", "uses": [], "gives": [{"kind": "healing", "reach": "enemy_target", "detail": "Its Judgement gives every melee attack on the target a chance to heal the attacker for 61, for 40 sec.", "amount": {"value": 61, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "a chance of healing the attacker for 61"}], "not_with": [{"kind": "damage_taken", "from": [], "why": "Only one Judgement per Paladin can be active on a target, so Crusader, Wisdom, Light and Justice from the same Paladin replace each other: Crusader and Wisdom together need two Paladins judging.", "domains": [], "certainty": "text", "quote": "Only one Judgement per Paladin can be active at any one time"}], "numbers": [{"label": "Heal per proc", "value": 61, "unit": "healing"}, {"label": "Judgement duration", "value": 40, "unit": "sec"}, {"label": "Seal self-heal", "value": 94, "unit": "healing"}], "analysis": "Its Judgement lets every melee attacker on the target heal itself for 61 on a chance per hit, for 40 sec. It is small healing for the melee and uses the Paladin's one Judgement on the target, so Crusader or Wisdom usually come first.", "open": ["What is the heal's chance per hit, and does it work for ranged attacks?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20349"], "being_checked": []}, {"record": "/api/v1/spells/paladin-20308", "name": "Seal of the Crusader", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank", "healer"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "limit", "detail": "A Retribution Paladin's Sacred Arbiter refreshes all Judgement effects with Holy Strike, which may keep this Judgement up past 40 sec when the judging Paladin is not in melee.", "domains": ["holy"], "certainty": "open", "quote": null}], "gives": [{"kind": "damage_taken", "reach": "enemy_target", "detail": "Its Judgement makes the target take up to 161 more Holy damage for 40 sec: Paladins' Seals, Holy Shock, Exorcism and Consecration, and a Priest's Smite, Holy Fire and Penance.", "amount": {"value": 161, "unit": "flat"}, "domains": ["holy"], "certainty": "text", "quote": "increasing Holy damage taken by up to 161"}], "not_with": [{"kind": "damage_taken", "from": [], "why": "Only one Judgement per Paladin can be active on a target, so Crusader, Wisdom, Light and Justice from the same Paladin replace each other: Crusader and Wisdom together need two Paladins judging.", "domains": [], "certainty": "text", "quote": "Only one Judgement per Paladin can be active at any one time"}, {"kind": "damage_taken", "from": [], "why": "Only Holy damage benefits: physical attackers and the other schools gain nothing, so it is worth a Judgement only with enough Holy damage on the boss.", "domains": [], "certainty": "text", "quote": "increasing Holy damage taken"}], "numbers": [{"label": "Holy damage taken", "value": 161, "unit": "damage"}, {"label": "Judgement duration", "value": 40, "unit": "sec"}, {"label": "Seal attack power", "value": 325, "unit": "attack power"}, {"label": "Seal attack speed", "value": 40, "unit": "% faster"}, {"label": "Mana cost (rank 6)", "value": 160, "unit": "Mana"}], "analysis": "The Seal gives the Paladin 325 attack power and 40% faster but weaker swings; its Judgement makes the target take up to 161 more Holy damage for 40 sec. It pays off with several Holy damage dealers on the boss: Retribution and Protection Paladins, and Priests casting Smite, Holy Fire and Penance. The judging Paladin's melee hits refresh it, a ranged Holy Paladin must recast every 40 sec, and a Retribution Paladin's Sacred Arbiter may keep it up for them.", "open": ["Does Judgement of the Crusader's 'up to 161' apply in full to every Holy hit (Seal procs, Retribution Aura, Holy Shield, Consecration ticks, a Priest's Smite), or scaled per spell?", "rule:curse_magic_schools", "Does Sacred Arbiter's Holy Strike refresh other Paladins' Judgements on the target, or only the Retribution Paladin's own?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20308"], "being_checked": []}, {"record": "/api/v1/spells/paladin-20357", "name": "Seal of Wisdom", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank", "ranged", "caster"], "raid": "core", "uses": [{"kind": "mana", "how": "limit", "detail": "A Retribution Paladin's Sacred Arbiter refreshes all Judgement effects with Holy Strike, which may keep this Judgement up past 40 sec when the judging Paladin is not in melee.", "domains": [], "certainty": "open", "quote": null}], "gives": [{"kind": "mana", "reach": "enemy_target", "detail": "Its Judgement gives attacks and spells on the target a chance to restore 59 mana to the attacker, for 40 sec.", "amount": {"value": 59, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "a chance to restore 59 mana to the attacker"}], "not_with": [{"kind": "damage_taken", "from": [], "why": "Only one Judgement per Paladin can be active on a target, so Crusader, Wisdom, Light and Justice from the same Paladin replace each other: Crusader and Wisdom together need two Paladins judging.", "domains": [], "certainty": "text", "quote": "Only one Judgement per Paladin can be active at any one time"}, {"kind": "mana", "from": [], "why": "Only attacks and spells used against the target return mana, so healers casting on allies get nothing from it.", "domains": [], "certainty": "text", "quote": "attacks and spells used against the judged enemy"}], "numbers": [{"label": "Mana per proc", "value": 59, "unit": "Mana"}, {"label": "Judgement duration", "value": 40, "unit": "sec"}, {"label": "Seal mana per proc", "value": 90, "unit": "Mana"}, {"label": "Mana cost (rank 3)", "value": 200, "unit": "Mana"}], "analysis": "Its Judgement lets every attack and spell on the target restore 59 mana to the attacker on a chance, for 40 sec: mana for Hunters, casters and Retribution and Protection Paladins, but not for healers, who do not attack it. Next to Crusader it needs a second Paladin, since each Paladin has one Judgement on a target. A Retribution Paladin's Sacred Arbiter may keep it up.", "open": ["What is the chance per hit or spell, and do periodic ticks roll for it?", "Does Sacred Arbiter's Holy Strike refresh other Paladins' Judgements on the target, or only the Retribution Paladin's own?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20357"], "being_checked": []}, {"record": "/api/v1/spells/paladin-19896", "name": "Shadow Resistance Aura", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee", "ranged", "caster", "healer"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "raid", "detail": "+60 Shadow resistance for party and raid members within 30 yd.", "amount": {"value": 60, "unit": "flat"}, "domains": ["shadow"], "certainty": "text", "quote": "Gives 60 additional Shadow resistance"}], "not_with": [{"kind": "other_stats", "from": [], "why": "A Paladin runs one aura at a time, so Devotion, Retribution, Concentration and the resistance auras from the same Paladin replace each other. Two Paladins' copies of the same aura are taken not to stack; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_reduction", "from": [], "why": "A Priest's Shadow Protection or Prayer of Shadow Protection (+60) may not stack with it; if not, one source is enough.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Shadow resistance", "value": 60, "unit": "resistance"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "+60 Shadow resistance for everyone within 30 yd, raid-wide. Only shadow-heavy fights want it. Whether it stacks with a Priest's Shadow Protection decides if a raid needs both.", "open": ["Does Shadow Resistance Aura stack with a Priest's Shadow Protection or Prayer of Shadow Protection in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-19896"], "being_checked": []}, {"record": "/api/v1/spells/paladin-10326", "name": "Turn Undead", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "melee", "tank"], "raid": "low", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "An undead enemy flees for up to 20 sec; damage may break it, and only one target can be turned at a time.", "amount": null, "domains": [], "certainty": "text", "quote": "compelled to flee for up to 20 sec"}], "not_with": [], "numbers": [{"label": "Duration", "value": 20, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}], "analysis": "Makes one undead enemy flee for up to 20 sec, broken by damage. Crowd control for undead trash only; bosses are taken to be immune, not confirmed in WoW Forever.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-10326"], "being_checked": []}, {"record": null, "name": "Armor Proficiency", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee", "healer"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "A passive that lets the Paladin wear cloth, leather, mail and later plate; it changes nothing between players.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Block", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The passive chance to block with a shield, which Holy Shield, Redoubt and Shield Specialization build on for a Protection Paladin; nothing another player gives changes it here.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/paladin-20924", "name": "Consecration", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank", "melee"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Another Paladin's Judgement of the Crusader on the target adds up to 161 Holy damage taken to each hit.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements raises 'Magic damage taken' by 10%, which may include Holy damage in Forever.", "domains": ["holy"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Blessing of Wisdom, Mana Spring Totem and Mana Tide Totem pay for its large mana cost.", "domains": [], "certainty": "text", "quote": "565 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Holy damage, so anything raising Holy damage taken on the target raises it.", "domains": ["holy"], "certainty": "text", "quote": "96 Holy damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Holy damage over 8 sec (rank 5)", "value": 96, "unit": "damage"}, {"label": "Extra damage on the first 4 enemies", "value": 216, "unit": "damage"}, {"label": "Mana cost (rank 5)", "value": 565, "unit": "Mana"}, {"label": "Cooldown", "value": 8, "unit": "sec"}], "analysis": "The Paladin's area Holy damage: 96 over 8 sec to everything in it, plus 216 more to the first 4 enemies who enter. With Righteous Fury it is a Protection Paladin's pack threat; at 565 mana it leans on Blessing of Wisdom and Mana Spring.", "open": ["Does an enemy already standing in the area when Consecration is cast count as one of the first 4 'who enter the area'?", "Does Judgement of the Crusader's 'up to 161' apply in full to each Consecration tick, or scaled?", "rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20924"], "being_checked": []}, {"record": "/api/v1/spells/paladin-5573", "name": "Divine Protection", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee", "healer"], "raid": "situational", "uses": [], "gives": [], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Forbearance is shared with Blessing of Protection, Divine Shield, Divine Protection and Templar's Bulwark: another Paladin's Blessing of Protection on this Paladin locks it out for a minute.", "domains": [], "certainty": "text", "quote": "Cannot be cast while Forbearance is active"}], "numbers": [{"label": "Immunity", "value": 8, "unit": "sec"}, {"label": "Forbearance", "value": 1, "unit": "min"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "8 sec of immunity to physical attacks and spells, without attacking, on a 5 min cooldown: a self-save before Divine Shield is learned. It shares Forbearance with Divine Shield and Blessing of Protection, so it is one or the other.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-5573"], "being_checked": []}, {"record": "/api/v1/spells/paladin-1020", "name": "Divine Shield", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee", "healer"], "raid": "situational", "uses": [], "gives": [], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Forbearance is shared with Blessing of Protection, Divine Shield, Divine Protection and Templar's Bulwark: another Paladin's Blessing of Protection on this Paladin locks it out for a minute.", "domains": [], "certainty": "text", "quote": "Cannot be cast while Forbearance is active"}, {"kind": "damage_reduction", "from": [], "why": "Damage dealt is halved for the 12 sec, so a Retribution Paladin loses damage and a tank loses threat while it is up.", "domains": [], "certainty": "text", "quote": "reduces all damage you deal by 50%"}], "numbers": [{"label": "Immunity", "value": 12, "unit": "sec"}, {"label": "Damage dealt", "value": -50, "unit": "%"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "12 sec of immunity to all damage and spells on a 5 min cooldown, for surviving a mechanic or removing debuffs on the Paladin. Damage dealt is halved meanwhile, and Forbearance blocks it after a Blessing of Protection.", "open": ["Does Divine Shield drop the Paladin's threat or leave the boss on them in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-1020"], "being_checked": []}, {"record": null, "name": "Dodge", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The passive chance to dodge melee attacks that a tank's avoidance builds on; it gives nothing to other players.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/paladin-10314", "name": "Exorcism", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee", "tank", "healer"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Another Paladin's Judgement of the Crusader on the target adds up to 161 Holy damage taken to each hit.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements raises 'Magic damage taken' by 10%, which may include Holy damage in Forever.", "domains": ["holy"], "certainty": "open", "quote": null}], "gives": [], "not_with": [{"kind": "damage_taken", "from": [], "why": "Undead and Demons only: on most bosses it cannot be cast at all.", "domains": [], "certainty": "text", "quote": "to an Undead or Demon target"}], "numbers": [{"label": "Holy damage (rank 6)", "value": 529, "unit": "max damage"}, {"label": "Mana cost (rank 6)", "value": 345, "unit": "Mana"}, {"label": "Cooldown", "value": 15, "unit": "sec"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "An instant 475 to 529 Holy nuke every 15 sec, on Undead and Demons only. It matters where the raid fights undead or demons (Naxxramas above all) and is a free extra hit for any Paladin there.", "open": ["rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-10314"], "being_checked": []}, {"record": "/api/v1/spells/paladin-24239", "name": "Hammer of Wrath", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Another Paladin's Judgement of the Crusader on the target adds up to 161 Holy damage taken to each hit.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements raises 'Magic damage taken' by 10%, which may include Holy damage in Forever.", "domains": ["holy"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Blessing of Wisdom, Mana Spring Totem and Mana Tide Totem pay for its large mana cost.", "domains": [], "certainty": "text", "quote": "425 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Holy damage, so anything raising Holy damage taken on the target raises it.", "domains": ["holy"], "certainty": "text", "quote": "474 to 522 Holy damage"}], "gives": [], "not_with": [{"kind": "burst_window", "from": [], "why": "Only below 20% health, so it adds nothing for most of a boss fight.", "domains": [], "certainty": "text", "quote": "Only usable on enemies that have 20% or less health"}], "numbers": [{"label": "Holy damage (rank 3)", "value": 522, "unit": "max damage"}, {"label": "Mana cost (rank 3)", "value": 425, "unit": "Mana"}, {"label": "Cast time", "value": 1, "unit": "sec"}, {"label": "Cooldown", "value": 6, "unit": "sec"}, {"label": "Health threshold", "value": 20, "unit": "%"}], "analysis": "A 474 to 522 Holy ranged hit every 6 sec once the target is at 20% health or less: the Retribution Paladin's execute. At 425 mana a cast it drains a Paladin quickly over a long execute phase.", "open": ["Does Hammer of Wrath's 1 sec cast reset the Paladin's melee swing timer in WoW Forever?", "rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-24239"], "being_checked": []}, {"record": "/api/v1/spells/paladin-10333", "name": "Holy Strike", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Half of a weapon hit, so Blessing of Might, Battle Shout and Strength of Earth Totem raise its physical part.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Its weapon part is physical, so a Warrior's Sunder Armor and a Druid's Faerie Fire on the target make it hit harder.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "Another Paladin's Judgement of the Crusader on the target adds up to 161 Holy damage taken to each hit.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "20 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Holy damage, so anything raising Holy damage taken on the target raises it.", "domains": ["holy"], "certainty": "text", "quote": "40 to 53 as Holy damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 50, "unit": "%"}, {"label": "Extra Holy damage (rank 8)", "value": 53, "unit": "max damage"}, {"label": "Mana cost (rank 8)", "value": 20, "unit": "Mana"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "An instant 50% weapon hit plus 40 to 53 Holy every 10 sec for 20 mana. It is cheap filler for Retribution and Protection, and with Sacred Arbiter it refreshes Judgements; the weapon part gains from attack power and armor reduction like any melee hit.", "open": ["Does Holy Strike's weapon part trigger Seal of Command and other on-hit effects?"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-10333"], "being_checked": []}, {"record": "/api/v1/spells/paladin-10318", "name": "Holy Wrath", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["tank", "melee", "healer"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Another Paladin's Judgement of the Crusader on the target adds up to 161 Holy damage taken to each hit.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements raises 'Magic damage taken' by 10%, which may include Holy damage in Forever.", "domains": ["holy"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Blessing of Wisdom, Mana Spring Totem and Mana Tide Totem pay for its large mana cost.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "burst_window", "reach": "enemy_target", "detail": "Stuns Undead and Demons within 20 yd for 2 sec, so another Paladin's Seal of Command Judgement (double on a stunned target) can be lined up with it.", "amount": null, "domains": ["holy"], "certainty": "open", "quote": null}], "not_with": [{"kind": "damage_taken", "from": [], "why": "Undead and Demons only: other enemies take nothing.", "domains": [], "certainty": "text", "quote": "to all Undead and Demon targets within 20 yds"}], "numbers": [{"label": "Holy damage (rank 2)", "value": 576, "unit": "max damage"}, {"label": "Stun", "value": 2, "unit": "sec"}, {"label": "Mana cost (rank 2)", "value": 805, "unit": "Mana"}, {"label": "Cast time", "value": 2, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Radius", "value": 20, "unit": "yd"}], "analysis": "A 490 to 576 Holy blast on every Undead and Demon within 20 yd, with a 2 sec stun, once a minute for 805 mana. It is an area tool for undead trash such as Naxxramas, where the stun also briefly stops packs hitting the tank.", "open": ["Does Holy Wrath's stun work on undead or demon bosses, or only on trash?", "rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-10318"], "being_checked": []}, {"record": "/api/v1/spells/paladin-20271", "name": "Judgement", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank", "melee", "healer"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 6, "unit": "% of base mana"}, {"label": "Range", "value": 10, "unit": "yd"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "Unleashes the active Seal on the target every 10 sec without consuming it; what it gives the raid (Crusader, Wisdom, Light, Justice, the Seal of Fury taunt) is in each Seal's profile. Because the Seal stays up, a Paladin does not have to recast it after every Judgement.", "open": ["rule:seals_are_spells"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20271"], "being_checked": []}, {"record": null, "name": "Languages", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The languages of the Paladin's race; no raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Parry", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The passive chance to parry melee attacks that a tank's avoidance builds on; it gives nothing to other players.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/paladin-1325499", "name": "Revoke", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank", "melee", "healer"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range", "value": 40, "unit": "yd"}], "analysis": "Removes Salvation or Mass Salvation from one party or raid member. It is for the tanks: Mass Salvation on Warriors, Paladins, Druids or Shamans lands on their tanks too, and Revoke takes it off them without touching the rest of the class.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-1325499"], "being_checked": []}, {"record": "/api/v1/spells/paladin-25780", "name": "Righteous Fury", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "It raises threat from Holy attacks, so more Holy damage from another Paladin's Judgement of the Crusader on the target means more threat.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "threat", "from": [], "why": "Salvation or Mass Salvation on the tank cuts all threat by 30% and works against it; a Blessing does not push Salvation off, so Revoke must remove it.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "threat", "from": [], "why": "Only Holy attacks: the Paladin's physical weapon swings get no extra threat from it.", "domains": [], "certainty": "text", "quote": "Increases the threat generated by your Holy attacks by 90%"}], "numbers": [{"label": "Holy threat", "value": 90, "unit": "%"}, {"label": "Duration", "value": 30, "unit": "min"}, {"label": "Mana cost", "value": 30, "unit": "% of base mana"}], "analysis": "+90% threat from Holy attacks for 30 min, the buff that makes a Protection Paladin a tank: Seal of Fury, Consecration, Holy Shield and Judgements all gain from it. It must never meet Salvation or Mass Salvation (Revoke removes them), and a non-tank Paladin should not have it up.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-25780"], "being_checked": []}, {"record": "/api/v1/spells/paladin-20293", "name": "Seal of Righteousness", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee", "tank"], "raid": "good", "uses": [{"kind": "extra_attacks", "how": "trigger", "detail": "Windfury Totem's extra attacks are more melee swings, so they may add more Seal hits.", "domains": ["melee", "holy"], "certainty": "open", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "Another Paladin's Judgement of the Crusader on the target adds up to 161 Holy damage taken to each hit.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "200 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Holy damage, so anything raising Holy damage taken on the target raises it.", "domains": ["holy"], "certainty": "text", "quote": "22 plus 7.65% of your Holy spell power to 75 plus 12% of your Holy spell power Holy damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Holy damage per melee attack (rank 8)", "value": 75, "unit": "max damage"}, {"label": "Judgement damage (rank 8)", "value": 186, "unit": "max damage"}, {"label": "Mana cost (rank 8)", "value": 200, "unit": "Mana"}, {"label": "Duration", "value": 30, "unit": "sec"}], "analysis": "Every melee attack adds 22 to 75 Holy damage (more with slower weapons), and its Judgement deals 170 to 186. It is the steady Retribution Seal next to Seal of Command, and a threat Seal for a Protection Paladin with Righteous Fury; a Shaman's Windfury Totem, raid-wide since 15 Oct, may add more Seal hits.", "open": ["rule:windfury_procs_seals", "rule:seals_are_spells"], "status": "draft", "rests_on": ["/api/v1/spells/paladin-20293"], "being_checked": []}, {"record": "/api/v1/spells/paladin-5502", "name": "Sense Undead", "class": "paladin", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Minimap tracking of nearby undead; no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/paladin-5502"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14325", "name": "Hunter's Mark", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged"], "raid": "good", "uses": [], "gives": [{"kind": "attack_power", "reach": "enemy_target", "detail": "+71 Ranged Attack Power for all attackers against the marked target for 2 min; only Hunters attack with Ranged Attack Power, so only they gain.", "amount": {"value": 71, "unit": "flat"}, "domains": ["ranged"], "certainty": "text", "quote": "increasing the Ranged Attack Power of all attackers against that target by 71"}], "not_with": [{"kind": "attack_power", "from": [], "why": "Only one Hunter's Mark is taken to fit on a target (not confirmed in WoW Forever): a second Hunter's Mark replaces the first, so several Hunters do not add up.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Ranged Attack Power against the target", "value": 71, "unit": "attack power"}, {"label": "Duration", "value": 2, "unit": "min"}, {"label": "Mana cost", "value": 60, "unit": "Mana"}, {"label": "Range", "value": 100, "unit": "yd"}], "analysis": "+71 Ranged Attack Power against the marked target for every attacker, which in practice means every Hunter in the raid; melee get nothing (no talent improves it). One Hunter keeps it up for all of them. It also turns on a Survival melee Hunter's Expose Prey, if another Hunter's Mark counts.", "open": ["Does each Hunter's Mark replace another Hunter's in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14325"], "being_checked": ["/api/v1/spells/hunter-14325"]}, {"record": "/api/v1/spells/hunter-20190", "name": "Aspect of the Wild", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "raid", "detail": "+60 Nature resistance to the Hunter and all party and raid members within 30 yards.", "amount": null, "domains": ["nature"], "certainty": "text", "quote": "increasing Nature resistance by 60"}], "not_with": [{"kind": "other_stats", "from": [], "why": "A Shaman's Nature Resistance Totem also gives 60 Nature resistance to party and raid members; the two are taken not to stack (not confirmed in WoW Forever), so one is enough.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Nature resistance", "value": 60, "unit": "resistance"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Mana cost", "value": 115, "unit": "Mana"}], "analysis": "+60 Nature resistance to everyone within 30 yards, party and raid, for Nature-damage fights. Only one Aspect can be active, so the Hunter giving it loses Aspect of the Hawk's 120 Ranged Attack Power while it is up. A Shaman's Nature Resistance Totem gives the same 60, so one of the two is enough.", "open": ["Does Aspect of the Wild stack with Nature Resistance Totem in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-20190"], "being_checked": []}, {"record": "/api/v1/spells/hunter-13159", "name": "Aspect of the Pack", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "party", "detail": "+30% movement speed to the Hunter and group members within 30 yards; anyone who takes damage is dazed for 4 sec.", "amount": {"value": 30, "unit": "%"}, "domains": [], "certainty": "text", "quote": "increasing movement speed by 30%"}], "not_with": [], "numbers": [{"label": "Movement speed", "value": 30, "unit": "%"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Daze on damage", "value": 4, "unit": "sec"}], "analysis": "+30% movement speed to the group, broken by a daze on any hit. It speeds up runbacks and moving between pulls, and must be off before combat. Not a combat buff.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-13159"], "being_checked": []}, {"record": "/api/v1/spells/hunter-3043", "name": "Scorpid Sting", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["ranged"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "The target's chance to hit with attacks drops by 2% for 20 sec, so the tank is hit less often.", "amount": {"value": 2, "unit": "%"}, "domains": ["melee"], "certainty": "text", "quote": "reducing the target's chance to hit with attacks by 2% for 20 sec"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "A Balance Druid's Insect Swarm also lowers the target's hit by 2%; whether the two stack in Forever is not confirmed.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Enemy hit chance", "value": -2, "unit": "%"}, {"label": "Duration", "value": 20, "unit": "sec"}, {"label": "Duration with Improved Stings", "value": 65, "unit": "sec"}, {"label": "Mana cost", "value": 9, "unit": "% of base mana"}], "analysis": "Scorpid Sting is a tank debuff: −2% hit on the boss for 20 sec (65 with Improved Stings), so fewer hits on the tank. It takes the Hunter's one Sting on that target, so the Hunter assigned it gives up Serpent Sting. Insect Swarm gives the same −2% and may not stack with it.", "open": ["Does Scorpid Sting stack with Insect Swarm (both −2% hit)?", "Does −2% hit also lower the boss's spell hit, or attacks only?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-3043"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14280", "name": "Viper Sting", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged"], "raid": "situational", "uses": [], "gives": [{"kind": "other_stats", "reach": "enemy_target", "detail": "Drains 1,108 mana from the target over 8 sec, so an enemy caster runs dry sooner.", "amount": null, "domains": [], "certainty": "text", "quote": "draining 1,108 mana over 8 sec"}], "not_with": [], "numbers": [{"label": "Mana drained", "value": 1108, "unit": "mana over 8 sec"}, {"label": "Cooldown", "value": 15, "unit": "sec"}, {"label": "Mana cost", "value": 215, "unit": "Mana"}], "analysis": "Drains 1,108 mana over 8 sec every 15 sec. It matters only against enemies whose dangerous spells run on mana (caster adds, a mana-using boss), and it takes the Hunter's one Sting on that target.", "open": ["Does the Hunter gain any of the drained mana?", "Which Forever raid enemies have mana worth draining?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14280"], "being_checked": []}, {"record": "/api/v1/spells/hunter-19801", "name": "Tranquilizing Shot", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged"], "raid": "situational", "uses": [], "gives": [{"kind": "dispel", "reach": "enemy_target", "detail": "Removes 1 Frenzy effect from an enemy creature, ending its burst of faster attacks on the tank.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "remove 1 Frenzy effect from an enemy creature"}], "not_with": [], "numbers": [{"label": "Cooldown", "value": 20, "unit": "sec"}, {"label": "Mana cost", "value": 270, "unit": "Mana"}], "analysis": "Removes a Frenzy from an enemy every 20 sec. The source lists it as learned at level 60. Its raid value depends on which Forever bosses Frenzy.", "open": ["Is Tranquilizing Shot trained at 60 in WoW Forever?", "Which Forever raid bosses Frenzy?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-19801"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1221404", "name": "Enchanted Flare", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged"], "raid": "situational", "uses": [], "gives": [{"kind": "other_stats", "reach": "raid", "detail": "Reveals hidden and invisible enemies within 10 yards of the target area and 'staves off magical darkness' for 30 sec.", "amount": null, "domains": [], "certainty": "open", "quote": null}], "not_with": [], "numbers": [{"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Mana cost", "value": 50, "unit": "Mana"}], "analysis": "A Flare that also 'staves off magical darkness' for 30 sec. That wording reads like a counter to a specific raid mechanic, which would make a Hunter required for that fight. Until the mechanic is known it is a stealth-detection tool.", "open": ["What is 'magical darkness': which Forever encounter uses it, and does the Flare protect players in its area or only reveal enemies?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1221404"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14311", "name": "Freezing Trap", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Freezes the first enemy to approach for up to 20 sec (any damage breaks it), taking one add out of the pull.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "freezes the first enemy that approaches, preventing all action for up to 20 sec"}], "not_with": [], "numbers": [{"label": "Freeze", "value": 20, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Mana cost", "value": 100, "unit": "Mana"}], "analysis": "Freezes one enemy up to 20 sec, the Hunter's crowd control for trash pulls. It can be placed in combat, and one Frost and one Fire trap can be out at once, so a Hunter can re-trap mid-pull. Bosses are immune.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14311"], "being_checked": []}, {"record": "/api/v1/spells/hunter-15632", "name": "Distracting Shot", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [{"kind": "threat", "reach": "raid", "detail": "Causes threat on an enemy, pulling an add off a healer onto the Hunter (who can then Feign Death).", "amount": null, "domains": [], "certainty": "text", "quote": "Distract the target, causing threat"}], "not_with": [], "numbers": [{"label": "Cooldown", "value": 8, "unit": "sec"}, {"label": "Mana cost", "value": 110, "unit": "Mana"}], "analysis": "A ranged threat shot every 8 sec: it can peel a loose add off a healer, and the Hunter drops it again with Feign Death. The text gives no threat number. A small emergency tool.", "open": ["How much threat does rank 6 cause in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-15632"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1299332", "name": "Lacerate", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "mana", "how": "cost", "detail": "Costs 95 Mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more presses over a long fight.", "domains": [], "certainty": "text", "quote": "95 Mana"}], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "Keeps the target Bleeding for 21 sec, which may turn on a Feral Druid's Rend and Tear (+10% damage from its melee abilities on Bleeding targets).", "amount": null, "domains": ["bleed"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A Bleed: armor is taken not to reduce bleed damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Bleed damage", "value": 406, "unit": "damage over 21 sec"}, {"label": "Mana cost", "value": 95, "unit": "Mana"}], "analysis": "A Hunter melee Bleed: 406 damage over 21 sec for 95 Mana, part of a Survival melee Hunter's rotation. Being a Bleed it ignores the raid's armor debuffs, and it may keep a Feral Druid's Rend and Tear active on the boss.", "open": ["rule:bleed_armor", "rule:bleeding_counts_all", "Does Lacerate scale with attack power?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1299332"], "being_checked": []}, {"record": "/api/v1/spells/hunter-24597", "name": "Furious Howl", "class": "hunter", "tree": "Pet", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "good", "uses": [], "gives": [{"kind": "attack_power", "reach": "raid", "detail": "A Wolf pet gives +83 melee attack power to party or raid members within 15 yards for 1 min, every 30 sec, so it can stay up.", "amount": {"value": 83, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "increasing the melee attack power of all party or raid members within 15 yards by 83"}], "not_with": [{"kind": "attack_power", "from": [], "why": "Battle Shout and Blessing of Might also add melee attack power; whether Furious Howl stacks with them in Forever is not confirmed.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Melee attack power", "value": 83, "unit": "attack power"}, {"label": "Range", "value": 15, "unit": "yd"}, {"label": "Duration", "value": 1, "unit": "min"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Focus cost", "value": 60, "unit": "Focus"}], "analysis": "A lasting buff: +83 melee attack power for 1 min, every 30 sec. Since 15 Oct it reaches party or raid members, so the Hunter no longer needs a seat in a melee party; it is still melee only, and the melee must stand within 15 yards of the Wolf. Blizzard cut it 40% on 24 Sep; whether it stacks with Battle Shout and Blessing of Might is open.", "open": ["Does Furious Howl stack with Battle Shout and Blessing of Might?", "Do the melee need to stay within 15 yards of the Wolf, or of the Hunter?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-24597"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1265904", "name": "Dust Cloud", "class": "hunter", "tree": "Pet", "modifies": [], "category": "utility", "roles": ["melee", "ranged"], "raid": "good", "uses": [], "gives": [{"kind": "armor_reduction", "reach": "enemy_target", "detail": "A Tallstrider pet lowers the target's Armor by 505 for 30 sec, for every physical attacker.", "amount": {"value": 505, "unit": "flat"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "reducing the target's Armor by 505 for 30 sec"}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Faerie Fire and Curse of Recklessness also take exactly 505 Armor; whether Dust Cloud stacks with them in Forever is not confirmed. It is taken to do nothing for Bleeds or spells (not confirmed in WoW Forever).", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Armor reduction", "value": 505, "unit": "armor"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Focus cost", "value": 10, "unit": "Focus"}], "analysis": "An armor debuff from a Tallstrider pet: −505 Armor for 30 sec, raid-wide in effect since it sits on the boss. If it stacks with Faerie Fire and Curse of Recklessness it is a free extra armor debuff for every physical attacker; if it shares their slot it only stands in for a missing Druid or Warlock. It helps melee, Hunters and pets, not Bleeds or spells.", "open": ["rule:armor_505", "rule:bleed_armor"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1265904"], "being_checked": []}, {"record": "/api/v1/spells/hunter-24579", "name": "Demoralizing Screech", "class": "hunter", "tree": "Pet", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "A Carrion Bird pet lowers the melee attack power of all enemies in melee range by 204 for 30 sec, so they hit the tank for less.", "amount": {"value": 204, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "lowers the melee attack power of all enemies in melee range by 204 for 30 sec"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Demoralizing Shout, Demoralizing Roar and a Paladin's Vindication all lower attack power by exactly 204; Shout and Roar are taken not to stack (not confirmed in WoW Forever), so Screech probably shares the slot.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Enemy melee attack power", "value": -204, "unit": "attack power"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Cooldown", "value": 10, "unit": "sec"}, {"label": "Focus cost", "value": 20, "unit": "Focus"}], "analysis": "A real tank debuff: −204 melee attack power on every enemy in melee range for 30 sec, the same number as Demoralizing Shout and Roar. A Hunter with a Carrion Bird can cover it when no Warrior or Druid tank does, but it most likely does not add to them. The pet has to be in melee range of the enemies.", "open": ["Does Demoralizing Screech stack with Demoralizing Shout, Demoralizing Roar and Vindication?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-24579"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1264933", "name": "Dismember", "class": "hunter", "tree": "Pet", "modifies": [], "category": "utility", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "enemy_target", "detail": "A Crocilisk pet reduces healing on the target by 25% for 6 sec, every 15 sec.", "amount": null, "domains": [], "certainty": "text", "quote": "reduces the effectiveness of any healing by 25% for 6 sec"}], "not_with": [{"kind": "healing_received", "from": [], "why": "Mortal Strike reduces healing by 50% for 10 sec with the same words; two healing reductions of this kind are taken not to stack (not confirmed in WoW Forever), so next to an Arms Warrior Dismember likely adds nothing.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Healing reduction", "value": 25, "unit": "%"}, {"label": "Duration", "value": 6, "unit": "sec"}, {"label": "Cooldown", "value": 15, "unit": "sec"}, {"label": "Focus cost", "value": 35, "unit": "Focus"}], "analysis": "A weaker Mortal Strike on a pet: −25% healing on the target for 6 sec every 15 sec, so it is up less than half the time. It helps a little against enemies that heal or are healed (healer adds, self-healing bosses) when no Arms Warrior is there, and in PvP. Mortal Strike's 50% is stronger and likely does not add to it.", "open": ["Does Dismember stack with Mortal Strike (25% and 50%)?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1264933"], "being_checked": []}, {"record": null, "name": "Sonic Blast", "class": "hunter", "tree": "Pet", "modifies": [], "category": "utility", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [{"kind": "slow", "reach": "enemy_target", "detail": "A Bat pet makes the target's spells take 30% longer to cast for 20 sec, once a minute, so an enemy caster casts less often a third of the time.", "amount": null, "domains": [], "certainty": "text", "quote": "increasing the casting time of all spells by 30% for 20 sec"}], "not_with": [{"kind": "slow", "from": [], "why": "Curse of Tongues raises casting time by 60% for 30 sec, twice as much; two cast-time slows are taken not to stack (not confirmed in WoW Forever), so with the curse up a Bat likely adds nothing.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Enemy casting time", "value": 30, "unit": "%"}, {"label": "Duration", "value": 20, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Focus cost", "value": 80, "unit": "Focus"}], "analysis": "A weaker Curse of Tongues on a pet: +30% casting time on the target for 20 sec, once a minute, so a Bat keeps it up only a third of the time. Curse of Tongues gives 60% and can stay up, so the Bat does not stand in for a Warlock's curse; it is for caster trash and PvP when no curse is free.", "open": ["Does Sonic Blast stack with Curse of Tongues (30% and 60% casting time)?", "Which Forever raid bosses can be slowed this way?"], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/hunter-1265069", "name": "Savage Rend", "class": "hunter", "tree": "Pet", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "A Raptor pet makes the target Bleed for 18 sec, which may turn on a Feral Druid's Rend and Tear (+10% damage from its melee abilities on Bleeding targets).", "amount": null, "domains": ["bleed"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A Bleed: armor is taken not to reduce bleed damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Bleed damage", "value": 156, "unit": "damage over 18 sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Focus cost", "value": 50, "unit": "Focus"}], "analysis": "A Raptor's Bleed: 156 over 18 sec every minute, small damage. Its raid interest is the Bleed itself, which may give a Feral Druid's Rend and Tear its +10% for 18 sec of each minute. It ignores the raid's armor debuffs.", "open": ["rule:bleeding_counts_all"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1265069"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1265058", "name": "Mine!", "class": "hunter", "tree": "Pet", "modifies": [], "category": "defense", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "A Bird of Prey pet disarms the enemy for 3 sec, cutting its melee damage where the enemy can be disarmed.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "disarming them for 3 sec"}], "not_with": [], "numbers": [{"label": "Disarm", "value": 3, "unit": "sec"}, {"label": "Cooldown", "value": 1.5, "unit": "min"}, {"label": "Focus cost", "value": 20, "unit": "Focus"}], "analysis": "A 3 sec disarm every 1.5 min from a Bird of Prey. Most raid bosses are taken to be immune to disarms (not confirmed in WoW Forever), so it is a trash and PvP tool, like a Warrior's Disarm (10 sec) but much shorter.", "open": ["Which Forever raid bosses and adds can be disarmed?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1265058"], "being_checked": []}, {"record": "/api/v1/spells/hunter-75", "name": "Auto Shot", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Auto Shot is a ranged weapon attack: Trueshot Aura and Hunter's Mark add Ranged Attack Power, which is taken to add to every ranged weapon hit (not confirmed in WoW Forever).", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Auto Shot can crit, so Leader of the Pack's +3% melee and ranged crit (the whole raid since 15 Oct) makes it hit harder on average.", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Auto Shot is Physical damage, reduced by armor: Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Range", "value": 35, "unit": "yd"}], "analysis": "The ranged Hunter's main damage: the bow or gun shooting on its own timer. Everything that adds Ranged Attack Power, crit or lowers the boss's armor adds to every shot.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-75"], "being_checked": []}, {"record": "/api/v1/spells/hunter-20904", "name": "Aimed Shot", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Aimed Shot is a ranged weapon attack: Trueshot Aura and Hunter's Mark add Ranged Attack Power, which is taken to add to every ranged weapon hit (not confirmed in WoW Forever).", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Aimed Shot can crit, so Leader of the Pack's +3% melee and ranged crit (the whole raid since 15 Oct) makes it hit harder on average.", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Aimed Shot is Physical damage, reduced by armor: Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Costs 310 Mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts over a long fight.", "domains": [], "certainty": "text", "quote": "310 Mana"}], "gives": [], "not_with": [], "numbers": [{"label": "Bonus ranged damage", "value": 166, "unit": "damage"}, {"label": "Cast", "value": 2, "unit": "sec"}, {"label": "Cooldown (shared with Multi-Shot)", "value": 6, "unit": "sec"}, {"label": "Mana cost", "value": 310, "unit": "Mana"}], "analysis": "A 2 sec cast shot adding 166 to a ranged weapon hit, on a 6 sec cooldown shared with Multi-Shot, so the Hunter fires one or the other. It gains from Ranged Attack Power, crit and the raid's armor debuffs.", "open": ["Does casting Aimed Shot reset the Auto Shot timer in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-20904"], "being_checked": []}, {"record": "/api/v1/spells/hunter-2643", "name": "Multi-Shot", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Multi-Shot is a ranged weapon attack: Trueshot Aura and Hunter's Mark add Ranged Attack Power, which is taken to add to every ranged weapon hit (not confirmed in WoW Forever).", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Multi-Shot can crit, so Leader of the Pack's +3% melee and ranged crit (the whole raid since 15 Oct) makes it hit harder on average.", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Multi-Shot is Physical damage, reduced by armor: Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["ranged"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Costs 13.9% of base mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts over a long fight.", "domains": [], "certainty": "text", "quote": "13.9% of base mana"}], "gives": [], "not_with": [], "numbers": [{"label": "Targets", "value": 3, "unit": "targets"}, {"label": "Cooldown (shared with Aimed Shot)", "value": 6, "unit": "sec"}, {"label": "Mana cost", "value": 13.9, "unit": "% of base mana"}], "analysis": "An instant shot hitting 3 targets with the ranged weapon, on a 6 sec cooldown shared with Aimed Shot. Since 15 Oct it has no cast time (it was 0.5 sec), so it costs no shooting time between Auto Shots. On a single boss it is the filler when Aimed Shot is not used; on trash it hits three.", "open": ["How much weapon damage does Multi-Shot add at 60 in Forever (the text gives no number)?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-2643"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14287", "name": "Arcane Shot", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Arcane Shot is Arcane damage: it gains from debuffs that raise Arcane or Magic damage taken, if Curse of the Elements covers that school in Forever.", "domains": ["arcane"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Costs 190 Mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts over a long fight.", "domains": [], "certainty": "text", "quote": "190 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Arcane damage, so anything raising Arcane damage taken on the target raises it.", "domains": ["arcane"], "certainty": "text", "quote": "217 Arcane damage"}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Arcane Shot is Arcane damage: armor is taken to reduce only Physical damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Arcane damage", "value": 217, "unit": "damage"}, {"label": "Cooldown", "value": 6, "unit": "sec"}, {"label": "Mana cost", "value": 190, "unit": "Mana"}], "analysis": "An instant 217 Arcane damage shot every 6 sec, moving-friendly filler. Being Arcane it ignores armor debuffs; it gains from Arcane damage taken, if any debuff gives that in Forever.", "open": ["rule:curse_magic_schools", "Does Arcane Shot scale with Ranged Attack Power in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14287"], "being_checked": []}, {"record": "/api/v1/spells/hunter-25295", "name": "Serpent Sting", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Serpent Sting is Nature damage: it gains from debuffs that raise Nature or Magic damage taken, if Curse of the Elements covers that school in Forever.", "domains": ["nature"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Costs 250 Mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts over a long fight.", "domains": [], "certainty": "text", "quote": "250 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Nature damage, so anything raising Nature damage taken on the target raises it.", "domains": ["nature"], "certainty": "text", "quote": "555 Nature damage"}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Serpent Sting is Nature damage: armor is taken to reduce only Physical damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_reduction", "from": [], "why": "Only one Sting per Hunter on a target: the Hunter assigned Scorpid Sting on the boss gives up Serpent Sting.", "domains": [], "certainty": "text", "quote": "Only one Sting per Hunter can be active on any one target"}], "numbers": [{"label": "Nature damage", "value": 555, "unit": "damage over 15 sec"}, {"label": "Mana cost", "value": 250, "unit": "Mana"}], "analysis": "555 Nature damage over 15 sec, the Hunter's DoT. It takes a debuff slot and the Hunter's one Sting on that target, so a Hunter assigned Scorpid Sting cannot also keep it up. It may also count as a Poison for Rogue talents that check Poisoned targets.", "open": ["rule:debuff_limit", "rule:poisoned_any", "rule:curse_magic_schools", "rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-25295"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14295", "name": "Volley", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Volley is Arcane damage: it gains from debuffs that raise Arcane or Magic damage taken, if Curse of the Elements covers that school in Forever.", "domains": ["arcane"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Costs 490 Mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts over a long fight.", "domains": [], "certainty": "text", "quote": "490 Mana"}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Volley is Arcane damage: armor is taken to reduce only Physical damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Arcane damage per sec", "value": 112, "unit": "damage"}, {"label": "Duration", "value": 6, "unit": "sec"}, {"label": "Radius", "value": 8, "unit": "yd"}, {"label": "Mana cost", "value": 490, "unit": "Mana"}], "analysis": "Channeled area damage: 112 Arcane every second for 6 sec to enemies within 8 yards. Trash and add fights only; expensive in mana.", "open": ["rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14295"], "being_checked": []}, {"record": "/api/v1/spells/hunter-5116", "name": "Concussive Shot", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Slow", "value": 50, "unit": "%"}, {"label": "Duration", "value": 4, "unit": "sec"}, {"label": "Cooldown", "value": 12, "unit": "sec"}], "analysis": "Slows a target 50% for 4 sec, for kiting a loose add. Bosses are usually immune; no damage and nothing for other players.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-5116"], "being_checked": []}, {"record": "/api/v1/spells/hunter-3045", "name": "Rapid Fire", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "cooldown", "roles": ["ranged", "melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Attack speed", "value": 40, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "+40% ranged and melee attack speed for 15 sec every 5 min, the Hunter's burst cooldown, useful to a Survival melee Hunter too. Nothing another player gives changes it, but it lines up well with the raid's other burst windows.", "open": ["Does Rapid Fire stack with other attack speed effects (Kiss of the Spider, Berserking) in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-3045"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14266", "name": "Raptor Strike", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Raptor Strike deals melee weapon damage, so Battle Shout, Blessing of Might and a Wolf's Furious Howl (melee attack power) add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Raptor Strike can crit, so Leader of the Pack's +3% melee and ranged crit (the whole raid since 15 Oct) makes it hit harder on average.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Raptor Strike is Physical damage, reduced by armor: Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Costs 100 Mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts over a long fight.", "domains": [], "certainty": "text", "quote": "100 Mana"}], "gives": [], "not_with": [], "numbers": [{"label": "Bonus damage", "value": 70, "unit": "damage"}, {"label": "Cooldown", "value": 6, "unit": "sec"}, {"label": "Mana cost", "value": 100, "unit": "Mana"}], "analysis": "The Survival melee Hunter's main strike: melee weapon damage plus 70 every 6 sec. It gains from the raid's melee attack power and crit buffs and its armor debuffs.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14266"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14271", "name": "Mongoose Bite", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Mongoose Bite deals melee weapon damage, so Battle Shout, Blessing of Might and a Wolf's Furious Howl (melee attack power) add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Mongoose Bite can crit, so Leader of the Pack's +3% melee and ranged crit (the whole raid since 15 Oct) makes it hit harder on average.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Mongoose Bite is Physical damage, reduced by armor: Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Costs 65 Mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts over a long fight.", "domains": [], "certainty": "text", "quote": "65 Mana"}], "gives": [], "not_with": [], "numbers": [{"label": "Bonus damage", "value": 57, "unit": "damage"}, {"label": "Cooldown", "value": 5, "unit": "sec"}, {"label": "Mana cost", "value": 65, "unit": "Mana"}], "analysis": "A counterattack for melee weapon damage plus 57, usable after the Hunter dodges; bosses attack the tank, so in a raid it needs a talent like Expose Prey to open it. It scales with melee attack power and armor debuffs.", "open": ["How often can a Survival Hunter use Mongoose Bite on a raid boss that never attacks them?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14271"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14268", "name": "Wing Clip", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 50, "unit": "damage"}, {"label": "Slow", "value": 60, "unit": "%"}, {"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Mana cost", "value": 80, "unit": "Mana"}], "analysis": "50 damage and a 60% slow for 10 sec in melee range. A kiting tool; not worth a global on a boss.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14268"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14273", "name": "Disengage", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 5, "unit": "sec"}, {"label": "Mana cost", "value": 150, "unit": "Mana"}], "analysis": "Lowers the Hunter's threat on a melee target every 5 sec, which a Survival melee Hunter can use to stay under the tank. The text gives no threat number.", "open": ["How much threat does Disengage rank 3 remove in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14273"], "being_checked": []}, {"record": "/api/v1/spells/hunter-25296", "name": "Aspect of the Hawk", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Ranged Attack Power", "value": 120, "unit": "attack power"}, {"label": "Mana cost", "value": 120, "unit": "Mana"}], "analysis": "+120 Ranged Attack Power for the Hunter alone, the ranged Hunter's default Aspect. Only one Aspect at a time, so the Hunter giving Aspect of the Wild loses it.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-25296"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1299447", "name": "Aspect of the Beast", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Melee Attack Power", "value": 110, "unit": "attack power"}, {"label": "Mana cost", "value": 110, "unit": "Mana"}], "analysis": "The Survival melee Hunter's Aspect: +110 Melee Attack Power for the Hunter alone, and untrackable. Only one Aspect at a time.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1299447"], "being_checked": []}, {"record": "/api/v1/spells/hunter-13163", "name": "Aspect of the Monkey", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Dodge", "value": 8, "unit": "%"}], "analysis": "+8% dodge for the Hunter; a leveling and solo Aspect. In a raid it costs the damage Aspect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-13163"], "being_checked": []}, {"record": "/api/v1/spells/hunter-5118", "name": "Aspect of the Cheetah", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Movement speed", "value": 30, "unit": "%"}, {"label": "Daze on damage", "value": 4, "unit": "sec"}], "analysis": "+30% movement speed for the Hunter alone, dazed when hit. Travel only.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-5118"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14317", "name": "Explosive Trap", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Explosive Trap is Fire damage: Curse of the Elements and a Mage's Improved Scorch raise the Fire damage the target takes.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Costs 520 Mana; Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts over a long fight.", "domains": [], "certainty": "text", "quote": "520 Mana"}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Explosive Trap is Fire damage: armor is taken to reduce only Physical damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Fire damage", "value": 264, "unit": "damage (208 to 264)"}, {"label": "Fire damage over time", "value": 330, "unit": "damage over 20 sec"}, {"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Mana cost", "value": 520, "unit": "Mana"}], "analysis": "Area Fire damage on everything within 10 yards, for trash packs. It can be placed in combat, alongside a Frost trap, which makes it a real AoE tool mid-pull.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14317"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14305", "name": "Immolation Trap", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Immolation Trap is Fire damage: Curse of the Elements and a Mage's Improved Scorch raise the Fire damage the target takes.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Immolation Trap is Fire damage: armor is taken to reduce only Physical damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Fire damage", "value": 690, "unit": "damage over 15 sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Mana cost", "value": 245, "unit": "Mana"}], "analysis": "690 Fire damage over 15 sec to the first enemy that walks over it. Placeable in combat, so a melee Survival Hunter can drop it under a boss, but it shares the Fire trap slot with Explosive Trap.", "open": ["Does a boss standing on an Immolation Trap trigger it in Forever?", "rule:debuff_limit"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14305"], "being_checked": []}, {"record": "/api/v1/spells/hunter-13809", "name": "Frost Trap", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Slow", "value": 60, "unit": "%"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Mana cost", "value": 60, "unit": "Mana"}], "analysis": "An ice slick slowing enemies 60% in 10 yards for 30 sec, for kiting adds. Placeable in combat, alongside a Fire trap.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-13809"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14327", "name": "Scare Beast", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Fears one beast for up to 20 sec, taking it out of the pull; damage may break it.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "Scares a beast, causing it to run in fear for up to 20 sec"}], "not_with": [], "numbers": [{"label": "Fear", "value": 20, "unit": "sec"}, {"label": "Cast", "value": 1.5, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "Crowd control for beast trash packs: one beast feared up to 20 sec. Only beasts, and a feared add can run into other packs.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14327"], "being_checked": []}, {"record": "/api/v1/spells/hunter-5384", "name": "Feign Death", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["ranged", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Lasts up to", "value": 6, "unit": "min"}], "analysis": "Drops the Hunter's threat every 30 sec, so a Hunter can push damage without pulling the boss, and survive a wipe. After 6 min it kills the Hunter for real.", "open": ["Does Feign Death wipe all of the Hunter's threat on a raid boss in WoW Forever, or can it be resisted?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-5384"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1543", "name": "Flare", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Cooldown", "value": 15, "unit": "sec"}], "analysis": "Reveals hidden and invisible enemies within 10 yards for 30 sec. Raid use is limited to stealthed trash; Enchanted Flare is the version with a raid role.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1543"], "being_checked": []}, {"record": "/api/v1/spells/hunter-13544", "name": "Mend Pet", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet healing per sec", "value": 245, "unit": "health"}, {"label": "Duration", "value": 5, "unit": "sec"}, {"label": "Mana cost", "value": 480, "unit": "Mana"}], "analysis": "Heals the Hunter's own pet 245 a second for 5 sec while channeling. Keeps the pet alive through raid damage at the cost of the Hunter's shots.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-13544"], "being_checked": []}, {"record": "/api/v1/spells/hunter-982", "name": "Revive Pet", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Health", "value": 15, "unit": "%"}, {"label": "Cast", "value": 10, "unit": "sec"}], "analysis": "Brings the pet back with 15% health on a 10 sec cast for all of the Hunter's base mana. Between pulls only.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-982"], "being_checked": []}, {"record": "/api/v1/spells/hunter-883", "name": "Call Pet", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Summons the Hunter's pet. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-883"], "being_checked": []}, {"record": "/api/v1/spells/hunter-2641", "name": "Dismiss Pet", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Dismisses the pet. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-2641"], "being_checked": []}, {"record": "/api/v1/spells/hunter-6991", "name": "Feed Pet", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Feeds the pet to keep it happy. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-6991"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1515", "name": "Tame Beast", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Tames a beast as a pet. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1515"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1462", "name": "Beast Lore", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Shows a beast's damage, health, armor, resistances and diet. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1462"], "being_checked": []}, {"record": "/api/v1/spells/hunter-5149", "name": "Beast Training", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Opens pet training. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-5149"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1002", "name": "Eyes of the Beast", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Duration", "value": 2, "unit": "min"}], "analysis": "Takes direct control of the pet for 2 min. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1002"], "being_checked": []}, {"record": "/api/v1/spells/hunter-6197", "name": "Eagle Eye", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Zooms the Hunter's view outdoors. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-6197"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1494", "name": "Track Beasts", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Shows nearby beasts on the minimap; one tracking at a time. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1494"], "being_checked": []}, {"record": "/api/v1/spells/hunter-19878", "name": "Track Demons", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Shows nearby demons on the minimap; one tracking at a time. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-19878"], "being_checked": []}, {"record": "/api/v1/spells/hunter-19879", "name": "Track Dragonkin", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Shows nearby dragonkin on the minimap; one tracking at a time. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-19879"], "being_checked": []}, {"record": "/api/v1/spells/hunter-19880", "name": "Track Elementals", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Shows nearby elementals on the minimap; one tracking at a time. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-19880"], "being_checked": []}, {"record": "/api/v1/spells/hunter-19882", "name": "Track Giants", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Shows nearby giants on the minimap; one tracking at a time. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-19882"], "being_checked": []}, {"record": "/api/v1/spells/hunter-19883", "name": "Track Humanoids", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Shows nearby humanoids on the minimap; one tracking at a time. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-19883"], "being_checked": []}, {"record": "/api/v1/spells/hunter-19884", "name": "Track Undead", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Shows nearby undead on the minimap; one tracking at a time. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-19884"], "being_checked": []}, {"record": "/api/v1/spells/hunter-19885", "name": "Track Hidden", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Raises stealth detection and shows hidden units on the minimap. No raid effect beyond spotting stealthed trash.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-19885"], "being_checked": []}, {"record": null, "name": "Armor Proficiency", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Lets the Hunter wear Cloth, Leather and Mail. No raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Dodge", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The baseline chance to dodge melee attacks. No raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Parry", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The baseline chance to parry melee attacks. No raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Dual Wield", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Lets the Hunter carry a weapon in the off-hand. No raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Languages", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The race's languages. No raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Throw", "class": "hunter", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Throws a thrown weapon. No raid effect for a Hunter, who shoots a bow or gun instead.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/hunter-17261", "name": "Bite", "class": "hunter", "tree": "Pet", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "good", "uses": [{"kind": "armor_reduction", "how": "scales", "detail": "Bite (a pet melee attack) is Physical damage, reduced by armor: Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 99, "unit": "damage (81 to 99)"}, {"label": "Cooldown", "value": 10, "unit": "sec"}, {"label": "Focus cost", "value": 35, "unit": "Focus"}], "analysis": "The pet's main attack: 81 to 99 every 10 sec. Physical, so the raid's armor debuffs add to it; it is part of the Hunter's damage.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-17261"], "being_checked": []}, {"record": "/api/v1/spells/hunter-3009", "name": "Claw", "class": "hunter", "tree": "Pet", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "good", "uses": [{"kind": "armor_reduction", "how": "scales", "detail": "Claw (a pet melee attack) is Physical damage, reduced by armor: Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 59, "unit": "damage (43 to 59)"}, {"label": "Focus cost", "value": 25, "unit": "Focus"}], "analysis": "The Focus dump for cats and other clawing pets: 43 to 59 a hit. Physical, so the raid's armor debuffs add to it.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-3009"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1264502", "name": "Swipe", "class": "hunter", "tree": "Pet", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "low", "uses": [{"kind": "armor_reduction", "how": "scales", "detail": "Swipe (a pet melee attack) is Physical damage, reduced by armor: Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 22, "unit": "damage (20 to 22)"}, {"label": "Targets", "value": 3, "unit": "targets"}, {"label": "Cooldown", "value": 5, "unit": "sec"}], "analysis": "A Bear pet hits 3 nearby enemies for 20 to 22. Too small to matter in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1264502"], "being_checked": []}, {"record": "/api/v1/spells/hunter-25012", "name": "Lightning Breath", "class": "hunter", "tree": "Pet", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Lightning Breath is Nature damage: it gains from debuffs that raise Nature or Magic damage taken, if Curse of the Elements covers that school in Forever.", "domains": ["nature"], "certainty": "open", "quote": null}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Lightning Breath is Nature damage: armor is taken to reduce only Physical damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Nature damage", "value": 98, "unit": "damage (86 to 98)"}, {"label": "Focus cost", "value": 50, "unit": "Focus"}], "analysis": "A Wind Serpent's 86 to 98 Nature damage at 20 yards. Small pet damage.", "open": ["rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-25012"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1264455", "name": "Thunderstomp", "class": "hunter", "tree": "Pet", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Thunderstomp is Nature damage: it gains from debuffs that raise Nature or Magic damage taken, if Curse of the Elements covers that school in Forever.", "domains": ["nature"], "certainty": "open", "quote": null}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Thunderstomp is Nature damage: armor is taken to reduce only Physical damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Nature damage", "value": 142, "unit": "damage (122 to 142)"}, {"label": "Radius", "value": 8, "unit": "yd"}, {"label": "Cooldown", "value": 1, "unit": "min"}], "analysis": "A Gorilla pet hits all enemies within 8 yards for 122 to 142 Nature, once a minute. Trash only.", "open": ["rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1264455"], "being_checked": []}, {"record": "/api/v1/spells/hunter-24587", "name": "Scorpid Poison", "class": "hunter", "tree": "Pet", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Scorpid Poison is Nature damage: it gains from debuffs that raise Nature or Magic damage taken, if Curse of the Elements covers that school in Forever.", "domains": ["nature"], "certainty": "open", "quote": null}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Scorpid Poison is Nature damage: armor is taken to reduce only Physical damage (not confirmed in WoW Forever), so Sunder Armor, Faerie Fire, Curse of Recklessness, Expose Armor and Dust Cloud add nothing to it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Nature damage per stack", "value": 25, "unit": "damage over 10 sec"}, {"label": "Stacks", "value": 5, "unit": "stacks"}], "analysis": "A Scorpid's stacking Nature poison, up to 5 x 25 over 10 sec. Small damage, but it may count as a Poison for Rogue talents and it takes a debuff slot.", "open": ["rule:poisoned_any", "rule:debuff_limit", "rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-24587"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1265042", "name": "Tendon Rip", "class": "hunter", "tree": "Pet", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 60, "unit": "damage over 9 sec"}, {"label": "Slow", "value": 50, "unit": "%"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "A Hyena's 60 damage over 9 sec and a 50% slow. Kiting utility, little damage.", "open": ["Is Tendon Rip's damage over time a Bleed (which could matter for a Feral Druid's Rend and Tear)?"], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1265042"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1264742", "name": "Pinch", "class": "hunter", "tree": "Pet", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "low", "uses": [{"kind": "armor_reduction", "how": "scales", "detail": "Pinch (a pet melee attack) is Physical damage, reduced by armor: Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add to it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 102, "unit": "damage (88 to 102)"}, {"label": "Slow", "value": 50, "unit": "%"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "A Crab's 88 to 102 hit and a 50% slow for 9 sec every 30 sec. Small damage; the slow does nothing on a boss.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1264742"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1265883", "name": "Web", "class": "hunter", "tree": "Pet", "modifies": [], "category": "utility", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Nature damage", "value": 52, "unit": "damage over 4 sec"}, {"label": "Cooldown", "value": 40, "unit": "sec"}], "analysis": "A Spider roots an enemy and deals 52 Nature over 4 sec. Kiting utility for trash.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1265883"], "being_checked": []}, {"record": "/api/v1/spells/hunter-27685", "name": "Charge", "class": "hunter", "tree": "Pet", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Attack power on next attack", "value": 490, "unit": "attack power"}, {"label": "Cooldown", "value": 25, "unit": "sec"}], "analysis": "A Boar charges in and adds 490 attack power to its next attack. An opener; small over a boss fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-27685"], "being_checked": []}, {"record": "/api/v1/spells/hunter-24453", "name": "Prowl", "class": "hunter", "tree": "Pet", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Opening damage bonus", "value": 50, "unit": "%"}], "analysis": "A Cat stealths and its first attack does 50% more. One hit per pull; no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-24453"], "being_checked": []}, {"record": "/api/v1/spells/hunter-23110", "name": "Dash", "class": "hunter", "tree": "Pet", "modifies": [], "category": "mobility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Movement speed", "value": 80, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}], "analysis": "The pet runs 80% faster for 15 sec. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-23110"], "being_checked": []}, {"record": "/api/v1/spells/hunter-23148", "name": "Dive", "class": "hunter", "tree": "Pet", "modifies": [], "category": "mobility", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Movement speed", "value": 80, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}], "analysis": "A flying pet moves 80% faster for 15 sec. No raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-23148"], "being_checked": []}, {"record": "/api/v1/spells/hunter-14921", "name": "Growl", "class": "hunter", "tree": "Pet", "modifies": [], "category": "threat", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 5, "unit": "sec"}], "analysis": "The pet taunts its target. In a raid it is usually turned off so the pet never pulls the boss off the tank.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-14921"], "being_checked": []}, {"record": "/api/v1/spells/hunter-16697", "name": "Cower", "class": "hunter", "tree": "Pet", "modifies": [], "category": "threat", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 5, "unit": "sec"}], "analysis": "Lowers the pet's threat, so a pet attacking the boss stays below the tank. The text gives no number.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-16697"], "being_checked": []}, {"record": "/api/v1/spells/hunter-26064", "name": "Shell Shield", "class": "hunter", "tree": "Pet", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet damage taken", "value": -50, "unit": "%"}, {"label": "Slower pet attacks", "value": 60, "unit": "%"}, {"label": "Duration", "value": 12, "unit": "sec"}], "analysis": "A Turtle takes 50% less damage for 12 sec, attacking slower but harder. Keeps the pet alive; no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-26064"], "being_checked": []}, {"record": "/api/v1/spells/hunter-1310612", "name": "Trickster's Dance", "class": "hunter", "tree": "Pet", "modifies": [], "category": "damage", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet dodge", "value": 50, "unit": "%"}, {"label": "Faster pet attacks", "value": 30, "unit": "%"}, {"label": "Duration", "value": 12, "unit": "sec"}], "analysis": "A Fox gets +50% dodge and attacks 30% faster for 12 sec every 3 min. A small pet damage cooldown.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-1310612"], "being_checked": []}, {"record": "/api/v1/spells/hunter-24501", "name": "Arcane Resistance", "class": "hunter", "tree": "Pet", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Arcane resistance", "value": 120, "unit": "resistance"}], "analysis": "A pet passive: +120 Arcane resistance for the pet, which keeps it alive through Arcane raid damage. Nothing for other players.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-24501"], "being_checked": []}, {"record": "/api/v1/spells/hunter-24445", "name": "Fire Resistance", "class": "hunter", "tree": "Pet", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire resistance", "value": 120, "unit": "resistance"}], "analysis": "A pet passive: +120 Fire resistance for the pet, which keeps it alive through Fire raid damage. Nothing for other players.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-24445"], "being_checked": []}, {"record": "/api/v1/spells/hunter-24449", "name": "Frost Resistance", "class": "hunter", "tree": "Pet", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Frost resistance", "value": 120, "unit": "resistance"}], "analysis": "A pet passive: +120 Frost resistance for the pet, which keeps it alive through Frost raid damage. Nothing for other players.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-24449"], "being_checked": []}, {"record": "/api/v1/spells/hunter-24504", "name": "Nature Resistance", "class": "hunter", "tree": "Pet", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Nature resistance", "value": 120, "unit": "resistance"}], "analysis": "A pet passive: +120 Nature resistance for the pet, which keeps it alive through Nature raid damage. Nothing for other players.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-24504"], "being_checked": []}, {"record": "/api/v1/spells/hunter-24507", "name": "Shadow Resistance", "class": "hunter", "tree": "Pet", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow resistance", "value": 120, "unit": "resistance"}], "analysis": "A pet passive: +120 Shadow resistance for the pet, which keeps it alive through Shadow raid damage. Nothing for other players.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-24507"], "being_checked": []}, {"record": "/api/v1/spells/hunter-5042", "name": "Great Stamina", "class": "hunter", "tree": "Pet", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet Stamina", "value": 40, "unit": "Stamina"}], "analysis": "A pet passive: +40 Stamina for the pet. Nothing for other players.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-5042"], "being_checked": []}, {"record": "/api/v1/spells/hunter-24630", "name": "Natural Armor", "class": "hunter", "tree": "Pet", "modifies": [], "category": "defense", "roles": ["ranged", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet armor", "value": 1000, "unit": "armor"}], "analysis": "A pet passive: +1,000 armor for the pet. Nothing for other players.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/hunter-24630"], "being_checked": []}, {"record": "/api/v1/spells/rogue-11198", "name": "Expose Armor", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "good", "uses": [], "gives": [{"kind": "armor_reduction", "reach": "enemy_target", "detail": "−2,250 armor at 5 combo points for 30 sec, for every physical attacker on the target.", "amount": {"value": 2250, "unit": "flat"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "5 points: 2,250 Armor"}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Armor reduction is taken to do nothing for Bleeds (Rupture, Garrote, Rend, Deep Wounds) or spells, so it only helps physical hits; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "from": [], "why": "Blizzard's beta notes say Sunder Armor now applies alongside it on the same target, which the client text does not state.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Armor at 5 Combo Points", "value": 2250, "unit": "armor"}, {"label": "Armor per Combo Point", "value": 450, "unit": "armor"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Energy cost", "value": 25, "unit": "Energy"}], "analysis": "At 5 points it removes 2,250 armor for 30 sec, as much as a full Sunder Armor stack. Blizzard's beta notes say Sunder Armor now applies alongside it, so a raid with a Rogue on Expose gets both armor reductions. The cost is the Rogue's own damage (a finisher every 30 sec), which Improved Expose Armor cuts.", "open": ["Does Expose Armor stack in full with 5 Sunder Armor, Faerie Fire and Curse of Recklessness in Forever?", "Can armor go below 0, or does a low-armor boss waste part of the stacked reductions?"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-11198"], "being_checked": []}, {"record": "/api/v1/spells/rogue-1769", "name": "Kick", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "good", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Interrupts the target's cast and locks that school for 5 sec, so a dangerous spell never lands on the raid.", "amount": null, "domains": [], "certainty": "text", "quote": "interrupts spellcasting and prevents any spell in that school from being cast for 5 sec"}], "not_with": [], "numbers": [{"label": "School lockout", "value": 5, "unit": "sec"}, {"label": "Damage", "value": 80, "unit": "damage"}, {"label": "Energy cost", "value": 25, "unit": "Energy"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "The cheapest melee interrupt: 25 Energy every 10 sec with a 5 sec lockout. Rogues are usually the raid's interrupt rotation on casting bosses and caster trash. With Improved Kick it also silences for 2 sec.", "open": ["Which Forever raid bosses can be interrupted?"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-1769"], "being_checked": []}, {"record": "/api/v1/spells/rogue-8643", "name": "Kidney Shot", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Stuns the target for up to 6 sec, so it deals no damage.", "amount": null, "domains": [], "certainty": "text", "quote": "Finishing move that stuns the target"}, {"kind": "damage_taken", "reach": "enemy_target", "detail": "A Retribution Paladin's Seal of Command judgement deals double damage to a stunned or incapacitated target.", "amount": null, "domains": ["holy"], "certainty": "unconfirmed", "quote": null}], "not_with": [], "numbers": [{"label": "Stun at 5 Combo Points", "value": 6, "unit": "sec"}, {"label": "Energy cost", "value": 25, "unit": "Energy"}, {"label": "Cooldown", "value": 20, "unit": "sec"}], "analysis": "A finisher stun of up to 6 sec every 20 sec. Bosses are taken to be immune to stuns (not confirmed in WoW Forever), so it is a trash tool: it stops a dangerous add, and a Paladin's Seal of Command judgement hits a stunned target twice as hard.", "open": ["Which Forever raid bosses and adds can be stunned?"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-8643"], "being_checked": []}, {"record": "/api/v1/spells/rogue-11297", "name": "Sap", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Takes one Humanoid that is not in combat out of the pull for up to 45 sec.", "amount": null, "domains": [], "certainty": "text", "quote": "Incapacitates the target for up to 45 sec"}], "not_with": [], "numbers": [{"label": "Duration", "value": 45, "unit": "sec"}, {"label": "Energy cost", "value": 65, "unit": "Energy"}], "analysis": "Crowd control for one Humanoid out of combat, for up to 45 sec, and it does not break Stealth. It makes Humanoid trash pulls smaller; it does nothing in a boss fight or on non-Humanoids.", "open": ["Can Sap be used out of Stealth in Forever (the client still lists 'Requires Stealth')?"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-11297"], "being_checked": []}, {"record": "/api/v1/spells/rogue-2094", "name": "Blind", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Disorients one enemy for up to 10 sec, any damage breaks it.", "amount": null, "domains": [], "certainty": "text", "quote": "wander disoriented for up to 10 sec"}], "not_with": [], "numbers": [{"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Energy cost", "value": 30, "unit": "Energy"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "An emergency 10 sec disorient on one enemy, in combat, every 5 min (3.5 with Elusiveness). It saves a healer from a loose add on trash; bosses are taken to be immune (not confirmed in WoW Forever).", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-2094"], "being_checked": []}, {"record": "/api/v1/spells/rogue-25347", "name": "Deadly Poison", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements raises Magic damage taken by 10%; Deadly Poison is Nature damage, so it gains if Nature counts as Magic in Forever.", "domains": ["nature"], "certainty": "open", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Nature damage, so anything raising Nature damage taken on the target raises it.", "domains": ["nature"], "certainty": "text", "quote": "92 Nature damage"}], "gives": [{"kind": "damage_taken", "reach": "enemy_target", "detail": "Keeps the target Poisoned, which may turn on another Rogue's Mutilate (+20% against Poisoned targets).", "amount": null, "domains": ["melee"], "certainty": "open", "quote": null}], "not_with": [{"kind": "extra_attacks", "from": [], "why": "If Windfury Totem is a temporary main-hand enchant, it replaces a main-hand poison, so a Rogue under Windfury has poison on the off-hand only; not confirmed in WoW Forever. Forever's text calls it an enhancement of melee attacks, so this may not hold; since 15 Oct the totem reaches the whole raid, so the answer matters to every Rogue near it.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "from": [{"name": "Deadly Poison", "record": "/api/v1/spells/rogue-25347"}], "why": "Several Rogues' Deadly Poisons may share one stack of 5 on the boss instead of stacking separately.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Nature damage per stack", "value": 92, "unit": "damage over 12 sec"}, {"label": "Chance per hit", "value": 30, "unit": "%"}, {"label": "Maximum stacks", "value": 5, "unit": "stacks"}, {"label": "Charges", "value": 180, "unit": "charges"}], "analysis": "92 Nature damage over 12 sec per stack, up to 5 stacks, from a 30% chance per hit. Talents scale it (Vile Poisons, Venom, Improved Poisons). Curse of the Elements may raise it if Nature counts as Magic, and it may let another Rogue's Mutilate get its 20%; both are open.", "open": ["rule:curse_magic_schools", "Do Deadly Poisons from two Rogues stack separately on one target, or share one stack?", "rule:poisoned_any", "rule:windfury_weapon_enchant"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-25347"], "being_checked": []}, {"record": "/api/v1/spells/rogue-13230", "name": "Wound Poison", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [{"kind": "healing_received", "reach": "enemy_target", "detail": "Each stack lowers all healing on the target by 165, up to 5 stacks (−825), for 15 sec.", "amount": {"value": 165, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times"}], "not_with": [], "numbers": [{"label": "Healing reduced per stack", "value": 165, "unit": "healing"}, {"label": "Maximum stacks", "value": 5, "unit": "stacks"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Chance per hit", "value": 30, "unit": "%"}], "analysis": "Up to −825 to every heal on the target, which matters only against a boss or add that heals itself or is healed by others. On such fights one Rogue switching a weapon to Wound Poison is the raid's healing debuff; otherwise it is a PvP poison.", "open": ["Does Wound Poison share a slot with a Priest's Hex of Weakness (−20% healing) or stack with it?"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-13230"], "being_checked": []}, {"record": "/api/v1/spells/rogue-11400", "name": "Mind-numbing Poison", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [{"kind": "slow", "reach": "enemy_target", "detail": "The poisoned enemy casts 60% slower for 14 sec, so its spells reach the raid less often and are easier to interrupt.", "amount": null, "domains": [], "certainty": "text", "quote": "increasing their casting time by 60% for 14 sec"}], "not_with": [], "numbers": [{"label": "Enemy casting time", "value": 60, "unit": "%"}, {"label": "Duration", "value": 14, "unit": "sec"}, {"label": "Chance per hit", "value": 20, "unit": "%"}, {"label": "Charges", "value": 150, "unit": "charges"}], "analysis": "Slows the target's casts by 60% for 14 sec. Against a casting boss or caster trash that is fewer spells on the raid and longer windows to Kick; many bosses are taken to be immune (not confirmed in WoW Forever).", "open": ["Does it stack with a Warlock's Curse of Tongues, or do they share a slot?", "Which Forever raid bosses are immune to it?"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-11400"], "being_checked": []}, {"record": "/api/v1/spells/rogue-3421", "name": "Crippling Poison", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [{"kind": "slow", "reach": "enemy_target", "detail": "Slows the poisoned enemy's movement by 70% for 12 sec, so adds can be kited away from casters and healers.", "amount": null, "domains": [], "certainty": "text", "quote": "slowing their movement speed by 70% for 12 sec"}], "not_with": [], "numbers": [{"label": "Movement slow", "value": 70, "unit": "%"}, {"label": "Duration", "value": 12, "unit": "sec"}, {"label": "Chance per hit", "value": 30, "unit": "%"}], "analysis": "A 70% movement slow on a 30% chance per hit. Bosses usually ignore slows, so it is for kiting adds on trash or add phases, and in PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-3421"], "being_checked": []}, {"record": "/api/v1/spells/rogue-11275", "name": "Rupture", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Rupture's damage is increased by Attack Power, so Battle Shout, Blessing of Might and a Wolf's Furious Howl add to every tick.", "domains": ["melee"], "certainty": "text", "quote": "increased by your Attack Power"}], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "Keeps the target Bleeding, which may turn on a Feral Druid's Rend and Tear (+10% damage from its melee abilities on Bleeding targets).", "amount": null, "domains": ["melee"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Taken to be a Bleed that armor does not reduce, so Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add nothing to it; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Damage at 5 Combo Points", "value": 469, "unit": "damage over 16 sec"}, {"label": "Energy cost", "value": 25, "unit": "Energy"}], "analysis": "469 damage over 16 sec at 5 points plus attack power; Serrated Blades, Hemorrhage and Thousand Cuts all feed it. If it is a Bleed it ignores armor, so the raid's armor debuffs add nothing to it, and it may give a Feral Druid's Rend and Tear its 10%.", "open": ["rule:bleed_armor", "rule:bleeding_counts_all"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-11275"], "being_checked": []}, {"record": "/api/v1/spells/rogue-11290", "name": "Garrote", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "Keeps the target Bleeding for 18 sec, which may turn on a Feral Druid's Rend and Tear (+10% damage from its melee abilities on Bleeding targets).", "amount": null, "domains": ["melee"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Taken to be a Bleed that armor does not reduce, so Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud add nothing to it; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Damage", "value": 552, "unit": "damage over 18 sec"}, {"label": "Energy cost", "value": 50, "unit": "Energy"}], "analysis": "An opener from Stealth for 552 damage over 18 sec plus attack power, 1 combo point. It happens once per pull, so its raid share is small. If it is a Bleed it ignores the raid's armor debuffs and may give a Feral Druid's Rend and Tear its 10% early in the fight.", "open": ["rule:bleed_armor", "rule:bleeding_counts_all"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-11290"], "being_checked": []}, {"record": "/api/v1/spells/rogue-11294", "name": "Sinister Strike", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Attack power from Battle Shout and Blessing of Might is taken to raise weapon damage (not confirmed in WoW Forever), and Sinister Strike adds its 68 on top of normal weapon damage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Leader of the Pack (3% melee crit, raid-wide) and Agility buffs raise melee crit; a crit doubles this strike.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, and armor reduces this physical hit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Bonus damage", "value": 68, "unit": "damage"}, {"label": "Energy cost", "value": 45, "unit": "Energy"}], "analysis": "The combo builder of every non-dagger Rogue: weapon damage plus 68, so nearly all of its value comes from the weapon and the raid's attack power. As a physical hit it gains from every armor debuff the raid stacks.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-11294"], "being_checked": []}, {"record": "/api/v1/spells/rogue-25300", "name": "Backstab", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Attack power from Battle Shout and Blessing of Might is taken to raise weapon damage (not confirmed in WoW Forever), and Backstab deals 150% of it, so each point of attack power counts one and a half times.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Leader of the Pack (3% melee crit, raid-wide) and Agility buffs raise melee crit; a crit doubles this strike.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, and armor reduces this physical hit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 150, "unit": "%"}, {"label": "Bonus damage", "value": 225, "unit": "damage"}, {"label": "Energy cost", "value": 60, "unit": "Energy"}], "analysis": "The dagger Rogue's builder: 150% weapon damage plus 225 from behind the target, so it multiplies the raid's attack power buffs. It needs the boss facing the tank, which is the normal raid setup.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-25300"], "being_checked": []}, {"record": "/api/v1/spells/rogue-31016", "name": "Eviscerate", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Attack power from Battle Shout and Blessing of Might raises Eviscerate's damage directly.", "domains": ["melee"], "certainty": "text", "quote": "causes damage per combo point, increased by Attack Power"}, {"kind": "crit", "how": "scales", "detail": "Leader of the Pack (3% melee crit, raid-wide) and Agility buffs raise melee crit; a crit doubles this strike.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, and armor reduces this physical hit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage at 5 Combo Points, low", "value": 904, "unit": "damage"}, {"label": "Damage at 5 Combo Points, high", "value": 1012, "unit": "damage"}, {"label": "Energy cost", "value": 35, "unit": "Energy"}], "analysis": "The main damage finisher: 904 to 1,012 at 5 points plus attack power. As a physical hit it gains from the raid's armor debuffs, and with Slice and Dice it is most of a Rogue's finisher damage.", "open": ["How much attack power does Eviscerate add per combo point in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-31016"], "being_checked": []}, {"record": "/api/v1/spells/rogue-11269", "name": "Ambush", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Attack power is taken to raise weapon damage (not confirmed in WoW Forever), and Ambush deals 250% of it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Leader of the Pack (3% melee crit, raid-wide) and Agility buffs raise melee crit; a crit doubles this strike.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, and armor reduces this physical hit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 250, "unit": "%"}, {"label": "Bonus damage", "value": 290, "unit": "damage"}, {"label": "Energy cost", "value": 60, "unit": "Energy"}], "analysis": "A big opener that needs Stealth, so in a raid it lands once per boss pull (or after Vanish). It scales with the same attack power and armor debuffs as Backstab.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-11269"], "being_checked": []}, {"record": "/api/v1/spells/rogue-6774", "name": "Slice and Dice", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Attack power is taken to raise the damage of every white hit (not confirmed in WoW Forever), and Slice and Dice gives 30% more of them.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness lower the target's armor, and armor reduces this physical hit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Melee attack speed", "value": 30, "unit": "%"}, {"label": "Duration at 5 Combo Points", "value": 21, "unit": "sec"}, {"label": "Energy cost", "value": 25, "unit": "Energy"}], "analysis": "30% melee attack speed for up to 21 sec, kept up all fight by every raiding Rogue. More hits also mean more poison and Combat Potency procs; it buffs only the Rogue.", "open": ["Does Slice and Dice's 30% stack with other attack speed effects in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-6774"], "being_checked": []}, {"record": "/api/v1/spells/rogue-11343", "name": "Instant Poison", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements raises Magic damage taken by 10%; Instant Poison is Nature damage, so it gains if Nature counts as Magic in Forever.", "domains": ["nature"], "certainty": "open", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Nature damage, so anything raising Nature damage taken on the target raises it.", "domains": ["nature"], "certainty": "text", "quote": "76 to 100 Nature damage"}], "gives": [], "not_with": [{"kind": "extra_attacks", "from": [], "why": "If Windfury Totem is a temporary main-hand enchant, it replaces a main-hand poison, so a Rogue under Windfury cannot keep a poison on that weapon; not confirmed in WoW Forever. Forever's text calls it an enhancement of melee attacks, so this may not hold; since 15 Oct the totem reaches the whole raid.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Nature damage, low", "value": 76, "unit": "damage"}, {"label": "Nature damage, high", "value": 100, "unit": "damage"}, {"label": "Chance per hit", "value": 20, "unit": "%"}, {"label": "Charges", "value": 175, "unit": "charges"}], "analysis": "76 to 100 Nature damage on 20% of hits, the usual main-hand poison beside Deadly Poison. It ignores armor, so the raid's armor debuffs add nothing to it.", "open": ["rule:curse_magic_schools", "rule:windfury_weapon_enchant"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-11343"], "being_checked": []}, {"record": "/api/v1/spells/rogue-25302", "name": "Feint", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Energy cost", "value": 20, "unit": "Energy"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "Lowers the Rogue's own threat by a large amount every 10 sec, which keeps a high-damage Rogue under the tank. It changes no other player's numbers.", "open": ["How much threat does Feint remove at Rank 5 in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/rogue-25302"], "being_checked": []}, {"record": "/api/v1/spells/rogue-1857", "name": "Vanish", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Improved stealth", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "Drops the Rogue from combat and threat on a 5 min cooldown; a raid uses it to shed aggro or survive a wipe.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-1857"], "being_checked": []}, {"record": "/api/v1/spells/rogue-5277", "name": "Evasion", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Dodge chance", "value": 50, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "50% more dodge for 15 sec, used when a Rogue pulls aggro or off-tanks a melee add.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-5277"], "being_checked": []}, {"record": "/api/v1/spells/rogue-11305", "name": "Sprint", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Movement speed", "value": 70, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "70% movement speed for 15 sec, for running mechanics and getting back to the boss.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-11305"], "being_checked": []}, {"record": "/api/v1/spells/rogue-11286", "name": "Gouge", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 75, "unit": "damage"}, {"label": "Incapacitate", "value": 4, "unit": "sec"}, {"label": "Energy cost", "value": 45, "unit": "Energy"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "A 4 sec incapacitate that breaks on damage; in a raid it is a short stop on a trash add.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-11286"], "being_checked": []}, {"record": "/api/v1/spells/rogue-1833", "name": "Cheap Shot", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stun", "value": 4, "unit": "sec"}, {"label": "Energy cost", "value": 60, "unit": "Energy"}], "analysis": "A 4 sec stun from Stealth; on raid trash it can open on a dangerous add, but bosses are immune to stuns.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-1833"], "being_checked": []}, {"record": "/api/v1/spells/rogue-1725", "name": "Distract", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Energy cost", "value": 30, "unit": "Energy"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "Turns nearby enemies for 10 sec, used to set up pulls or let the raid sneak past patrols.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-1725"], "being_checked": []}, {"record": "/api/v1/spells/rogue-1787", "name": "Stealth", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Movement speed", "value": -30, "unit": "%"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "Lets the Rogue scout and open with Ambush or Cheap Shot; in a raid it matters for scouting and the opener only.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-1787"], "being_checked": []}, {"record": null, "name": "Throw", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range", "value": 30, "unit": "yd"}], "analysis": "A thrown-weapon shot from 8 to 30 yd, used to pull trash.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/rogue-6510", "name": "Blinding Powder", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Powders made", "value": 3, "unit": "powders"}], "analysis": "Makes the reagent Blind needs; a raid Rogue keeps a stack for Blind on trash.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-6510"], "being_checked": []}, {"record": "/api/v1/spells/rogue-1804", "name": "Pick Lock", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cast", "value": 5, "unit": "sec"}], "analysis": "Opens locked chests and doors, which saves a dungeon group a key now and then; no part in raid fights.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-1804"], "being_checked": []}, {"record": "/api/v1/spells/rogue-1842", "name": "Disarm Trap", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cast", "value": 2, "unit": "sec"}], "analysis": "Disarms a trap; no raid relevance.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-1842"], "being_checked": []}, {"record": "/api/v1/spells/rogue-2836", "name": "Detect Traps", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "A passive chance to see traps; no raid relevance.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-2836"], "being_checked": []}, {"record": "/api/v1/spells/rogue-921", "name": "Pick Pocket", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Steals from a humanoid's pockets; no raid relevance.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-921"], "being_checked": []}, {"record": "/api/v1/spells/rogue-1860", "name": "Safe Fall", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Less falling damage; no raid relevance.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/rogue-1860"], "being_checked": []}, {"record": null, "name": "Dual Wield", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Lets the Rogue carry a weapon in the off-hand, the base of every raiding Rogue's damage; no other player changes it.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Dodge", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "defense", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The base chance to dodge melee attacks every class has; no raid link.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Parry", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "defense", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The base chance to parry melee attacks; no raid link for a Rogue, who does not tank.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Armor Proficiency", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Cloth and Leather armor; no raid link.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Languages", "class": "rogue", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Racial languages; no raid link.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/priest-10938", "name": "Power Word: Fortitude", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster"], "raid": "core", "uses": [], "gives": [{"kind": "stamina", "reach": "one_ally", "detail": "+70 Stamina on one target for 1 hour.", "amount": {"value": 70, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "increasing their Stamina by 70 for 1 hour"}], "not_with": [], "numbers": [{"label": "Stamina", "value": 70, "unit": "Stamina"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost", "value": 1695, "unit": "Mana"}], "analysis": "+70 Stamina on one target for 1 hour. In a raid Prayer of Fortitude covers everyone; the single version is for late joiners and pets.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10938"], "being_checked": []}, {"record": "/api/v1/spells/priest-21564", "name": "Prayer of Fortitude", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster"], "raid": "core", "uses": [], "gives": [{"kind": "stamina", "reach": "raid", "detail": "+70 Stamina to every party and raid member for 1 hour.", "amount": {"value": 70, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "increasing their Stamina by 70 for 1 hour"}], "not_with": [], "numbers": [{"label": "Stamina", "value": 70, "unit": "Stamina"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost", "value": 3400, "unit": "Mana"}], "analysis": "+70 Stamina to the whole raid for 1 hour, one Sacred Candle. One Priest buffs all 40 with a single cast, so the raid needs only one Priest for Fortitude.", "open": ["Does Prayer of Fortitude reach Hunter and Warlock pets?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-21564"], "being_checked": []}, {"record": "/api/v1/spells/priest-27841", "name": "Divine Spirit", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [{"kind": "spirit", "reach": "one_ally", "detail": "+40 Spirit on one target for 1 hour: more mana regeneration for casters and healers.", "amount": {"value": 40, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "increasing their Spirit by 40 for 1 hour"}], "not_with": [], "numbers": [{"label": "Spirit", "value": 40, "unit": "Spirit"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost", "value": 970, "unit": "Mana"}], "analysis": "+40 Spirit for 1 hour on one target. Every Priest has it. Prayer of Spirit covers the raid; the single cast is for late joiners.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-27841"], "being_checked": []}, {"record": "/api/v1/spells/priest-27681", "name": "Prayer of Spirit", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [{"kind": "spirit", "reach": "raid", "detail": "+40 Spirit to every party and raid member for 1 hour.", "amount": {"value": 40, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "increasing their Spirit by 40 for 1 hour"}], "not_with": [], "numbers": [{"label": "Spirit", "value": 40, "unit": "Spirit"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost", "value": 1940, "unit": "Mana"}], "analysis": "+40 Spirit to the whole raid for 1 hour, one Sacred Candle. It feeds mana regeneration and, for Holy Priests, Spiritual Guidance and Meditation. Raid-wide, so one Priest covers everyone.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-27681"], "being_checked": []}, {"record": "/api/v1/spells/priest-10958", "name": "Shadow Protection", "class": "priest", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["healer", "caster"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "+60 Shadow resistance on one target for 10 min.", "amount": null, "domains": ["shadow"], "certainty": "text", "quote": "resistance to Shadow spells by 60 for 10 min"}], "not_with": [], "numbers": [{"label": "Shadow resistance", "value": 60, "unit": "resistance"}, {"label": "Duration", "value": 10, "unit": "min"}, {"label": "Mana cost", "value": 650, "unit": "Mana"}], "analysis": "+60 Shadow resistance for 10 min on one target. Prayer of Shadow Protection covers the raid for 20 min, so the single cast is for a late joiner on a Shadow fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10958"], "being_checked": []}, {"record": "/api/v1/spells/priest-27683", "name": "Prayer of Shadow Protection", "class": "priest", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["healer", "caster"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "raid", "detail": "+60 Shadow resistance to every party and raid member for 20 min.", "amount": null, "domains": ["shadow"], "certainty": "text", "quote": "Shadow resistance by 60 for 20 min"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "A Paladin's Shadow Resistance Aura also gives the raid +60 Shadow resistance; if the two do not stack, one of them is wasted.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Shadow resistance", "value": 60, "unit": "resistance"}, {"label": "Duration", "value": 20, "unit": "min"}, {"label": "Mana cost", "value": 1300, "unit": "Mana"}], "analysis": "+60 Shadow resistance to the whole raid for 20 min, one Sacred Candle. Only Shadow-heavy fights need it. A Paladin's Shadow Resistance Aura also gives 60, raid-wide; whether the two stack is not confirmed.", "open": ["Does Prayer of Shadow Protection stack with a Paladin's Shadow Resistance Aura (both +60) in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-27683"], "being_checked": []}, {"record": "/api/v1/spells/priest-6346", "name": "Fear Ward", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster"], "raid": "core", "uses": [], "gives": [{"kind": "fear_immunity", "reach": "one_ally", "detail": "The next Fear on the target fails; the ward lasts 3 min, and the Priest can cast it every 3 min.", "amount": null, "domains": [], "certainty": "text", "quote": "The next Fear effect used against the target will fail"}], "not_with": [{"kind": "fear_immunity", "from": [], "why": "Wasted on a Warrior during Death Wish or Berserker Rage, or in a party with a Shaman's Tremor Totem, which already break or block Fear.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Duration", "value": 3, "unit": "min"}, {"label": "Cooldown", "value": 3, "unit": "min"}, {"label": "Mana cost", "value": 100, "unit": "Mana"}], "analysis": "Blocks the next Fear on one target, cast every 3 min and lasting 3 min, by every Priest. On fear bosses it goes on the main tank, so each Priest blocks one fear every 3 min. It is wasted on a Warrior who already has Death Wish or Berserker Rage for the fear, or in a party with Tremor Totem.", "open": ["Is Fear Ward available to every Priest race in Forever, as the planner assumes?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-6346"], "being_checked": []}, {"record": "/api/v1/spells/priest-10901", "name": "Power Word: Shield", "class": "priest", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "Absorbs 928 damage (rank 10) for 30 sec, and the target's spellcasting is not pushed back while it holds.", "amount": {"value": 928, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "absorbing 928 damage"}], "not_with": [{"kind": "rage", "from": [], "why": "An absorb on a Warrior or Bear tank: absorbed damage is taken to give no Rage, so shielding the main tank costs it Rage and threat; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_reduction", "from": [], "why": "Weakened Soul is taken to be shared: once any Priest shields a target, no Priest can shield it again for 15 sec, so two Discipline Priests cannot both keep a shield on the main tank. Not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Absorb (rank 10)", "value": 928, "unit": "damage"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Weakened Soul", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 4, "unit": "sec"}, {"label": "Mana cost (rank 10)", "value": 500, "unit": "Mana"}], "analysis": "Absorbs 928 for 30 sec and stops pushback, then Weakened Soul blocks another shield for 15 sec. It has a 4 sec cooldown, which Soul Warding removes. It is a strong pre-shield on casters and healers before raid damage; on a Warrior or Bear tank it costs Rage, and Weakened Soul from one Priest is taken to block every other Priest's shield (not confirmed in WoW Forever).", "open": ["rule:absorb_gives_rage", "rule:weakened_soul"], "status": "draft", "rests_on": ["/api/v1/spells/priest-10901"], "being_checked": []}, {"record": "/api/v1/spells/priest-19285", "name": "Hex of Weakness", "class": "priest", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster", "healer"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "−204 melee attack power on the target for 2 min, so it hits the tank for less.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "reducing melee attack power by 204"}, {"kind": "healing_received", "reach": "enemy_target", "detail": "The target receives 20% less healing for 2 min.", "amount": {"value": 20, "unit": "%"}, "domains": ["healing"], "certainty": "text", "quote": "reducing the effectiveness of any healing by 20%"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Demoralizing Shout, Demoralizing Roar and a Retribution Paladin's Vindication all lower attack power by exactly 204 too, which suggests they share one slot and only one counts.", "domains": [], "certainty": "open", "quote": null}, {"kind": "healing_received", "from": [], "why": "Mortal Strike's 50% healing reduction is larger; healing reductions of this kind are taken not to add up (not confirmed in WoW Forever), so the 20% may do nothing next to it.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Enemy melee attack power", "value": -204, "unit": "attack power"}, {"label": "Healing received", "value": -20, "unit": "%"}, {"label": "Duration", "value": 2, "unit": "min"}, {"label": "Mana cost (rank 6)", "value": 240, "unit": "Mana"}], "analysis": "−204 melee attack power and −20% healing received on one enemy for 2 min, cast at range by any Priest. The attack power cut is the same size as a Warrior's Demoralizing Shout, a Druid's Demoralizing Roar and a Paladin's Vindication, so it likely shares their slot and is only worth casting when no tank keeps those up. The healing cut is weaker than Mortal Strike's.", "open": ["rule:demo_shout_slot", "Does its 20% healing reduction stack with Mortal Strike's 50% or Wound Poison?", "Is Hex of Weakness available to every Priest race in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-19285"], "being_checked": []}, {"record": "/api/v1/spells/priest-19266", "name": "Touch of Weakness", "class": "priest", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster", "healer"], "raid": "low", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "The first enemy to melee the Priest takes 56 Shadow damage and loses 204 melee attack power for 2 min.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "The same −204 attack power as Demoralizing Shout, Demoralizing Roar, Vindication and Hex of Weakness, so it likely shares their slot.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Enemy melee attack power", "value": -204, "unit": "attack power"}, {"label": "Shadow damage", "value": 56, "unit": "damage"}, {"label": "Duration", "value": 2, "unit": "min"}], "analysis": "Weakens the first enemy that hits the Priest in melee: 56 Shadow damage and −204 attack power for 2 min. A raid boss rarely hits a Priest, and the attack power cut is likely the same slot as the tank's Demoralizing Shout, so it matters for adds and PvP.", "open": ["Does Touch of Weakness's −204 attack power stack with Demoralizing Shout and Hex of Weakness?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-19266"], "being_checked": []}, {"record": "/api/v1/spells/priest-988", "name": "Dispel Magic", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster"], "raid": "core", "uses": [], "gives": [{"kind": "dispel", "reach": "one_ally", "detail": "Removes 2 harmful Magic effects from an ally, or 2 beneficial ones from an enemy.", "amount": null, "domains": [], "certainty": "text", "quote": "removing 2 harmful spells from a friend or 2 beneficial spells from an enemy"}], "not_with": [], "numbers": [{"label": "Effects removed", "value": 2, "unit": "effects"}, {"label": "Mana cost", "value": 18, "unit": "% of base mana"}], "analysis": "Removes 2 Magic debuffs from an ally or 2 buffs from an enemy, instant at 30 yd. Every Priest is expected to dispel on Magic-debuff fights.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-988"], "being_checked": []}, {"record": "/api/v1/spells/priest-552", "name": "Abolish Disease", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer"], "raid": "good", "uses": [], "gives": [{"kind": "dispel", "reach": "one_ally", "detail": "Removes 1 disease from the target, then 1 more every 5 sec for 20 sec.", "amount": null, "domains": [], "certainty": "text", "quote": "cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec"}], "not_with": [], "numbers": [{"label": "Duration", "value": 20, "unit": "sec"}, {"label": "Cleanse interval", "value": 5, "unit": "sec"}, {"label": "Mana cost", "value": 15, "unit": "% of base mana"}], "analysis": "Cleanses a disease now and every 5 sec for 20 sec, so one cast covers repeated disease applications. It is the Priest's main tool on disease-heavy fights.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-552"], "being_checked": []}, {"record": "/api/v1/spells/priest-528", "name": "Cure Disease", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer"], "raid": "low", "uses": [], "gives": [{"kind": "dispel", "reach": "one_ally", "detail": "Removes 1 disease from the target.", "amount": null, "domains": [], "certainty": "text", "quote": "Removes 1 disease from the friendly target"}], "not_with": [], "numbers": [{"label": "Mana cost", "value": 15, "unit": "% of base mana"}], "analysis": "Removes one disease at once for the same cost as Abolish Disease. At 60 Abolish Disease replaces it, except when a single disease must go immediately.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-528"], "being_checked": []}, {"record": "/api/v1/spells/priest-1277640", "name": "Contingency Plan", "class": "priest", "tree": "Baseline", "modifies": [], "category": "cooldown", "roles": ["healer"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "When the warded ally drops below 35% Health within 30 sec, they get a 926 absorb and 670 healing over 15 sec.", "amount": {"value": 926, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec"}], "not_with": [{"kind": "rage", "from": [], "why": "An absorb on a Warrior or Bear tank: absorbed damage is taken to give no Rage, so shielding the main tank costs it Rage and threat; not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_reduction", "from": [], "why": "A target may carry only one Contingency Plan, so a second Priest's ward on the same tank does nothing.", "domains": [], "certainty": "text", "quote": "A target may be affected by only one Contingency Plan"}], "numbers": [{"label": "Absorb (rank 5)", "value": 926, "unit": "damage"}, {"label": "Healing over 15 sec (rank 5)", "value": 670, "unit": "healing"}, {"label": "Trigger", "value": 35, "unit": "% Health"}, {"label": "Ward duration", "value": 30, "unit": "sec"}, {"label": "Cooldown", "value": 10, "unit": "min"}], "analysis": "A 30 sec ward that, if the ally falls below 35% Health, gives a 926 absorb and 670 healing over 15 sec. Every 10 min, so it is a pre-placed emergency save on the tank before a dangerous phase. One per target, so two Priests should not ward the same tank.", "open": ["Does the absorb trigger on the hit that crosses 35%, before the next hit lands?", "If the ward expires unused after 30 sec, does the 10 min cooldown still apply?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-1277640"], "being_checked": []}, {"record": "/api/v1/spells/priest-1277378", "name": "Divine Grace", "class": "priest", "tree": "Baseline", "modifies": [], "category": "cooldown", "roles": ["healer"], "raid": "good", "uses": [{"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "one_ally", "detail": "Instantly heals an ally below 50% Health for 1,285 to 1,513 and removes Weakened Soul, so any Priest can shield them again.", "amount": {"value": 1513, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul"}], "not_with": [], "numbers": [{"label": "Healing (rank 7)", "value": 1513, "unit": "max healing"}, {"label": "Target Health below", "value": 50, "unit": "%"}, {"label": "Cooldown", "value": 10, "unit": "min"}], "analysis": "An instant 1,285 to 1,513 heal on an ally below 50% every 10 min, which also removes Weakened Soul so the tank can be shielded again at once. It cannot be self-cast. It is the Priest's emergency button for someone else.", "open": ["Does removing Weakened Soul let any Priest shield the target again, or only the caster?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-1277378"], "being_checked": []}, {"record": "/api/v1/spells/priest-25316", "name": "Prayer of Healing", "class": "priest", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "mana", "how": "cost", "detail": "It costs 1,070 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "1,070 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "party", "detail": "Heals the target and their party within 40 yards of the target for 631 to 667 (rank 5), so the Priest can heal any party, not only their own.", "amount": {"value": 667, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "heals the target and their party for 631 to 667"}], "not_with": [], "numbers": [{"label": "Healing per member (rank 5)", "value": 667, "unit": "max healing"}, {"label": "Reach around the target", "value": 40, "unit": "yd"}, {"label": "Cast time", "value": 3, "unit": "sec"}, {"label": "Mana cost (rank 5)", "value": 1070, "unit": "Mana"}], "analysis": "Heals a chosen target's whole party within 40 yd of them for about 650 each. It works on any party, so a Priest does not have to sit in the group they heal. That frees raid leaders to place Priests by buffs instead of by healing assignment.", "open": ["Do Prayer of Healing crits give each party member Inspiration and Divine Aegis?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-25316"], "being_checked": []}, {"record": "/api/v1/spells/priest-10955", "name": "Shackle Undead", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Takes one Undead enemy out of the fight for up to 50 sec, until damaged.", "amount": null, "domains": [], "certainty": "text", "quote": "Shackles the target undead enemy for up to 50 sec"}], "not_with": [], "numbers": [{"label": "Duration", "value": 50, "unit": "sec"}, {"label": "Targets", "value": 1, "unit": "target"}], "analysis": "Holds one Undead enemy for up to 50 sec until it takes damage. Only one per Priest, so Undead trash with several dangerous mobs wants several Priests. Useless outside Undead fights.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10955"], "being_checked": []}, {"record": "/api/v1/spells/priest-10912", "name": "Mind Control", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster", "healer"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Takes control of a Humanoid up to level 64 for up to 1 min, removing it from the enemy side.", "amount": null, "domains": [], "certainty": "text", "quote": "Controls a humanoid mind up to level 64"}], "not_with": [], "numbers": [{"label": "Duration", "value": 1, "unit": "min"}, {"label": "Max target level", "value": 64, "unit": "level"}, {"label": "Range", "value": 20, "unit": "yd"}, {"label": "Mana cost (rank 3)", "value": 750, "unit": "Mana"}], "analysis": "Controls a Humanoid up to level 64 for up to 1 min, with 25% slower attacks. It is taken to be a mechanic on specific encounters (using a controlled add's abilities) and a trash tool, not confirmed in WoW Forever; its value depends on which Forever raids need it.", "open": ["Which Forever raid encounters need Mind Control?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-10912"], "being_checked": []}, {"record": null, "name": "Armor Proficiency", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Lets the Priest wear Cloth; nothing in a raid changes it.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/priest-1277335", "name": "Chastise", "class": "priest", "tree": "Baseline", "modifies": [], "category": "pvp", "roles": ["caster", "healer"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Paladin's Judgement of the Crusader on the target adds up to 161 Holy damage taken to each hit.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Holy damage (rank 5)", "value": 306, "unit": "max damage"}, {"label": "Immobilize", "value": 2, "unit": "sec"}, {"label": "Cooldown", "value": 2, "unit": "min"}, {"label": "Mana cost (rank 5)", "value": 225, "unit": "Mana"}], "analysis": "An instant: 272 to 306 Holy damage and a 2 sec root, Humanoids only, on a 2 min cooldown. Most raid bosses are not Humanoid, so it is for trash and PvP.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-1277335"], "being_checked": []}, {"record": "/api/v1/spells/priest-1277455", "name": "Confounding Flash", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Targets", "value": 5, "unit": "enemies"}, {"label": "Confuse", "value": 3, "unit": "sec"}, {"label": "Cooldown", "value": 2, "unit": "min"}], "analysis": "A 3 sec confuse on up to 5 nearby enemies that breaks on damage; an emergency peel on trash, not a boss tool.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-1277455"], "being_checked": []}, {"record": "/api/v1/spells/priest-1277328", "name": "Dark Sacrifice", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster"], "raid": "good", "uses": [{"kind": "spirit", "how": "scales", "detail": "It returns 1,600 Mana plus the Priest's Spirit, so Divine Spirit or Prayer of Spirit, Mark of the Wild and Blessing of Kings add to every use.", "domains": [], "certainty": "text", "quote": "gain 1,600 plus 100% of your Spirit Mana"}, {"kind": "healing", "how": "protects", "detail": "It costs 1,600 of the Priest's own Health over 15 sec, which other healers cover.", "domains": ["healing"], "certainty": "text", "quote": "Cannibalize 1,600 of your own Health over 15 sec"}], "gives": [], "not_with": [], "numbers": [{"label": "Mana gained (rank 5)", "value": 1600, "unit": "Mana"}, {"label": "Health spent", "value": 1600, "unit": "Health"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 10, "unit": "min"}], "analysis": "A Life Tap for Priests: 1,600 Health becomes 1,600 Mana plus Spirit over 15 sec, every 10 min. On a long fight it is a free mana cooldown, best used while the raid takes little damage so the Health is cheap to heal back.", "open": ["Is the Spirit added once, or per tick over the 15 sec?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-1277328"], "being_checked": []}, {"record": "/api/v1/spells/priest-19243", "name": "Desperate Prayer", "class": "priest", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["healer", "caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Self heal (rank 7)", "value": 1513, "unit": "max healing"}, {"label": "Cooldown", "value": 10, "unit": "min"}], "analysis": "An instant 1,285 to 1,513 self heal every 10 min for every Priest; a personal save, nothing others feed.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-19243"], "being_checked": []}, {"record": "/api/v1/spells/priest-19280", "name": "Devouring Plague", "class": "priest", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "spell_power", "how": "scales", "detail": "Shadow spell damage scales it.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements raises 'Magic damage taken' by 10%; if that covers Shadow in WoW Forever, it raises this spell's damage.", "domains": ["shadow"], "certainty": "open", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion adds 20% spell damage for 15 sec (3 min cooldown).", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "At 985 Mana it is the costliest Shadow spell; Mana Spring, Blessing of Wisdom and Innervate pay for it.", "domains": ["shadow"], "certainty": "text", "quote": "985 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Shadow damage, so anything raising Shadow damage taken on the target raises it.", "domains": ["shadow"], "certainty": "text", "quote": "848 Shadow damage"}], "gives": [], "not_with": [{"kind": "damage_taken", "from": [], "why": "It is a disease: a boss immune to diseases, or a Paladin's or Priest's disease cleanse on the wrong target, ends it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Shadow damage over 24 sec (rank 6)", "value": 848, "unit": "damage"}, {"label": "Cooldown", "value": 24, "unit": "sec"}, {"label": "Mana cost (rank 6)", "value": 985, "unit": "Mana"}], "analysis": "848 Shadow damage over 24 sec that heals the Priest; every Priest has it. Its cooldown is 24 sec, the same as its duration (1 min before the 15 Oct patch), so it can stay on the boss all fight. Expensive for its damage outside Shadowform; with Shadowform's half cost and Devouring Contagion it becomes a regular part of the rotation.", "open": ["rule:curse_magic_schools", "rule:debuff_limit", "rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/spells/priest-19280"], "being_checked": []}, {"record": null, "name": "Dodge", "class": "priest", "tree": "Baseline", "modifies": [], "category": "defense", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "A base chance to dodge melee attacks; a Priest is rarely meleed in a raid.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/priest-2651", "name": "Elune's Grace", "class": "priest", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["healer", "caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Chance to be hit by melee and ranged", "value": -50, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "A self defensive every Priest has: 50% less chance to be hit by melee and ranged for 15 sec or 3 misses. Useful when trash or a cleave turns on the Priest, rarely on a boss.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-2651"], "being_checked": []}, {"record": "/api/v1/spells/priest-10942", "name": "Fade", "class": "priest", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["healer", "caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Mana cost (rank 6)", "value": 275, "unit": "Mana"}], "analysis": "Drops the Priest's threat for 10 sec every 30 sec. A Shadow Priest uses it after Mind Blast bursts; a Paladin's Salvation is the lasting answer.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10942"], "being_checked": []}, {"record": "/api/v1/spells/priest-19275", "name": "Feedback", "class": "priest", "tree": "Baseline", "modifies": [], "category": "pvp", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana burned per spell (rank 5)", "value": 105, "unit": "Mana"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "Burns 105 Mana from anyone who casts a spell on the Priest for 15 sec; a PvP tool every Priest has.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-19275"], "being_checked": []}, {"record": "/api/v1/spells/priest-10917", "name": "Flash Heal", "class": "priest", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "spell_power", "how": "scales", "detail": "Healing power is taken to scale the heal by its cast-time share; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Moonkin Form adds 3% spell crit to the whole raid, heals included, so more of these heals crit for 150% and fire Inspiration and Divine Aegis.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion adds 20% healing done for 15 sec (3 min cooldown), best lined up with a tank spike.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "At 380 Mana for 773 to 909 it is the Priest's least efficient heal; Mana Spring, Mana Tide, Blessing of Wisdom and Innervate let it be cast more.", "domains": ["healing"], "certainty": "text", "quote": "380 Mana"}, {"kind": "healing_received", "how": "scales", "detail": "A Mage's Amplify Magic on a party member raises healing spells received by up to 225, a large gain on a fast heal if it applies in full.", "domains": ["healing"], "certainty": "open", "quote": null}], "gives": [], "not_with": [{"kind": "healing_received", "from": [{"name": "Dampen Magic", "record": "/api/v1/spells/mage-10174"}], "why": "A Mage's Dampen Magic on the target lowers healing spells received by up to 270, so it must never sit on a tank or raid member.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Healing (rank 7)", "value": 909, "unit": "max healing"}, {"label": "Mana cost (rank 7)", "value": 380, "unit": "Mana"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Range", "value": 40, "unit": "yd"}], "analysis": "773 to 909 in 1.5 sec for 380 Mana: the fast emergency heal, mana-hungry next to Greater Heal. Moonkin Form's raid-wide spell crit makes it fire Inspiration and Divine Aegis more often on the tank.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10917", "/api/v1/spells/mage-10174"], "being_checked": []}, {"record": "/api/v1/spells/priest-25314", "name": "Greater Heal", "class": "priest", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "spell_power", "how": "scales", "detail": "Healing power is taken to scale the heal by its cast-time share; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Moonkin Form adds 3% spell crit to the whole raid, heals included, so more of these heals crit for 150% and fire Inspiration and Divine Aegis.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion adds 20% healing done for 15 sec (3 min cooldown), best lined up with a tank spike.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "At 710 Mana it is a Holy Priest's main mana sink; Mana Spring, Mana Tide, Blessing of Wisdom and Innervate pay for it.", "domains": ["healing"], "certainty": "text", "quote": "710 Mana"}, {"kind": "healing_received", "how": "scales", "detail": "A Mage's Amplify Magic on a party member raises healing spells received by up to 225.", "domains": ["healing"], "certainty": "open", "quote": null}], "gives": [], "not_with": [{"kind": "healing_received", "from": [{"name": "Dampen Magic", "record": "/api/v1/spells/mage-10174"}], "why": "A Mage's Dampen Magic on the target lowers healing spells received by up to 270, so it must never sit on a tank or raid member.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Healing (rank 5)", "value": 2067, "unit": "max healing"}, {"label": "Mana cost (rank 5)", "value": 710, "unit": "Mana"}, {"label": "Cast time", "value": 3, "unit": "sec"}, {"label": "Range", "value": 40, "unit": "yd"}], "analysis": "1,853 to 2,067 in 3 sec (2.5 with Divine Fury) for 710 Mana: the tank heal. It gains the most from healing power and from Power Infusion, and its crits fire Inspiration's 25% armor on the tank.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-25314", "/api/v1/spells/mage-10174"], "being_checked": []}, {"record": "/api/v1/spells/priest-6064", "name": "Heal", "class": "priest", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "spell_power", "how": "scales", "detail": "Healing power is taken to scale the heal by its cast-time share; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Moonkin Form adds 3% spell crit to the whole raid, heals included, so more of these heals crit for 150% and fire Inspiration and Divine Aegis.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion adds 20% healing done for 15 sec (3 min cooldown), best lined up with a tank spike.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Mana Spring Totem, Mana Tide Totem, Blessing of Wisdom and a Druid's Innervate pay for its mana cost.", "domains": ["healing"], "certainty": "text", "quote": "305 Mana"}], "gives": [], "not_with": [{"kind": "healing_received", "from": [{"name": "Dampen Magic", "record": "/api/v1/spells/mage-10174"}], "why": "A Mage's Dampen Magic on the target lowers healing spells received by up to 270, so it must never sit on a tank or raid member.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Healing (rank 4)", "value": 713, "unit": "max healing"}, {"label": "Mana cost (rank 4)", "value": 305, "unit": "Mana"}, {"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "633 to 713 in 3 sec for 305 Mana, the efficient filler; low ranks of Greater Heal and Heal are taken to stretch mana, not confirmed in WoW Forever. Its cast-time share means healing power adds as much to it as to Greater Heal.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-6064", "/api/v1/spells/mage-10174"], "being_checked": []}, {"record": "/api/v1/spells/priest-15261", "name": "Holy Fire", "class": "priest", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster", "healer"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Paladin's Judgement of the Crusader on the target adds up to 161 Holy damage taken to each hit.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "scales", "detail": "Holy spell damage scales it.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Holy damage (rank 8)", "value": 232, "unit": "max damage"}, {"label": "Holy damage over 10 sec", "value": 75, "unit": "damage"}, {"label": "Cast time", "value": 3.5, "unit": "sec"}, {"label": "Mana cost (rank 8)", "value": 255, "unit": "Mana"}], "analysis": "Deals 184 to 232 plus 75 over 10 sec, in 3.5 sec. It mostly sets up Power in Light for Smite and Penance; as raid damage it is weak.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-15261"], "being_checked": []}, {"record": "/api/v1/spells/priest-10952", "name": "Inner Fire", "class": "priest", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["healer", "caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Armor (rank 6)", "value": 1395, "unit": "armor"}, {"label": "Charges", "value": 20, "unit": "hits"}, {"label": "Duration", "value": 10, "unit": "min"}], "analysis": "+1,395 armor on the Priest for 10 min or 20 hits; a self buff kept up for raid AoE and trash, nothing others feed.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10952"], "being_checked": []}, {"record": null, "name": "Languages", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The languages of the Priest's race; no raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/priest-2053", "name": "Lesser Heal", "class": "priest", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Healing (rank 3)", "value": 181, "unit": "max healing"}, {"label": "Mana cost (rank 3)", "value": 75, "unit": "Mana"}], "analysis": "A leveling heal of 157 to 181, replaced by Heal and Flash Heal well before 60.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-2053"], "being_checked": []}, {"record": "/api/v1/spells/priest-1706", "name": "Levitate", "class": "priest", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Duration", "value": 2, "unit": "min"}], "analysis": "Slow fall and water walking on the Priest for 2 min; travel utility with no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-1706"], "being_checked": []}, {"record": "/api/v1/spells/priest-10876", "name": "Mana Burn", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster", "healer"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana drained (rank 5)", "value": 788, "unit": "max Mana"}, {"label": "Shadow damage per Mana", "value": 0.5, "unit": "damage"}, {"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "Drains 746 to 788 Mana from a target and deals half that as Shadow damage. It is taken to be for draining mana-using bosses and adds (not confirmed in WoW Forever); most bosses have no Mana, so it is situational.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10876"], "being_checked": []}, {"record": "/api/v1/spells/priest-10947", "name": "Mind Blast", "class": "priest", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "spell_power", "how": "scales", "detail": "Shadow spell damage scales it.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements raises 'Magic damage taken' by 10%; if that covers Shadow in Forever, it raises this spell's damage.", "domains": ["shadow"], "certainty": "open", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion adds 20% spell damage for 15 sec (3 min cooldown).", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "Moonkin Form's 3% spell crit, raid-wide since 15 Oct, applies to it, and Shadowform doubles a Shadow crit's bonus.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "threat", "how": "protects", "detail": "It causes high threat, so a Paladin's Salvation (−30% threat, alongside a Blessing since 15 Oct) keeps a Shadow Priest under the tank.", "domains": ["shadow"], "certainty": "text", "quote": "causes a high amount of threat"}, {"kind": "mana", "how": "cost", "detail": "It costs 350 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "350 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Shadow damage, so anything raising Shadow damage taken on the target raises it.", "domains": ["shadow"], "certainty": "text", "quote": "477 to 503 Shadow damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage (rank 9)", "value": 503, "unit": "max damage"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Cooldown", "value": 8, "unit": "sec"}, {"label": "Mana cost (rank 9)", "value": 350, "unit": "Mana"}], "analysis": "477 to 503 Shadow damage in 1.5 sec on an 8 sec cooldown, the Shadow Priest's main nuke. Its high threat makes a Paladin's Salvation and Fade important; Moonkin Form's spell crit and Power Infusion add to it.", "open": ["rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/priest-10947"], "being_checked": []}, {"record": "/api/v1/spells/priest-10953", "name": "Mind Soothe", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Aggro range", "value": -10, "unit": "yd"}], "analysis": "Cuts a Humanoid's aggro range by 10 yd for 15 sec; occasionally useful for slipping past trash.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10953"], "being_checked": []}, {"record": "/api/v1/spells/priest-10909", "name": "Mind Vision", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Duration", "value": 1, "unit": "min"}], "analysis": "Sees through a target's eyes for 1 min; scouting only.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10909"], "being_checked": []}, {"record": "/api/v1/spells/priest-10890", "name": "Psychic Scream", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Targets", "value": 5, "unit": "enemies"}, {"label": "Fear", "value": 8, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "Fears up to 5 enemies within 8 yd for 8 sec; an emergency on trash, and in a raid it can scatter adds into other packs.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10890"], "being_checked": []}, {"record": "/api/v1/spells/priest-25315", "name": "Renew", "class": "priest", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "spell_power", "how": "scales", "detail": "Healing power is taken to add to each tick, a full share over its 15 sec; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion adds 20% healing done for 15 sec (3 min cooldown), best lined up with a tank spike.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "At 410 Mana for 830 over 15 sec it costs a lot per point healed; Mana Spring, Blessing of Wisdom and Innervate pay for it.", "domains": ["healing"], "certainty": "text", "quote": "410 Mana"}], "gives": [], "not_with": [{"kind": "healing_received", "from": [{"name": "Dampen Magic", "record": "/api/v1/spells/mage-10174"}], "why": "A Mage's Dampen Magic on the target lowers healing spells received by up to 270, so it must never sit on a tank or raid member.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "from": [], "why": "Heal over time ticks are taken not to crit (not confirmed in WoW Forever), so Moonkin Form's spell crit does not help Renew.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Healing over 15 sec (rank 10)", "value": 830, "unit": "healing"}, {"label": "Mana cost (rank 10)", "value": 410, "unit": "Mana"}], "analysis": "830 healing over 15 sec, instant, for 410 Mana. It heals while the Priest moves and is the main heal to roll on raid members during spread damage; Improved Renew adds 15%.", "open": ["rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/spells/priest-25315", "/api/v1/spells/mage-10174"], "being_checked": []}, {"record": "/api/v1/spells/priest-20770", "name": "Resurrection", "class": "priest", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Health on return (rank 5)", "value": 750, "unit": "Health"}, {"label": "Mana on return", "value": 1000, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}], "analysis": "Brings a dead player back out of combat with 750 Health and 1,000 Mana; it saves runbacks after wipes, nothing others feed.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-20770"], "being_checked": []}, {"record": "/api/v1/spells/priest-1309636", "name": "Shadow Word: Death", "class": "priest", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "spell_power", "how": "scales", "detail": "Shadow spell damage scales it.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements raises 'Magic damage taken' by 10%; if that covers Shadow in Forever, it raises this spell's damage.", "domains": ["shadow"], "certainty": "open", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion adds 20% spell damage for 15 sec (3 min cooldown).", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "healing", "how": "protects", "detail": "Each cast that does not kill costs the Priest 10% of maximum Health, which the raid's healers cover.", "domains": ["healing"], "certainty": "text", "quote": "you take backlash damage equal to 10% of your maximum health"}, {"kind": "mana", "how": "cost", "detail": "It costs 340 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "340 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Shadow damage, so anything raising Shadow damage taken on the target raises it.", "domains": ["shadow"], "certainty": "text", "quote": "444 to 472 Shadow damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage (rank 4)", "value": 472, "unit": "max damage"}, {"label": "Backlash", "value": 10, "unit": "% max health"}, {"label": "Cooldown", "value": 18, "unit": "sec"}, {"label": "Mana cost (rank 4)", "value": 340, "unit": "Mana"}], "analysis": "An instant 444 to 472 Shadow hit on an 18 sec cooldown that costs the Priest 10% Health unless it kills. On a boss it always backlashes, so it is a movement and execute spell (Early Demise adds crit below 20%) that the healers pay for.", "open": ["rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/priest-1309636"], "being_checked": []}, {"record": "/api/v1/spells/priest-10894", "name": "Shadow Word: Pain", "class": "priest", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "spell_power", "how": "scales", "detail": "Shadow spell damage scales it.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements raises 'Magic damage taken' by 10%; if that covers Shadow in Forever, it raises this spell's damage.", "domains": ["shadow"], "certainty": "open", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Mana Spring Totem, Blessing of Wisdom and Innervate pay for it over a long fight.", "domains": ["shadow"], "certainty": "text", "quote": "470 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Shadow damage, so anything raising Shadow damage taken on the target raises it.", "domains": ["shadow"], "certainty": "text", "quote": "762 Shadow damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage over 18 sec (rank 8)", "value": 762, "unit": "damage"}, {"label": "Mana cost (rank 8)", "value": 470, "unit": "Mana"}], "analysis": "762 Shadow damage over 18 sec, instant: the Shadow Priest's DoT, kept up on the boss all fight. It takes a debuff slot, which matters if WoW Forever has a debuff limit.", "open": ["rule:debuff_limit", "rule:curse_magic_schools", "rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/spells/priest-10894"], "being_checked": []}, {"record": "/api/v1/spells/priest-19312", "name": "Shadowguard", "class": "priest", "tree": "Baseline", "modifies": [], "category": "defense", "roles": [], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage per hit (rank 6)", "value": 96, "unit": "damage"}, {"label": "Charges", "value": 3, "unit": "charges"}, {"label": "Duration", "value": 10, "unit": "min"}], "analysis": "Strikes back for 96 Shadow damage, without threat, when the Priest is hit, 3 charges; a self buff with little raid value that every Priest has.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-19312"], "being_checked": []}, {"record": null, "name": "Shoot", "class": "priest", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["healer"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range", "value": 30, "unit": "yd"}], "analysis": "Wand attacks; a healer's mana-free damage between heals, with Wand Specialization adding 25%.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/priest-10934", "name": "Smite", "class": "priest", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster", "healer"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Paladin's Judgement of the Crusader on the target adds up to 161 Holy damage taken to each hit.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "scales", "detail": "Holy spell damage scales it.", "domains": ["holy"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Holy damage (rank 8)", "value": 186, "unit": "max damage"}, {"label": "Cast time", "value": 2.5, "unit": "sec"}, {"label": "Mana cost (rank 8)", "value": 280, "unit": "Mana"}], "analysis": "166 to 186 Holy damage in 2.5 sec. Judgement of the Crusader's up to 161 Holy damage taken is close to doubling it, but it is still not a raid damage spell.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/priest-10934"], "being_checked": []}, {"record": "/api/v1/spells/priest-19305", "name": "Starshards", "class": "priest", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster", "healer"], "raid": "good", "uses": [{"kind": "spell_power", "how": "scales", "detail": "Arcane spell damage scales it.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements raises 'Magic damage taken' by 10%; if it covers Arcane in Forever, Starshards gains 10%.", "domains": ["arcane"], "certainty": "open", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Discipline Priest's Power Infusion adds 20% spell damage for 15 sec, enough to cover a full channel.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs 350 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "350 Mana"}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Arcane damage, so anything raising Arcane damage taken on the target raises it.", "domains": ["arcane"], "certainty": "text", "quote": "1,800 Arcane damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Arcane damage over 6 sec (rank 7)", "value": 1800, "unit": "damage"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Mana cost (rank 7)", "value": 350, "unit": "Mana"}], "analysis": "1,800 Arcane damage over a 6 sec channel every 30 sec, for every Priest. It is the strongest damage spell a Priest has per cast and is not Shadow, so Shadowform and Shadow talents do not add to it.", "open": ["rule:curse_magic_schools", "Is Starshards available to every Priest race in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/priest-19305"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10614", "name": "Windfury Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "core", "uses": [], "gives": [{"kind": "extra_attacks", "reach": "raid", "detail": "Each main-hand hit of party or raid members within 30 yd has a 20% chance of 1 extra attack with +246 melee attack power; players only, not pets.", "amount": {"value": 20, "unit": "%"}, "domains": ["melee"], "certainty": "text", "quote": "Each main hand hit has a 20% chance of granting the attacker 1 extra attack"}], "not_with": [{"kind": "extra_attacks", "from": [], "why": "A Shaman with Windfury Weapon on the main hand gets nothing from any Windfury Totem, and the totem only enhances melee, so Hunters' shots and casters gain nothing.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Proc chance per main-hand hit", "value": 20, "unit": "%"}, {"label": "Extra attack attack power", "value": 246, "unit": "attack power"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}, {"label": "Mana cost", "value": 250, "unit": "Mana"}], "analysis": "The raid's biggest melee buff: a 20% chance per main-hand hit of an extra attack with +246 attack power, for 5 min at 30 yd. Since 15 Oct it reaches party or raid members, so one Shaman covers every melee player within 30 yd of the totem, and it stacks with another Shaman's Grace of Air. It still excludes Flametongue Totem, and as an Air totem it means that Shaman cannot also drop Grace of Air. It affects players only, not pets, and an Enhancement Shaman on Windfury Weapon gets nothing from it.", "open": ["rule:windfury_weapon_enchant", "Does a Windfury extra attack consume Flurry charges and can it chain into a Sword Weaponmaster extra attack?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10614"], "being_checked": []}, {"record": "/api/v1/spells/shaman-25359", "name": "Grace of Air Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "ranged", "tank"], "raid": "good", "uses": [], "gives": [{"kind": "agility", "reach": "raid", "detail": "+89 Agility to party or raid members within 30 yd. What Agility gives (crit for melee and Hunters, attack power for Rogues and Hunters, armor and dodge for tanks) is not confirmed in WoW Forever.", "amount": {"value": 89, "unit": "flat"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "increases the agility of party or raid members within 30 yards by 89"}], "not_with": [], "numbers": [{"label": "Agility", "value": 89, "unit": "Agility"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}, {"label": "Mana cost", "value": 310, "unit": "Mana"}], "analysis": "+89 Agility to everyone within 30 yd for 5 min, raid-wide since 15 Oct. It stacks with Windfury and Flametongue, so a second Shaman on Grace of Air adds to the first one's Windfury instead of replacing it. One Shaman drops only one Air totem (Windfury, Grace of Air, Grounding or Windwall), and Windfury is the bigger melee buff. Hunters within 30 yd of the totem gain ranged attack power and crit from it.", "open": ["rule:party_auras_pets", "Does Agility give Hunters 2 ranged attack power per point in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-25359"], "being_checked": []}, {"record": "/api/v1/spells/shaman-25361", "name": "Strength of Earth Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "good", "uses": [], "gives": [{"kind": "strength", "reach": "raid", "detail": "+53 Strength to party or raid members within 30 yd. What Strength gives (melee attack power for Warriors, Paladins, Shamans and Druids, block value for shield tanks) is not confirmed in WoW Forever.", "amount": {"value": 53, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "increases the strength of party or raid members within 30 yards by 53"}], "not_with": [{"kind": "fear_immunity", "from": [], "why": "Strength of Earth, Stoneskin, Tremor, Stoneclaw and Earthbind are all Earth totems: a Shaman dropping Tremor for a fear takes their Strength of Earth away from the whole raid, while Tremor covers only their party.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Strength", "value": 53, "unit": "Strength"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}, {"label": "Mana cost", "value": 275, "unit": "Mana"}], "analysis": "+53 Strength to everyone within 30 yd for 5 min, raid-wide since 15 Oct, a melee and tank buff. It is worth about 106 attack power to a Warrior. One Shaman covers the raid, so on fear fights another Shaman can drop Tremor for their party while this one keeps Strength of Earth up.", "open": ["rule:party_auras_pets"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-25361"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10408", "name": "Stoneskin Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "party", "detail": "Reduces Physical damage taken by 30 (per hit, not confirmed in WoW Forever) for party members within 30 yd.", "amount": {"value": 30, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "reducing Physical damage taken by 30"}], "not_with": [{"kind": "strength", "from": [], "why": "An Earth totem: the same Shaman cannot give Strength of Earth while it stands.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Physical damage reduced per hit", "value": 30, "unit": "damage"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}], "analysis": "−30 Physical damage on every hit for the party only, most useful on a tank taking many small hits. It costs that Shaman's Earth slot, so it fits the tank party's Shaman when another Shaman keeps Strength of Earth up for the raid. Guardian Totems raises it to 36.", "open": ["Does 'Physical damage' include ranged physical attacks and physical spells?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10408"], "being_checked": []}, {"record": "/api/v1/spells/shaman-15112", "name": "Windwall Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster", "healer", "ranged"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "party", "detail": "Reduces ranged damage taken by 64 for party members within 30 yd.", "amount": {"value": 64, "unit": "flat"}, "domains": ["ranged"], "certainty": "text", "quote": "reducing ranged damage taken by 64"}], "not_with": [{"kind": "extra_attacks", "from": [], "why": "An Air totem: the same Shaman cannot give Windfury or Grace of Air while it stands.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Ranged damage reduced", "value": 64, "unit": "damage"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}], "analysis": "−64 ranged damage per hit for the party, not the raid; it is only for fights with ranged attackers. It takes that Shaman's Air slot, so it fits a Shaman whose raid already gets Windfury and Grace of Air from other Shamans.", "open": ["Which Forever raid encounters use ranged attacks?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-15112"], "being_checked": []}, {"record": "/api/v1/spells/shaman-16387", "name": "Flametongue Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements on the target adds 10% Magic damage taken, and the totem's damage is Fire.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Fire damage, so anything raising Fire damage taken on the target raises it.", "domains": ["fire"], "certainty": "text", "quote": "17 to 55 additional Fire damage"}], "gives": [{"kind": "other_stats", "reach": "raid", "detail": "Each main-hand hit of party or raid members within 30 yd deals 17 to 55 extra Fire damage, more with slower weapons; players only, not pets.", "amount": null, "domains": ["melee", "fire"], "certainty": "text", "quote": "Each main hand hit causes 17 to 55 additional Fire damage"}], "not_with": [{"kind": "other_stats", "from": [], "why": "A Shaman with Flametongue Weapon on the main hand gets nothing from any Flametongue Totem.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_reduction", "from": [], "why": "A Fire totem: the same Shaman cannot keep Searing, Magma or Frost Resistance Totem up with it.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "extra_attacks", "from": [], "why": "Windfury Totem and Flametongue Totem exclude each other, even from two Shamans (Blizzard's 15 Oct notes keep it), so with Windfury up this totem adds nothing.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Fire damage per main-hand hit", "value": 55, "unit": "max damage"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}, {"label": "Mana cost", "value": 275, "unit": "Mana"}], "analysis": "Extra Fire damage on every main-hand hit for everyone within 30 yd, raid-wide since 15 Oct, so slow two-handers gain most. It still does not stack with Windfury Totem, so it is for a raid without a Windfury Shaman; it does stack with Grace of Air. It uses the Fire slot, which otherwise holds a Searing Totem for the Shaman's own damage. Being Fire, its damage also gains from Curse of the Elements on the target.", "open": ["rule:windfury_weapon_enchant", "Does Curse of the Elements' +10% Magic damage taken raise Flametongue Totem's Fire damage?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-16387"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10497", "name": "Mana Spring Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster", "healer"], "raid": "core", "uses": [], "gives": [{"kind": "mana", "reach": "party", "detail": "Restores 10 mana every 2 sec (25 per 5 sec) to party members within 30 yd.", "amount": {"value": 10, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "restores 10 mana every 2 seconds to group members within 30 yards"}], "not_with": [{"kind": "healing_received", "from": [], "why": "A Water totem: the same Shaman cannot keep Healing Stream, Fire Resistance or a Cleansing totem up with it, and Mana Tide replaces it for 12 sec.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Mana every 2 sec", "value": 10, "unit": "Mana"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}, {"label": "Mana cost", "value": 100, "unit": "Mana"}], "analysis": "25 mana per 5 sec to the party for 5 min, the casters' and healers' totem. It stayed party-only in the 15 Oct patch, so each caster or healer party wants a Shaman, and Restorative Totems makes it 25% stronger. It uses the Water slot, so a fight that needs Fire Resistance or poison cleansing costs that party's mana.", "open": ["Does Mana Spring stack with Blessing of Wisdom and the Alchemy campfire?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10497"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10463", "name": "Healing Stream Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "situational", "uses": [], "gives": [{"kind": "healing", "reach": "party", "detail": "Heals party members within 30 yd for 11 every 2 sec.", "amount": {"value": 11, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "heals group members within 30 yards for 11 every 2 seconds"}], "not_with": [{"kind": "mana", "from": [], "why": "A Water totem: the same Shaman cannot give Mana Spring while it stands.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Healing every 2 sec", "value": 11, "unit": "healing"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}, {"label": "Mana cost", "value": 80, "unit": "Mana"}], "analysis": "About 27 healing per 5 sec to each party member, a little steady healing on raid-wide damage. It competes with Mana Spring for the Water slot, and Mana Spring usually wins, so it is for a party with two Shamans. Restorative Totems makes it 50% stronger.", "open": ["Does Healing Stream gain from spell healing power in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10463"], "being_checked": []}, {"record": "/api/v1/spells/shaman-8143", "name": "Tremor Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank", "melee", "caster", "healer"], "raid": "situational", "uses": [], "gives": [{"kind": "fear_immunity", "reach": "party", "detail": "Removes Fear, Charm and Sleep effects from party members within 30 yd for 5 min.", "amount": null, "domains": [], "certainty": "text", "quote": "removing Fear, Charm and Sleep effects from party members"}], "not_with": [{"kind": "strength", "from": [], "why": "An Earth totem: dropping it takes down that Shaman's Strength of Earth or Stoneskin.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "fear_immunity", "from": [], "why": "A Priest's Fear Ward (one fear, 3 min cooldown) on a member of a Tremor party is partly redundant; it is better spent on someone outside the totem's party, or on the tank for the first fear before a pulse.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}, {"label": "Mana cost", "value": 60, "unit": "Mana"}], "analysis": "Breaks Fear, Charm and Sleep on the party on each pulse, the answer to fear bosses for a whole party, not one player; it stayed party-only in the 15 Oct patch. It is an Earth totem, so the same Shaman's Strength of Earth, which reaches the whole raid, is down while it stands. It removes the effect after it lands rather than preventing it, which is where Fear Ward on the tank still helps.", "open": ["How often does Tremor pulse in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-8143"], "being_checked": []}, {"record": "/api/v1/spells/shaman-8177", "name": "Grounding Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster", "healer", "melee", "tank"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "party", "detail": "Redirects one single-target harmful spell cast on a nearby party member to the totem every 10 sec, for 45 sec.", "amount": null, "domains": [], "certainty": "text", "quote": "redirect one harmful spell cast on a nearby party member to itself every 10 seconds"}], "not_with": [{"kind": "extra_attacks", "from": [], "why": "An Air totem: while it stands the same Shaman's Windfury or Grace of Air is down.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Spells redirected", "value": 1, "unit": "every 10 sec"}, {"label": "Duration", "value": 45, "unit": "sec"}, {"label": "Cooldown", "value": 15, "unit": "sec"}], "analysis": "Eats one single-target harmful spell aimed at the party every 10 sec, never area spells. On a boss that casts single-target spells (polymorph, a big bolt) at the party it is strong, and it costs the Air slot while it stands. Guardian Totems shortens its cooldown.", "open": ["Does Grounding Totem survive the first redirect and keep catching one spell every 10 sec for 45 sec, as its text reads?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-8177"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10538", "name": "Fire Resistance Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee", "caster", "healer", "ranged"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "raid", "detail": "+60 Fire resistance to party or raid members within 30 yd.", "amount": null, "domains": ["fire"], "certainty": "text", "quote": "fire resistance of party or raid members within 30 yards by 60"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "A Paladin's Fire Resistance Aura gives the same 60, raid-wide; the totem and the aura are taken not to stack (not confirmed in WoW Forever). It is also a Water totem, so the same Shaman's Mana Spring is down.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Fire resistance", "value": 60, "unit": "resistance"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}], "analysis": "+60 Fire resistance to everyone within 30 yd, party or raid, for Fire bosses. Raid-wide means one Shaman covers the area, but it takes that Shaman's Water slot (no Mana Spring for their party). A Paladin's Fire Resistance Aura likely does not stack with it, so one of the two is enough.", "open": ["Do Fire Resistance Totem and Fire Resistance Aura stack in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10538"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10479", "name": "Frost Resistance Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee", "caster", "healer", "ranged"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "raid", "detail": "+60 Frost resistance to party and raid members within 30 yd.", "amount": null, "domains": ["frost"], "certainty": "text", "quote": "party and raid members' frost resistance by 60"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "A Paladin's Frost Resistance Aura gives the same 60, raid-wide; the totem and the aura are taken not to stack (not confirmed in WoW Forever). It is also a Fire totem, so the same Shaman's Flametongue or Searing Totem is down.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Frost resistance", "value": 60, "unit": "resistance"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}], "analysis": "+60 Frost resistance to everyone within 30 yd, for Frost bosses. It takes the Fire slot, which is cheap for a healer and for any Shaman in a raid on Windfury, where Flametongue Totem adds nothing. A Paladin's Frost Resistance Aura likely does not stack with it.", "open": ["Do Frost Resistance Totem and Frost Resistance Aura stack in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10479"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10601", "name": "Nature Resistance Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee", "caster", "healer", "ranged"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "raid", "detail": "+60 Nature resistance to party and raid members within 30 yd.", "amount": null, "domains": ["nature"], "certainty": "text", "quote": "nature resistance of party and raid members within 30 yards by 60"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "A Hunter's Aspect of the Wild gives the same 60 Nature resistance to the raid; the two are taken not to stack (not confirmed in WoW Forever). It is also an Air totem, so the same Shaman's Windfury or Grace of Air is down.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Nature resistance", "value": 60, "unit": "resistance"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}], "analysis": "+60 Nature resistance to everyone within 30 yd, for Nature bosses. It takes the Air slot, which costs the raid that Shaman's Windfury or Grace of Air, so on Nature fights a Hunter's Aspect of the Wild is the cheaper source; the two likely do not stack.", "open": ["Do Nature Resistance Totem and Aspect of the Wild stack in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10601"], "being_checked": []}, {"record": "/api/v1/spells/shaman-8166", "name": "Poison Cleansing Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank", "melee", "caster", "healer", "ranged"], "raid": "situational", "uses": [], "gives": [{"kind": "dispel", "reach": "party", "detail": "Removes 1 poison from each party member within 30 yd every 5 sec.", "amount": null, "domains": [], "certainty": "text", "quote": "remove 1 poison effect from party members within 30 yards every 5 seconds"}], "not_with": [{"kind": "mana", "from": [], "why": "A Water totem: the same Shaman's Mana Spring is down while it stands.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Poisons removed per pulse", "value": 1, "unit": "poison"}, {"label": "Pulse", "value": 5, "unit": "sec"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}], "analysis": "Cleanses a poison from the whole party every 5 sec, for poison-heavy fights. It costs the party Mana Spring from that Shaman; Cure Poison handles single targets.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-8166"], "being_checked": []}, {"record": "/api/v1/spells/shaman-8170", "name": "Disease Cleansing Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank", "melee", "caster", "healer", "ranged"], "raid": "situational", "uses": [], "gives": [{"kind": "dispel", "reach": "party", "detail": "Removes 1 disease from each party member within 30 yd every 5 sec.", "amount": null, "domains": [], "certainty": "text", "quote": "remove 1 disease effect from party members within 30 yards every 5 seconds"}], "not_with": [{"kind": "mana", "from": [], "why": "A Water totem: the same Shaman's Mana Spring is down while it stands.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Diseases removed per pulse", "value": 1, "unit": "disease"}, {"label": "Pulse", "value": 5, "unit": "sec"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Duration", "value": 5, "unit": "min"}], "analysis": "Cleanses a disease from the whole party every 5 sec, for disease-heavy fights. It costs the party Mana Spring from that Shaman; Cure Disease handles single targets.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-8170"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10428", "name": "Stoneclaw Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["caster", "healer", "melee"], "raid": "low", "uses": [], "gives": [{"kind": "threat", "reach": "raid", "detail": "Taunts creatures within 8 yd to attack the totem (486 health) for up to 15 sec, pulling loose adds off healers.", "amount": null, "domains": [], "certainty": "text", "quote": "taunts creatures within 8 yards to attack it"}], "not_with": [{"kind": "strength", "from": [], "why": "An Earth totem: dropping it takes down that Shaman's Strength of Earth or Tremor.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Totem health", "value": 486, "unit": "health"}, {"label": "Taunt radius", "value": 8, "unit": "yd"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "A short area taunt on a 486-health totem, every 30 sec: buys a few seconds when an add runs to a healer. Raid adds hit far harder than 486 health, so it is an emergency tool. Earth's Grasp adds 50% health.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10428"], "being_checked": []}, {"record": "/api/v1/spells/shaman-2484", "name": "Earthbind Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster", "healer", "melee"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "enemy_target", "detail": "Slows enemies within 10 yd of the totem for 45 sec, holding adds back from the raid.", "amount": null, "domains": [], "certainty": "text", "quote": "slows the movement speed of enemies within 10 yards"}], "not_with": [{"kind": "strength", "from": [], "why": "An Earth totem: dropping it takes down that Shaman's Strength of Earth or Tremor.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Duration", "value": 45, "unit": "sec"}, {"label": "Cooldown", "value": 15, "unit": "sec"}], "analysis": "Slows enemies around it for 45 sec, an add and kiting tool; bosses are taken to ignore slows (not confirmed in WoW Forever). Earthbound adds a 5 sec root on drop and Earth's Grasp a wider radius. It costs the Earth slot.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-2484"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10414", "name": "Earth Shock", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster", "melee", "tank"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "It deals Nature damage, so anything raising Nature damage taken on the target raises it.", "domains": ["nature"], "certainty": "text", "quote": "293 to 309 Nature damage"}], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Interrupts the target's spellcast and locks that school for 2 sec, stopping a boss or add spell before it lands on the raid.", "amount": null, "domains": [], "certainty": "text", "quote": "interrupts spellcasting and prevents any spell in that school from being cast for 2 sec"}], "not_with": [], "numbers": [{"label": "Nature damage (rank 7)", "value": 309, "unit": "max damage"}, {"label": "School lockout", "value": 2, "unit": "sec"}, {"label": "Range", "value": 20, "unit": "yd"}, {"label": "Cooldown", "value": 6, "unit": "sec"}, {"label": "Mana cost", "value": 450, "unit": "Mana"}], "analysis": "An instant 20 yd interrupt on a 6 sec cooldown (5 with Reverberation), so a Shaman is one of the raid's fastest interrupters. It also deals Nature damage with high threat, which a Shaman tank uses. The 2 sec lockout is short, so it stops the cast rather than silencing the caster.", "open": ["Forever's Shaman damage spells (Lightning Bolt 189 to 211, Chain Lightning 119 to 133, Earth Shock 293 to 309): how much spell power does each gain?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10414"], "being_checked": []}, {"record": "/api/v1/spells/shaman-8012", "name": "Purge", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster", "healer", "melee"], "raid": "situational", "uses": [], "gives": [{"kind": "other_stats", "reach": "enemy_target", "detail": "Removes 2 beneficial magic effects from an enemy, such as a shield or an enrage-like buff.", "amount": null, "domains": [], "certainty": "text", "quote": "removing 2 beneficial magic effects"}], "not_with": [], "numbers": [{"label": "Magic effects removed", "value": 2, "unit": "effects"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "Strips 2 magic buffs from an enemy at 30 yd. Only some bosses and adds carry purgeable buffs, so it is encounter-specific, but where it matters few classes can do it.", "open": ["Which Forever raid bosses or adds carry purgeable magic buffs?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-8012"], "being_checked": []}, {"record": "/api/v1/spells/shaman-526", "name": "Cure Poison", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee"], "raid": "situational", "uses": [], "gives": [{"kind": "dispel", "reach": "one_ally", "detail": "Cures 1 poison on a friendly target at 30 yd.", "amount": null, "domains": [], "certainty": "text", "quote": "Cures 1 poison effect on the target"}], "not_with": [], "numbers": [{"label": "Poisons cured", "value": 1, "unit": "poison"}], "analysis": "Removes one poison from one target, the targeted partner to Poison Cleansing Totem. It matters only on poison fights.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-526"], "being_checked": []}, {"record": "/api/v1/spells/shaman-2870", "name": "Cure Disease", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee"], "raid": "situational", "uses": [], "gives": [{"kind": "dispel", "reach": "one_ally", "detail": "Cures 1 disease on a friendly target at 30 yd.", "amount": null, "domains": [], "certainty": "text", "quote": "Cures 1 disease on the target"}], "not_with": [], "numbers": [{"label": "Diseases cured", "value": 1, "unit": "disease"}], "analysis": "Removes one disease from one target, the targeted partner to Disease Cleansing Totem. It matters only on disease fights.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-2870"], "being_checked": []}, {"record": "/api/v1/spells/shaman-20777", "name": "Ancestral Spirit", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee"], "raid": "good", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Brings a dead player back with 600 health and 800 mana, out of combat only.", "amount": null, "domains": [], "certainty": "text", "quote": "restoring a dead target to life with 600 health and 800 mana"}], "not_with": [], "numbers": [{"label": "Health on return", "value": 600, "unit": "health"}, {"label": "Mana on return", "value": 800, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}], "analysis": "The out-of-combat resurrection, used after every wipe. It cannot be cast in combat, so it is no combat resurrection.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-20777"], "being_checked": []}, {"record": "/api/v1/spells/shaman-131", "name": "Water Breathing", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Lets a friendly target breathe underwater for 10 min.", "amount": null, "domains": [], "certainty": "text", "quote": "breathe underwater for 10 min"}], "not_with": [], "numbers": [{"label": "Duration", "value": 10, "unit": "min"}], "analysis": "Underwater breathing for one player for 10 min, for underwater paths and encounters. Rarely needed in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-131"], "being_checked": []}, {"record": "/api/v1/spells/shaman-546", "name": "Water Walking", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["healer", "caster", "melee"], "raid": "none", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Lets a friendly target walk on water for 10 min; any damage cancels it.", "amount": null, "domains": [], "certainty": "text", "quote": "walk across water for 10 min"}], "not_with": [], "numbers": [{"label": "Duration", "value": 10, "unit": "min"}], "analysis": "Walking on water for one player, broken by any damage. A travel convenience with no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-546"], "being_checked": []}, {"record": "/api/v1/spells/shaman-15208", "name": "Lightning Bolt", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements adds 10% 'Magic' damage taken; whether Nature counts in Forever is open.", "domains": ["nature"], "certainty": "open", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% spell damage for 15 sec (3 min cooldown), a burst window for this spell.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, so more of these land as crits.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 220 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "220 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Nature damage, so anything raising Nature damage taken on the target raises it.", "domains": ["nature"], "certainty": "text", "quote": "189 to 211 Nature damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 200, "unit": "Nature damage (189 to 211)"}, {"label": "Cast time", "value": 2.5, "unit": "sec"}, {"label": "Mana cost", "value": 220, "unit": "Mana"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "The Elemental Shaman's main nuke, a 2.5 sec Nature bolt. Its value rests on how much spell power it gains. Nature damage is taken not to be covered by Curse of the Elements (not confirmed in WoW Forever), and Stormstrike only raises the Shaman's own next bolt, so its sure outside boosts are Moonkin Form's crit and Power Infusion.", "open": ["How much spell power does each of Forever's Shaman damage spells gain?", "rule:curse_magic_schools", "rule:spell_hit_cap"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-15208"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10605", "name": "Chain Lightning", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements adds 10% 'Magic' damage taken; whether Nature counts in Forever is open.", "domains": ["nature"], "certainty": "open", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% spell damage for 15 sec (3 min cooldown), a burst window for this spell.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, so more of these land as crits.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 315 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "315 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Nature damage, so anything raising Nature damage taken on the target raises it.", "domains": ["nature"], "certainty": "text", "quote": "119 to 133 Nature damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Damage, first target", "value": 126, "unit": "Nature damage (119 to 133)"}, {"label": "Damage lost per jump", "value": 30, "unit": "%"}, {"label": "Targets", "value": 3, "unit": "targets"}, {"label": "Cast time", "value": 2, "unit": "sec"}, {"label": "Cooldown", "value": 6, "unit": "sec"}, {"label": "Mana cost", "value": 315, "unit": "Mana"}], "analysis": "A 6 sec cooldown Nature spell that hits up to 3 targets, each jump 30% weaker. At 315 mana against Lightning Bolt's 220 it deals less to one target, so on a single boss it is worth casting only if its spell power gain is large. On 2 or 3 targets it wins, and Elemental Mastery removes its cooldown for 15 sec.", "open": ["How much spell power does each of Forever's Shaman damage spells gain?", "rule:curse_magic_schools", "Does the Shaman's own Stormstrike bonus apply to the jumps, or only to the first target?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10605"], "being_checked": []}, {"record": "/api/v1/spells/shaman-29228", "name": "Flame Shock", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster", "melee"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements on the target adds 10% Magic damage taken and −75 Magic resistances, and this is Fire damage.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% spell damage for 15 sec (3 min cooldown), a burst window for this spell.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, so more of these land as crits.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 410 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "410 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Fire damage, so anything raising Fire damage taken on the target raises it.", "domains": ["fire"], "certainty": "text", "quote": "166 Fire damage"}], "gives": [], "not_with": [], "numbers": [{"label": "Damage on hit", "value": 166, "unit": "Fire damage"}, {"label": "Damage over time", "value": 176, "unit": "Fire damage over 12 sec"}, {"label": "Cooldown", "value": 6, "unit": "sec"}, {"label": "Mana cost", "value": 410, "unit": "Mana"}], "analysis": "An instant Fire hit plus a 12 sec Fire DoT on the shared shock cooldown. Being Fire, it is the one Shaman shock that surely gains from Curse of the Elements, and its DoT takes a debuff slot on the boss.", "open": ["How much spell power does each of Forever's Shaman damage spells gain?", "rule:debuff_limit", "rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-29228"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10473", "name": "Frost Shock", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements on the target adds 10% Magic damage taken and −75 Magic resistances, and this is Frost damage.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% spell damage for 15 sec (3 min cooldown), a burst window for this spell.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, so more of these land as crits.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 430 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "430 Mana"}], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 286, "unit": "Frost damage (278 to 294)"}, {"label": "Slow", "value": 50, "unit": "%"}, {"label": "Slow duration", "value": 8, "unit": "sec"}, {"label": "Cooldown", "value": 6, "unit": "sec"}, {"label": "Mana cost", "value": 430, "unit": "Mana"}], "analysis": "An instant Frost hit with a 50% slow, on the shared shock cooldown. Bosses ignore the slow, so in a raid it is a kiting tool for adds rather than damage.", "open": ["How much spell power does each of Forever's Shaman damage spells gain?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10473"], "being_checked": []}, {"record": "/api/v1/spells/shaman-408345", "name": "Fire Nova", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster", "melee"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements on the target adds 10% Magic damage taken and −75 Magic resistances, and this is Fire damage.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% spell damage for 15 sec (3 min cooldown), a burst window for this spell.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, so more of these land as crits.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 375 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "375 Mana"}], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 245, "unit": "Fire damage (232 to 258)"}, {"label": "Radius around the Fire totem", "value": 10, "unit": "yd"}, {"label": "Cooldown", "value": 10, "unit": "sec"}, {"label": "Mana cost", "value": 375, "unit": "Mana"}], "analysis": "Instant Fire damage (232 to 258 at rank 5) to every enemy within 10 yd of the Shaman's active Fire totem, every 10 sec, or 6 with Trial by Fire. It needs a Fire totem down, so on packed trash it pairs with Magma Totem, which Trial by Fire keeps up for 40 sec.", "open": ["How much spell power does each of Forever's Shaman damage spells gain?", "Does Fire Nova keep the Fire totem standing, or does it use it up?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-408345"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10438", "name": "Searing Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements on the target adds 10% Magic damage taken and −75 Magic resistances, and this is Fire damage.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 170 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "170 Mana"}], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "A Fire totem: while it stands, the same Shaman cannot give the raid Flametongue Totem or Frost Resistance Totem.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Damage per attack", "value": 47, "unit": "Fire damage (40 to 54)"}, {"label": "Range", "value": 20, "unit": "yd"}, {"label": "Duration", "value": 55, "unit": "sec"}, {"label": "Mana cost", "value": 170, "unit": "Mana"}], "analysis": "A small single-target Fire turret for 55 sec. It costs that Shaman's Flametongue Totem, but in a raid with Windfury, which Flametongue does not stack with, the Fire slot is free for it.", "open": ["Does Searing Totem gain from the Shaman's spell power in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10438"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10587", "name": "Magma Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster", "melee"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements on the target adds 10% Magic damage taken and −75 Magic resistances, and this is Fire damage.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 650 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "650 Mana"}], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "A Fire totem: while it stands, the same Shaman cannot give the raid Flametongue Totem or Frost Resistance Totem.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Damage every 2 sec", "value": 73, "unit": "Fire damage"}, {"label": "Radius", "value": 8, "unit": "yd"}, {"label": "Duration", "value": 20, "unit": "sec"}, {"label": "Mana cost", "value": 650, "unit": "Mana"}], "analysis": "An 8 yd Fire pulse every 2 sec for 20 sec, for packed trash. Expensive, short, and it takes the Fire slot, so it is a trash tool, not a boss one.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10587"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10432", "name": "Lightning Shield", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["tank", "melee"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage per ball", "value": 178, "unit": "Nature damage"}, {"label": "Balls", "value": 3, "unit": "balls"}, {"label": "Duration", "value": 10, "unit": "min"}, {"label": "Mana cost", "value": 370, "unit": "Mana"}], "analysis": "A self-buff that strikes attackers for 178 Nature damage, three times; a little damage and threat for a Shaman who is being hit.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10432"], "being_checked": []}, {"record": "/api/v1/spells/shaman-16362", "name": "Windfury Weapon", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Attack power from Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) raises every hit, extra attacks included.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 165 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "165 Mana"}, {"kind": "armor_reduction", "how": "scales", "detail": "A physical weapon hit, so Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness on the boss raise its damage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "extra_attacks", "from": [], "why": "On the main hand it switches off any Windfury Totem for the Shaman, so another Shaman's Windfury Totem gives this Shaman nothing.", "domains": [], "certainty": "text", "quote": "When applied to main hand, disables any benefit you personally receive from Windfury Totem"}], "numbers": [{"label": "Proc chance per hit", "value": 20, "unit": "%"}, {"label": "Extra attacks per proc", "value": 2, "unit": "attacks"}, {"label": "Extra attack attack power", "value": 333, "unit": "attack power"}, {"label": "Duration", "value": 60, "unit": "min"}, {"label": "Mana cost", "value": 165, "unit": "Mana"}], "analysis": "The Enhancement Shaman's main-hand imbue: 20% per hit for 2 extra attacks with +333 attack power, stronger than the totem's single +246 attack. It lasts an hour, and it switches off any Windfury Totem for the Shaman, so the raid's Windfury Totem is only for the others.", "open": ["Does an off-hand Windfury Weapon proc too, and do Windfury procs have an internal cooldown in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-16362"], "being_checked": []}, {"record": "/api/v1/spells/shaman-16342", "name": "Flametongue Weapon", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements on the target adds 10% Magic damage taken and −75 Magic resistances, and this is Fire damage.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "On the main hand it switches off any Flametongue Totem for the Shaman.", "domains": [], "certainty": "text", "quote": "When applied to main hand, disables any benefit you personally receive from Flametongue Totem"}], "numbers": [{"label": "Fire damage per hit (by weapon speed)", "value": 112, "unit": "Fire damage (35 to 112)"}, {"label": "Duration", "value": 60, "unit": "min"}, {"label": "Mana cost", "value": 155, "unit": "Mana"}], "analysis": "Extra Fire damage on every hit, more with slow weapons. It loses to Windfury Weapon on the main hand, so it matters for an off-hand or when another imbue is wanted.", "open": ["Does Flametongue Weapon's Fire damage gain from spell power in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-16342"], "being_checked": []}, {"record": "/api/v1/spells/shaman-16356", "name": "Frostbrand Weapon", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements on the target adds 10% Magic damage taken and −75 Magic resistances, and this is Frost damage.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Frost damage per proc", "value": 169, "unit": "Frost damage"}, {"label": "Slow", "value": 25, "unit": "%"}, {"label": "Duration", "value": 60, "unit": "min"}, {"label": "Mana cost", "value": 160, "unit": "Mana"}], "analysis": "A chance on hit of 169 Frost damage and a 25% slow; the slow does nothing to bosses, so it trails Windfury and Flametongue in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-16356"], "being_checked": []}, {"record": "/api/v1/spells/shaman-16316", "name": "Rockbiter Weapon", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Melee attack power", "value": 653, "unit": "attack power"}, {"label": "Duration", "value": 60, "unit": "min"}, {"label": "Mana cost", "value": 150, "unit": "Mana"}], "analysis": "+653 melee attack power and extra threat on the imbued weapon: the imbue for a Shaman tanking, where threat matters more than Windfury's bursts.", "open": ["How much extra threat does Rockbiter add in Forever?", "rule:windfury_weapon_enchant"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-16316"], "being_checked": []}, {"record": "/api/v1/spells/shaman-25357", "name": "Healing Wave", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% healing done for 15 sec (3 min cooldown), a window for this heal.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, heals included, so more of these land as crits.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 620 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "620 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Healing", "value": 1615, "unit": "healing (1,508 to 1,722)"}, {"label": "Cast time", "value": 3, "unit": "sec"}, {"label": "Mana cost", "value": 620, "unit": "Mana"}, {"label": "Range", "value": 40, "unit": "yd"}], "analysis": "The Shaman's big single-target heal, 3 sec for about 1,600; the tank heal, and the one Ancestral Healing and Healing Way build on.", "open": ["How much healing power does each of Forever's Shaman heals gain?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-25357"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10468", "name": "Lesser Healing Wave", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% healing done for 15 sec (3 min cooldown), a window for this heal.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, heals included, so more of these land as crits.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 380 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "380 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Healing", "value": 820, "unit": "healing (775 to 865)"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Mana cost", "value": 380, "unit": "Mana"}, {"label": "Range", "value": 40, "unit": "yd"}], "analysis": "A fast 1.5 sec heal for about 820: the emergency heal, less mana-efficient than Healing Wave.", "open": ["How much healing power does each of Forever's Shaman heals gain?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10468"], "being_checked": []}, {"record": "/api/v1/spells/shaman-10623", "name": "Chain Heal", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% healing done for 15 sec (3 min cooldown), a window for this heal.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Balance Druid's Moonkin Form adds 3% spell crit to the whole raid, heals included, so more of these land as crits.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Pays 405 Mana: Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "405 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "healing_received", "from": [], "why": "Cast on a party member, it only jumps to that party, so its value depends on who the Shaman's party is and how grouped they stand.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Healing, first target", "value": 506, "unit": "healing (474 to 538)"}, {"label": "Each jump", "value": 50, "unit": "% of the previous"}, {"label": "Targets", "value": 3, "unit": "targets"}, {"label": "Cast time", "value": 2.5, "unit": "sec"}, {"label": "Mana cost", "value": 405, "unit": "Mana"}], "analysis": "Heals 3 targets, each jump half the previous, for raid-wide damage. Cast on a party member it stays in that party, so raid groups decide whose damage a Shaman's Chain Heal can reach.", "open": ["How much healing power does each of Forever's Shaman heals gain?", "Cast on a player outside the Shaman's party, does Chain Heal jump to anyone in the raid?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-10623"], "being_checked": []}, {"record": "/api/v1/spells/shaman-66842", "name": "Call of the Elements", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "Drops up to 4 totems from the Totem Bar in one 3 sec cast: a convenience, it changes no one's buffs.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-66842"], "being_checked": []}, {"record": "/api/v1/spells/shaman-66843", "name": "Call of the Ancestors", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "A second Totem Bar set, so a Shaman can swap between two totem loadouts (say Windfury vs Grace of Air) in one 3 sec cast.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-66843"], "being_checked": []}, {"record": "/api/v1/spells/shaman-66844", "name": "Call of the Spirits", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "A third Totem Bar set, for a third loadout such as a resistance fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-66844"], "being_checked": []}, {"record": "/api/v1/spells/shaman-437009", "name": "Totemic Projection", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range", "value": 30, "unit": "yd"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Mana cost", "value": 25, "unit": "% of base mana"}], "analysis": "Moves all active totems up to 30 yd without recasting them, once a minute (every 40 sec with Elemental Reach), so the raid keeps its totems when it repositions.", "open": ["Do moved totems keep their remaining duration and their pulse timers?"], "status": "draft", "rests_on": ["/api/v1/spells/shaman-437009"], "being_checked": []}, {"record": "/api/v1/spells/shaman-36936", "name": "Totemic Recall", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana refunded", "value": 25, "unit": "% of each totem's cost"}], "analysis": "Removes the Shaman's totems and refunds 25% of their mana; a small saving between pulls.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-36936"], "being_checked": []}, {"record": "/api/v1/spells/shaman-6495", "name": "Sentry Totem", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Duration", "value": 5, "unit": "min"}], "analysis": "An Air totem that gives the Shaman vision of an area; no raid use, and it takes the Air slot.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-6495"], "being_checked": []}, {"record": "/api/v1/spells/shaman-20608", "name": "Reincarnation", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Health and mana on return", "value": 20, "unit": "%"}, {"label": "Cooldown", "value": 60, "unit": "min"}], "analysis": "Lets the Shaman come back after a wipe with 20% health and mana, once an hour, to resurrect the raid without a run back.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-20608"], "being_checked": []}, {"record": "/api/v1/spells/shaman-2645", "name": "Ghost Wolf", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "A 40% speed form usable only outdoors, so no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-2645"], "being_checked": []}, {"record": "/api/v1/spells/shaman-556", "name": "Astral Recall", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "A hearthstone on a 15 min cooldown; no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-556"], "being_checked": []}, {"record": "/api/v1/spells/shaman-6196", "name": "Far Sight", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Moves the Shaman's view for 1 min, outdoors only; no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/shaman-6196"], "being_checked": []}, {"record": null, "name": "Armor Proficiency", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "defense", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Lets the Shaman wear Cloth, Leather and Mail; nothing for other players.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Block", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "defense", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The passive chance to block with a shield; nothing for other players.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Dodge", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "defense", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The passive chance to dodge melee attacks; nothing for other players.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Languages", "class": "shaman", "tree": "Baseline", "modifies": [], "category": "utility", "roles": [], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The languages of the Shaman's race; no raid use.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/mage-23028", "name": "Arcane Brilliance", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "core", "uses": [], "gives": [{"kind": "intellect", "reach": "raid", "detail": "+31 Intellect to the target's party and the raid for 1 hour: more mana and spell crit for casters and healers, and attack power or spell power for talents that convert Intellect (a Hunter's Careful Aim, a Shaman's Mental Dexterity and Mental Quickness, a Paladin's Champion of the Light).", "amount": {"value": 31, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "party and raid with brilliance, increasing their Intellect by 31"}], "not_with": [{"kind": "intellect", "from": [], "why": "The same buff as Arcane Intellect: a second Mage's copy, or Arcane Intellect on top, adds nothing, and the planner treats the Herbalism campfire as a non-stacking stand-in.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Intellect", "value": 31, "unit": "Intellect"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost", "value": 3400, "unit": "Mana"}, {"label": "Range", "value": 40, "unit": "yd"}], "analysis": "+31 Intellect for the whole raid for 1 hour, for 3,400 mana and an Arcane Powder. One Mage buffs everyone. Intellect also feeds talents that turn it into attack power or spell power, so Careful Aim Hunters, Enhancement Shamans and Retribution Paladins gain from it too.", "open": ["Does the raid part need every member in range, or does it reach the whole raid wherever they stand?"], "status": "draft", "rests_on": ["/api/v1/spells/mage-23028"], "being_checked": []}, {"record": "/api/v1/spells/mage-10157", "name": "Arcane Intellect", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "intellect", "reach": "one_ally", "detail": "+31 Intellect on one friendly target for 1 hour.", "amount": {"value": 31, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "Increases the target's Intellect by 31 for 1 hour"}], "not_with": [{"kind": "intellect", "from": [], "why": "The same +31 Intellect as Arcane Brilliance; the two do not stack.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Intellect", "value": 31, "unit": "Intellect"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost", "value": 1510, "unit": "Mana"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "+31 Intellect on one target for 1 hour. With Arcane Brilliance raid-wide, it is only a top-up for a player who missed the raid buff, and it does not stack with Arcane Brilliance.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10157"], "being_checked": []}, {"record": "/api/v1/spells/mage-10170", "name": "Amplify Magic", "class": "mage", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "healing_received", "reach": "one_ally", "detail": "Up to +225 healing from each healing spell on one party member for 10 min, for example the main tank on a physical boss.", "amount": {"value": 225, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "healing spells by up to 225"}], "not_with": [{"kind": "damage_taken", "from": [], "why": "The same target takes up to 113 more damage from spells, so it is a liability on bosses that cast at the tank.", "domains": [], "certainty": "text", "quote": "increasing damage taken from spells by up to 113"}, {"kind": "healing_received", "from": [], "why": "Amplify Magic and Dampen Magic are taken not to coexist on one target: casting one replaces the other. Not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Healing from healing spells", "value": 225, "unit": "healing"}, {"label": "Spell damage taken", "value": 113, "unit": "damage"}, {"label": "Duration", "value": 10, "unit": "min"}, {"label": "Mana cost", "value": 450, "unit": "Mana"}], "analysis": "Up to +225 healing from each healing spell on one party member, at the cost of up to +113 damage from each spell. On a physical boss it is a large healing gain on the main tank; on a magic boss it hurts. The text says party member, so the Mage may need to be in the tank's party.", "open": ["Can it be cast on raid members outside the Mage's party?", "Does it raise every tick of heals over time and every jump of Chain Heal and Prayer of Mending?", "Does it stack with Blessing of Light on Paladin heals?"], "status": "draft", "rests_on": ["/api/v1/spells/mage-10170"], "being_checked": []}, {"record": "/api/v1/spells/mage-10174", "name": "Dampen Magic", "class": "mage", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "Up to 135 less damage from each spell on one party member for 10 min.", "amount": {"value": 135, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "decreasing damage taken from spells by up to 135"}], "not_with": [{"kind": "healing_received", "from": [], "why": "It also cuts each healing spell received by up to 270, which works against every healer on that target.", "domains": [], "certainty": "text", "quote": "healing spells by up to 270"}, {"kind": "healing_received", "from": [], "why": "Amplify Magic and Dampen Magic are taken not to coexist on one target: casting one replaces the other. Not confirmed in WoW Forever.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Spell damage taken", "value": -135, "unit": "damage"}, {"label": "Healing from healing spells", "value": -270, "unit": "healing"}, {"label": "Duration", "value": 10, "unit": "min"}, {"label": "Mana cost", "value": 500, "unit": "Mana"}], "analysis": "Up to 135 less damage from each spell but up to 270 less from each healing spell, on one party member. In a raid the healing loss usually outweighs the gain; it fits a player who takes many small spell hits and little healing, rarely a tank.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10174"], "being_checked": []}, {"record": "/api/v1/spells/mage-475", "name": "Remove Lesser Curse", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Removes 1 Curse or Bane from a friendly target, clearing boss curses that hurt or slow players (and a Warlock's Banes in PvP).", "amount": null, "domains": [], "certainty": "text", "quote": "Removes 1 Curse or Bane from a friendly target"}], "not_with": [], "numbers": [{"label": "Mana cost", "value": 10, "unit": "% of base mana"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "Removes 1 Curse or Bane from any friendly target, so Mages are among the raid's decursers on curse-heavy fights. Bane is the type of some Warlock curses (Bane of Agony, Bane of Doom); removing it mostly matters in PvP.", "open": ["Which Forever raid boss effects are Curses or Banes?"], "status": "draft", "rests_on": ["/api/v1/spells/mage-475"], "being_checked": []}, {"record": "/api/v1/spells/mage-2139", "name": "Counterspell", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Stops the enemy's cast and locks that school of magic for 10 sec, so the raid takes that spell less often.", "amount": null, "domains": [], "certainty": "text", "quote": "preventing any spell from that school of magic from being cast for 10 sec"}], "not_with": [], "numbers": [{"label": "School lockout", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}, {"label": "Mana cost", "value": 100, "unit": "Mana"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "Interrupts a cast and locks that school for 10 sec, every 30 sec, with high threat. Mages are the raid's ranged interrupt for caster trash and adds; Improved Counterspell adds a silence. Its boss value depends on which Forever bosses can be interrupted.", "open": ["Which Forever raid bosses can be interrupted?"], "status": "draft", "rests_on": ["/api/v1/spells/mage-2139"], "being_checked": []}, {"record": "/api/v1/spells/mage-12826", "name": "Polymorph", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Takes one Beast, Humanoid or Critter out of the fight for up to 50 sec on pulls with several enemies.", "amount": null, "domains": [], "certainty": "text", "quote": "forcing it to wander around for up to 50 sec"}], "not_with": [{"kind": "other_stats", "from": [], "why": "Any damage breaks it, so other players' area spells (Blizzard, Arcane Explosion, Consecration, Volley) free the sheep.", "domains": [], "certainty": "text", "quote": "Any damage will transform the target back into its normal form"}], "numbers": [{"label": "Duration", "value": 50, "unit": "sec"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Mana cost", "value": 150, "unit": "Mana"}], "analysis": "Turns one Beast, Humanoid or Critter into a sheep for up to 50 sec, one target per Mage. It is the Mage's crowd control on trash pulls, where the raid must keep area damage away from the sheep. Bosses and raid adds of other types are not affected.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-12826"], "being_checked": []}, {"record": "/api/v1/spells/mage-10230", "name": "Frost Nova", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "crit", "reach": "enemy_target", "detail": "Frozen enemies take Shatter's +50% crit and Ice Lance's 200% bonus from every Mage, not only the caster.", "amount": null, "domains": ["frost", "fire", "arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "crowd_control", "reach": "enemy_target", "detail": "Freezes enemies near the Mage in place for up to 8 sec, so melee adds cannot reach the casters.", "amount": null, "domains": [], "certainty": "text", "quote": "freezes them in place for up to 8 sec"}], "not_with": [{"kind": "other_stats", "from": [], "why": "Damage may break the freeze, so other players' area spells can free the targets early.", "domains": [], "certainty": "text", "quote": "Damage caused may interrupt the effect"}], "numbers": [{"label": "Freeze", "value": 8, "unit": "sec"}, {"label": "Cooldown", "value": 25, "unit": "sec"}, {"label": "Damage (rank 4)", "value": 79, "unit": "max damage"}, {"label": "Mana cost", "value": 145, "unit": "Mana"}], "analysis": "Freezes enemies around the Mage for up to 8 sec every 25 sec. On adds it protects the casters and lets every Mage's Shatter and Ice Lance hit a Frozen target. Bosses are taken not to be freezable (not confirmed in WoW Forever), and other players' damage may break it early.", "open": ["rule:bosses_freeze"], "status": "draft", "rests_on": ["/api/v1/spells/mage-10230"], "being_checked": []}, {"record": "/api/v1/spells/mage-468766", "name": "Conjure Water", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [], "gives": [{"kind": "mana", "reach": "raid", "detail": "140 bottles of water per cast for the raid's mana users to drink between pulls.", "amount": null, "domains": [], "certainty": "unconfirmed", "quote": null}], "not_with": [], "numbers": [{"label": "Bottles per cast", "value": 140, "unit": "bottles"}, {"label": "Mana cost", "value": 845, "unit": "Mana"}, {"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "Free drinks for the raid between pulls, which saves every caster and healer gold and bag space. It does nothing in combat, since drinking is out of combat only.", "open": ["How much mana does the water of its highest rank restore in WoW Forever? The tooltip does not say."], "status": "draft", "rests_on": ["/api/v1/spells/mage-468766"], "being_checked": []}, {"record": "/api/v1/spells/mage-28612", "name": "Conjure Food", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "raid", "detail": "10 cinnamon rolls per cast to restore health between pulls.", "amount": null, "domains": [], "certainty": "unconfirmed", "quote": null}], "not_with": [], "numbers": [{"label": "Food per cast", "value": 10, "unit": "items"}, {"label": "Mana cost", "value": 705, "unit": "Mana"}, {"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "Free food for the raid between pulls. The tooltip names no buff, so raiders still bring their own buff food; it only saves time and gold on health.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-28612"], "being_checked": []}, {"record": "/api/v1/spells/mage-130", "name": "Slow Fall", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "one_ally", "detail": "Slows falling for 30 sec, preventing fall damage; whether it can be cast on another player is not confirmed in WoW Forever.", "amount": null, "domains": [], "certainty": "open", "quote": null}], "not_with": [], "numbers": [{"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Mana cost", "value": 40, "unit": "Mana"}], "analysis": "Slows falling for 30 sec, for a Light Feather. Forever's tooltip lists no range, so it may be self-only. Only fights with knock-ups or drops make it matter.", "open": ["Can Slow Fall be cast on another player in Forever? The tooltip lists no range."], "status": "draft", "rests_on": ["/api/v1/spells/mage-130"], "being_checked": []}, {"record": "/api/v1/spells/mage-25306", "name": "Fireball", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements (+10% magic damage taken) raises every Fire hit of this spell.", "domains": ["fire"], "certainty": "text", "quote": "425 to 541 Fire damage"}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid (Leader of the Pack gives melee and ranged crit only), so more of its hits crit.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion raises its damage while it runs.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "other_stats", "how": "limit", "detail": "A Paladin's Concentration Aura gives the party a 35% chance to ignore interruption when damaged, so less of the 3.5 sec cast is lost to pushback.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Innervate, Mana Tide and Mana Spring Totems (party only), Blessing of Wisdom and Judgement of Wisdom pay for longer casting.", "domains": [], "certainty": "text", "quote": "410 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage (min)", "value": 425, "unit": "Fire damage"}, {"label": "Damage (max)", "value": 541, "unit": "Fire damage"}, {"label": "Burn over 8 sec", "value": 60, "unit": "Fire damage"}, {"label": "Cast time", "value": 3.5, "unit": "sec"}, {"label": "Mana cost", "value": 410, "unit": "Mana"}, {"label": "Range", "value": 35, "unit": "yd"}], "analysis": "The Fire Mage's main filler, and the spell whose crits start Ignite. Rank 12 deals 425 to 541 damage; Fire leans on talents, crit and Curse of the Elements.", "open": ["Fire damage on a Fire-immune boss (Molten Core) is wasted; which Forever bosses resist Fire?", "rule:ignite_shared", "rule:spell_hit_cap"], "status": "draft", "rests_on": ["/api/v1/spells/mage-25306"], "being_checked": []}, {"record": "/api/v1/spells/mage-25304", "name": "Frostbolt", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements (+10% magic damage taken) raises every Frost hit of this spell.", "domains": ["frost"], "certainty": "text", "quote": "457 to 493 Frost damage"}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid (Leader of the Pack gives melee and ranged crit only), so more of its hits crit.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "trigger", "detail": "Another Mage's Frost Nova or Frostbite makes the target Frozen, and Shatter's crit bonus counts anyone's freeze.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}, {"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion raises its damage while it runs.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}, {"kind": "other_stats", "how": "limit", "detail": "A Paladin's Concentration Aura gives the party a 35% chance to ignore interruption when damaged, so less of the 3 sec cast is lost to pushback.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Innervate, Mana Tide and Mana Spring Totems (party only), Blessing of Wisdom and Judgement of Wisdom pay for longer casting.", "domains": [], "certainty": "text", "quote": "290 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "slow", "reach": "enemy_target", "detail": "Slows the target's movement by 40% for 9 sec, which kites adds away from casters and healers.", "amount": null, "domains": [], "certainty": "text", "quote": "slowing movement speed by 40% for 9 sec"}], "not_with": [], "numbers": [{"label": "Damage (min)", "value": 457, "unit": "Frost damage"}, {"label": "Damage (max)", "value": 493, "unit": "Frost damage"}, {"label": "Slow", "value": 40, "unit": "%"}, {"label": "Slow duration", "value": 9, "unit": "sec"}, {"label": "Cast time", "value": 3, "unit": "sec"}, {"label": "Mana cost", "value": 290, "unit": "Mana"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "The Frost Mage's main filler and the cheapest Mage nuke per damage. Its slow does nothing to bosses but keeps adds off the raid. Rank 11 deals 457 to 493.", "open": ["rule:bosses_freeze", "rule:spell_hit_cap"], "status": "draft", "rests_on": ["/api/v1/spells/mage-25304"], "being_checked": []}, {"record": "/api/v1/spells/mage-1326055", "name": "Frost Blast", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements (+10% magic damage taken) raises every Frost hit of this spell.", "domains": ["frost"], "certainty": "text", "quote": "80 to 88 Frost damage"}], "gives": [{"kind": "slow", "reach": "enemy_target", "detail": "Slows the target's movement by 40% for 9 sec, like Frostbolt, in half the cast time.", "amount": null, "domains": [], "certainty": "text", "quote": "slowing movement speed by 40% for 9 sec"}], "not_with": [], "numbers": [{"label": "Damage (min)", "value": 80, "unit": "Frost damage"}, {"label": "Damage (max)", "value": 88, "unit": "Frost damage"}, {"label": "Slow", "value": 40, "unit": "%"}, {"label": "Slow duration", "value": 9, "unit": "sec"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Mana cost", "value": 90, "unit": "Mana"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "A cheap 1.5 sec Frost bolt (80 to 88 damage at rank 3, 90 mana) with Frostbolt's 40% slow. Its damage is a small fraction of Frostbolt's, so in a raid it is a quick way to slow an add or put a Chill on a target, not a filler. Improved Frostbolt cuts its cast to 1 sec and Arctic Reach adds 20% range.", "open": ["Is rank 3 (learned at 48) its highest rank, or do higher ranks exist?", "Does its slow count as a Chill effect for Frostbite and Fingers of Frost?"], "status": "draft", "rests_on": ["/api/v1/spells/mage-1326055"], "being_checked": []}, {"record": "/api/v1/spells/mage-1237313", "name": "Frostfire Bolt", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "It counts as both Frost and Fire damage, so Curse of the Elements' +10% magic damage taken applies to it either way.", "domains": ["fire", "frost"], "certainty": "text", "quote": "counts as both Frost and Fire damage"}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid (Leader of the Pack gives melee and ranged crit only), so more of its hits crit.", "domains": ["fire", "frost"], "certainty": "unconfirmed", "quote": null}, {"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion raises its damage while it runs.", "domains": ["fire", "frost"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs 370 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "370 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["fire", "frost"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "slow", "reach": "enemy_target", "detail": "Slows the target's movement by 40%, as Frostbolt does.", "amount": null, "domains": [], "certainty": "text", "quote": "slowing movement speed by 40%"}], "not_with": [], "numbers": [{"label": "Damage (min)", "value": 270, "unit": "Frostfire damage"}, {"label": "Damage (max)", "value": 314, "unit": "Frostfire damage"}, {"label": "Damage over 9 sec", "value": 57, "unit": "Frostfire damage"}, {"label": "Slow", "value": 40, "unit": "%"}, {"label": "Cast time", "value": 3, "unit": "sec"}, {"label": "Mana cost", "value": 370, "unit": "Mana"}, {"label": "Range", "value": 35, "unit": "yd"}], "analysis": "A 3 sec bolt that counts as Frost and Fire and hits the lower of the two resistances, so it is the Mage's answer to a boss that resists one school, and Curse of the Elements' resistance cut matters less for it. Its base damage is lower than Frostbolt's, so on bosses without resistance it is a pick only if talents that read both schools favour it.", "open": ["Do Frostfire Bolt crits start Ignite and count for Shatter, Winter's Chill and Fingers of Frost (it 'counts as both Frost and Fire damage')?", "Is Curse of the Elements' +10% applied once or twice to a spell of two schools?", "rule:ignite_shared"], "status": "draft", "rests_on": ["/api/v1/spells/mage-1237313"], "being_checked": []}, {"record": "/api/v1/spells/mage-10207", "name": "Scorch", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements (+10% magic damage taken) raises every Fire hit of this spell.", "domains": ["fire"], "certainty": "text", "quote": "166 to 196 Fire damage"}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid (Leader of the Pack gives melee and ranged crit only), so more of its hits crit.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs 150 Mana, so Blessing of Wisdom, Mana Spring Totem and Innervate pay for more casts.", "domains": [], "certainty": "text", "quote": "150 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage (min)", "value": 166, "unit": "Fire damage"}, {"label": "Damage (max)", "value": 196, "unit": "Fire damage"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Mana cost", "value": 150, "unit": "Mana"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "A short Fire cast that applies the Mage's own Improved Scorch stacks and nukes on the move between Fireballs. It deals 166 to 196, and Improved Scorch is personal, so one Scorch Mage does not raise every Fire Mage's damage.", "open": ["rule:debuff_limit"], "status": "draft", "rests_on": ["/api/v1/spells/mage-10207"], "being_checked": []}, {"record": "/api/v1/spells/mage-10199", "name": "Fire Blast", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements (+10% magic damage taken) raises every Fire hit of this spell.", "domains": ["fire"], "certainty": "text", "quote": "417 to 489 Fire damage"}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid (Leader of the Pack gives melee and ranged crit only), so more of its hits crit.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage (min)", "value": 417, "unit": "Fire damage"}, {"label": "Damage (max)", "value": 489, "unit": "Fire damage"}, {"label": "Cooldown", "value": 8, "unit": "sec"}, {"label": "Mana cost", "value": 340, "unit": "Mana"}, {"label": "Range", "value": 20, "unit": "yd"}], "analysis": "An instant Fire hit every 8 sec; at 20 yd its range is short for a raid unless Improved Fire Blast adds 15 yards and cuts the cooldown to 6 sec. With Heating Up every Fire Blast that deals damage adds a stack toward a faster Pyroblast, so Fire Mages use it on cooldown. Its crits start Ignite like any Fire spell.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10199"], "being_checked": []}, {"record": "/api/v1/spells/mage-25345", "name": "Arcane Missiles", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements (+10% magic damage taken) raises every Arcane hit of this spell.", "domains": ["arcane"], "certainty": "text", "quote": "209 Arcane damage each second"}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid (Leader of the Pack gives melee and ranged crit only), so more of its hits crit.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion raises its damage while it runs.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "other_stats", "how": "limit", "detail": "A Paladin's Concentration Aura gives the party a 35% chance to ignore interruption when damaged, so less of the 5 sec channel is lost to pushback.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Innervate, Mana Tide and Mana Spring Totems (party only), Blessing of Wisdom and Judgement of Wisdom pay for longer casting.", "domains": [], "certainty": "text", "quote": "655 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage per second", "value": 209, "unit": "Arcane damage"}, {"label": "Channel", "value": 5, "unit": "sec"}, {"label": "Mana cost", "value": 655, "unit": "Mana"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "A 5 sec Arcane channel and the Arcane Mage's main damage with Arcane Blast and Missile Barrage. It costs a lot of mana, so the raid's mana gifts decide how long an Arcane Mage can use it; it deals 209 per second.", "open": ["rule:avoid_interrupt_adds", "rule:spell_hit_cap"], "status": "draft", "rests_on": ["/api/v1/spells/mage-25345"], "being_checked": []}, {"record": "/api/v1/spells/mage-10202", "name": "Arcane Explosion", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements (+10% magic damage taken) raises every Arcane hit of this spell.", "domains": ["arcane"], "certainty": "text", "quote": "238 to 258 Arcane damage"}, {"kind": "mana", "how": "cost", "detail": "Innervate, Mana Tide and Mana Spring Totems (party only), Blessing of Wisdom and Judgement of Wisdom pay for longer casting.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "It hits every target within 10 yards, so it breaks Polymorph, Sap, Freezing Trap and other crowd control nearby.", "domains": [], "certainty": "text", "quote": "Arcane damage to all targets within 10 yards"}], "numbers": [{"label": "Damage (min)", "value": 238, "unit": "Arcane damage"}, {"label": "Damage (max)", "value": 258, "unit": "Arcane damage"}, {"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Mana cost", "value": 390, "unit": "Mana"}], "analysis": "An instant area hit around the Mage, used on stacked trash packs in melee range of the tank. It costs mana fast and pulls threat, so it is a trash tool, not a boss spell.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10202"], "being_checked": []}, {"record": "/api/v1/spells/mage-10187", "name": "Blizzard", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements (+10% magic damage taken) raises every Frost hit of this spell.", "domains": ["frost"], "certainty": "text", "quote": "1,168 Frost damage over 8 sec"}, {"kind": "other_stats", "how": "limit", "detail": "A Paladin's Concentration Aura gives the party a 35% chance to ignore interruption when damaged, so less of the 8 sec channel is lost to pushback.", "domains": ["frost"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Innervate, Mana Tide and Mana Spring Totems (party only), Blessing of Wisdom and Judgement of Wisdom pay for longer casting.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "It hits everything in the area, so it breaks Polymorph and other crowd control placed there.", "domains": [], "certainty": "text", "quote": "Ice shards pelt the target area"}], "numbers": [{"label": "Damage over 8 sec", "value": 1168, "unit": "Frost damage"}, {"label": "Mana cost", "value": 1400, "unit": "Mana"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "The Mage's ranged area channel for large trash packs; with Improved Blizzard it also slows them. Its mana cost is high, so long area pulls lean on the raid's mana gifts.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10187"], "being_checked": []}, {"record": "/api/v1/spells/mage-10216", "name": "Flamestrike", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements (+10% magic damage taken) raises every Fire hit of this spell.", "domains": ["fire"], "certainty": "text", "quote": "381 to 465 Fire damage"}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid (Leader of the Pack gives melee and ranged crit only), so more of its hits crit.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Innervate, Mana Tide and Mana Spring Totems (party only), Blessing of Wisdom and Judgement of Wisdom pay for longer casting.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [{"kind": "other_stats", "from": [], "why": "It burns every enemy in the area, so it breaks Polymorph and other crowd control placed there.", "domains": [], "certainty": "text", "quote": "burning all enemies within the area"}], "numbers": [{"label": "Damage (min)", "value": 381, "unit": "Fire damage"}, {"label": "Damage (max)", "value": 465, "unit": "Fire damage"}, {"label": "Burn over 8 sec", "value": 332, "unit": "Fire damage"}, {"label": "Cast time", "value": 3, "unit": "sec"}, {"label": "Mana cost", "value": 990, "unit": "Mana"}], "analysis": "A ground-targeted Fire area spell with a burn, one per Mage at a time, for trash packs. Its crits start Ignite on every target hit.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10216"], "being_checked": []}, {"record": "/api/v1/spells/mage-10161", "name": "Cone of Cold", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements (+10% magic damage taken) raises every Frost hit of this spell.", "domains": ["frost"], "certainty": "text", "quote": "328 to 358 Frost damage"}], "gives": [{"kind": "slow", "reach": "enemy_target", "detail": "Slows enemies in the cone by 40% for 6 sec, and the first 4 targets hit by 10% more for 3 sec more, so adds take longer to reach the casters.", "amount": null, "domains": [], "certainty": "text", "quote": "slowed by 40% for 6 sec"}], "not_with": [], "numbers": [{"label": "Damage (min)", "value": 328, "unit": "Frost damage"}, {"label": "Damage (max)", "value": 358, "unit": "Frost damage"}, {"label": "Slow", "value": 40, "unit": "%"}, {"label": "Slow duration", "value": 6, "unit": "sec"}, {"label": "Extra slow on the first 4 targets", "value": 10, "unit": "%"}, {"label": "Extra slow duration", "value": 3, "unit": "sec"}, {"label": "Cooldown", "value": 10, "unit": "sec"}, {"label": "Mana cost", "value": 555, "unit": "Mana"}], "analysis": "An instant frontal cone with a slow, mostly for trash in melee range and kiting adds. The slow is 40% for 6 sec, with 10% more for 3 sec more on the first 4 targets hit. Winter's Chill raises only the Mage's own Cone of Cold, so a Frost Mage with that talent has a reason to cast it on packs.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10161"], "being_checked": []}, {"record": null, "name": "Shoot", "class": "mage", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Range", "value": 30, "unit": "yd"}], "analysis": "Wand attack: the Mage's free damage while out of mana or regenerating; minor in a raid.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/mage-12051", "name": "Evocation", "class": "mage", "tree": "Baseline", "modifies": [], "category": "cooldown", "roles": ["caster"], "raid": "good", "uses": [{"kind": "spirit", "how": "scales", "detail": "It multiplies Spirit-based mana regeneration by 16, so Divine Spirit, Mark of the Wild and Blessing of Kings on the Mage raise the mana it returns.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Mana regeneration", "value": 1500, "unit": "% increase"}, {"label": "Channel", "value": 8, "unit": "sec"}, {"label": "Cooldown", "value": 8, "unit": "min"}], "analysis": "An 8 sec channel every 8 min that returns a large share of the Mage's mana, usually once per boss. How much it returns grows with the Spirit buffs the raid gives the Mage.", "open": ["Is Evocation's regeneration based on Spirit only, or on all mana regeneration including mana per 5 sec?", "rule:mp5_while_casting"], "status": "draft", "rests_on": ["/api/v1/spells/mage-12051"], "being_checked": []}, {"record": "/api/v1/spells/mage-10054", "name": "Conjure Mana Ruby", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana restored (max)", "value": 1200, "unit": "Mana"}, {"label": "Mana restored (min)", "value": 1000, "unit": "Mana"}, {"label": "Mana cost", "value": 1470, "unit": "Mana"}, {"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "A mana gem for the Mage's own use in combat, restoring 1000 to 1200 mana instantly; conjured before the pull, it is one of the Mage's two free mana returns per fight with Evocation. Nobody else can use it.", "open": ["Do the Mage's mana gems share one cooldown in WoW Forever, and can one of each be carried?"], "status": "draft", "rests_on": ["/api/v1/spells/mage-10054"], "being_checked": []}, {"record": "/api/v1/spells/mage-10053", "name": "Conjure Mana Citrine", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana restored (max)", "value": 925, "unit": "Mana"}, {"label": "Mana restored (min)", "value": 775, "unit": "Mana"}, {"label": "Mana cost", "value": 1130, "unit": "Mana"}, {"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "A mana gem for the Mage's own use in combat, restoring 775 to 925 mana instantly; conjured before the pull, it is one of the Mage's two free mana returns per fight with Evocation. Nobody else can use it.", "open": ["Do the Mage's mana gems share one cooldown in WoW Forever, and can one of each be carried?"], "status": "draft", "rests_on": ["/api/v1/spells/mage-10053"], "being_checked": []}, {"record": "/api/v1/spells/mage-3552", "name": "Conjure Mana Jade", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana restored (max)", "value": 650, "unit": "Mana"}, {"label": "Mana restored (min)", "value": 550, "unit": "Mana"}, {"label": "Mana cost", "value": 800, "unit": "Mana"}, {"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "A lower mana gem (550 to 650 mana) for the Mage's own use; at 60 it is carried only as an extra charge beside the Mana Ruby.", "open": ["Do the Mage's mana gems share one cooldown in WoW Forever, and can one of each be carried?"], "status": "draft", "rests_on": ["/api/v1/spells/mage-3552"], "being_checked": []}, {"record": "/api/v1/spells/mage-759", "name": "Conjure Mana Agate", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana restored (max)", "value": 425, "unit": "Mana"}, {"label": "Mana restored (min)", "value": 375, "unit": "Mana"}, {"label": "Mana cost", "value": 530, "unit": "Mana"}, {"label": "Cast time", "value": 3, "unit": "sec"}], "analysis": "A lower mana gem (375 to 425 mana) for the Mage's own use; at 60 it is carried only as an extra charge beside the Mana Ruby.", "open": ["Do the Mage's mana gems share one cooldown in WoW Forever, and can one of each be carried?"], "status": "draft", "rests_on": ["/api/v1/spells/mage-759"], "being_checked": []}, {"record": "/api/v1/spells/mage-22783", "name": "Mage Armor", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "core", "uses": [{"kind": "spirit", "how": "scales", "detail": "Half of the Mage's mana regeneration continues while casting, so Divine Spirit, Mark of the Wild and Blessing of Kings on the Mage now return mana in combat.", "domains": [], "certainty": "text", "quote": "allows 50% of your mana regeneration to continue while casting"}], "gives": [], "not_with": [], "numbers": [{"label": "Regeneration while casting", "value": 50, "unit": "%"}, {"label": "Resistance to all magic", "value": 15, "unit": "resistance"}, {"label": "Duration", "value": 30, "unit": "min"}, {"label": "Mana cost", "value": 490, "unit": "Mana"}], "analysis": "The raid armor for most Mages: half of their mana regeneration continues while casting, which makes Spirit buffs on a Mage worth more. Only one Armor spell can be active at a time.", "open": ["rule:mp5_while_casting"], "status": "draft", "rests_on": ["/api/v1/spells/mage-22783"], "being_checked": []}, {"record": "/api/v1/spells/mage-10220", "name": "Ice Armor", "class": "mage", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Armor", "value": 560, "unit": "armor"}, {"label": "Frost resistance", "value": 15, "unit": "resistance"}, {"label": "Attacker slow", "value": 30, "unit": "%"}, {"label": "Duration", "value": 30, "unit": "min"}], "analysis": "Armor and a slow on melee attackers for the Mage alone; in a raid Mage Armor's mana regeneration is usually worth more, except on fights where the Mage is hit in melee.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10220"], "being_checked": []}, {"record": "/api/v1/spells/mage-7301", "name": "Frost Armor", "class": "mage", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Armor", "value": 200, "unit": "armor"}, {"label": "Duration", "value": 30, "unit": "min"}], "analysis": "The low-level version of Ice Armor (+200 armor); replaced by Ice Armor and Mage Armor at 60.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-7301"], "being_checked": []}, {"record": "/api/v1/spells/mage-10225", "name": "Fire Ward", "class": "mage", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire damage absorbed", "value": 913, "unit": "damage"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "Absorbs 913 Fire damage on the Mage every 30 sec, which saves healer mana on Fire bosses. It protects only the Mage.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10225"], "being_checked": []}, {"record": "/api/v1/spells/mage-28609", "name": "Frost Ward", "class": "mage", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Frost damage absorbed", "value": 913, "unit": "damage"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "Absorbs 913 Frost damage on the Mage every 30 sec, useful on Frost bosses and their area spells; it protects only the Mage.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-28609"], "being_checked": ["/api/v1/spells/mage-28609"]}, {"record": "/api/v1/spells/mage-10193", "name": "Mana Shield", "class": "mage", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Physical damage absorbed", "value": 570, "unit": "damage"}, {"label": "Mana per damage", "value": 2, "unit": "Mana"}, {"label": "Duration", "value": 1, "unit": "min"}], "analysis": "Absorbs physical damage on the Mage at 2 mana per point; in a raid that mana is usually worth more as damage, so it is an emergency button only.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10193"], "being_checked": []}, {"record": "/api/v1/spells/mage-1953", "name": "Blink", "class": "mage", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Distance", "value": 20, "unit": "yd"}, {"label": "Cooldown", "value": 15, "unit": "sec"}], "analysis": "Teleports the Mage 20 yards forward and frees them from Stuns and Immobilizes, for moving out of fire or away from adds; no effect on other players.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-1953"], "being_checked": []}, {"record": null, "name": "Armor Proficiency", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Lets the Mage wear Cloth; no raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Dodge", "class": "mage", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The base chance to dodge melee attacks every class has; no raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Languages", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The Mage's racial languages; no raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/mage-1296017", "name": "Comprehend Scroll", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Deciphers an untranslated scroll, a questing utility with no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-1296017"], "being_checked": []}, {"record": "/api/v1/spells/mage-10059", "name": "Portal: Stormwind", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 850, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Learned at", "value": 40, "unit": "level"}], "analysis": "Opens a portal to Stormwind for the group after a raid or for reagent runs; no effect on a fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-10059"], "being_checked": []}, {"record": "/api/v1/spells/mage-11416", "name": "Portal: Ironforge", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 850, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Learned at", "value": 40, "unit": "level"}], "analysis": "Opens a portal to Ironforge for the group after a raid or for reagent runs; no effect on a fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-11416"], "being_checked": []}, {"record": "/api/v1/spells/mage-11419", "name": "Portal: Darnassus", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 850, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Learned at", "value": 50, "unit": "level"}], "analysis": "Opens a portal to Darnassus for the group after a raid or for reagent runs; no effect on a fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-11419"], "being_checked": []}, {"record": "/api/v1/spells/mage-11417", "name": "Portal: Orgrimmar", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 850, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Learned at", "value": 40, "unit": "level"}], "analysis": "Opens a portal to Orgrimmar for the group after a raid or for reagent runs; no effect on a fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-11417"], "being_checked": []}, {"record": "/api/v1/spells/mage-11418", "name": "Portal: Undercity", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 850, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Learned at", "value": 40, "unit": "level"}], "analysis": "Opens a portal to Undercity for the group after a raid or for reagent runs; no effect on a fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-11418"], "being_checked": []}, {"record": "/api/v1/spells/mage-11420", "name": "Portal: Thunder Bluff", "class": "mage", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 850, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Learned at", "value": 50, "unit": "level"}], "analysis": "Opens a portal to Thunder Bluff for the group after a raid or for reagent runs; no effect on a fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-11420"], "being_checked": []}, {"record": "/api/v1/spells/mage-3561", "name": "Teleport: Stormwind", "class": "mage", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 120, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Learned at", "value": 20, "unit": "level"}], "analysis": "Teleports the Mage alone to Stormwind; no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-3561"], "being_checked": []}, {"record": "/api/v1/spells/mage-3562", "name": "Teleport: Ironforge", "class": "mage", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 120, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Learned at", "value": 20, "unit": "level"}], "analysis": "Teleports the Mage alone to Ironforge; no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-3562"], "being_checked": []}, {"record": "/api/v1/spells/mage-3565", "name": "Teleport: Darnassus", "class": "mage", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 120, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Learned at", "value": 30, "unit": "level"}], "analysis": "Teleports the Mage alone to Darnassus; no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-3565"], "being_checked": []}, {"record": "/api/v1/spells/mage-3567", "name": "Teleport: Orgrimmar", "class": "mage", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 120, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Learned at", "value": 20, "unit": "level"}], "analysis": "Teleports the Mage alone to Orgrimmar; no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-3567"], "being_checked": []}, {"record": "/api/v1/spells/mage-3563", "name": "Teleport: Undercity", "class": "mage", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 120, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Learned at", "value": 20, "unit": "level"}], "analysis": "Teleports the Mage alone to Undercity; no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-3563"], "being_checked": []}, {"record": "/api/v1/spells/mage-3566", "name": "Teleport: Thunder Bluff", "class": "mage", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 120, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Learned at", "value": 30, "unit": "level"}], "analysis": "Teleports the Mage alone to Thunder Bluff; no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-3566"], "being_checked": []}, {"record": "/api/v1/spells/mage-1297659", "name": "Teleport: Dalaran", "class": "mage", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana cost", "value": 120, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Learned at", "value": 50, "unit": "level"}], "analysis": "Teleports the Mage alone to Dalaran; no raid effect.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/mage-1297659"], "being_checked": []}, {"record": "/api/v1/spells/warlock-1311680", "name": "Curse of the Elements", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "core", "uses": [], "gives": [{"kind": "damage_taken", "reach": "enemy_target", "detail": "+10% Magic damage taken and −75 Magic resistances for 5 min: Fire and Frost casters hit harder for sure; whether Shadow, Arcane, Nature and Holy count is the open rule curse_magic_schools.", "amount": {"value": 10, "unit": "%"}, "domains": ["shadow", "fire", "frost", "arcane", "nature", "holy"], "certainty": "text", "quote": "reducing Magic resistances by 75 and increasing Magic damage taken by 10%"}, {"kind": "damage_taken", "reach": "enemy_target", "detail": "Holy is a Magic school, so Holy damage may also gain the 10%.", "amount": null, "domains": ["holy"], "certainty": "open", "quote": null}], "not_with": [{"kind": "damage_taken", "from": [], "why": "Only Magic damage: melee, Hunters' shots and Bleeds gain nothing from it.", "domains": [], "certainty": "text", "quote": "increasing Magic damage taken by 10%"}], "numbers": [{"label": "Magic damage taken", "value": 10, "unit": "%"}, {"label": "Magic resistances", "value": -75, "unit": "resistance"}, {"label": "Duration", "value": 5, "unit": "min"}, {"label": "Mana cost", "value": 200, "unit": "Mana"}], "analysis": "The raid's spell damage debuff: it covers every Magic school, so one Curse helps Mages, Shadow Priests, Balance Druids, Elemental Shamans and every Warlock at once. It uses the Warlock's one Curse, but Banes are separate, so the Warlock casting it still keeps Bane of Agony up.", "open": ["rule:same_curse", "Does 'Magic damage' include Holy?", "Do raid bosses in Forever have resistances high enough for −75 to matter?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-1311680"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11717", "name": "Curse of Recklessness", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [], "gives": [{"kind": "armor_reduction", "reach": "enemy_target", "detail": "−505 armor for 2 min, for every physical attacker on the target.", "amount": {"value": 505, "unit": "flat"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "reducing the target's armor by 505 for 2 min"}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Armor reduction only helps physical hits: Bleeds (Rend, Deep Wounds, Rake, Lacerate) are taken to ignore armor (not confirmed in WoW Forever), and spells never cared.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "from": [], "why": "Faerie Fire and a Tallstrider's Dust Cloud lower armor by the same 505; if they share a slot, Recklessness adds nothing when a Druid already keeps Faerie Fire up.", "domains": [], "certainty": "open", "quote": null}, {"kind": "fear_immunity", "from": [], "why": "Cursed enemies ignore Fear and Horror: a Warlock's Fear, a Priest's Psychic Scream and a Warrior's Intimidating Shout do nothing on that target.", "domains": [], "certainty": "text", "quote": "will ignore Fear and Horror effects"}], "numbers": [{"label": "Armor", "value": -505, "unit": "armor"}, {"label": "Duration", "value": 2, "unit": "min"}, {"label": "Mana cost", "value": 115, "unit": "Mana"}], "analysis": "−505 armor on the boss for 2 min. It helps melee, Hunters and pets, not Bleeds or spells, and it uses one Warlock's Curse. Faerie Fire and Dust Cloud lower armor by exactly the same amount, so whether it stacks with them decides whether a raid needs it.", "open": ["rule:armor_505", "rule:same_curse", "Does armor reduce Bleed damage in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11717"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11708", "name": "Curse of Weakness", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "The target's Physical damage is 37 lower per hit for 2 min (about 55 with Amplify Curse), so the tank takes less.", "amount": {"value": 37, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "Physical damage caused by the target is reduced by 37"}], "not_with": [], "numbers": [{"label": "Physical damage caused", "value": -37, "unit": "damage per hit"}, {"label": "Duration", "value": 2, "unit": "min"}, {"label": "Mana cost", "value": 175, "unit": "Mana"}], "analysis": "−37 Physical damage on every hit the boss lands for 2 min, which is a flat cut per swing, so it is worth most against fast-hitting bosses. It is a tank-healing gift for a raid that has a Warlock left after Curse of the Elements and Recklessness. Amplify Curse makes it 50% stronger.", "open": ["rule:same_curse", "Does Curse of Weakness stack with Demoralizing Shout, Demoralizing Roar, Vindication and Tainted Blood in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11708"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11719", "name": "Curse of Tongues", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "slow", "reach": "enemy_target", "detail": "The target's spells take 60% longer to cast for 30 sec, so a caster boss or add casts less often and is easier to interrupt.", "amount": null, "domains": [], "certainty": "text", "quote": "increasing the casting time of all spells by 60%"}], "not_with": [], "numbers": [{"label": "Enemy cast time", "value": 60, "unit": "%"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Mana cost", "value": 110, "unit": "Mana"}], "analysis": "Enemies cast 60% slower for 30 sec. It is a caster-add and caster-boss tool, where slower casts mean less raid damage and more time for interrupts. It uses a Warlock's Curse, and it only lasts 30 sec, so it needs a Warlock assigned to it.", "open": ["Which Forever raid bosses are immune to Curse of Tongues?", "rule:same_curse"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11719"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11767", "name": "Blood Pact", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [], "gives": [{"kind": "stamina", "reach": "party", "detail": "+54 Stamina to party members within 20 yards while the Imp is out.", "amount": {"value": 54, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "Increases party members' Stamina by 54"}], "not_with": [{"kind": "stamina", "from": [], "why": "Only while the Imp is summoned: a Warlock who sacrifices the Imp, or keeps another demon out, gives no Blood Pact.", "domains": [], "certainty": "text", "quote": "Demon: Imp"}], "numbers": [{"label": "Party Stamina", "value": 54, "unit": "Stamina"}, {"label": "Range", "value": 20, "unit": "yd"}], "analysis": "+54 Stamina for the party from the Imp. It is the Warlock's party buff, so a Fire Warlock (who keeps the Imp out) brings it and a Shadow Warlock who sacrificed the Imp does not. Improved Imp does not raise it.", "open": ["Does Blood Pact stack with Power Word: Fortitude and Mark of the Wild in WoW Forever?", "Does it reach Hunter pets in the party?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11767"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11771", "name": "Fire Shield", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "The Imp shields a friendly target (never itself): every strike against them deals 13 Fire damage to the attacker for 3 min.", "amount": null, "domains": ["fire"], "certainty": "text", "quote": "Every strike against the target causes 13 Fire damage to the attacker"}], "not_with": [], "numbers": [{"label": "Fire damage per strike", "value": 13, "unit": "damage"}, {"label": "Duration", "value": 3, "unit": "min"}], "analysis": "The Imp puts a Fire Shield on another player that hits their attackers for 13 Fire. On a tank it is a few points of damage per boss swing, too small to matter in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11771"], "being_checked": []}, {"record": "/api/v1/spells/warlock-19480", "name": "Paranoia", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "party", "detail": "Party members within 30 yards of the Felhunter detect stealth as if 6 levels higher.", "amount": null, "domains": [], "certainty": "text", "quote": "stealth detection of all party members within 30 yds of the Felhunter as if they were 6 levels higher"}], "not_with": [], "numbers": [{"label": "Stealth detection", "value": 6, "unit": "levels"}, {"label": "Range", "value": 30, "unit": "yd"}], "analysis": "The Felhunter makes the party see stealthed enemies as if 6 levels higher. It only matters on trash or bosses with stealthed adds.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-19480"], "being_checked": []}, {"record": "/api/v1/spells/warlock-19660", "name": "Tainted Blood", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "Enemies that hit the Felhunter in melee lose 40 melee attack power per stack for 10 sec, up to 5 stacks (−200).", "amount": {"value": 40, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "the attacker will lose 40 melee attack power for 10 sec. Stacks up to 5 times"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Demoralizing Shout, Demoralizing Roar and Vindication also lower attack power; whether Tainted Blood stacks with them is not known, and it only lands on enemies that hit the Felhunter.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Attack power per stack", "value": -40, "unit": "attack power"}, {"label": "Stacks", "value": 5, "unit": "stacks"}, {"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Buff duration", "value": 1, "unit": "min"}], "analysis": "While it lasts, anything that hits the Felhunter in melee loses up to 200 attack power (260 with Improved Felhunter). A raid boss rarely hits the Felhunter, so it is a solo and trash tool unless the Felhunter holds an add.", "open": ["Does Tainted Blood stack with Demoralizing Shout and the other attack power debuffs?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-19660"], "being_checked": []}, {"record": "/api/v1/spells/warlock-19647", "name": "Spell Lock", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Silences the enemy for 3 sec, and on a casting target locks out that school for 8 sec.", "amount": null, "domains": [], "certainty": "text", "quote": "Silences the enemy for 3 sec"}], "not_with": [], "numbers": [{"label": "Silence", "value": 3, "unit": "sec"}, {"label": "School lockout", "value": 8, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "A ranged interrupt from the Felhunter every 30 sec (24 with Improved Felhunter), with a 3 sec silence. It is one more interrupt in the raid's rotation on caster adds.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-19647"], "being_checked": []}, {"record": "/api/v1/spells/warlock-19736", "name": "Devour Magic", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Removes 1 harmful Magic effect from a friend, every 8 sec.", "amount": null, "domains": [], "certainty": "text", "quote": "Purges 1 harmful magic effect from a friend"}, {"kind": "other_stats", "reach": "enemy_target", "detail": "Removes 1 beneficial Magic effect from an enemy, every 8 sec.", "amount": null, "domains": [], "certainty": "text", "quote": "1 beneficial magic effect from an enemy"}], "not_with": [], "numbers": [{"label": "Effects removed", "value": 1, "unit": "effect"}, {"label": "Felhunter healed", "value": 618, "unit": "Health"}, {"label": "Cooldown", "value": 8, "unit": "sec"}], "analysis": "The Felhunter dispels one Magic effect from a friend or one buff from an enemy every 8 sec. It is extra dispelling on fights with many Magic debuffs or an enemy buff to purge.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-19736"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11730", "name": "Create Healthstone", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["caster"], "raid": "good", "uses": [], "gives": [{"kind": "healing_received", "reach": "raid", "detail": "A Major Healthstone handed to any raid member (conjured items are taken to be tradable; not confirmed in WoW Forever): an instant 1,440 Health in an emergency.", "amount": null, "domains": [], "certainty": "unconfirmed", "quote": null}], "not_with": [], "numbers": [{"label": "Health restored", "value": 1440, "unit": "Health"}, {"label": "Mana cost", "value": 1120, "unit": "Mana"}], "analysis": "Each Healthstone is an instant 1,440 Health for whoever holds it. Warlocks hand them out before a pull, so every raid member has a free emergency heal. It costs a Soul Shard each.", "open": ["Does the Healthstone share a cooldown with healing potions in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11730"], "being_checked": []}, {"record": "/api/v1/spells/warlock-20757", "name": "Create Soulstone", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Stores one player's soul: if they die, they can resurrect with 2,200 Health and 2,800 Mana.", "amount": null, "domains": [], "certainty": "text", "quote": "resurrect with 2,200 health and 2,800 mana"}], "not_with": [], "numbers": [{"label": "Health on resurrection", "value": 2200, "unit": "Health"}, {"label": "Mana on resurrection", "value": 2800, "unit": "Mana"}], "analysis": "A Soulstone on a healer or the tank lets them come back after dying, the raid's pre-placed resurrection. It is the main reason a wipe recovery needs a Warlock.", "open": ["What is the Soulstone's cooldown in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-20757"], "being_checked": []}, {"record": "/api/v1/spells/warlock-698", "name": "Ritual of Summoning", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "good", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Summons a group member to the Warlock; needs the Warlock and two other party members out of combat.", "amount": null, "domains": [], "certainty": "text", "quote": "Requires the caster and 2 additional party members"}], "not_with": [], "numbers": [{"label": "Players needed", "value": 3, "unit": "players"}], "analysis": "Brings late or dead-and-released raid members to the raid. It needs the Warlock plus two others, costs a Soul Shard each, and only works out of combat.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-698"], "being_checked": []}, {"record": "/api/v1/spells/warlock-5697", "name": "Unending Breath", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "The target can breathe underwater for 10 min.", "amount": null, "domains": [], "certainty": "text", "quote": "breathe underwater for 10 min"}], "not_with": [], "numbers": [{"label": "Duration", "value": 10, "unit": "min"}], "analysis": "Lets one player breathe underwater for 10 min. Only matters where a raid or its approach goes underwater.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-5697"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11743", "name": "Detect Invisibility", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "The target can see greater invisibility for 10 min.", "amount": null, "domains": [], "certainty": "text", "quote": "detect greater invisibility for 10 min"}], "not_with": [], "numbers": [{"label": "Duration", "value": 10, "unit": "min"}], "analysis": "Lets one player see invisible enemies for 10 min. Only matters on encounters with invisible enemies.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11743"], "being_checked": []}, {"record": "/api/v1/spells/warlock-18647", "name": "Banish", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Takes one Demon or Elemental out of the fight for up to 30 sec; it cannot act or be hurt.", "amount": null, "domains": [], "certainty": "text", "quote": "preventing all action but making it invulnerable for up to 30 sec"}], "not_with": [], "numbers": [{"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}], "analysis": "Holds one Demon or Elemental for up to 30 sec, and damage does not break it. In raids it is taken to be the Warlock's main crowd control on Elemental and Demon trash and adds (not confirmed in WoW Forever), so it decides how many Warlocks a CC-heavy pull wants.", "open": ["Which Forever raid encounters have Demons or Elementals that can be banished?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-18647"], "being_checked": []}, {"record": "/api/v1/spells/warlock-6215", "name": "Fear", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "Sends one enemy running for up to 20 sec; damage may break it.", "amount": null, "domains": [], "certainty": "text", "quote": "causing it to run in fear for up to 20 sec"}], "not_with": [{"kind": "fear_immunity", "from": [], "why": "A target under Curse of Recklessness ignores Fear, so the same target cannot carry both.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Duration", "value": 20, "unit": "sec"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}], "analysis": "Sends one enemy running for up to 20 sec. A feared add can run into other packs, so it is an emergency tool on trash; bosses are immune, and Curse of Recklessness makes its target ignore it.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-6215"], "being_checked": []}, {"record": "/api/v1/spells/warlock-6358", "name": "Seduction", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "crowd_control", "reach": "enemy_target", "detail": "The Succubus or Incubus holds one Humanoid for up to 15 sec; any damage breaks it.", "amount": null, "domains": [], "certainty": "text", "quote": "preventing all actions for up to 15 sec"}], "not_with": [], "numbers": [{"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}], "analysis": "Crowd control on one Humanoid for up to 15 sec (19.5 with Improved Sayaad), cast by the pet, so the Warlock keeps casting. It is for Humanoid trash packs and adds.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-6358"], "being_checked": []}, {"record": "/api/v1/spells/warlock-25307", "name": "Shadow Bolt", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Shadow included, so this spell hits 10% harder.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form gives the whole raid 3% spell Critical Strike chance, which this spell's direct damage can crit with.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% spell damage for 15 sec (3 min cooldown), a burst window for this spell.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Paid in Mana: a Paladin's Blessing of Wisdom, a Shaman's Mana Spring Totem and a Druid's Innervate keep it castable longer before Life Tap.", "domains": [], "certainty": "text", "quote": "380 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Shadow damage, so anything raising Shadow damage taken on the target raises it.", "domains": ["shadow"], "certainty": "text", "quote": "253 to 283 Shadow damage"}], "gives": [], "not_with": [{"kind": "damage_taken", "from": [{"name": "Shadow Weaving", "record": "/api/v1/talents/priest-15257"}], "why": "A Shadow Priest's Shadow Weaving only raises the Priest's own Shadow damage, so it does not feed Shadow Bolt.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Shadow damage", "value": 283, "unit": "damage (max)"}, {"label": "Cast time", "value": 3, "unit": "sec"}, {"label": "Mana cost", "value": 380, "unit": "Mana"}], "analysis": "The Destruction and Affliction Warlock's filler and most of their damage. Spell power and the raid's Curse of the Elements carry much of its value.", "open": ["How much spell power does Shadow Bolt get per point in WoW Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-25307", "/api/v1/talents/priest-15257"], "being_checked": []}, {"record": "/api/v1/spells/warlock-25311", "name": "Corruption", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Shadow included, so this spell hits 10% harder.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% spell damage for 15 sec (3 min cooldown), a burst window for this spell.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Paid in Mana: a Paladin's Blessing of Wisdom, a Shaman's Mana Spring Totem and a Druid's Innervate keep it castable longer before Life Tap.", "domains": [], "certainty": "text", "quote": "340 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Shadow damage, so anything raising Shadow damage taken on the target raises it.", "domains": ["shadow"], "certainty": "text", "quote": "438 Shadow damage"}], "gives": [], "not_with": [{"kind": "crit", "from": [], "why": "Periodic damage is taken not to crit (not confirmed in WoW Forever), so crit auras and Firestones do nothing for the ticks.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Shadow damage over 18 sec", "value": 438, "unit": "damage"}, {"label": "Cast time", "value": 2, "unit": "sec"}, {"label": "Mana cost", "value": 340, "unit": "Mana"}], "analysis": "A Shadow DoT every Affliction Warlock keeps up, and each one takes a debuff slot on the boss. On a crowded boss it competes with Sunder Armor and Faerie Fire if Forever has a debuff cap.", "open": ["rule:debuff_limit", "rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-25311"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11713", "name": "Bane of Agony", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Shadow included, so this spell hits 10% harder.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Paid in Mana: a Paladin's Blessing of Wisdom, a Shaman's Mana Spring Totem and a Druid's Innervate keep it castable longer before Life Tap.", "domains": [], "certainty": "text", "quote": "215 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Shadow damage, so anything raising Shadow damage taken on the target raises it.", "domains": ["shadow"], "certainty": "text", "quote": "552 Shadow damage"}], "gives": [], "not_with": [{"kind": "crit", "from": [], "why": "Periodic damage is taken not to crit (not confirmed in WoW Forever), so crit auras and Firestones do nothing for the ticks.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Shadow damage over 24 sec", "value": 552, "unit": "damage"}, {"label": "Mana cost", "value": 215, "unit": "Mana"}], "analysis": "Agony is a Bane, so a Warlock running Curse of the Elements or Recklessness for the raid still keeps Agony up. One more debuff slot per Warlock on the boss.", "open": ["rule:debuff_limit", "rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11713"], "being_checked": []}, {"record": "/api/v1/spells/warlock-603", "name": "Bane of Doom", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Shadow included, so this spell hits 10% harder.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage after 1 min", "value": 1742, "unit": "damage"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Mana cost", "value": 300, "unit": "Mana"}], "analysis": "One big hit a minute later instead of Agony's 24 sec ticks: 1,742 per minute against Agony's 552 per 24 sec (about 1,380 per minute), so it can edge out Agony on long fights; only one Bane per Warlock, so it replaces that Warlock's Agony. Whether Forever's raid bosses are immune to Doom decides if it is ever used.", "open": ["rule:debuff_limit", "Are Forever raid bosses immune to Bane of Doom?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-603"], "being_checked": []}, {"record": "/api/v1/spells/warlock-25309", "name": "Immolate", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Fire included, so this spell hits 10% harder.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form gives the whole raid 3% spell Critical Strike chance, which this spell's direct damage can crit with.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% spell damage for 15 sec (3 min cooldown), a burst window for this spell.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Paid in Mana: a Paladin's Blessing of Wisdom, a Shaman's Mana Spring Totem and a Druid's Innervate keep it castable longer before Life Tap.", "domains": [], "certainty": "text", "quote": "380 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Fire damage, so anything raising Fire damage taken on the target raises it.", "domains": ["fire"], "certainty": "text", "quote": "158 Fire damage"}], "gives": [], "not_with": [{"kind": "damage_taken", "from": [{"name": "Improved Scorch", "record": "/api/v1/talents/mage-11095"}], "why": "A Fire Mage's Improved Scorch only raises the Mage's own Fire damage, so it does not help Immolate.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Fire damage on hit", "value": 158, "unit": "damage"}, {"label": "Fire damage over 15 sec", "value": 275, "unit": "damage"}, {"label": "Cast time", "value": 2, "unit": "sec"}, {"label": "Mana cost", "value": 380, "unit": "Mana"}], "analysis": "The Fire DoT a Destruction Warlock keeps up for Conflagrate. Only the first hit is taken to crit (not confirmed in WoW Forever), and the DoT takes a debuff slot.", "open": ["rule:debuff_limit", "rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-25309", "/api/v1/talents/mage-11095"], "being_checked": []}, {"record": "/api/v1/spells/warlock-17923", "name": "Searing Pain", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Fire included, so this spell hits 10% harder.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form gives the whole raid 3% spell Critical Strike chance, which this spell's direct damage can crit with.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Paid in Mana: a Paladin's Blessing of Wisdom, a Shaman's Mana Spring Totem and a Druid's Innervate keep it castable longer before Life Tap.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "threat", "how": "protects", "detail": "It causes a high amount of threat; a Paladin's Salvation and a tank's large threat lead keep the Warlock from pulling the boss.", "domains": [], "certainty": "text", "quote": "Causes a high amount of threat"}], "gives": [], "not_with": [], "numbers": [{"label": "Fire damage", "value": 125, "unit": "damage (max)"}, {"label": "Cast time", "value": 1.5, "unit": "sec"}, {"label": "Mana cost", "value": 168, "unit": "Mana"}], "analysis": "A fast Fire nuke with extra threat. In a raid it is a movement or Fire-build filler at best; the threat makes it risky on a boss without Salvation.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-17923"], "being_checked": []}, {"record": "/api/v1/spells/warlock-17924", "name": "Soul Fire", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Fire included, so this spell hits 10% harder.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form gives the whole raid 3% spell Critical Strike chance, which this spell's direct damage can crit with.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "spell_power", "how": "window", "detail": "A Priest's Power Infusion gives +20% spell damage for 15 sec (3 min cooldown), a burst window for this spell.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Paid in Mana: a Paladin's Blessing of Wisdom, a Shaman's Mana Spring Totem and a Druid's Innervate keep it castable longer before Life Tap.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Fire damage", "value": 486, "unit": "damage (max)"}, {"label": "Cast time", "value": 6, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Mana cost", "value": 335, "unit": "Mana"}], "analysis": "A 6 sec Fire nuke on a 1 min cooldown that costs a Soul Shard. Best saved for a Power Infusion or opener window on a Fire build.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-17924"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11678", "name": "Rain of Fire", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Fire included, so this spell hits 10% harder.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Paid in Mana: a Paladin's Blessing of Wisdom, a Shaman's Mana Spring Totem and a Druid's Innervate keep it castable longer before Life Tap.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Fire damage over 8 sec", "value": 884, "unit": "damage"}, {"label": "Mana cost", "value": 1185, "unit": "Mana"}], "analysis": "The Warlock's ranged area damage for trash packs and add phases; nothing on a single boss.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11678"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11684", "name": "Hellfire", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Fire included, so this spell hits 10% harder.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Paid in Mana: a Paladin's Blessing of Wisdom, a Shaman's Mana Spring Totem and a Druid's Innervate keep it castable longer before Life Tap.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "healing", "how": "protects", "detail": "Hellfire burns the Warlock too, so a healer's attention (or a Shadow Priest's Vampiric Embrace) is what keeps it channelling.", "domains": ["healing"], "certainty": "text", "quote": "causing 210 Fire damage to himself"}], "gives": [], "not_with": [], "numbers": [{"label": "Fire damage per sec to enemies", "value": 210, "unit": "damage"}, {"label": "Fire damage per sec to self", "value": 210, "unit": "damage"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Mana cost", "value": 1300, "unit": "Mana"}], "analysis": "Close-range area damage that hurts the Warlock as much as each enemy; a trash tool that needs a healer's help, not a boss spell.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11684"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11675", "name": "Drain Soul", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Shadow included, so this spell hits 10% harder.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage over 15 sec", "value": 420, "unit": "damage"}, {"label": "Mana cost", "value": 290, "unit": "Mana"}], "analysis": "Mostly the Soul Shard source: it has a chance for a shard while damaging non-trivial targets, so Warlocks can farm shards on raid trash. Weak damage otherwise.", "open": ["How often does Drain Soul grant a Soul Shard on a boss or trash that doesn't die?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11675"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11700", "name": "Drain Life", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Shadow included, so this spell hits 10% harder.", "domains": ["shadow"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Health drained per sec", "value": 51, "unit": "Health"}, {"label": "Duration", "value": 5, "unit": "sec"}, {"label": "Mana cost", "value": 300, "unit": "Mana"}], "analysis": "A self-heal channel; in a raid it pays back Life Tap's Health at the cost of damage, rarely worth the cast.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11700"], "being_checked": []}, {"record": "/api/v1/spells/warlock-17926", "name": "Death Coil", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage", "value": 460, "unit": "damage"}, {"label": "Horror", "value": 3, "unit": "sec"}, {"label": "Cooldown", "value": 2, "unit": "min"}, {"label": "Mana cost", "value": 600, "unit": "Mana"}], "analysis": "A self-heal and short horror for emergencies and adds; bosses are immune to the horror.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-17926"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11704", "name": "Drain Mana", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Mana drained per sec", "value": 139, "unit": "Mana"}, {"label": "Mana cost", "value": 310, "unit": "Mana"}], "analysis": "Drains a caster's Mana; only useful on the few mana-using raid enemies.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11704"], "being_checked": []}, {"record": "/api/v1/spells/warlock-17928", "name": "Howl of Terror", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [{"kind": "fear_immunity", "from": [], "why": "A target with Curse of Recklessness ignores Fear and Horror, so Howl does nothing on it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Enemies feared", "value": 5, "unit": "enemies"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 40, "unit": "sec"}], "analysis": "An area fear for emergencies on trash; feared mobs run into other packs, and bosses are immune.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-17928"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11689", "name": "Life Tap", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "core", "uses": [{"kind": "spirit", "how": "scales", "detail": "Spirit raises the Mana each Life Tap gives, so a Priest's Divine Spirit or Prayer of Spirit and Mark of the Wild make it worth more.", "domains": [], "certainty": "text", "quote": "Spirit increases the amount converted"}, {"kind": "healing", "how": "cost", "detail": "Life Tap is paid in Health; a Shadow Priest's Vampiric Embrace or a healer's spare heals pay it back.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Health into Mana", "value": 424, "unit": "Mana"}], "analysis": "How every Warlock stays out of Mana trouble: Health becomes Mana, and the healers pay for it. It scales with Spirit, which makes Spirit buffs worth something to Warlocks.", "open": ["How much does each point of Spirit add to Life Tap?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11689"], "being_checked": []}, {"record": "/api/v1/spells/warlock-17953", "name": "Create Firestone", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [{"kind": "crit", "reach": "self", "detail": "A weapon enchant for the Warlock: +2% spell crit.", "amount": {"value": 2, "unit": "%"}, "domains": ["fire", "shadow"], "certainty": "text", "quote": "increasing your spell critical strike chance by 2%"}, {"kind": "spell_power", "reach": "self", "detail": "+21 Fire spell damage.", "amount": {"value": 21, "unit": "flat"}, "domains": ["fire"], "certainty": "text", "quote": "the damage done by your Fire spells by up to 21"}], "not_with": [{"kind": "spell_power", "from": [], "why": "It is a weapon enchant, so it can't sit with a Spellstone or a wizard oil on the same weapon.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Spell crit", "value": 2, "unit": "%"}, {"label": "Fire spell damage", "value": 21, "unit": "damage"}], "analysis": "The Firestone is a weapon enchant with +2% spell crit for all schools, so a Shadow Warlock wants it too. Whether another class (a Fire Mage) can use one decides if Warlocks hand them out.", "open": ["Can a Firestone be traded to and used by another class?", "Does it replace a wizard oil, as a weapon enchant would?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-17953"], "being_checked": []}, {"record": "/api/v1/spells/warlock-17728", "name": "Create Spellstone", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [], "gives": [{"kind": "cast_speed", "reach": "self", "detail": "A weapon enchant for the Warlock: +2% spell haste.", "amount": {"value": 2, "unit": "%"}, "domains": ["shadow", "fire"], "certainty": "text", "quote": "increasing your spell haste by 2%"}, {"kind": "spell_power", "reach": "self", "detail": "+21 Shadow spell damage.", "amount": {"value": 21, "unit": "flat"}, "domains": ["shadow"], "certainty": "text", "quote": "the damage done by your Shadow spells by up to 21"}], "not_with": [{"kind": "spell_power", "from": [], "why": "It is a weapon enchant, so it can't sit with a Firestone or a wizard oil on the same weapon.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Spell haste", "value": 2, "unit": "%"}, {"label": "Shadow spell damage", "value": 21, "unit": "damage"}], "analysis": "The Shadow Warlock's weapon enchant: 2% haste and +21 Shadow damage, against the Firestone's 2% crit. Which wins depends on whether the Warlock casts more Shadow or Fire.", "open": ["Does it replace a wizard oil, as a weapon enchant would?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-17728"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11735", "name": "Demon Armor", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Armor", "value": 570, "unit": "armor"}, {"label": "Shadow resistance", "value": 15, "unit": "resistance"}], "analysis": "The Warlock's own armor buff, kept up all raid; nothing for anyone else.", "open": ["Does the health regeneration still tick in combat?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11735"], "being_checked": []}, {"record": "/api/v1/spells/warlock-696", "name": "Demon Skin", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Armor", "value": 120, "unit": "armor"}], "analysis": "The low-level armor buff Demon Armor replaces; no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-696"], "being_checked": []}, {"record": "/api/v1/spells/warlock-28610", "name": "Shadow Ward", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage absorbed", "value": 920, "unit": "damage"}, {"label": "Cooldown", "value": 30, "unit": "sec"}], "analysis": "A self-absorb against Shadow damage, useful only on fights with Shadow raid damage.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-28610"], "being_checked": []}, {"record": "/api/v1/spells/warlock-688", "name": "Summon Imp", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Summons the Imp; what it gives the party is in Blood Pact and Fire Shield's own profiles.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-688"], "being_checked": []}, {"record": "/api/v1/spells/warlock-697", "name": "Summon Voidwalker", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Summons the Voidwalker, a tank pet for solo play and a Sacrifice shield; no raid gift of its own.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-697"], "being_checked": []}, {"record": "/api/v1/spells/warlock-712", "name": "Summon Succubus", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Summons the Succubus, a damage pet and Seduction crowd control; its raid value is in Demonic Sacrifice and Seduction.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-712"], "being_checked": []}, {"record": "/api/v1/spells/warlock-713", "name": "Summon Incubus", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The male counterpart to the Succubus with the same abilities (Lash of Pain, Soothing Kiss, Lesser Invisibility).", "open": ["Is the Incubus identical to the Succubus in every ability, Seduction included?"], "status": "draft", "rests_on": ["/api/v1/spells/warlock-713"], "being_checked": []}, {"record": "/api/v1/spells/warlock-691", "name": "Summon Felhunter", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Summons the Felhunter; its raid value is in Spell Lock, Devour Magic and Paranoia's own profiles.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-691"], "being_checked": []}, {"record": "/api/v1/spells/warlock-1122", "name": "Inferno", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Fire damage", "value": 200, "unit": "damage"}, {"label": "Cooldown", "value": 1, "unit": "hour"}], "analysis": "Outdoors only, so it can't be cast in a raid instance.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-1122"], "being_checked": []}, {"record": "/api/v1/spells/warlock-18540", "name": "Ritual of Doom", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Participants", "value": 5, "unit": "players"}], "analysis": "Kills a random participant to summon a Doomguard that must be subjugated; no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-18540"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11726", "name": "Subjugate Demon", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Duration", "value": 5, "unit": "min"}], "analysis": "Controls a demon, up to level 64, for 5 min; occasionally useful as crowd control on demon trash.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11726"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11763", "name": "Firebolt", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "Curse of the Elements (this Warlock's or another's) raises the target's Magic damage taken by 10%, Fire included, so this spell hits 10% harder.", "domains": ["fire"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Fire damage", "value": 48, "unit": "damage (max)"}, {"label": "Cast time", "value": 2, "unit": "sec"}], "analysis": "The Imp's attack; a small add to the Warlock's damage when the Imp stays out for Blood Pact.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11763"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11780", "name": "Lash of Pain", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Shadow damage", "value": 50, "unit": "damage"}, {"label": "Cooldown", "value": 12, "unit": "sec"}], "analysis": "The Succubus or Incubus's melee-range Shadow hit; minor pet damage.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11780"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11785", "name": "Soothing Kiss", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 4, "unit": "sec"}], "analysis": "Lowers the target's interest in the pet; no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11785"], "being_checked": []}, {"record": "/api/v1/spells/warlock-7870", "name": "Lesser Invisibility", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Duration", "value": 5, "unit": "min"}], "analysis": "Out-of-combat invisibility for the pet; no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-7870"], "being_checked": []}, {"record": "/api/v1/spells/warlock-4511", "name": "Phase Shift", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "Keeps the Imp out of area damage while it buffs the party, so Blood Pact survives raid-wide damage.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-4511"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11775", "name": "Torment", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 5, "unit": "sec"}], "analysis": "The Voidwalker's single-target taunt; for solo play, not raids.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11775"], "being_checked": []}, {"record": "/api/v1/spells/warlock-17752", "name": "Suffering", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Radius", "value": 10, "unit": "yd"}, {"label": "Cooldown", "value": 2, "unit": "min"}], "analysis": "An area taunt to the Voidwalker; an emergency pull-off on trash that is about to hit healers.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-17752"], "being_checked": []}, {"record": "/api/v1/spells/warlock-17854", "name": "Consume Shadows", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Health over 10 sec", "value": 1940, "unit": "Health"}], "analysis": "An out-of-combat Voidwalker heal; no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-17854"], "being_checked": []}, {"record": "/api/v1/spells/warlock-19443", "name": "Sacrifice", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Damage absorbed", "value": 1930, "unit": "damage"}, {"label": "Duration", "value": 30, "unit": "sec"}], "analysis": "Trades the Voidwalker for a self-shield that stops spell pushback; an emergency button, not a raid gift.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-19443"], "being_checked": []}, {"record": "/api/v1/spells/warlock-11695", "name": "Health Funnel", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Pet healing per sec", "value": 153, "unit": "Health"}], "analysis": "Heals the Warlock's own pet with Health; no raid use beyond keeping the Imp alive.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-11695"], "being_checked": []}, {"record": "/api/v1/spells/warlock-126", "name": "Eye of Kilrogg", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "A scouting eye; no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-126"], "being_checked": []}, {"record": "/api/v1/spells/warlock-5500", "name": "Sense Demons", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Tracks demons on the minimap; no raid use.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/warlock-5500"], "being_checked": []}, {"record": null, "name": "Shoot", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Wand attack for when Mana runs out; Life Tap makes it rare in a raid.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Armor Proficiency", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Cloth armor only; no raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Dodge", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The basic dodge chance every class has; no raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Languages", "class": "warlock", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Racial languages; no raid effect.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": "/api/v1/spells/druid-9885", "name": "Mark of the Wild", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee", "tank"], "raid": "core", "uses": [], "gives": [{"kind": "armor", "reach": "one_ally", "detail": "+385 armor for 1 hour.", "amount": {"value": 385, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "armor by 385"}, {"kind": "strength", "reach": "one_ally", "detail": "+16 Strength (all attributes) for 1 hour.", "amount": {"value": 16, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all attributes by 16"}, {"kind": "agility", "reach": "one_ally", "detail": "+16 Agility (all attributes) for 1 hour.", "amount": {"value": 16, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all attributes by 16"}, {"kind": "stamina", "reach": "one_ally", "detail": "+16 Stamina (all attributes) for 1 hour.", "amount": {"value": 16, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all attributes by 16"}, {"kind": "intellect", "reach": "one_ally", "detail": "+16 Intellect (all attributes) for 1 hour.", "amount": {"value": 16, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all attributes by 16"}, {"kind": "spirit", "reach": "one_ally", "detail": "+16 Spirit (all attributes) for 1 hour.", "amount": {"value": 16, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all attributes by 16"}, {"kind": "other_stats", "reach": "one_ally", "detail": "+27 to all resistances for 1 hour.", "amount": {"value": 27, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all resistances by 27"}], "not_with": [], "numbers": [{"label": "Armor", "value": 385, "unit": "armor"}, {"label": "All attributes", "value": 16, "unit": "points"}, {"label": "All resistances", "value": 27, "unit": "resistance"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost", "value": 445, "unit": "Mana"}], "analysis": "Armor, 16 to every attribute and 27 to every resistance on one target for 1 hour, with no talent needed. In a raid it is the single-target fallback; Gift of the Wild covers everyone at once. Every class gains from one of the attributes, which is why every raid wants a Druid.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-9885"], "being_checked": []}, {"record": "/api/v1/spells/druid-21850", "name": "Gift of the Wild", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee", "tank"], "raid": "core", "uses": [], "gives": [{"kind": "armor", "reach": "raid", "detail": "+385 armor to every party and raid member for 1 hour.", "amount": {"value": 385, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "armor by 385"}, {"kind": "strength", "reach": "raid", "detail": "+16 Strength (all attributes) to the raid for 1 hour.", "amount": {"value": 16, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all attributes by 16"}, {"kind": "agility", "reach": "raid", "detail": "+16 Agility (all attributes) to the raid for 1 hour.", "amount": {"value": 16, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all attributes by 16"}, {"kind": "stamina", "reach": "raid", "detail": "+16 Stamina (all attributes) to the raid for 1 hour.", "amount": {"value": 16, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all attributes by 16"}, {"kind": "intellect", "reach": "raid", "detail": "+16 Intellect (all attributes) to the raid for 1 hour.", "amount": {"value": 16, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all attributes by 16"}, {"kind": "spirit", "reach": "raid", "detail": "+16 Spirit (all attributes) to the raid for 1 hour.", "amount": {"value": 16, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all attributes by 16"}, {"kind": "other_stats", "reach": "raid", "detail": "+27 to all resistances for the raid for 1 hour.", "amount": {"value": 27, "unit": "flat"}, "domains": [], "certainty": "text", "quote": "all resistances by 27"}], "not_with": [{"kind": "other_stats", "from": [], "why": "Gift of the Wild and Mark of the Wild are taken to be the same buff and not to stack (not confirmed in WoW Forever); a second Druid adds nothing here.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Armor", "value": 385, "unit": "armor"}, {"label": "All attributes", "value": 16, "unit": "points"}, {"label": "All resistances", "value": 27, "unit": "resistance"}, {"label": "Duration", "value": 1, "unit": "hour"}, {"label": "Mana cost", "value": 1200, "unit": "Mana"}], "analysis": "The Mark of the Wild for every party and raid member in one cast, for a Wild Thornroot and 1,200 Mana. Forever's text says party and raid. One Druid covers the whole raid; more Druids add nothing to this buff.", "open": ["Is there a range limit on Gift of the Wild (40 yd to the caster, or the whole raid)?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-21850"], "being_checked": []}, {"record": "/api/v1/spells/druid-9910", "name": "Thorns", "class": "druid", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "situational", "uses": [], "gives": [{"kind": "threat", "reach": "one_ally", "detail": "18 Nature damage to every attacker that hits the ally, for 10 min; on a tank it is extra damage and threat on whatever hits them.", "amount": null, "domains": ["nature"], "certainty": "open", "quote": null}], "not_with": [], "numbers": [{"label": "Nature damage per hit taken", "value": 18, "unit": "damage"}, {"label": "Duration", "value": 10, "unit": "min"}, {"label": "Mana cost", "value": 320, "unit": "Mana"}], "analysis": "Attackers of the target take 18 Nature damage per hit for 10 min (22 before the 9 Oct 2026 beta patch). Blizzard's 24 Sep hotfix says it now scales with spell power, which is not in the tooltip, so its real size is unknown. It belongs on tanks, where it is a little damage and possibly threat on bosses and every add that swings at them.", "open": ["How much spell power does Thorns gain from the caster (24 Sep hotfix), and is it the Druid's spell power at cast time?", "Does Thorns damage give threat to the target who wears it or to the Druid?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9910"], "being_checked": []}, {"record": "/api/v1/spells/druid-29166", "name": "Innervate", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster"], "raid": "core", "uses": [{"kind": "spirit", "how": "scales", "detail": "Innervate is taken to multiply the target's Spirit regeneration by 400% (not confirmed in WoW Forever), so a target with Divine Spirit and high Spirit gets the most Mana.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "mana", "reach": "one_ally", "detail": "+400% Mana regeneration for 20 sec, and 100% of it continues while casting.", "amount": null, "domains": [], "certainty": "text", "quote": "Mana regeneration by 400%"}], "not_with": [{"kind": "mana", "from": [], "why": "Most healers already keep 30 to 50% of regeneration while casting (Meditation, Mindfulness, Arcane Meditation, Reverence, Reflection, Bestial Discipline), so that part of Innervate adds only the missing remainder on them.", "domains": [], "certainty": "text", "quote": "allows 100% of the target's Mana regeneration to continue while casting"}, {"kind": "mana", "from": [], "why": "Innervate is taken to raise only Spirit-based regeneration, not mp5 from Blessing of Wisdom or Mana Spring Totem (not confirmed in WoW Forever), so it is weaker on a target whose Mana comes from mp5 (a Paladin).", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Mana regeneration", "value": 400, "unit": "%"}, {"label": "Regeneration while casting", "value": 100, "unit": "%"}, {"label": "Duration", "value": 20, "unit": "sec"}, {"label": "Cooldown", "value": 6, "unit": "min"}, {"label": "Mana cost", "value": 5, "unit": "% of base mana"}], "analysis": "Every Druid's 6 min Mana gift: one target regenerates five times as fast for 20 sec, all of it while casting. It is worth the most on the healer with the highest Spirit and the least casting regeneration already, typically a Priest with Divine Spirit. Most healing specs keep half their regeneration while casting from talents, so the 'while casting' part matters less.", "open": ["Does Innervate's 400% include mp5 (Blessing of Wisdom, Mana Spring Totem, gear) in Forever?", "Does the 100% while casting simply replace talents like Meditation, or add to them?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-29166"], "being_checked": []}, {"record": "/api/v1/spells/druid-20748", "name": "Rebirth", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee", "tank"], "raid": "core", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Brings a dead player back in combat with 2,200 health and 2,800 Mana.", "amount": null, "domains": [], "certainty": "text", "quote": "restoring a dead target to life with 2,200 health and 2,800 mana"}], "not_with": [], "numbers": [{"label": "Health on return", "value": 2200, "unit": "health"}, {"label": "Mana on return", "value": 2800, "unit": "Mana"}, {"label": "Cast time", "value": 2, "unit": "sec"}, {"label": "Cooldown", "value": 30, "unit": "min"}, {"label": "Mana cost", "value": 85, "unit": "% of base mana"}], "analysis": "The only combat resurrection in the game: a dead tank or healer comes back with 2,200 health and 2,800 Mana, once per Druid per 30 min (an Ironwood Seed each). In practice it is one battle res per Druid per boss, so more Druids mean more recoveries from a mistake. Nature's Swiftness makes it instant.", "open": ["Can a Druid in Moonkin Form cast Rebirth, or does it count as a healing spell?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-20748"], "being_checked": []}, {"record": "/api/v1/spells/druid-1237951", "name": "Revive", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee", "tank"], "raid": "low", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Brings a dead player back out of combat with 750 health and 1,000 Mana.", "amount": null, "domains": [], "certainty": "text", "quote": "Brings a dead player back to life with 750 health and 1,000 mana"}], "not_with": [], "numbers": [{"label": "Health on return", "value": 750, "unit": "health"}, {"label": "Mana on return", "value": 1000, "unit": "Mana"}, {"label": "Cast time", "value": 10, "unit": "sec"}, {"label": "Mana cost", "value": 75, "unit": "% of base mana"}], "analysis": "An out-of-combat resurrection, so a Druid helps recover a wipe like a Priest, Paladin or Shaman. It saves runs back between pulls; it does nothing during a fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-1237951"], "being_checked": []}, {"record": "/api/v1/spells/druid-9907", "name": "Faerie Fire", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster", "melee", "tank", "healer"], "raid": "core", "uses": [], "gives": [{"kind": "armor_reduction", "reach": "enemy_target", "detail": "−505 armor on the target for 40 sec, for every physical attacker.", "amount": {"value": 505, "unit": "flat"}, "domains": ["melee", "ranged"], "certainty": "text", "quote": "Decrease the armor of the target by 505 for 40 sec"}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "Armor reduction is taken to do nothing for Bleeds or spells (not confirmed in WoW Forever), so it only helps physical hits.", "domains": [], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "from": [], "why": "A Warlock's Curse of Recklessness and a Hunter's Tallstrider (Dust Cloud) also lower armor by exactly 505; if they share a slot with Faerie Fire, only one counts.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Armor reduction", "value": 505, "unit": "armor"}, {"label": "Duration", "value": 40, "unit": "sec"}, {"label": "Range", "value": 30, "unit": "yd"}, {"label": "Mana cost", "value": 115, "unit": "Mana"}], "analysis": "−505 armor on the boss for 40 sec, for every melee, Hunter and pet: any Druid can keep it up, and Blizzard's beta notes say it is free in Bear and Cat Form now. Curse of Recklessness and Dust Cloud lower armor by the same 505 in Forever, which suggests a shared slot to test.", "open": ["rule:armor_505", "Is there a separate Faerie Fire (Feral) in WoW Forever, and does Faerie Fire cost nothing in Bear and Cat Form?", "rule:bleed_armor"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9907"], "being_checked": []}, {"record": "/api/v1/spells/druid-9898", "name": "Demoralizing Roar", "class": "druid", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "good", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "−204 melee attack power on all nearby enemies for 30 sec, so they hit the tank for less.", "amount": {"value": 204, "unit": "flat"}, "domains": ["melee"], "certainty": "text", "quote": "decreasing nearby enemies' melee attack power by 204"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "Taken not to stack with a Warrior's Demoralizing Shout; not confirmed in WoW Forever. A Paladin's Vindication and a Hunter's Carrion Bird (Demoralizing Screech) also lower attack power by exactly 204, so they may share the slot too.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Enemy melee attack power", "value": -204, "unit": "attack power"}, {"label": "Duration", "value": 30, "unit": "sec"}, {"label": "Rage cost", "value": 10, "unit": "Rage"}], "analysis": "A Bear's −204 attack power on every nearby enemy for 30 sec, for 10 Rage: less damage on the tank. The same −204 as Demoralizing Shout, Vindication and Demoralizing Screech, so a raid needs only one of them; the Shout lasts 45 sec to the Roar's 30.", "open": ["rule:demo_shout_slot", "What is the Roar's radius ('nearby')?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9898"], "being_checked": []}, {"record": "/api/v1/spells/druid-17402", "name": "Hurricane", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "situational", "uses": [], "gives": [{"kind": "damage_reduction", "reach": "enemy_target", "detail": "Enemies in the storm attack 20% slower while it lasts (10 sec), so tanks holding a pack take less damage.", "amount": null, "domains": ["melee"], "certainty": "text", "quote": "increasing the time between attacks by 20%"}], "not_with": [{"kind": "damage_reduction", "from": [], "why": "A Warrior's Thunder Clap also slows enemy attacks by 20%; whether the two slows stack in Forever is unknown.", "domains": [], "certainty": "open", "quote": null}], "numbers": [{"label": "Nature damage per second", "value": 132, "unit": "damage"}, {"label": "Enemy attack time", "value": 20, "unit": "% longer"}, {"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Mana cost", "value": 1495, "unit": "Mana"}], "analysis": "A 10 sec channelled storm for 132 Nature damage a second, which also slows enemies' attacks by 20%. It is Balance's area damage for trash packs and add phases, where the slow eases the tank's damage. On a single boss it is too expensive to use.", "open": ["Does Hurricane's attack slow stack with Thunder Clap's on the same enemy?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-17402"], "being_checked": []}, {"record": "/api/v1/spells/druid-5209", "name": "Challenging Roar", "class": "druid", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "situational", "uses": [], "gives": [{"kind": "threat", "reach": "self", "detail": "Forces all nearby enemies to attack the Druid for 6 sec, pulling them off healers and damage dealers in an emergency.", "amount": null, "domains": [], "certainty": "text", "quote": "Forces all nearby enemies to focus attacks on you for 6 sec"}], "not_with": [], "numbers": [{"label": "Duration", "value": 6, "unit": "sec"}, {"label": "Cooldown", "value": 10, "unit": "min"}, {"label": "Rage cost", "value": 15, "unit": "Rage"}], "analysis": "The Bear's area taunt for 6 sec every 10 min, the same save as a Warrior's Challenging Shout. It adds no threat, so the Bear must build threat during the 6 sec with Swipe.", "open": ["What is the radius ('nearby enemies')?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-5209"], "being_checked": []}, {"record": "/api/v1/spells/druid-9863", "name": "Tranquility", "class": "druid", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion (+20% healing for 15 sec) covers the whole 10 sec channel.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "It costs mana, so Mana Spring, Mana Tide, Blessing of Wisdom and Innervate from other players keep it castable for longer.", "domains": [], "certainty": "text", "quote": "925 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "party", "detail": "Heals every party member within 20 yards for 285 every 2 sec for 10 sec (1,425 each).", "amount": {"value": 285, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "party members within 20 yards for 285 every 2 sec for 10 sec"}], "not_with": [], "numbers": [{"label": "Healing per tick", "value": 285, "unit": "healing"}, {"label": "Healing per member over the channel", "value": 1425, "unit": "healing"}, {"label": "Range", "value": 20, "unit": "yd"}, {"label": "Cooldown", "value": 5, "unit": "min"}, {"label": "Mana cost", "value": 925, "unit": "Mana"}], "analysis": "A 10 sec channel healing the Druid's party within 20 yd for 1,425 each, every 5 min (2 min with Improved Tranquility). It is a party heal, not a raid heal, so it only shines when the Druid's party stacks under raid-wide damage. Power Infusion on the Druid during the channel raises every tick.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-9863"], "being_checked": []}, {"record": "/api/v1/spells/druid-2782", "name": "Remove Curse", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee", "tank"], "raid": "core", "uses": [], "gives": [{"kind": "other_stats", "reach": "one_ally", "detail": "Removes 1 Curse or Bane from a friendly target.", "amount": null, "domains": [], "certainty": "text", "quote": "Dispels 1 Curse or Bane from a friendly target"}], "not_with": [], "numbers": [{"label": "Curses or Banes removed", "value": 1, "unit": "effect"}, {"label": "Mana cost", "value": 10, "unit": "% of base mana"}], "analysis": "One Curse or Bane removed per cast. Druids and Mages are the raid's decursers, so on curse-heavy fights the planner wants enough of the two together. Banes are a debuff type (Warlock damage-over-time spells), so this matters most in PvP and against Warlock-type enemies.", "open": ["Which Forever raid bosses or trash cast Curses or Banes on players?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-2782"], "being_checked": []}, {"record": "/api/v1/spells/druid-2893", "name": "Abolish Poison", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee", "tank"], "raid": "situational", "uses": [], "gives": [{"kind": "dispel", "reach": "one_ally", "detail": "Removes 1 poison at once and 1 more every 2 sec for 8 sec, cutting poison damage on the ally.", "amount": null, "domains": [], "certainty": "text", "quote": "1 more poison effect every 2 seconds for 8 sec"}], "not_with": [], "numbers": [{"label": "Poisons removed every 2 sec", "value": 1, "unit": "effect"}, {"label": "Duration", "value": 8, "unit": "sec"}, {"label": "Mana cost", "value": 16, "unit": "% of base mana"}], "analysis": "One cast keeps removing poisons for 8 sec, which on a poison-stacking boss replaces several Cure Poisons. Druids, Shamans and Paladins remove poison, so the planner can spread the job.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-2893"], "being_checked": []}, {"record": "/api/v1/spells/druid-8946", "name": "Cure Poison", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["healer", "caster", "melee", "tank"], "raid": "low", "uses": [], "gives": [{"kind": "dispel", "reach": "one_ally", "detail": "Removes 1 poison from the ally.", "amount": null, "domains": [], "certainty": "text", "quote": "Cures 1 poison effect on the target"}], "not_with": [], "numbers": [{"label": "Poisons removed", "value": 1, "unit": "effect"}, {"label": "Mana cost", "value": 16, "unit": "% of base mana"}], "analysis": "Removes one poison instantly for the same Mana as Abolish Poison, which removes more over 8 sec. At 60 Abolish Poison does the job better except when one poison must go right now.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-8946"], "being_checked": []}, {"record": "/api/v1/spells/druid-9904", "name": "Rake", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add melee attack power, which is taken to raise Bear and Cat damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "Keeps the target Bleeding, which turns on Rend and Tear (+10% damage from melee abilities on Bleeding targets) for another Feral Druid, if other players' Bleeds count.", "amount": null, "domains": ["melee", "bleed"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A Bleed: armor is taken not to reduce bleed damage (not confirmed in WoW Forever), so Faerie Fire, Sunder Armor, Expose Armor, Curse of Recklessness and Dust Cloud add nothing to its ticks.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Direct damage", "value": 61, "unit": "damage"}, {"label": "Bleed damage", "value": 102, "unit": "damage over 9 sec"}, {"label": "Energy cost", "value": 40, "unit": "Energy"}], "analysis": "61 damage plus a 102 bleed over 9 sec for 40 Energy (35 with Ferocity), and a combo point. For a Cat it is the cheap way to keep the boss Bleeding for Rend and Tear, which may also help a second Feral Druid. The bleed part gains nothing from the raid's armor debuffs.", "open": ["rule:bleed_armor"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9904"], "being_checked": []}, {"record": "/api/v1/spells/druid-9896", "name": "Rip", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Rip's damage increases with Attack Power, so Battle Shout, Blessing of Might and a Wolf's Furious Howl raise every tick.", "domains": ["melee"], "certainty": "text", "quote": "by your Attack Power"}, {"kind": "agility", "how": "scales", "detail": "Cat Form adds Agility to Attack Power (Cat Form's own text), so Grace of Air Totem, Blessing of Kings and Mark of the Wild raise Rip too.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "Keeps the target Bleeding, which turns on Rend and Tear (+10% damage from melee abilities on Bleeding targets) for another Feral Druid, if other players' Bleeds count.", "amount": null, "domains": ["melee", "bleed"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A Bleed: armor is taken not to reduce bleed damage (not confirmed in WoW Forever), so Faerie Fire, Sunder Armor, Expose Armor, Curse of Recklessness and Dust Cloud add nothing to its ticks.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Bleed damage at 5 combo points", "value": 855, "unit": "damage over 12 sec"}, {"label": "Energy cost", "value": 30, "unit": "Energy"}], "analysis": "The Cat's main finisher on a boss: 855 over 12 sec at 5 combo points, plus Attack Power. Attack power buffs feed it directly, and in Cat Form Agility is Attack Power too, so Grace of Air Totem is worth a lot to a Cat. Being a Bleed it ignores the raid's armor debuffs and keeps Rend and Tear on.", "open": ["rule:bleed_armor", "How much Attack Power does Rip add per combo point in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9896"], "being_checked": []}, {"record": "/api/v1/spells/druid-1235827", "name": "Lacerate", "class": "druid", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Each stack adds 10% weapon damage, which in Bear Form is taken to come from attack power (not confirmed in WoW Forever), so Battle Shout and Blessing of Might raise it.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "Keeps the target Bleeding, which turns on Rend and Tear (+10% damage from melee abilities on Bleeding targets) for another Feral Druid, if other players' Bleeds count.", "amount": null, "domains": ["melee", "bleed"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A Bleed: armor is taken not to reduce bleed damage (not confirmed in WoW Forever), so Faerie Fire, Sunder Armor, Expose Armor, Curse of Recklessness and Dust Cloud add nothing to its ticks.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Bleed damage", "value": 75, "unit": "damage over 15 sec"}, {"label": "Weapon damage per existing stack", "value": 10, "unit": "%"}, {"label": "Stacks", "value": 5, "unit": "stacks"}, {"label": "Rage cost", "value": 15, "unit": "Rage"}], "analysis": "A Bear's stacking bleed with a high amount of threat, up to 5 stacks, for 15 Rage (12 with Shredding Attacks). It keeps the boss Bleeding all fight, which turns on Rend and Tear for the Bear and maybe for a Cat Druid in the raid. It is the Bear's steady threat filler between Primal Bites.", "open": ["rule:bleed_armor", "Is 'weapon damage' in Bear Form based on attack power in WoW Forever?", "Does refreshing Lacerate at 5 stacks still give its threat?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-1235827"], "being_checked": []}, {"record": "/api/v1/spells/druid-5487", "name": "Bear Form", "class": "druid", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "low", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise Bear and Cat weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Attack power", "value": 120, "unit": "attack power"}, {"label": "Armor from items", "value": 180, "unit": "% more"}, {"label": "Health", "value": 180, "unit": "health"}, {"label": "Mana cost", "value": 55, "unit": "% of base mana"}], "analysis": "The low-level tank form; Dire Bear Form replaces it from level 40, so at 60 it only matters as the name the Bear abilities require.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-5487"], "being_checked": []}, {"record": "/api/v1/spells/druid-9634", "name": "Dire Bear Form", "class": "druid", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise Bear and Cat weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor", "how": "scales", "detail": "A Paladin's Devotion Aura and Mark of the Wild add armor, but only item armor is multiplied, so they add their flat amount and no more.", "domains": [], "certainty": "open", "quote": null}, {"kind": "stamina", "how": "scales", "detail": "Power Word: Fortitude, Blessing of Kings and Mark of the Wild raise Stamina and so the Bear's health pool.", "domains": [], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Attack power", "value": 180, "unit": "attack power"}, {"label": "Armor from items", "value": 360, "unit": "% more"}, {"label": "Health", "value": 1240, "unit": "health"}, {"label": "Mana cost", "value": 55, "unit": "% of base mana"}], "analysis": "The Druid tank's form at 60: +180 attack power, item armor multiplied by 4.6 and +1,240 health. Raid buffs to attack power and Stamina feed it as for any tank; flat armor buffs are not multiplied.", "open": ["Does the 360% multiply armor from enchants and armor kits, or only the items' base armor?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9634"], "being_checked": []}, {"record": "/api/v1/spells/druid-768", "name": "Cat Form", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise Bear and Cat weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "agility", "how": "scales", "detail": "Agility is attack power in Cat Form, so Grace of Air Totem, Blessing of Kings and Mark of the Wild raise every Cat attack twice: power and crit.", "domains": ["melee"], "certainty": "text", "quote": "Attack Power by 120 plus Agility"}, {"kind": "strength", "how": "scales", "detail": "Strength of Earth Totem and Blessing of Kings raise Strength, which is taken as 2 attack power per point in Cat Form; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Attack power", "value": 120, "unit": "attack power plus Agility"}, {"label": "Mana cost", "value": 55, "unit": "% of base mana"}], "analysis": "The Feral damage form: +120 attack power plus Agility. That makes Agility buffs (Grace of Air Totem above all) worth more to a Cat than to most melee, since each point is both attack power and crit.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-768"], "being_checked": []}, {"record": "/api/v1/spells/druid-1066", "name": "Aquatic Form", "class": "druid", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["melee", "tank", "caster", "healer"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Swim speed", "value": 50, "unit": "%"}, {"label": "Mana cost", "value": 20, "unit": "% of base mana"}], "analysis": "A swimming form with water breathing; no raid use beyond the odd underwater path.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-1066"], "being_checked": []}, {"record": "/api/v1/spells/druid-783", "name": "Travel Form", "class": "druid", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["melee", "tank", "caster", "healer"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Movement speed", "value": 40, "unit": "%"}, {"label": "Mana cost", "value": 20, "unit": "% of base mana"}], "analysis": "An outdoor travel form for 40% movement speed; it can't be used inside raids.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-783"], "being_checked": []}, {"record": "/api/v1/spells/druid-9830", "name": "Shred", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise Bear and Cat weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "A physical hit, so Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness on the boss raise its damage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Feral Druid's Leader of the Pack adds 3% melee and ranged crit to the whole raid, so more of these hits crit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 155, "unit": "%"}, {"label": "Bonus damage", "value": 124, "unit": "damage"}, {"label": "Energy cost", "value": 60, "unit": "Energy"}], "analysis": "The Cat's main builder from behind: 155% weapon damage plus 124. A physical hit, so the raid's armor debuffs and attack power buffs both raise it. The 15 Oct patch cut the bonus from 180 to 124, just under Claw's 126, so Shred's edge is only the extra weapon damage. With Shredding Attacks (18 Energy off, so 42) it stays the better builder from behind; without it Claw (45 Energy) comes close.", "open": ["Without Shredding Attacks, is Shred (60 Energy) still better per Energy than Claw (45 Energy), with Savage Fury and Rend and Tear counted?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9830"], "being_checked": []}, {"record": "/api/v1/spells/druid-9850", "name": "Claw", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise Bear and Cat weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "A physical hit, so Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness on the boss raise its damage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Feral Druid's Leader of the Pack adds 3% melee and ranged crit to the whole raid, so more of these hits crit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 110, "unit": "%"}, {"label": "Bonus damage", "value": 126, "unit": "damage"}, {"label": "Energy cost", "value": 45, "unit": "Energy"}], "analysis": "The Cat's builder from any angle: 110% weapon damage plus 126 for 45 Energy. It scales with weapon damage, so attack power buffs and armor debuffs raise it like Shred.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-9850"], "being_checked": []}, {"record": "/api/v1/spells/druid-31018", "name": "Ferocious Bite", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "good", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Wolf's Furious Howl raise the Bite directly.", "domains": ["melee"], "certainty": "text", "quote": "Damage is increased by your Attack Power"}, {"kind": "armor_reduction", "how": "scales", "detail": "A physical hit, so Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness on the boss raise its damage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Feral Druid's Leader of the Pack adds 3% melee and ranged crit to the whole raid, so more of these hits crit.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage at 5 combo points", "value": 847, "unit": "damage (787 to 847)"}, {"label": "Damage per extra Energy", "value": 2.7, "unit": "damage"}, {"label": "Energy cost", "value": 35, "unit": "Energy"}], "analysis": "The direct finisher: 787 to 847 at 5 combo points plus Attack Power, and 2.7 damage per leftover Energy. Unlike Rip it is a physical hit, so armor debuffs raise it; it is the finisher once Rip is already ticking.", "open": ["How much Attack Power does Ferocious Bite add per combo point in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-31018"], "being_checked": []}, {"record": "/api/v1/spells/druid-9867", "name": "Ravage", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["melee"], "raid": "low", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise Bear and Cat weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "A physical hit, so Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness on the boss raise its damage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Weapon damage", "value": 350, "unit": "%"}, {"label": "Bonus damage", "value": 343, "unit": "damage"}, {"label": "Energy cost", "value": 60, "unit": "Energy"}], "analysis": "A big opener from Prowl and behind the target: 350% weapon damage plus 343. In a raid a Cat gets it once per pull at most, so it barely counts over a boss fight.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-9867"], "being_checked": []}, {"record": "/api/v1/spells/druid-9827", "name": "Pounce", "class": "druid", "tree": "Baseline", "modifies": [], "category": "pvp", "roles": ["melee"], "raid": "none", "uses": [], "gives": [{"kind": "target_bleeding", "reach": "enemy_target", "detail": "Keeps the target Bleeding, which turns on Rend and Tear (+10% damage from melee abilities on Bleeding targets) for another Feral Druid, if other players' Bleeds count.", "amount": null, "domains": ["melee", "bleed"], "certainty": "open", "quote": null}], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A Bleed: armor is taken not to reduce bleed damage (not confirmed in WoW Forever), so Faerie Fire, Sunder Armor, Expose Armor, Curse of Recklessness and Dust Cloud add nothing to its ticks.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Stun", "value": 2, "unit": "sec"}, {"label": "Bleed damage", "value": 150, "unit": "damage over 18 sec"}, {"label": "Energy cost", "value": 50, "unit": "Energy"}], "analysis": "A stun opener from Prowl with a small 150 bleed over 18 sec. Bosses are immune to stuns, and the bleed is weaker than Rake, so it has no raid role.", "open": ["rule:bleed_armor", "rule:bleeding_counts_all"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9827"], "being_checked": []}, {"record": "/api/v1/spells/druid-9892", "name": "Cower", "class": "druid", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["melee"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Energy cost", "value": 20, "unit": "Energy"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "Drops a large amount of the Cat's threat for 20 Energy every 10 sec, so a Cat can keep pushing damage without pulling off the tank. It matters more where a tank's threat is thin.", "open": ["How much threat does Cower remove in Forever ('a large amount')?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9892"], "being_checked": []}, {"record": "/api/v1/spells/druid-9821", "name": "Dash", "class": "druid", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Movement speed", "value": 60, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 5, "unit": "min"}], "analysis": "A 60% speed burst in Cat Form every 5 min; a movement tool, rarely needed in a raid.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-9821"], "being_checked": []}, {"record": "/api/v1/spells/druid-9913", "name": "Prowl", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Movement speed", "value": -30, "unit": "%"}, {"label": "Cooldown", "value": 10, "unit": "sec"}], "analysis": "Stealth in Cat Form, needed only for Ravage and Pounce openers; no raid role.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-9913"], "being_checked": []}, {"record": "/api/v1/spells/druid-20719", "name": "Feline Grace", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Less falling damage in Cat Form; no raid role.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-20719"], "being_checked": []}, {"record": "/api/v1/spells/druid-5225", "name": "Track Humanoids", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Shows humanoids on the minimap in Cat Form; no raid role.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-5225"], "being_checked": []}, {"record": "/api/v1/spells/druid-9881", "name": "Maul", "class": "druid", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [{"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise Bear and Cat weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "armor_reduction", "how": "scales", "detail": "A physical hit, so Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness on the boss raise its damage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Bonus damage", "value": 128, "unit": "damage"}, {"label": "Rage cost", "value": 15, "unit": "Rage"}], "analysis": "The Bear's on-next-swing Rage dump: the next attack does 128 more damage; extra threat is not confirmed in WoW Forever. A physical hit, so attack power buffs and the raid's armor debuffs raise its damage and threat.", "open": ["Does Maul carry bonus threat in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9881"], "being_checked": []}, {"record": "/api/v1/spells/druid-9908", "name": "Swipe", "class": "druid", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "good", "uses": [{"kind": "armor_reduction", "how": "scales", "detail": "A physical hit, so Sunder Armor, Expose Armor, Faerie Fire and Curse of Recklessness on the boss raise its damage.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}, {"kind": "attack_power", "how": "scales", "detail": "Battle Shout, Blessing of Might and a Hunter's Wolf (Furious Howl) add attack power, which is taken to raise Bear and Cat weapon damage; not confirmed in WoW Forever.", "domains": ["melee"], "certainty": "unconfirmed", "quote": null}], "gives": [], "not_with": [], "numbers": [{"label": "Damage", "value": 83, "unit": "damage"}, {"label": "Targets", "value": 3, "unit": "enemies"}, {"label": "Rage cost", "value": 20, "unit": "Rage"}], "analysis": "83 damage to 3 nearby enemies for 20 Rage: the Bear's threat on trash packs and add phases. On a single boss Maul and Lacerate do more.", "open": ["Does Swipe's damage scale with attack power in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9908"], "being_checked": []}, {"record": "/api/v1/spells/druid-6795", "name": "Growl", "class": "druid", "tree": "Baseline", "modifies": [], "category": "threat", "roles": ["tank"], "raid": "core", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cooldown", "value": 8, "unit": "sec"}], "analysis": "The Bear's single-target taunt, the tool for tank swaps. It does nothing if the target is already attacking the Druid.", "open": ["Can Growl miss in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-6795"], "being_checked": []}, {"record": "/api/v1/spells/druid-5229", "name": "Enrage", "class": "druid", "tree": "Baseline", "modifies": [], "category": "rage", "roles": ["tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Rage at once", "value": 10, "unit": "Rage"}, {"label": "Rage over 10 sec", "value": 20, "unit": "Rage"}, {"label": "Base armor lost in Dire Bear Form", "value": 16, "unit": "%"}, {"label": "Cooldown", "value": 1, "unit": "min"}], "analysis": "30 Rage for the Bear every minute (10 at once) at the cost of 16% base armor in Dire Bear Form. Good for a quick threat lead on the pull; nothing other players give changes it.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-5229"], "being_checked": []}, {"record": "/api/v1/spells/druid-22842", "name": "Frenzied Regeneration", "class": "druid", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Rage converted per second", "value": 10, "unit": "Rage"}, {"label": "Health per Rage", "value": 1, "unit": "% health"}, {"label": "Duration", "value": 10, "unit": "sec"}, {"label": "Cooldown", "value": 3, "unit": "min"}], "analysis": "Each Rage heals 1% of the Bear's health, so with the Rage it can heal the whole bar over 10 sec. A real tank cooldown, paid for with threat.", "open": ["Is the healing from Frenzied Regeneration raised by healing-received effects on the tank?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-22842"], "being_checked": []}, {"record": "/api/v1/spells/druid-22812", "name": "Barkskin", "class": "druid", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "healer", "caster", "melee"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Physical damage taken", "value": -20, "unit": "%"}, {"label": "Duration", "value": 15, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}], "analysis": "−20% physical damage taken for 15 sec every minute, with no spellcasting delay and no slower casts or melee, so it is a free personal cooldown for a healer or a Bear (if usable in form).", "open": ["Can Barkskin be used in Bear Form in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-22812"], "being_checked": []}, {"record": "/api/v1/spells/druid-8983", "name": "Bash", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Stun", "value": 4, "unit": "sec"}, {"label": "Rage cost", "value": 10, "unit": "Rage"}, {"label": "Cooldown", "value": 1, "unit": "min"}], "analysis": "A 4 sec stun in Bear Form; bosses are immune, so it is a trash interrupt and stop at best.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-8983"], "being_checked": []}, {"record": "/api/v1/spells/druid-25298", "name": "Starfire", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "core", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements ('Magic damage taken +10%') covers Arcane in Forever by its wording.", "domains": ["arcane"], "certainty": "open", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid, so more casts crit.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion (+20% spell damage for 15 sec, 3 min cooldown) is a burst window for this spell.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Starfire costs Mana, so Innervate, Blessing of Wisdom and Mana Spring Totem mean more casts in a long fight.", "domains": [], "certainty": "text", "quote": "340 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Arcane damage, so anything raising Arcane damage taken on the target raises it.", "domains": ["arcane"], "certainty": "text", "quote": "350 to 412 Arcane damage"}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A spell: armor debuffs on the boss do nothing for it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Damage", "value": 412, "unit": "Arcane damage (350 to 412)"}, {"label": "Cast time", "value": 3.5, "unit": "sec"}, {"label": "Mana cost", "value": 340, "unit": "Mana"}], "analysis": "Balance's main nuke: 350 to 412 Arcane over a 3.5 sec cast, sped up by Improved Starfire and Nature's Grace. Arcane damage taken, Moonkin Form's spell crit and Power Infusion all raise it. Balance leans on its talents.", "open": ["rule:spell_hit_cap"], "status": "draft", "rests_on": ["/api/v1/spells/druid-25298"], "being_checked": []}, {"record": "/api/v1/spells/druid-9912", "name": "Wrath", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements ('Magic damage taken +10%') would raise Nature damage if it covers Nature in Forever.", "domains": ["nature"], "certainty": "open", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid, so more casts crit.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}, {"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion (+20% spell damage for 15 sec, 3 min cooldown) is a burst window for this spell.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Wrath costs Mana, so Innervate, Blessing of Wisdom and Mana Spring Totem mean more casts in a long fight.", "domains": [], "certainty": "text", "quote": "120 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["nature"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Nature damage, so anything raising Nature damage taken on the target raises it.", "domains": ["nature"], "certainty": "text", "quote": "92 to 102 Nature damage"}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A spell: armor debuffs on the boss do nothing for it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Damage", "value": 102, "unit": "Nature damage (92 to 102)"}, {"label": "Cast time", "value": 2, "unit": "sec"}, {"label": "Mana cost", "value": 120, "unit": "Mana"}], "analysis": "Weak on its own at 92 to 102 Nature, but each Wrath charges Nature's Grace to speed the next Starfires. Its value is the rotation, not its damage, so buffs to Nature damage matter little.", "open": ["rule:curse_magic_schools"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9912"], "being_checked": []}, {"record": "/api/v1/spells/druid-9835", "name": "Moonfire", "class": "druid", "tree": "Baseline", "modifies": [], "category": "damage", "roles": ["caster"], "raid": "good", "uses": [{"kind": "damage_taken", "how": "scales", "detail": "A Warlock's Curse of the Elements ('Magic damage taken +10%') covers Arcane in Forever by its wording.", "domains": ["arcane"], "certainty": "open", "quote": null}, {"kind": "crit", "how": "scales", "detail": "A Druid's Moonkin Form adds 3% spell crit to the whole raid, so more casts crit.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Moonfire costs Mana, so Innervate, Blessing of Wisdom and Mana Spring Totem mean more casts in a long fight.", "domains": [], "certainty": "text", "quote": "375 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["arcane"], "certainty": "unconfirmed", "quote": null}, {"kind": "damage_taken", "how": "scales", "detail": "It deals Arcane damage, so anything raising Arcane damage taken on the target raises it.", "domains": ["arcane"], "certainty": "text", "quote": "128 to 150 Arcane damage"}], "gives": [], "not_with": [{"kind": "armor_reduction", "from": [], "why": "A spell: armor debuffs on the boss do nothing for it.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Direct damage", "value": 150, "unit": "Arcane damage (128 to 150)"}, {"label": "Damage over time", "value": 240, "unit": "Arcane damage over 12 sec"}, {"label": "Mana cost", "value": 375, "unit": "Mana"}], "analysis": "An instant Arcane hit plus 240 over 12 sec, for use while moving. It takes a debuff slot on the boss while it ticks.", "open": ["rule:debuff_limit", "rule:periodic_crit"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9835"], "being_checked": []}, {"record": "/api/v1/spells/druid-9853", "name": "Entangling Roots", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster", "healer"], "raid": "low", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Nature damage", "value": 234, "unit": "damage over 27 sec"}, {"label": "Mana cost", "value": 125, "unit": "Mana"}], "analysis": "Roots one enemy in place. It can be cast indoors, so it may hold an add in a raid.", "open": ["Can Entangling Roots be cast indoors (raids) in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-9853"], "being_checked": []}, {"record": "/api/v1/spells/druid-17329", "name": "Nature's Grasp", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["tank", "melee", "caster", "healer"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Duration", "value": 45, "unit": "sec"}, {"label": "Cooldown", "value": 1, "unit": "min"}, {"label": "Mana cost", "value": 125, "unit": "Mana"}], "analysis": "Roots the next melee attacker; a solo and PvP escape with no raid role.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-17329"], "being_checked": []}, {"record": "/api/v1/spells/druid-18658", "name": "Hibernate", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster", "healer", "melee", "tank"], "raid": "situational", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Sleep", "value": 40, "unit": "sec"}, {"label": "Mana cost", "value": 150, "unit": "Mana"}], "analysis": "The Druid's crowd control on Beasts and Dragonkin, for raid trash with many Dragonkin.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-18658"], "being_checked": []}, {"record": "/api/v1/spells/druid-9901", "name": "Soothe Animal", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["caster", "healer", "melee", "tank"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Aggro range reduction", "value": 10, "unit": "yd"}], "analysis": "Shrinks a beast's aggro range to sneak past; no raid role.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-9901"], "being_checked": []}, {"record": "/api/v1/spells/druid-18960", "name": "Teleport: Moonglade", "class": "druid", "tree": "Baseline", "modifies": [], "category": "mobility", "roles": ["melee", "tank", "caster", "healer"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "A teleport to Moonglade; no raid role.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-18960"], "being_checked": []}, {"record": "/api/v1/spells/druid-25297", "name": "Healing Touch", "class": "druid", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion (+20% healing done for 15 sec, 3 min cooldown) raises this heal while it lasts.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Healing Touch costs Mana, so Innervate, Blessing of Wisdom and Mana Spring Totem mean more casts in a long fight.", "domains": [], "certainty": "text", "quote": "840 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "one_ally", "detail": "A big single-target heal of 2,139 to 2,525.", "amount": {"value": 2139, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "Heals a friendly target for 2,139 to 2,525"}], "not_with": [], "numbers": [{"label": "Healing", "value": 2525, "unit": "healing (2,139 to 2,525)"}, {"label": "Cast time", "value": 3.5, "unit": "sec"}, {"label": "Mana cost", "value": 840, "unit": "Mana"}], "analysis": "The Druid's big tank heal, 2,139 to 2,525 over 3.5 sec. Restoration plays it at lower ranks to save Mana, so Mana from other players decides how much it can be cast.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-25297"], "being_checked": []}, {"record": "/api/v1/spells/druid-9858", "name": "Regrowth", "class": "druid", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "good", "uses": [{"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion (+20% healing done for 15 sec, 3 min cooldown) raises this heal while it lasts.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Regrowth costs Mana, so Innervate, Blessing of Wisdom and Mana Spring Totem mean more casts in a long fight.", "domains": [], "certainty": "text", "quote": "525 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "one_ally", "detail": "965 to 1,077 at once plus 994 over 21 sec on one ally.", "amount": null, "domains": ["healing"], "certainty": "text", "quote": "Heals a friendly target for 965 to 1,077 and another 994 over 21 sec"}], "not_with": [], "numbers": [{"label": "Direct healing", "value": 1077, "unit": "healing (965 to 1,077)"}, {"label": "Healing over time", "value": 994, "unit": "healing over 21 sec"}, {"label": "Mana cost", "value": 525, "unit": "Mana"}], "analysis": "A 2 sec heal with a 21 sec heal over time, and one of the two effects Swiftmend can consume. Taken to be expensive for its size (not confirmed in WoW Forever), so it is used when Swiftmend needs a target.", "open": [], "status": "draft", "rests_on": ["/api/v1/spells/druid-9858"], "being_checked": []}, {"record": "/api/v1/spells/druid-25299", "name": "Rejuvenation", "class": "druid", "tree": "Baseline", "modifies": [], "category": "healing", "roles": ["healer"], "raid": "core", "uses": [{"kind": "burst_window", "how": "window", "detail": "A Priest's Power Infusion (+20% healing done for 15 sec, 3 min cooldown) raises this heal while it lasts.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}, {"kind": "mana", "how": "cost", "detail": "Rejuvenation costs Mana, so Innervate, Blessing of Wisdom and Mana Spring Totem mean more casts in a long fight.", "domains": [], "certainty": "text", "quote": "360 Mana"}, {"kind": "spell_power", "how": "scales", "detail": "Spell power is taken to raise it by a share of its cast time; not confirmed in WoW Forever.", "domains": ["healing"], "certainty": "unconfirmed", "quote": null}], "gives": [{"kind": "healing", "reach": "one_ally", "detail": "An instant 776 healing over 12 sec on one ally, and a target for Swiftmend.", "amount": {"value": 776, "unit": "flat"}, "domains": ["healing"], "certainty": "text", "quote": "Heals the target for 776 over 12 sec"}], "not_with": [{"kind": "healing_received", "from": [], "why": "Two Druids' Rejuvenations on one target: only one Druid's copy is taken to stay, the second replacing the first (not confirmed in WoW Forever), so Restoration Druids should split targets.", "domains": [], "certainty": "unconfirmed", "quote": null}], "numbers": [{"label": "Healing", "value": 776, "unit": "healing over 12 sec"}, {"label": "Mana cost", "value": 360, "unit": "Mana"}], "analysis": "The Druid's instant heal over time, 776 over 12 sec, castable on the move and the main Swiftmend enabler.", "open": ["Do two Druids' Rejuvenations stack on one target in Forever?"], "status": "draft", "rests_on": ["/api/v1/spells/druid-25299"], "being_checked": []}, {"record": null, "name": "Omen of Clarity", "class": "druid", "tree": "Baseline", "modifies": [], "category": "rage", "roles": ["melee", "tank", "caster", "healer"], "raid": "good", "uses": [], "gives": [], "not_with": [], "numbers": [{"label": "Cost of the next spell or ability", "value": -100, "unit": "%"}], "analysis": "Free procs for every Druid from level 20, with no talent needed, and spells can proc it too. Nothing other players give is known to change its proc rate.", "open": ["What is Omen of Clarity's proc chance for spells and for attacks in Forever?"], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Armor Proficiency", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank", "caster", "healer"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "Cloth and leather armor; no raid link.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Dodge", "class": "druid", "tree": "Baseline", "modifies": [], "category": "defense", "roles": ["tank", "melee", "caster", "healer"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The base chance to dodge melee attacks; no raid link.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}, {"record": null, "name": "Languages", "class": "druid", "tree": "Baseline", "modifies": [], "category": "utility", "roles": ["melee", "tank", "caster", "healer"], "raid": "none", "uses": [], "gives": [], "not_with": [], "numbers": [], "analysis": "The languages of the Druid's race; no raid link.", "open": [], "status": "draft", "rests_on": [], "being_checked": []}], "rules": {"bleed_armor": {"question": "Does armor reduce Bleed damage in Forever, and are Rupture and Garrote Bleeds (the client lists them as Physical)?", "assume": "No: Bleeds ignore armor, so Sunder Armor, Expose Armor, Faerie Fire, Curse of Recklessness and Dust Cloud do nothing for Bleed ticks.", "status": "unconfirmed", "source": "Not confirmed in WoW Forever: the Forever tooltips don't say.", "classes": ["warrior", "rogue", "hunter", "druid"], "blocks": {"kind": ["armor_reduction"], "domains": ["bleed"]}, "supports": null, "depends": null}, "armor_physical": {"question": "Does lowering a raid boss's armor raise every physical hit (white swings, weapon strikes, shots) in WoW Forever?", "assume": "Yes, for physical hits that are not Bleeds (see bleed_armor).", "status": "unconfirmed", "source": "Not confirmed in WoW Forever: Forever tooltips only state the armor change.", "classes": ["warrior", "rogue", "hunter", "druid", "paladin", "shaman"], "blocks": null, "supports": {"kind": ["armor_reduction"], "domains": ["melee", "ranged"]}, "depends": null}, "ap_weapon": {"question": "Does attack power raise weapon damage (white hits and weapon-damage strikes) in WoW Forever, 14 attack power per point of DPS?", "assume": "Yes.", "status": "unconfirmed", "source": "Not confirmed in WoW Forever: its tooltips say 'weapon damage' and do not state the rate.", "classes": ["warrior", "rogue", "hunter", "druid", "paladin", "shaman"], "blocks": null, "supports": {"kind": ["attack_power", "strength", "agility"], "domains": ["melee", "ranged"]}, "depends": null}, "sp_spells": {"question": "Does spell power raise each damage spell and heal by a share of its cast time in WoW Forever (a 3.5 sec cast gets 100%)?", "assume": "Yes; the share per spell (coefficient) is unknown in WoW Forever.", "status": "unconfirmed", "source": "Not confirmed in WoW Forever: Forever tooltips don't state coefficients.", "classes": ["mage", "warlock", "priest", "shaman", "druid", "paladin"], "blocks": null, "supports": {"kind": ["spell_power"], "domains": ["fire", "frost", "arcane", "nature", "shadow", "holy", "healing"]}, "depends": null}, "bleeding_counts_all": {"question": "Does 'Bleeding targets' (a Feral Druid's Rend and Tear) count every player's Bleeds (a Warrior's Rend and Deep Wounds, a Rogue's Rupture and Garrote, a Hunter's or Raptor's Bleeds), or only the Druid's own?", "assume": "Unknown: the text says 'Bleeding targets', not 'your Bleeds'.", "status": "unknown", "source": "Forever tooltip wording.", "classes": ["druid", "warrior", "rogue", "hunter"], "blocks": null, "supports": null, "depends": {"kind": ["target_bleeding"]}}, "debuff_limit": {"question": "What is Forever's debuff limit per boss, and does each player's own copy of a debuff take a slot?", "assume": "Unknown: a blue post on 15 Sep said it isn't decided. At 40 players, DoT-heavy lineups could push off Sunder Armor or Faerie Fire.", "status": "unknown", "source": "Blizzard blue post, 15 Sep 2026.", "classes": ["warlock", "mage", "priest", "druid", "warrior", "hunter"], "blocks": null, "supports": null, "depends": null}, "armor_505": {"question": "Curse of Recklessness, Faerie Fire and Dust Cloud all lower armor by exactly 505 in Forever: do they stack, or share one slot?", "assume": "Unknown: the equal numbers suggest one shared effect.", "status": "unknown", "source": "Forever tooltips (all 505).", "classes": ["warlock", "druid", "hunter"], "blocks": null, "supports": null, "depends": null}, "demo_shout_slot": {"question": "Do the −204 attack power debuffs (a Warrior's Demoralizing Shout, a Druid's Demoralizing Roar, a Paladin's Vindication, a Priest's Hex of Weakness, a pet's Demoralizing Screech) stack, or share one slot?", "assume": "Unknown: the equal numbers suggest one shared effect.", "status": "unknown", "source": "Forever tooltips (all −204).", "classes": ["paladin", "warrior", "druid", "priest", "hunter"], "blocks": null, "supports": null, "depends": null}, "percent_armor": {"question": "Is a percentage of armor ignored taken from the target's armor before or after Sunder Armor, Expose Armor and the other armor debuffs?", "assume": "Unknown.", "status": "unknown", "source": "Not stated in any tooltip.", "classes": ["rogue", "warrior"], "blocks": null, "supports": null, "depends": null}, "curse_magic_schools": {"question": "Which schools does Curse of the Elements ('Magic damage taken +10%', 'Magic resistances −75') cover in Forever: Fire and Frost, or also Shadow, Arcane, Nature and Holy?", "assume": "Fire and Frost: yes (not confirmed in WoW Forever). Shadow, Arcane, Nature and Holy: unknown; the Forever text says 'Magic'.", "status": "unknown", "source": "Forever tooltip; Fire and Frost not confirmed in WoW Forever.", "classes": ["warlock", "shaman", "paladin", "druid", "priest", "mage"], "blocks": null, "supports": null, "depends": {"kind": ["damage_taken"], "domains": ["shadow", "arcane", "nature", "holy"], "providers": ["Curse of the Elements"]}}, "same_curse": {"question": "Do two Warlocks' copies of the same Curse stack, or does the second replace the first?", "assume": "The second replaces the first.", "status": "unconfirmed", "source": "Not confirmed in WoW Forever.", "classes": ["warlock"], "blocks": null, "supports": null, "depends": null}, "crit_auras_all_crit": {"question": "Do Leader of the Pack and Moonkin Form's 3% raise spell and heal crit as well as melee and ranged crit?", "assume": "No, since 15 Oct: Leader of the Pack raises melee and ranged crit only and Moonkin Form spell crit only, each for the whole raid, and the two stack.", "status": "announced", "source": "Blizzard's beta notes, 15 Oct 2026; beta client 1.60.1.70425 tooltips; the planner's coverage rule agrees.", "classes": ["druid", "shaman", "mage", "priest", "paladin", "warlock"], "blocks": null, "supports": null, "depends": null}, "air_totems": {"question": "Do a Windfury Totem and a Grace of Air Totem from two different Shamans both work on one party?", "assume": "Yes, since 15 Oct: Grace of Air no longer excludes Windfury or Flametongue, and all three reach the raid. Windfury and Flametongue still exclude each other.", "status": "announced", "source": "Blizzard's beta notes, 15 Oct 2026 (24 Sep had made them exclusive).", "classes": ["shaman"], "blocks": null, "supports": null, "depends": null}, "totems_party_only": {"question": "Are Windfury, Strength of Earth, Mana Spring, Mana Tide and Tremor still party-only at launch?", "assume": "Partly: since 15 Oct Windfury, Grace of Air, Strength of Earth and Flametongue reach the whole raid; Mana Spring, Mana Tide and Tremor stay party-only.", "status": "announced", "source": "Blizzard's beta notes, 15 Oct 2026; beta client 1.60.1.70425 tooltips ('party or raid members').", "classes": ["shaman"], "blocks": null, "supports": null, "depends": null}, "windfury_weapon_enchant": {"question": "Does Windfury Totem (and Flametongue Totem) replace a main-hand poison, oil or sharpening stone in WoW Forever, or is it a plain party buff?", "assume": "Unknown: Forever says it 'enhances the melee attacks'.", "status": "unknown", "source": "Forever tooltip.", "classes": ["shaman", "rogue", "warrior", "paladin"], "blocks": null, "supports": null, "depends": null}, "windfury_procs_seals": {"question": "Do Windfury Totem's extra attacks proc Seal of Command and add Seal of Fury and Seal of Righteousness hits?", "assume": "Unknown.", "status": "unknown", "source": "Neither tooltip says.", "classes": ["paladin", "shaman"], "blocks": null, "supports": null, "depends": null}, "party_auras_pets": {"question": "Do party auras, shouts and totems (Leader of the Pack, Battle Shout, Windfury, Strength of Earth) reach Hunter and Warlock pets in the party?", "assume": "Yes for auras and shouts (not confirmed in WoW Forever); no for Windfury and Flametongue Totems, which 'now correctly only affect players' (15 Oct).", "status": "unconfirmed", "source": "Not confirmed in WoW Forever for auras and shouts; Blizzard's beta notes, 15 Oct 2026 for the weapon totems.", "classes": ["hunter", "warlock", "shaman", "warrior", "druid"], "blocks": null, "supports": null, "depends": null}, "avoid_interrupt_adds": {"question": "Do chances to avoid interruption from talents and a Paladin's Concentration Aura (35%) add together, capped at 100%?", "assume": "Yes, they add (not confirmed in WoW Forever).", "status": "unconfirmed", "source": "Not confirmed in WoW Forever.", "classes": ["paladin", "priest", "mage", "warlock", "druid", "shaman"], "blocks": null, "supports": null, "depends": null}, "mp5_while_casting": {"question": "Is the 'Mana regeneration' that talents let continue while casting only Spirit regeneration, or also mana per 5 sec (Blessing of Wisdom, Mana Spring)?", "assume": "Spirit only; mana per 5 sec always continues (not confirmed in WoW Forever).", "status": "unconfirmed", "source": "Not confirmed in WoW Forever.", "classes": ["shaman", "priest", "druid", "paladin"], "blocks": null, "supports": null, "depends": null}, "blessings_per_paladin": {"question": "How many Paladin Blessings can one player have in Forever?", "assume": "One in total, whoever casts it: a second Paladin's Blessing replaces the first, although the tooltip says 'one Blessing per Paladin'. One Paladin covers a raid's Blessings.", "status": "observed", "source": "The owner, in the beta (8 Oct 2026); effects.ts Kings and its alternatives.", "classes": ["paladin"], "blocks": null, "supports": null, "depends": null}, "weakened_soul": {"question": "Is Weakened Soul one debuff per target from any Priest, or one per casting Priest?", "assume": "One per target from any Priest (not confirmed in WoW Forever).", "status": "unconfirmed", "source": "Not confirmed in WoW Forever.", "classes": ["priest"], "blocks": null, "supports": null, "depends": null}, "absorb_gives_rage": {"question": "Does damage absorbed by Power Word: Shield (and other absorbs) give a Warrior or Bear tank Rage in WoW Forever?", "assume": "No (not confirmed in WoW Forever).", "status": "unconfirmed", "source": "Not confirmed in WoW Forever.", "classes": ["priest", "warrior", "druid"], "blocks": null, "supports": null, "depends": null}, "ignite_shared": {"question": "Do several Fire Mages share one Ignite on the target in WoW Forever, or does each Mage have their own?", "assume": "Unknown: Improved Scorch is per Mage.", "status": "unknown", "source": "Taken as shared; not confirmed in WoW Forever.", "classes": ["mage"], "blocks": null, "supports": null, "depends": null}, "periodic_crit": {"question": "Can periodic damage (DoT ticks) crit in Forever?", "assume": "Yes for the talents that say so (Pandemic, Malevolence); other DoTs are taken not to crit, not confirmed in WoW Forever.", "status": "tooltip", "source": "Forever Warlock tooltips.", "classes": ["warlock", "priest", "druid"], "blocks": null, "supports": null, "depends": null}, "poisoned_any": {"question": "Does 'Poisoned targets' count any Poison on the target (another Rogue's, a Hunter's Serpent Sting, a Scorpid's poison), or only your own?", "assume": "Unknown.", "status": "unknown", "source": "Forever tooltip wording.", "classes": ["rogue", "hunter"], "blocks": null, "supports": null, "depends": null}, "seals_are_spells": {"question": "Do Seal procs and Judgements count as spells (spell hit, spell crit, spell damage) or as melee?", "assume": "Unknown.", "status": "unknown", "source": "Not confirmed in WoW Forever.", "classes": ["paladin"], "blocks": null, "supports": null, "depends": null}, "spell_hit_cap": {"question": "What is the spell hit chance against a level 63 boss in Forever, and where is the cap?", "assume": "83% base, 99% at most (not confirmed in WoW Forever).", "status": "unconfirmed", "source": "Not confirmed in WoW Forever.", "classes": ["mage", "warlock", "priest", "shaman", "druid"], "blocks": null, "supports": null, "depends": null}, "bosses_freeze": {"question": "Can any Forever raid boss be Frozen, and do Chill-triggered effects still roll when the boss is immune to the slow?", "assume": "Bosses can't be Frozen (not confirmed in WoW Forever); whether Chill effects roll is unknown.", "status": "unconfirmed", "source": "Not confirmed in WoW Forever.", "classes": ["mage"], "blocks": null, "supports": null, "depends": null}}, "fight_talents": [{"id": "rend-and-tear", "needs": "bleed", "class": "druid", "specs": ["feral_cat", "feral_tank"], "talent": "Rend and Tear", "record": "/api/v1/talents/druid-1223246", "quote": "Increases damage done by your melee abilities on Bleeding targets by 10%.", "rests_on": ["/api/v1/talents/druid-1223246"], "being_checked": []}, {"id": "shatter-freeze", "needs": "freeze", "class": "mage", "specs": ["frost"], "talent": "Shatter", "record": "/api/v1/talents/mage-11170", "quote": "Increases the critical strike chance of all your spells against Frozen targets by 50%.", "rests_on": ["/api/v1/talents/mage-11170"], "being_checked": []}], "fields": {"answer": {"knowledge": "The version of what is written here: the day it last changed. It changes when we change it, not with the build.", "checked_against": "The build every piece was last checked against (being_checked says what changed since).", "taken_over": "Where it was first written, and what was changed when we took it over.", "talents": "A note for each talent, class by class and tree by tree.", "spells": "A note for each class spell (each name once, at its highest rank) and each hunter's pet's ability.", "rules": "The shared rules the notes cite as rule:<id>, by id (never changed): question, what is assumed until it is known (assume), status (unconfirmed, unknown, announced, observed or tooltip), source, the classes it concerns, and the kinds and domains of claims it blocks, supports or depends on.", "fight_talents": "The talents a fight makes useless when its enemy can never be in a state (bleeding, frozen), in a fixed order.", "fields": "What each part and field means: this table."}, "each": {"talents": {"record": "The address of the talent or class spell the note is about, a spell's at its highest rank. null for the few the API holds no record of: skills every class shares (Block, Dodge, Languages, Shoot), a hunter's pet's Sonic Blast, Omen of Clarity, and the Arcane Wrath talent, which this build holds as a spell only.", "name": "Its name.", "class": "The class that has it.", "tree": "A talent's tree; Baseline for a spell every spec has, Pet for a hunter's pet's ability.", "modifies": "The spells and talents it changes, each {name, record}, another class's too (Dampen Magic in a heal's note); record is null for one the API holds no record of.", "category": "What it is for: damage, healing, defense, threat, utility, mobility, cooldown, rage or pvp.", "roles": "Whom it is for, of melee, ranged, caster, healer and tank.", "raid": "How much it matters in a raid: core, good, situational, low or none.", "uses": "What it takes from others to work better, each {kind, how, detail, domains, certainty, quote}: kind, the stat or effect (mana, crit, armor_reduction); how, the way it is used (scales, cost, trigger, window, limit, protects); detail, in a sentence; domains, the kinds of hit it concerns (melee, ranged, healing, or a school); certainty: text (its tooltip says so, and quote holds the words), open (a guess still to be checked) or unconfirmed (taken from how such things are assumed to work, not confirmed in WoW Forever); quote: null unless certainty is text.", "gives": "What it gives others, each {kind, reach, detail, amount, domains, certainty, quote}: reach, who gets it (raid, party, one_ally, enemy_target, self); amount, {value, unit} with unit flat or %, or null; certainty: text (its tooltip says so, and quote holds the words), open (a guess still to be checked) or unconfirmed (taken from how such things are assumed to work, not confirmed in WoW Forever); quote: null unless certainty is text.", "not_with": "What it does not stack with or add nothing beside, each {kind, from, why, domains, certainty, quote}: from, the spells or talents, each {name, record}; why, in a sentence; certainty: text (its tooltip says so, and quote holds the words), open (a guess still to be checked) or unconfirmed (taken from how such things are assumed to work, not confirmed in WoW Forever); quote: null unless certainty is text.", "numbers": "Its numbers as its tooltip gives them, each {label, value, unit}.", "analysis": "What it does for a raid, in a few sentences.", "open": "What is still open about it, each a question in words or rule:<id>, a shared rule of rules.", "status": "draft: written from the tooltips and not yet confirmed in the game.", "rests_on": "The addresses of every record the note rests on (its own, and what it changes or does not stack with): when the game changes one, the note is to be checked again.", "being_checked": "Added by the API: the addresses of the records it rests on that read otherwise now (name, rank, whether it is its spell's highest, text, ranks' texts, tooltip lines) than in the build it was last checked against (checked_against), or that are gone. While the list is not empty it is being checked; [] when nothing changed."}, "spells": {"record": "The address of the talent or class spell the note is about, a spell's at its highest rank. null for the few the API holds no record of: skills every class shares (Block, Dodge, Languages, Shoot), a hunter's pet's Sonic Blast, Omen of Clarity, and the Arcane Wrath talent, which this build holds as a spell only.", "name": "Its name.", "class": "The class that has it.", "tree": "A talent's tree; Baseline for a spell every spec has, Pet for a hunter's pet's ability.", "modifies": "The spells and talents it changes, each {name, record}, another class's too (Dampen Magic in a heal's note); record is null for one the API holds no record of.", "category": "What it is for: damage, healing, defense, threat, utility, mobility, cooldown, rage or pvp.", "roles": "Whom it is for, of melee, ranged, caster, healer and tank.", "raid": "How much it matters in a raid: core, good, situational, low or none.", "uses": "What it takes from others to work better, each {kind, how, detail, domains, certainty, quote}: kind, the stat or effect (mana, crit, armor_reduction); how, the way it is used (scales, cost, trigger, window, limit, protects); detail, in a sentence; domains, the kinds of hit it concerns (melee, ranged, healing, or a school); certainty: text (its tooltip says so, and quote holds the words), open (a guess still to be checked) or unconfirmed (taken from how such things are assumed to work, not confirmed in WoW Forever); quote: null unless certainty is text.", "gives": "What it gives others, each {kind, reach, detail, amount, domains, certainty, quote}: reach, who gets it (raid, party, one_ally, enemy_target, self); amount, {value, unit} with unit flat or %, or null; certainty: text (its tooltip says so, and quote holds the words), open (a guess still to be checked) or unconfirmed (taken from how such things are assumed to work, not confirmed in WoW Forever); quote: null unless certainty is text.", "not_with": "What it does not stack with or add nothing beside, each {kind, from, why, domains, certainty, quote}: from, the spells or talents, each {name, record}; why, in a sentence; certainty: text (its tooltip says so, and quote holds the words), open (a guess still to be checked) or unconfirmed (taken from how such things are assumed to work, not confirmed in WoW Forever); quote: null unless certainty is text.", "numbers": "Its numbers as its tooltip gives them, each {label, value, unit}.", "analysis": "What it does for a raid, in a few sentences.", "open": "What is still open about it, each a question in words or rule:<id>, a shared rule of rules.", "status": "draft: written from the tooltips and not yet confirmed in the game.", "rests_on": "The addresses of every record the note rests on (its own, and what it changes or does not stack with): when the game changes one, the note is to be checked again.", "being_checked": "Added by the API: the addresses of the records it rests on that read otherwise now (name, rank, whether it is its spell's highest, text, ranks' texts, tooltip lines) than in the build it was last checked against (checked_against), or that are gone. While the list is not empty it is being checked; [] when nothing changed."}, "fight_talents": {"id": "Never changes and is never given to another.", "needs": "The state the enemy must be able to be in for the talent to do anything: bleed or freeze.", "class": "The class that has the talent.", "specs": "The specs that are taken to have it when a player's own talents are not known.", "talent": "The talent's name.", "record": "The address of the talent's record.", "quote": "The words of its text that show what it needs, as the record's text has them.", "rests_on": "The address of the talent's record: when the game changes it, this is to be checked again.", "being_checked": "Added by the API: the addresses of the records it rests on that read otherwise now (name, rank, whether it is its spell's highest, text, ranks' texts, tooltip lines) than in the build it was last checked against (checked_against), or that are gone. While the list is not empty it is being checked; [] when nothing changed."}}}}