Updated BlizzardExplore WoW: Forever with a GamepadLaunch 1 days · Nov 4

Patch day: 318 changes. Druid, Mage and six more were nerfed.

WoW Forever news and changes on Tuesday 3 November 2026

The day’s changes

318 changes · biggest first · AI-judged
Show the other 308 changes
  • ChangedLacerate talent classificationLacerate is now a Feral-specific talent rather than available to all Druids
  • ChangedBerserkNo longer in the Feral Combat tree. It read: Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
  • NerfQuietusTalent removed
  • NerfCutthroatTalent removed
  • FixRace base statsRacesFixed incorrect base stats for all races, e.g. Tauren Warrior strength relative to Human Warrior
  • ReworkConvictionMoved rows and now grants critical strike chance to all spells and attacks instead of just melee
  • NerfOne-Handed Weapon SpecializationTalent removed
  • NerfGift of the EarthmotherTalent removed
  • ReworkHoly PowerRedesigned from crit chance bonus to critical healing bonus for Holy spells
  • NerfPiercing IceTalent removed
  • NewShieldswornNew talent in the Protection tree: Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
  • NerfImproved Seal of FuryTalent removed
  • NerfTwist of LightTalent removed
  • NewUnsealed WrathNew 31-point talent storing a copy of active Seal on melee attacks, consumed and activated when landing attack with different Seal
  • ReworkSwift JudgementNow instantly unleashes active Seal instead of resetting Judgement cooldown, no longer shares cooldown with Judgement
  • NerfInstrument of LawTalent removed
  • NerfVoice of TruthTalent removed
  • NerfImproved DistractTalent removed
  • ChangedRighteous FuryRighteous Fury threat generation reworked to flat increase plus Holy damage bonus
  • NewLacerateNew talent in the Feral Combat tree: Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
  • NewDeath MarkNew active ability added to Subtlety tree
  • ChangedArcane BlastBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
  • ChangedFurorTalent moved from Restoration to Feral tree, swapping with Heart of the Wild
  • ChangedSwift JudgementNow: Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability. Was: Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
  • ReworkTwo-Handed Weapon SpecializationMoved rows, now boosts both Holy and Physical damage and reduces threat while wielding two-handed melee weapon
  • BuffLightning BoltBase damage increased across all ranks, max rank increased significantly
  • ChangedHeart of the WildTalent moved from Feral to Restoration tree, swapping with Furor
  • ChangedBlessing of LightNo longer a class spell. It read: Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.
  • ChangedArcane Blast5 ranks changed. Rank 5: Blasts the target with energy, dealing 218 to 254 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
  • NewTier Set AcquisitionSystems & itemsTier Tokens now unlock a quest chain requiring group content, culminating in a Tier Piece reward
  • ReworkFrost Warding reflectNo longer reflects spells but has a chance to fully negate damage without depleting the Frost Ward
  • ChangedMass SalvationNo longer a class spell. It read: Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 1 hour.
  • ChangedLethalityChanged from 5-point to 2-point talent with higher crit damage percentages
  • ChangedEngrave Gloves - Arcane BlastEngrave your gloves with the Arcane Blast rune: Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
  • ChangedShadow Word: Death4 ranks changed. Rank 4: A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
  • ChangedRelentless StrikesMoved rows, changed from 1-point 20% chance to 5-point scaling chance to restore Energy
  • ChangedHunter trap shared cooldownAll trap types share a single cooldown instead of separate Fire/Frost cooldowns
  • ReworkOpportunityChanged to a 5-point talent with higher damage increase to more abilities
  • ChangedLeader of the PackCritical strike bonus reverted to affect all crit types and exclusive with Moonkin Aura
  • ChangedSeal of Fury7 ranks changed. Rank 7: Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 to 167 Holy damage to an enemy and taunts the target to attack you for 3 sec.
  • ReworkVenomMoved rows and reworked to passive proc from Shank increasing Poison damage and application chance
  • BuffWrackSpell damage coefficient doubled
  • ChangedTemplar's BulwarkTalent moved row and changed to a dispellable magic effect
  • NerfDrain SoulChance to grant Soul Shard on damage (not kill) reduced significantly
  • ChangedImproved Tactical MasteryChanged to 3-point talent with lower Rage retention values
  • ChangedLacerate talent slotLacerate is now a 1-point row 4 talent replacing Primal Bite, with two new ranks added
  • ReworkPrimal BiteReplaces Berserk as a 1-point talent with Leader of the Pack prerequisite, ranks reduced
  • NewUnsealed WrathNew talent in the Retribution tree: Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
  • ChangedBloodthirst prerequisiteBloodthirst now requires Death Wish as prerequisite
  • ChangedRiptideMana cost reduced, cooldown increased, no longer has initial heal
  • ChangedGreater Blessing of LightNo longer a class spell. It read: Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.
  • ChangedHoly PowerNow: Increases the critical strike healing bonus of your Holy spells by 50%. Was: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
  • NerfArcane Blast mana cost/scalingMana cost increase per stack and Intellect scaling reduced, duration increased
  • FixProc-based Roots Diminishing ReturnsSystems & itemsRoots caused by procs now correctly apply Diminishing Returns, including Frostbite, Entrapment, Improved Wing Clip, Counterattack, and Improved Hamstring
  • NewPredatory DisciplineNew row 4 talent replacing Shifting Power; Ferocious Bite no longer converts excess Energy into extra damage but still deals bonus damage from excess Energy
  • NewReckless SwingsNew Row 4 talent costing health to grant Rage over multiple melee attacks
  • ChangedSalvationNo longer a class spell. It read: Reduces all threat generated by target party member by 30% for 1 hour.
  • ChangedHoly ShieldIncreases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
  • BuffImmolate (base DPS)Base damage per second scaling increased, level 60 value raised from 36 to 86
  • FixBlood Craze / Gore Drinker threatThese talents no longer generate threat when restoring Health
  • ChangedFlurryChanged to 3-point talent with higher attack speed bonus
  • ChangedArcane ResilienceMoved to row 1, now allows up to 3 points for max 75% of Intellect as armor
  • ChangedUnyielding FaithTalent moved to Retribution tree
  • ReworkSetupMoved rows and chance to add Combo Point reduced
  • ChangedBinding HealNo longer in the Holy tree. It read: Heals a friendly target and the caster for 236 to 284. Low threat.
  • NerfArcane FocusTalent removed, combined into Precision in Frost tree
  • FixHemorrhage and Ghostly Strike dagger damageFixed dealing much more damage than intended when using a Dagger
  • ReworkAggressionMoved rows and reworked to boost only Sinister Strike and Eviscerate damage at higher percentages
  • ChangedTwist of LightNo longer in the Retribution tree. It read: Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
  • NewQuick GetawayNew talent increasing max Sap targets and granting movement speed after sapping
  • ReworkSacred DutyTalent moved row, Stamina bonus removed, now reduces Forbearance duration
  • ReworkDual Wield SpecializationMoved rows and changed to fewer points with higher off-hand damage bonus
  • NewShieldswornNew Row 7 talent reducing Holy Strike cooldown and granting shield-strike block trigger effects
  • ChangedUnsealed Wrath prerequisiteNow requires Repentance as prerequisite
  • ChangedDivine IntellectTalent moved from Holy Row 1 to Protection Row 1
  • ChangedRevokeNo longer a class spell. It read: Remove target party or raid member's Salvation or Mass Salvation.
  • ReworkIron CreedChanged from 5-point to 3-point talent with reduced threat and damage reduction values
  • ChangedGore DrinkerTalent moved rows and now connected to Blood Craze instead of Enrage
  • ChangedHoly ConduitTalent moved from Retribution to Holy tree row 3
  • NewTurn EvilNew Row 5 talent reducing Turn Undead cast time and cooldown, extending effect to Demons
  • ChangedChain LightningCast time increased, primary target damage increased, mana cost increased
  • ChangedLight's Vigil3 ranks changed. Rank 3: Now: Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 684 to 724. Only one Vigil per Paladin may be active in each party. Was: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 684 to 724. You may only have one Light's Vigil active per party.
  • ChangedUnyielding FaithTalent moved from Holy to Retribution tree row 3
  • NerfVindicationNo longer grants increased Attack Power
  • NerfShadow Word: Death self-damageSelf-damage on failing to kill target increased
  • ChangedOne-Handed Weapon SpecializationNo longer in the Protection tree. It read: Increases the damage you deal with one-handed melee weapons by 10%.
  • BuffVengeanceNow stacks up to 5 times instead of 3, and requires Seal of Command instead of Sanctified Judgement
  • ChangedMoonkin Form crit bonusCritical strike bonus reverted to affect all crit types and is again exclusive with Leader of the Pack
  • ChangedWinter's ChillGives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
  • NewOath of LightNew talent in the Holy tree: Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 229. Only one Oath of Light may be sworn by the Paladin at any one time.
  • NewFlash of SteelNew talent increasing Shank energy generation and reducing its cooldown
  • NewOath of LightNew Row 4 talent/spell that buffs healing on a sworn ally target
  • BuffIce LanceNow shares an 8 sec cooldown with Fire Blast; bonus damage to Frozen targets reverted higher
  • ChangedRighteous FuryNow: Increases all threat generated by 33%, and all threat generated by your Holy attacks by an additional 90%. Lasts 30 min. Was: Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
  • ChangedInstrument of LawNo longer in the Retribution tree. It read: Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
  • NewShankNew off-hand strike spell learned at level 24, generates Energy and cannot miss
  • ChangedSeal FateChanged to 3-point talent granting chance to add extra Combo Point on crit
  • NewPredatory DisciplineNew talent in the Feral Combat tree: Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
  • NewImproved WhirlwindNew Row 6 talent reducing Whirlwind cooldown and increasing damage to closest enemy
  • ChangedFlurry prerequisiteDeath Wish no longer required for Flurry
  • BuffClass damage and creature health rebalanceSystems & itemsDamage raised on classes across the game, with higher level creature health increased to compensate
  • NerfSwiftmendNow requires the Rejuvenation or Regrowth effect to be one placed by the casting Druid
  • ReworkGhostly StrikeMoved rows and now also lets next Ambush or Garrote skip Stealth requirement
  • BuffMaelstrom WeaponChance to trigger doubled
  • ChangedTwo-Handed Weapon SpecializationNow: Increases the physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped. Was: Increases the damage you deal with two-handed melee weapons by 6%.
  • NerfRead LeylineRacesRegen bonus reduced and duration shortened, cannot be used with Innervate active
  • ReworkTotemic Projection (renamed Totemic Call)Renamed and reworked to teleport totems to Shaman, cooldown reduced
  • NewBoot KnifeNew talent giving Shank a chance to add Combo Points
  • ChangedImproved Seal of FuryNo longer in the Protection tree. It read: When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
  • ChangedPrimal BiteBite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
  • NewBloomNew talent in the Restoration tree: When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
  • ChangedEngrave Gloves - MangleEngrave your gloves with the Mangle rune: Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
  • ChangedDivine PrecisionTalent moved row, point count reduced, hit chance values changed, and gained new Silence duration reduction effect
  • ChangedLight's VigilNow: Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party. Was: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
  • NewBloomNew talent healing target when Rejuvenation/Regrowth expires, replacing Gift of the Earthmother
  • NewTurn EvilNew talent in the Retribution tree: Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
  • NewHoly BindingNew talent in the Holy tree: Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
  • ChangedShield SpecializationChanged to a 2-point talent with new block value and mana restore chance values
  • FixDarkspear Islands Battleground Flag DebuffQuests & worldDropping the flag no longer applies the Recently Dropped Flag debuff
  • ChangedImproved DrainsNow increases Drain Mana amount but no longer increases Wrack damage
  • ReworkCamouflageMoved rows and changed to fewer points with adjusted speed and cooldown reduction values
  • ChangedHoly Shield3 ranks changed. Rank 3: Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.
  • FixCure Disease / Abolish Disease vs ShadowformFixed these spells removing the Priest from Shadowform
  • NerfLow-rank spell trigger penaltySystems & itemsMany talents no longer suffer reduced proc chance when casting low-rank spells, except Blizzard
  • FixIgnite vs FlamestrikeFixed Ignite not applying to Flamestrike damage past the initial instance
  • ChangedPrimal Bite3 ranks changed. Rank 3: Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.
  • BuffArcane ShotBase damage increased and Attack Power coefficient raised
  • BuffStormstrikeDamage increased and cooldown reduced
  • ChangedIce BarrierShield yourself, absorbing ? damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
  • ChangedGift of the EarthmotherNo longer in the Restoration tree. It read: Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
  • NewBoundless LightNew talent in the Holy tree: Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
  • ChangedEngrave Gloves - Ice LanceEngrave your gloves with the Ice Lance rune: Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
  • ChangedShock spellsBase damage reverted to Classic Era values
  • ChangedBloodthrillChanged to 2-point talent with higher Overpower activation chance
  • ChangedDivine PrecisionNow 2 ranks, was 3. Now: Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%. Was: Improves your chance to hit with Holy spells by 18%.
  • ChangedRighteous Fury training levelNow trainable at level 10 instead of 16, matching other tanks' stance access
  • BuffRipBase points and attack power scaling increased
  • BuffFerocious Bite damage scalingBase points and attack power scaling increased
  • ReworkImproved Eviscerate (renamed Coup de Grace)Renamed to Coup de Grace, increasing Eviscerate and Death Mark damage/storage rate
  • NewBoundless LightNew Row 5 talent increasing Holy Shock crit chance on non-Oath targets
  • ChangedSpiritual FocusTalent moved row and point count increased
  • ChangedVoice of TruthNo longer in the Holy tree. It read: Grants you immunity to Silence and Interrupt effects for 6 sec.
  • BuffPounceBase points and attack power scaling increased
  • NerfDevouring ContagionNo longer spreads Devouring Plague when spreading from a critter
  • FixThrow (weapon skill)Systems & itemsThrow now correctly uses 0.5 second windup timer instead of throwing weapon's attack speed
  • ChangedChampion of the LightNow 5 ranks, was 3. Now: Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec. Was: Increases your spell damage by up to 60% of your Intellect.
  • ChangedImproved Fire BlastTalent row moved
  • BuffMutilateTalent moved rows and damage increased
  • FixMissile Barrage consumption timingNow consumed at the start of Arcane Missiles channel instead of the end
  • FixRuthlessnessActivating no longer causes a sitting target to stand up
  • FixTouch of the Grave activationRacesFixed not activating frequently enough
  • BuffBear Form / Dire Bear Form threatThreat bonus increased further to compensate for Blessing of Salvation removal
  • FixClearcasting vs Missile BarrageNo longer consumed on Arcane Missiles if Missile Barrage is active at the same time
  • ChangedImproved DrainsNow: Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%. Was: Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
  • ChangedArcane ResilienceNow 3 ranks, was 2. Now: Increases your Armor by an amount equal to 75% of your Intellect. Was: Increases your Armor by an amount equal to 50% of your Intellect.
  • BuffTwo-Handed Weapon SpecializationDamage bonus increased for two-handed melee weapons
  • NewHoly BindingNew talent causing 50% of Flash Heal on others to also heal the Priest, no threat generated
  • ChangedImproved SealsTalent point count increased
  • FixArcane Missiles Clearcasting procFixed Arcane Missiles not proccing Clearcasting
  • ChangedConvictionNow 3 ranks, was 5. Now: Improves your chance to get a critical strike with all spells and attacks by 6%. Was: Improves your chance to get a critical strike with melee attacks by 5%.
  • NerfSlam cooldownSlam cooldown reduced
  • BuffHemorrhageNow also increases Garrote damage in addition to Rupture
  • BuffLightning OverloadChance to trigger duplicate spell increased
  • BuffDeadly PoisonAttack Power coefficient increased
  • ChangedImproved SlamSlam cooldown reduction values changed
  • BuffMental DexterityAttack Power bonus from Intellect increased
  • BuffGenesisPeriodic damage and healing increase percentages raised
  • ChangedShifting PowerNow a 1-point talent on row 7 with Predatory Discipline prerequisite
  • ReworkImproved Fireball (renamed Accelerant)Renamed Accelerant, now also reduces Arcane Wrath cast time
  • BuffSerpent StingAP coefficient per tick and base damage increased
  • ChangedEngrave Cloak - Soul SiphonNow: Engrave your cloak with the Soul Siphon rune: Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%. Was: Engrave your cloak with the Soul Siphon rune: Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
  • ChangedSacred DutyNow: Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec. Was: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
  • ChangedReverenceTalent moved row and point count reduced
  • ReworkImproved Sinister Strike (renamed Efficient Strikes)Renamed Efficient Strikes, now also reduces Hemorrhage Energy cost
  • NerfVampiric Embrace HealingHealing can no longer critically strike
  • NerfMaster's Stamina (pet health)Pet health gained per point reduced
  • NerfElemental ReachNo longer reduces Totemic Projection's cooldown
  • ChangedVindicationNow: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec. Was: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.
  • BuffInstant PoisonAttack Power coefficient increased
  • BuffNaturalistDamage bonus increased and now also reduces Wild Growth cast time
  • BuffRakeBase points and attack power scaling increased
  • NerfWind-BlessedRacesHaste bonus reduced
  • ChangedFerocious BiteNow 6 ranks, was 5. Now: Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power. 1 point : 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage Was: Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power. 1 point : 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage
  • BuffFlawless ExecutionEnergy cost reduction increased
  • ChangedNaturalistNow: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%. Was: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
  • BuffRend and TearMoved column and damage bonus increased
  • NerfJudgement of FuryDuration reduced
  • NewComposureNew talent increasing Poised Energy cost reduction
  • ChangedReflectionTalent moved row, swapping with Subtlety
  • ChangedLacerating StrikesEffect always overwrites an existing one from the same Hunter, even if weaker
  • ChangedFerocious Bite rank structureNew Rank 1 added at level 24, existing ranks relabeled one rank higher
  • ChangedChampion of the LightNow also reduces Hammer of Wrath cast time in addition to spell damage from Intellect
  • BuffIce BarrierNow increases Frost Damage dealt by 15% for 1 minute when activated plus 5% while barrier holds
  • FixReckoningFixed Reckoning attack count based on stacks and stack gain while sitting
  • FixSpellstonesNow correctly only increase Shadow damage, not Fire
  • FixRighteous Fury (Legacy Talent)Righteous Fury now correctly made free by The Quick and the Dead legacy talent
  • NewStoicismNew Row 5 talent reducing Stun and Charm duration
  • FixBane of AgonyNow correctly dynamically updates its damage
  • ChangedIce LanceDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
  • ChangedTraining costs 1-60Systems & itemsTotal training cost from 1-60 standardized across classes
  • ReworkElemental Precision (renamed Precision)Renamed Precision, back to 3-point talent granting hit chance with all spells
  • ChangedPathfindingTalent moved row
  • BuffRavageWeapon damage percent increased
  • ChangedImproved Righteous FuryWhile Righteous Fury is active, all damage taken is reduced by 9%.
  • BuffShredWeapon damage percent increased
  • BuffClawWeapon damage percent increased
  • ChangedRedoubtDamaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
  • FixAmplify CurseNow correctly affects Curse of Exhaustion and Bane of Agony
  • BuffIncinerationNow allows up to 5 points for 10% crit chance, up from 3 points for 6%
  • ChangedIron CreedNow 3 ranks, was 5. Now: Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec. Was: Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
  • FixCannibalizeRacesCan once again be used while immune to Physical damage
  • FixSlice and DiceCasting no longer causes a sitting target to stand up
  • FixDark Sacrifice (Undead)Fixed Dark Sacrifice still breaking crowd control effects
  • FixHunter's Mark Rank 4 AP bugFixed Rank 4 providing less Ranged Attack Power than Rank 3
  • ChangedMoonkin AuraNow: Increases Critical Strike chance by 3%. Was: Increases spell Critical Strike chance by 3%.
  • ChangedBags auto-equipSystems & itemsBags no longer automatically equip into available bag slots and must be manually equipped
  • ChangedWild GrowthBase cast time set
  • FixHunter's Mark rank stackingCan no longer be applied multiple times using different ranks
  • BuffShadow and FlameDamage bonus from talent increased
  • ChangedAuto-add spells to action barsSystems & itemsLearning new spells no longer automatically adds them to action bars
  • NewBlood SplatterNew 1-point Row 3 talent increasing Rupture and Garrote duration
  • ChangedIce Lance6 ranks changed. Rank 6: Deals 136 to 160 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
  • NerfWarlock training cost (Grimoires)Warlock training costs reduced to offset expected Grimoire purchase costs for pets
  • NewAoE Action Bar placementSystems & itemsAoE items bound to Gamepad Action Bar can now be used and placed at targeted location
  • BuffFrost Warding absorbNow increases amount Ice Barrier and Frost Wards can absorb
  • BuffWinter's ChillBonus to Cone of Cold damage per stack increased
  • BuffLightning ReflexesAgility bonus increased
  • BuffDefensive StanceThreat bonus increased
  • BuffDefianceThreat bonus increased
  • ChangedImproved Shifting PowerNo longer in the Feral Combat tree. It read: Reduces the cooldown of your Shifting Power spell by 8 sec.
  • FixHunter pet Attack Speed passivesPets no longer lose innate Attack Speed passives when untraining them
  • BuffBarrageDamage increase percentages raised
  • BuffFlurryAttack speed bonus increased
  • NewStoicismNew talent in the Protection tree: Reduces the duration of Stun and Charm effects on you by 20%.
  • ChangedSubtletyTalent moved row, swapping with Reflection
  • BuffBooming VoiceNow also reduces Piercing Howl Rage cost
  • ChangedEngrave Belt - Renewed HopeNow: Engrave your belt with the Renewed Hope rune: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec. Was: Engrave your belt with the Renewed Hope rune: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
  • BuffImproved Righteous FuryDamage reduction values increased
  • BuffAimed ShotBonus damage increased on all ranks
  • BuffAspect of the HawkRanged Attack Power bonus increased on all ranks
  • BuffSniper ShotBonus damage increased on all ranks
  • ChangedMissile Barrage talent rowMoved from row 1 to row 2
  • NerfQuitter stun durationSystems & itemsDuration of the stun from quitting reduced
  • FixBlood CrazeNo longer activates while sitting
  • FixReplica Ironforge Air RifleSystems & itemsLegacy Reward item can now be used on allies who also have one equipped
  • BuffSkysightRacesMovement speed bonus increased, with duration specified
  • ChangedRenewed HopeNow: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec. Was: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
  • NewCN Server Real-Money BundlesSystems & itemsNew real-money bundles on Chinese WoW: Forever servers grant 12-slot bags, consumables, and a tent that increases rested experience gain faster
  • ChangedPurifying PowerTalent moved row
  • ChangedGenesisIncreases the periodic damage and healing done by your spells and abilities by 10%.
  • ChangedArctic ReachNow: Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. Was: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
  • BuffStarfireBase damage points increased
  • NerfQuitter debuff durationSystems & itemsDuration of the quitter debuff reduced
  • ChangedMoonkin FormNow: Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
  • ChangedSwiftmendNow: Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell. Was: Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
  • NewPoisedNew class spell: While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
  • ChangedTwisted Hatred spider density (The Cleft)Quests & worldReduced number of spiders in The Cleft area for the quest Twisted Hatred
  • NewPoisedNew class spell: While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
  • ChangedShadow Word: DeathSpell no longer damages the Priest when it misses
  • ChangedElusivenessTalent moved rows
  • ChangedIlluminationTalent moved row
  • NewPoisedNew passive learned at level 32 reducing next Energy ability's cost when at full Energy out of combat
  • NewCommandNew class spell: Damage dealt by Hunter and Warlock pets increased by 5%.
  • FixPower Word: Shield replacementCan now correctly be replaced by a Power Word: Shield of equal or greater rank
  • ChangedHeightened SensesTalent moved rows
  • FixDestruction in Deadmines turn-in bugQuests & worldFixed Alba Fairmoon becoming unavailable to turn in the Destruction in Deadmines quest
  • ChangedSerrated BladesTalent moved rows
  • No changeBlizzard low-rank proc penaltyBlizzard still has reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting ranks learned more than 12 levels lower
  • ChangedVigorTalent moved rows
  • NewCommandNew class spell: Damage dealt by Hunter and Warlock pets increased by 5%.
  • ChangedDivine FavorTalent moved row
  • NewPoisedNew passive at level 18 reducing next Energy ability cost by 10 when at full Energy out of combat
  • ChangedRuins of Lordaeron dungeon quest level requirementQuests & worldRuins of Lordaeron dungeon quests now consistently require level 15 to start instead of a mix of 15 and 16
  • FixBag column navigation bugSystems & itemsFixed horizontal Gamepad navigation behaving incorrectly between bag columns of different heights
  • ChangedImproved SealsNow 5 ranks, was 3. Now: Increases the damage done by your Seals and Judgements by 15%. Was: Increases the damage done by your Seals and Judgements by 15%.
  • ChangedAnticipationTalent moved rows
  • ChangedNatural InstinctTalent moved column within talent tree
  • ChangedShield SpecializationNow 2 ranks, was 3. Now: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec. Was: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
  • ChangedToughnessTalent moved rows
  • FixCarnage quest reset bugQuests & worldFixed Carnage quest progress resetting near the end of the fight
  • ChangedDirty DeedsTalent moved rows
  • ChangedWeapon ExpertiseTalent moved rows
  • ChangedPremeditationTalent moved rows
  • ChangedWindfury TotemNow animates an additional weapon swing attack for the player
  • FixInventory focus bugSystems & itemsFixed Gamepad focus moving away from inventory after confirming/canceling item destruction
  • ChangedSanctified JudgementTalent moved rows
  • ChangedSpiritual FocusNow 5 ranks, was 2. Now: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage. Was: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
  • ChangedAdd-on compatibilitySystems & itemsImproved Gamepad UI compatibility with user-created add-ons
  • FixGamepad Action Bar Edit ModeSystems & itemsFixed Gamepad Action Bar settings not immediately reflecting in Edit Mode
  • ChangedEnrageTalent moved rows
  • ChangedLacerateNow 5 ranks, was 3. Now: Lacerates the enemy target, making them bleed for 75 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. Was: Lacerates the enemy target, making them bleed for 75 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
  • FixGamepad Action Bar offset bugSystems & itemsFixed Gamepad Action Bar buttons offsetting when changing keyboard/mouse Action Bar page
  • ChangedHoly ShieldTalent moved rows
  • ChangedPredatory StrikesTalent moved column within talent tree
  • ChangedLeader of the PackNow: While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%. Was: While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
  • ChangedImproved Ghost WolfTalent moved rows
  • ChangedImproved SprintTalent moved rows
  • FixTrade inventory Lua errorSystems & itemsFixed Lua error when navigating inventory with Gamepad during a trade
  • FixBag opening Lua errorSystems & itemsFixed Lua error opening individual bags with keyboard/mouse UI after switching from Gamepad UI
  • ChangedImproved Expose ArmorTalent moved rows
  • ChangedWindfury WeaponNow animates an additional weapon swing attack
  • ChangedReverenceNow 2 ranks, was 3. Now: Allows 30% of your Mana regeneration to continue while casting. Was: Allows 30% of your Mana regeneration to continue while casting.
  • FixImbue IceknifeVisual changed to better convey it is a Root and not a Stun
  • ChangedSeal of RighteousnessRank 8: Now: Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 22 plus 7.65% of your Holy spell power to 75 plus 12% of your Holy spell power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 to 186 Holy damage to an enemy. Was: Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 22 plus 7.65% of your Holy spell power to 75 plus 12% of your Holy spell power Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 to 186 Holy damage to an enemy. 0
  • ChangedElemental Mastery (renamed Lightning Mastery)Renamed to Lightning Mastery with new icon
  • FixVictory Rush tooltipFixed tooltip incorrectly displaying damage amount
  • FixTouch of the Grave visualRacesFixed leaving a beam visual behind
  • FixExplosive Trap debuff wordingFixed wording of debuff tooltip

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The day’s stories

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Wowhead's Talent Calculator for WoW: Forever Updated for Launch Class Changes

WoW: Forever—What’s New and What Feels Familiar

Blizzard

[WoW: Forever—What’s New and What Feels Familiar] World of Warcraft: Forever has something for explorers, dungeon groups, collectors, roleplayers, and PvP fans alike. See how its interface conveniences, class updates, and progression systems complement a distinct take on original WoW—and what to…

WoW Forever Beta Development Notes – Updated November 2

Blizzard · Kaivax

Since the last full update to the Beta on October 15, we’ve continued to work to solve issues, refine classes, improve gameplay in all areas, and address feedback we received from Beta testers. What follows are the updates and changes that have been developed over those last 2.5 weeks. We’ve includ…