Patch day: 109 changes. No class was nerfed.

WoW Forever news and changes on Wednesday 4 November 2026

The day’s changes

109 changes · biggest first · AI-judged
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  • ChangedPounce3 ranks changed. Rank 3: Pounce, stunning the target for 2 sec and causing 186 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.
  • NewBoot KnifeNew talent in the Subtlety tree: Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
  • ChangedDual Wield SpecializationNow 2 ranks, was 5. Now: Increases the damage done by your off-hand weapon by 50%. Was: Increases the damage done by your off-hand weapon by 25%.
  • ChangedAimed Shot6 ranks changed. Rank 6: An aimed shot that increases ranged damage by 350. Aimed Shot shares its cooldown with Multi-Shot.
  • ChangedEngrave Gloves - MutilateEngrave your gloves with the Mutilate rune: Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • ChangedSetupNow: Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells. Was: Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
  • ChangedMutilate3 ranks changed. Rank 3: Instantly attacks with both weapons for 90% weapon damage plus an additional 71 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • ChangedThousand CutsNo longer in the Subtlety tree. It read: When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
  • ChangedLightning OverloadGives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
  • ChangedVenomNow: Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec. Was: Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
  • NewImproved WhirlwindNew talent in the Fury tree: Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
  • ChangedMutilateInstantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • ChangedDeadly Poison VRank 5: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
  • ChangedAggressionNow: Increases the damage of your Sinister Strike and Eviscerate abilities by 15%. Was: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
  • NewTotemic CallNew class spell: Relocates your active totems to your location.
  • ChangedWound Poison IVRank 4: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 240 charges.
  • ChangedWrackTears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
  • ChangedStormstrikeNow: Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. Was: Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
  • ChangedImproved EviscerateNo longer in the Combat tree. It read: Increases the damage done by your Eviscerate ability by 20%.
  • NewCoup de GraceNew talent in the Combat tree: Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
  • ChangedQuietusNo longer in the Subtlety tree. It read: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
  • NewFlash of SteelNew talent in the Combat tree: Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
  • NewReckless SwingsNew talent in the Fury tree: Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
  • ChangedDeadly Poison IVRank 4: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
  • ChangedSniper Shot3 ranks changed. Rank 3: A long-range shot that deals ranged damage plus 590 and increases the range of your next 3 Shots by 10 yards for 10 sec.
  • ChangedGhostly StrikeNow: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point. Was: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
  • ChangedRip6 ranks changed. Rank 6: Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 305 damage over 12 sec. 2 points: 497 damage over 12 sec. 3 points: 688 damage over 12 sec. 4 points: 880 damage over 12 sec. 5 points: 1,071 damage over 12 sec.
  • NewBlood SplatterNew talent in the Assassination tree: Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
  • ChangedCutthroatNo longer in the Subtlety tree. It read: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
  • ChangedSniper ShotA long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
  • ChangedMind-numbing Poison IIIRank 3: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 225 charges.
  • ChangedRaging BlowsNo longer in the Fury tree. It read: Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • ChangedClaw5 ranks changed. Rank 5: Claw the enemy for 140% normal damage plus 161. Awards 1 combo point.
  • ChangedMurderNo longer in the Assassination tree. It read: Increases all damage dealt by 4% against Humanoid and Giant targets.
  • ChangedImproved DistractNo longer in the Subtlety tree. It read: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
  • ChangedRake4 ranks changed. Rank 4: Rake the target for 76 damage and an additional 126 damage over 9 sec. Awards 1 combo point.
  • ChangedSerpent Sting9 ranks changed. Rank 9: Stings the target, causing 675 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
  • ChangedLava BurstNo longer in the Elemental tree. It read: You hurl molten lava at the target, dealing 113 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
  • ChangedFerocious Bite6 ranks changed. Rank 6: Now: Finishing move that causes damage per combo point and converts each extra point of energy into 3.3 additional damage. Damage is increased by your Attack Power. 1 point : 245-321 damage 2 points: 426-502 damage 3 points: 607-683 damage 4 points: 788-864 damage 5 points: 969-1045 damage Was: Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power. 1 point : 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage
  • ChangedImproved Sinister StrikeNo longer in the Combat tree. It read: Reduces the Energy cost of your Sinister Strike ability by 5.
  • ChangedOpportunityNow 5 ranks, was 2. Now: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%. Was: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
  • ChangedFlame Shock6 ranks changed. Rank 6: Instantly sears the target with fire, causing 292 Fire damage immediately and 320 Fire damage over 12 sec.
  • ChangedFlurryIncreases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
  • ChangedRavage4 ranks changed. Rank 4: Ravage the target, causing 435% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo point.
  • ChangedRiptideNow: Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. Was: Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
  • ChangedInstant Poison VIRank 6: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 250 charges.
  • ChangedCall of FlameNow: Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec. Was: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
  • ChangedImproved SlamNow: Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing. Was: Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
  • ChangedHemorrhageNow: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. Was: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
  • ChangedAspect of the Hawk6 ranks changed. Rank 6: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.
  • ChangedArcane Shot8 ranks changed. Rank 8: An instant shot that causes 280 Arcane damage.
  • ChangedElemental AlacrityNow: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec. Was: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
  • ChangedLightning ReflexesIncreases your Agility by 15%.
  • NewQuick GetawayNew talent in the Subtlety tree: Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
  • ChangedElemental ReachNow: Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards. Was: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.
  • ChangedEye of the StormNow: Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage. Was: Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
  • ChangedRiptide3 ranks changed. Rank 3: Now: Heals a friendly target for 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. Was: Heals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
  • NewEfficient StrikesNew talent in the Combat tree: Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
  • ChangedShred5 ranks changed. Rank 5: Shred the target, causing 200% damage plus 160 to the target. Must be behind the target. Awards 1 combo point.
  • ChangedEarth Shock7 ranks changed. Rank 7: Instantly shocks the target with concussive force, causing 517 to 545 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
  • ChangedFlawless ExecutionReduces the Energy cost of your Eviscerate ability by 15.
  • ChangedLightning Bolt10 ranks changed. Rank 10: Casts a bolt of lightning at the target for 342 to 380 Nature damage.
  • ChangedEngrave Bracers - RiptideNow: Engrave your bracers with the Riptide rune: Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. Was: Engrave your bracers with the Riptide rune: Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
  • ChangedTwo-Handed Weapon SpecializationNow: Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped. Was: Increases the physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
  • ChangedRend and TearIncreases damage done by your melee abilities on Bleeding targets by 15%.
  • ChangedChain Lightning4 ranks changed. Rank 4: Hurls a lightning bolt at the enemy, dealing 495 to 551 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
  • ChangedVengeanceIncreases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
  • ChangedLethalityNow 2 ranks, was 5. Now: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%. Was: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
  • ChangedBarrageIncreases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.
  • ChangedImproved FrostboltNow: Reduces the casting time of your Frostbolt spell by 0.5 sec. Was: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
  • ChangedTrueshot Aura5 ranks changed. Rank 5: Increases the Ranged Attack Power of party or raid members within 45 yards by 100. Lasts 30 min.
  • ChangedFlurryNow 3 ranks, was 5. Now: Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike. Was: Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
  • ChangedConvectionNow: Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%. Was: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
  • NewSmelting Pants and Cookie's Stirring RodSystems & itemsTwo Deadmines drop items now reduce crafting time by 25%
  • NewComposureNew talent in the Combat tree: Increases the Energy cost reduction of your Poised ability by 10.
  • NewCall of ThunderNew talent in the Elemental tree: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
  • ChangedMissile BarrageNow: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. Was: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
  • ChangedEngrave Belt - Missile BarrageNow: Engrave your belt with the Missile Barrage rune: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. Was: Engrave your belt with the Missile Barrage rune: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
  • ChangedFrost Shock4 ranks changed. Rank 4: Instantly shocks the target with frost, causing 495 to 523 Frost damage and slowing movement speed by 50%. Lasts 8 sec.
  • ChangedStarfire7 ranks changed. Rank 7: Causes 490 to 576 Arcane damage to the target.
  • ChangedWinter's ChillNow: Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times. Was: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
  • ChangedTrueshot AuraIncreases the Ranged Attack Power of party or raid members within 45 yds by 20.
  • ChangedTwo-Handed Weapon SpecializationIncreases the damage you deal with two-handed melee weapons by 6%.
  • FixSwing Timer bar fadeSystems & itemsSwing Timer bar will no longer fade out due to distance until the swing finishes
  • ChangedNameplate debuff icon click-throughSystems & itemsDebuff icons on the Nameplate can now be clicked through
  • ChangedArctic ReachNow: Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. Was: Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
  • ChangedBloodthrillNow 2 ranks, was 5. Now: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower. Was: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
  • ChangedImproved Tactical MasteryNow 3 ranks, was 5. Now: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. Was: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
  • ChangedSpellbook combat mode sizeSystems & itemsCombat mode for the Spellbook frame has been reduced in size
  • ChangedBooming VoiceNow: Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%. Was: Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
  • ChangedSpellbook and Talents frame heightSystems & itemsSpellbook and Talents frame now opens at the same height as other panels
  • ChangedSeal FateNow 3 ranks, was 5. Now: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. Was: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
  • FixNameplate Elite status displaySystems & itemsFixed Nameplates not displaying Elite enemy status
  • NewKeybinds menu action bar highlightSystems & itemsHovering over an action bar keybind in the keybinds menu now highlights the corresponding action bar button
  • ChangedRelentless StrikesNow 5 ranks, was 1. Now: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. Was: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
  • ChangedCamouflageNow 3 ranks, was 5. Now: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec. Was: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
  • ChangedCombined bag inventory slot artSystems & itemsBackground art of inventory slots updated to show which bag the slot is from when combined bag is enabled
  • ChangedHonor cap kill notificationSystems & itemsKilling a player while at Honor cap no longer shows honor gained in floating text or chat messages
  • ChangedPvP scoreboard displaySystems & itemsPvP scoreboard display has been updated

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